Blackroom (video game): Difference between revisions
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| developer = [[Romero Games|Night Work Games]]<ref name=" |
| developer = [[Romero Games|Night Work Games]]<ref name="kickstarter" /> |
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| publisher = |
| publisher = |
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| engine = [[Unreal Engine 4]] |
| engine = [[Unreal Engine 4]] |
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| platforms = [[Windows]], [[Mac OS X]] |
| platforms = [[Windows]], [[Mac OS X]] |
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| released = |
| released = Cancelled |
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| genre = [[First-person shooter]] |
| genre = [[First-person shooter]] |
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| modes = [[Single-player]], [[multiplayer]] |
| modes = [[Single-player]], [[multiplayer]] |
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| director = [[John Romero]]<ref name="BR1"/> |
| director = [[John Romero]]<ref name="BR1" /> |
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| designer = John Romero<ref name="BR1"/> |
| designer = John Romero<ref name="BR1" /> |
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| programmer = John Romero<ref name="BR1"/> |
| programmer = John Romero<ref name="BR1" /> |
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| artist = [[Adrian Carmack]]<ref name="BR1"/> |
| artist = [[Adrian Carmack]]<ref name="BR1" /> |
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| composer = [[George Lynch (musician)|George Lynch]]<ref name=" |
| composer = [[George Lynch (musician)|George Lynch]]<ref name="kickstarter" /> |
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}} |
}} |
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'''''Blackroom''''' was a planned [[first-person shooter]] game from the independent studio Night Work Games,{{efn|Subsidiary of [[Romero Games]]<ref>{{cite web |last1=Purchese |first1=Robert |title=John Romero and Adrian Carmack go to Kickstarter with new FPS Blackroom |url=https://www.eurogamer.net/john-romero-and-adrian-carmack-go-to-kickstarter-with-new-fps-blackroom |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=13 October 2022 |date=25 April 2016}}</ref>}} created by former [[id Software]] developers [[John Romero]] and [[Adrian Carmack]]. It was planned to be crowdfunded on the [[Kickstarter]] platform, but the crowdfunding campaign was cancelled in April 2016.<ref name=" |
'''''Blackroom''''' was a planned [[first-person shooter]] game from the independent studio Night Work Games,{{efn|Subsidiary of [[Romero Games]]<ref>{{cite web |last1=Purchese |first1=Robert |title=John Romero and Adrian Carmack go to Kickstarter with new FPS Blackroom |url=https://www.eurogamer.net/john-romero-and-adrian-carmack-go-to-kickstarter-with-new-fps-blackroom |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=13 October 2022 |date=25 April 2016}}</ref>}} created by former [[id Software]] developers [[John Romero]] and [[Adrian Carmack]]. It was planned to be crowdfunded on the [[Kickstarter]] platform, but the crowdfunding campaign was cancelled in April 2016.<ref name="kickstarter">{{Cite web |title=BLACKROOM: A New FPS from Romero & Carmack |url=https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251 |access-date=April 26, 2016 |website=[[Kickstarter]]}}</ref><ref name="PCG">{{Cite web |last=Morrison |first=Angus |date=April 29, 2016 |title=Romero and Carmack's Blackroom Kickstarter cancelled to develop demo |url=http://www.pcgamer.com/romero-and-carmacks-blackroom-kickstarter-cancelled-to-develop-demo/ |access-date=April 29, 2016 |website=[[PC Gamer]]}}</ref> The game was set to launch during the winter quarter of 2018.<ref name="kickstarter" /> In 2023, it was confirmed to be cancelled. |
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==Gameplay== |
==Gameplay== |
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The game was set to be a [[first-person shooter]] in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. It was described as "a return to fast, violent and masterful play on the PC."<ref name=" |
