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{{short description|American video game artist and designer}}
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{{Infobox person
{{Infobox person
| name = Lisette Titre-Montgomery
| name = Lisette Titre-Montgomery
| image = Headshot original square.jpg
| image = Lisette Titre-Montgomery headshot.jpg
| alt = <!-- descriptive text for use by speech synthesis (text-to-speech) software -->
| alt = <!-- descriptive text for use by speech synthesis (text-to-speech) software -->
| caption =
| caption =
| birth_name = <!-- only use if different from name -->
| birth_name = <!-- only use if different from name -->
| birth_date = {{Birth date and age|1977|6|21}}
| birth_date = {{Birth date and age|1977|6|21}}
| birth_place =
| birth_place =
| death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (DEATH date then BIRTH date) -->
| death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (DEATH date then BIRTH date) -->
| death_place =
| death_place =
| nationality = American
| nationality = American nationality
| other_names =
| other_names =
| occupation = Video game artist
| occupation = Art Director,

| years_active =
CEO and Co-Founder of Cornerstone Studios
| known_for =
| notable_works =
| years_active =
| known_for =
| notable_works = Art Director of Psychonauts2
| website = {{URL|lisettetitre.com}}
}}
}}
'''Lisette Titre-Montgomery''' (Born June 21, 1977) is an American [[Video game artist|video game artist]] and designer. She has worked at [[Backbone Entertainment]], [[Electronic Arts|EA Games]], [[Ubisoft]] and currently works for [[Double Fine|Double Fine Productions]]. Titre is also involved in promoting [[Diversity (business)|diversity]] in video games and [[Computer programming|computer programming]].
'''Lisette Titre-Montgomery''' (born 1977)<ref name=":4">{{Cite book |last=Bolden |first=Tonya |url=https://books.google.com/books?id=8j6pDwAAQBAJ&dq=%22Lisette+Titre-Montgomery%22&pg=PT8 |title=Changing the Equation: 50+ US Black Women in STEM |date=2020 |publisher=Abrams, Inc |isbn=978-1-68335-629-5 |editor-last=Reeves |editor-first=Howard W. |location=New York, NY |via=Google Books}}</ref> is an American [[video game artist]] and designer. She has worked at [[Backbone Entertainment]], [[Electronic Arts|EA Games]], [[Ubisoft]], [[Double Fine|Double Fine Productions]], and more. She is current Co-Founder of Cornerstone Interactive Studios.


== Biography ==
== Biography ==
Titre was born on June 21, 1977.<ref name=":3">{{Cite web|url=https://www.blackpast.org/african-american-history/titre-lisette-1977/|title=Lisette Titre (1977- )|last=Taylor|first=Quintard|date=2018-07-15|website=BlackPast|language=en-US|archive-url=|archive-date=|dead-url=|access-date=2019-02-28}}</ref> She had been both a [[gamer]] and an artist from a young age.<ref name=":1">{{Cite web|url=https://www.npr.org/2013/02/19/172398566/changing-the-game-in-video-gaming|title=Changing The Game In Video Gaming|last=Martin|first=Michel|date=19 February 2013|website=NPR.org|language=en|archive-url=|archive-date=|dead-url=|access-date=2019-02-20}}</ref> After seeing ''[[Toy Story]]'', she was inspired to study [[Computer animation|computer animation]].<ref name=":1" /> Titre graduated with a degree in computer animation from [[Miami International University of Art & Design|Miami International University of Art and Design]] in 2000.<ref name=":0">{{Cite journal|last=Talbert|first=Marcia Wade|date=1 March 2011|title=5 Top Black Women in STEM|url=https://www.blackenterprise.com/women-in-stem/|journal=Black Enterprise|volume=41|issue=8|pages=71|archive-url=https://web.archive.org/web/20181104051557/https://www.blackenterprise.com/women-in-stem/|archive-date=4 November 2018}}</ref><ref name=":3" /> Titre