The game was set to be a [[first-person shooter]] in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. It was described as "a return to fast, violent and masterful play on the PC."<ref name="kickstarter" /> The game was also to feature various multiplayer modes along with its single player campaign, including co-operative play, deathmatch, and more. The controls were described as "fast, skillful movement with rocket jumping, strafe jumping and circle strafing," similar to the controls featured in a previous id Software title, ''[[Quake (video game)|Quake]]''.<ref name="kickstarter" /> |
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==Plot== |
==Plot== |
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The game |
The game was set to take place in an [[Parallel universe (fiction)|alternate world]]. HOXAR, a company that specializes in virtual and alternate reality technology, has created the ''HoloSims'', a device that simulates another world to its [[user (computing)|user]].<ref name="BR1" /> However, something has gone awry with the system, and its users are beginning to see their simulations being warped and changed with terrifying results.<ref name="BR1" /> The player plays as Dr. Santiago Sonora, a Chief {{Proper name|hNode}} Engineer at HOXAR. After an encounter with the HoloSims device, Sonora begins to have a difficult time separating simulation from reality. Armed with the HOXAR device Boxel and their wits, it is up to Sonora to defeat the system.<ref name="BR1" /> |
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==Development== |
==Development== |
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Romero's first intention to create a new [[first-person shooter]] goes back to 2012, when he mentioned the idea on Twitter.<ref>{{ |
Romero's first intention to create a new [[first-person shooter]] goes back to 2012, when he mentioned the idea on Twitter.<ref>{{Cite tweet |number=20141226025537 |user=romero |title=Definitely not! I have plans... |first=Romero |last=John |author-link=John Romero |date=April 10, 2012 |access-date=April 26, 2016 |url=https://web.archive.org/web/20141226025537/https://twitter.com/romero/status/178715490523426816}}</ref> Going forward, during 2014, Romero again certified he was creating a new FPS, and said "I haven't made a shooter since 2000 ''[[Daikatana]]''. So I'm basically starting to work on another one".<ref>{{Cite web |last=Conditt |first=Jessica |date=August 8, 2014 |title=John Romero: 'I haven't made a shooter since 2000, so ...' |url=https://www.engadget.com/2014/08/11/john-romero-i-havent-made-a-shooter-since-2000-so/?ncid=rss_truncated |access-date=April 26, 2016 |website=[[Engadget]]}}</ref> In January 2016, few months before Kickstarter campaign, John Romero said about the game "I don't want to talk about it, because it's a really cool idea, an original idea. I've never seen anything like that before".<ref>{{Cite web |date=January 21, 2016 |title=John Romero (DOOM, Quake) travaille sur un nouveau FPS "vraiment unique" |trans-title=John Romero (DOOM, Quake) is working on a 'really unique' new FPS |url=http://www.jeuxvideo.com/news/457069/john-romero-doom-quake-travaille-sur-un-nouveau-fps.htm |access-date=April 26, 2016 |website=Jeuxvideo |language=fr}}</ref> |
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Romero announced the game's title as ''Blackroom'', on April 25, 2016, and started a [[Kickstarter]] [[crowdfunding]] campaign with an aim of $700,000 to be reached in 32 days.<ref name=" |
Romero announced the game's title as ''Blackroom'', on April 25, 2016, and started a [[Kickstarter]] [[crowdfunding]] campaign with an aim of $700,000 to be reached in 32 days.<ref name="kickstarter" /><ref name="BR1">{{Cite web |last=Campbell |first=Colin |date=April 25, 2016 |title=John Romero and Adrian Carmack's new FPS Blackroom is set in a violent world of holographs |url=http://www.polygon.com/2016/4/25/11491360/blackroom-game |access-date=April 26, 2016 |website=[[Polygon (website)|Polygon]]}}</ref> The project features [[John Romero]] as [[Video game design|lead designer]] and [[game programmer|programmer]],<ref name="BR1" /> [[Adrian Carmack]] as [[Game art design|artist]]<ref name="BR1" /> and [[Dokken]]'s [[George Lynch (musician)|George Lynch]] as composer;<ref name="kickstarter" /> about ''Blackroom'', Romero said "We're developing exactly the type of game we think a lot of shooter fans want. It's the type of shooter we're known for, and the type of game we love to play ourselves. It's a skillful shooter, from movement to weapon and map mastery".<ref name="BR1" /> |
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On April 29, 2016, John Romero cancelled ''Blackroom''{{'}}s Kickstarter campaign, which stopped at over $131,000, pausing it to develop a ''Blackroom'' demo and planning to show that and reopen the campaign in the future.<ref name="PCG"/> |
On April 29, 2016, John Romero cancelled ''Blackroom''{{'}}s Kickstarter campaign, which stopped at over $131,000, pausing it to develop a ''Blackroom'' demo and planning to show that and reopen the campaign in the future.<ref name="PCG" /> |
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In an interview on November 23, 2019, Romero claimed he was still working on ''Blackroom''.<ref>{{Cite web|date=2019-11-13|title=Doom-Erfinder John Romero über die Probleme aktueller Shooter-Spiele|url=https://www.pcgames.de/Spiele-Thema-239104/News/John-Romero-ueber-die-Probleme-aktueller-Shooter-1336945/|access-date=2020-09-23|website=[[PC Games]]|language=de}}</ref>{{Failed verification|date=January 2023}} As of September 2020, there had been no new public release.<ref>{{Cite web|title=20 Years Ago, John Romero's Daikatana Nearly Destroyed Doom's Legacy|url=https://www.pcmag.com/news/20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-legacy|access-date=2020-09-23|website= |
In an interview on November 23, 2019, Romero claimed he was still working on ''Blackroom''.<ref>{{Cite web |last=Zwingmann |first=Dominik |date=2019-11-13 |title=Doom-Erfinder John Romero über die Probleme aktueller Shooter-Spiele |trans-title=Doom creator John Romero on the problems of current shooter games |url=https://www.pcgames.de/Spiele-Thema-239104/News/John-Romero-ueber-die-Probleme-aktueller-Shooter-1336945/ |access-date=2020-09-23 |website=[[PC Games]] |language=de}}</ref>{{Failed verification|date=January 2023}} As of September 2020, there had been no new public release.<ref>{{Cite web |last=Jensen |first=K. Thor |date=May 25, 2020 |title=20 Years Ago, John Romero's Daikatana Nearly Destroyed Doom's Legacy |url=https://www.pcmag.com/news/20-years-ago-john-romeros-daikatana-nearly-destroyed-dooms-legacy |access-date=2020-09-23 |website=[[PC Magazine]] |language=en}}</ref><ref>{{Cite web |last=M. |first=Amaury |date=November 6, 2019 |title=John Romero a des idées pour un nouveau Doom/Quake-like |trans-title=John Romero Has Ideas for a New Doom/Quake-Like |url=https://gamergen.com/actualites/john-romero-idees-nouveau-doom-quake-like-307018-1 |access-date=2020-09-23 |website=Gamergen |language=fr-FR}}</ref> In Romero’s 2023 autobiography, “Doom Guy: Life in First Person”, he confirmed that while a demo existed and was shown to publishers, the game was cancelled.<ref>{{cite book|last=Romero |first=John |author-link= John Romero |date=2023 |title=Doom Guy: Life in First Person |publisher=Abrams Press |chapter=Episode Four: Post Launch, Chapter 26: Blackroom|page=355 |isbn=9781419758119}}</ref> |
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==References== |
==References== |
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[[Category:Romero Games games]] |
[[Category:Romero Games games]] |
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[[Category:Science fantasy video games]] |
[[Category:Science fantasy video games]] |
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[[Category:Unreal Engine games]] |
[[Category:Unreal Engine 4 games]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:MacOS games]] |
[[Category:MacOS games]] |
Latest revision as of 05:09, 18 December 2024
Blackroom was a planned first-person shooter game from the independent studio Night Work Games,[a] created by former id Software developers John Romero and Adrian Carmack. It was planned to be crowdfunded on the Kickstarter platform, but the crowdfunding campaign was cancelled in April 2016.[1][4] The game was set to launch during the winter quarter of 2018.[1] In 2023, it was confirmed to be cancelled.
Gameplay
[edit]The game was set to be a first-person shooter in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. It was described as "a return to fast, violent and masterful play on the PC."[1] The game was also to feature various multiplayer modes along with its single player campaign, including co-operative play, deathmatch, and more. The controls were described as "fast, skillful movement with rocket jumping, strafe jumping and circle strafing," similar to the controls featured in a previous id Software title, Quake.[1]
Plot
[edit]The game was set to take place in an alternate world. HOXAR, a company that specializes in virtual and alternate reality technology, has created the HoloSims, a device that simulates another world to its user.[2] However, something has gone awry with the system, and its users are beginning to see their simulations being warped and changed with terrifying results.[2] The player plays as Dr. Santiago Sonora, a Chief hNode Engineer at HOXAR. After an encounter with the HoloSims device, Sonora begins to have a difficult time separating simulation from reality. Armed with the HOXAR device Boxel and their wits, it is up to Sonora to defeat the system.[2]
Development
[edit]Romero's first intention to create a new first-person shooter goes back to 2012, when he mentioned the idea on Twitter.[5] Going forward, during 2014, Romero again certified he was creating a new FPS, and said "I haven't made a shooter since 2000 Daikatana. So I'm basically starting to work on another one".[6] In January 2016, few months before Kickstarter campaign, John Romero said about the game "I don't want to talk about it, because it's a really cool idea, an original idea. I've never seen anything like that before".[7]
Romero announced the game's title as Blackroom, on April 25, 2016, and started a Kickstarter crowdfunding campaign with an aim of $700,000 to be reached in 32 days.[1][2] The project features John Romero as lead designer and programmer,[2] Adrian Carmack as artist[2] and Dokken's George Lynch as composer;[1] about Blackroom, Romero said "We're developing exactly the type of game we think a lot of shooter fans want. It's the type of shooter we're known for, and the type of game we love to play ourselves. It's a skillful shooter, from movement to weapon and map mastery".[2]
On April 29, 2016, John Romero cancelled Blackroom's Kickstarter campaign, which stopped at over $131,000, pausing it to develop a Blackroom demo and planning to show that and reopen the campaign in the future.[4]
In an interview on November 23, 2019, Romero claimed he was still working on Blackroom.[8][failed verification] As of September 2020, there had been no new public release.[9][10] In Romero’s 2023 autobiography, “Doom Guy: Life in First Person”, he confirmed that while a demo existed and was shown to publishers, the game was cancelled.[11]
References
[edit]- ^ Subsidiary of Romero Games[3]
- ^ a b c d e f g h "BLACKROOM: A New FPS from Romero & Carmack". Kickstarter. Retrieved April 26, 2016.
- ^ a b c d e f g h i j k Campbell, Colin (April 25, 2016). "John Romero and Adrian Carmack's new FPS Blackroom is set in a violent world of holographs". Polygon. Retrieved April 26, 2016.
- ^ Purchese, Robert (April 25, 2016). "John Romero and Adrian Carmack go to Kickstarter with new FPS Blackroom". Eurogamer. Gamer Network. Retrieved October 13, 2022.
- ^ a b Morrison, Angus (April 29, 2016). "Romero and Carmack's Blackroom Kickstarter cancelled to develop demo". PC Gamer. Retrieved April 29, 2016.
- ^ John, Romero [@romero] (April 10, 2012). "Definitely not! I have plans..." (Tweet). Retrieved April 26, 2016 – via Twitter.
- ^ Conditt, Jessica (August 8, 2014). "John Romero: 'I haven't made a shooter since 2000, so ...'". Engadget. Retrieved April 26, 2016.
- ^ "John Romero (DOOM, Quake) travaille sur un nouveau FPS "vraiment unique"" [John Romero (DOOM, Quake) is working on a 'really unique' new FPS]. Jeuxvideo (in French). January 21, 2016. Retrieved April 26, 2016.
- ^ Zwingmann, Dominik (November 13, 2019). "Doom-Erfinder John Romero über die Probleme aktueller Shooter-Spiele" [Doom creator John Romero on the problems of current shooter games]. PC Games (in German). Retrieved September 23, 2020.
- ^ Jensen, K. Thor (May 25, 2020). "20 Years Ago, John Romero's Daikatana Nearly Destroyed Doom's Legacy". PC Magazine. Retrieved September 23, 2020.
- ^ M., Amaury (November 6, 2019). "John Romero a des idées pour un nouveau Doom/Quake-like" [John Romero Has Ideas for a New Doom/Quake-Like]. Gamergen (in French). Retrieved September 23, 2020.
- ^ Romero, John (2023). "Episode Four: Post Launch, Chapter 26: Blackroom". Doom Guy: Life in First Person. Abrams Press. p. 355. ISBN 9781419758119.
External links
[edit]- Official website (archived)
- Developer website (archived)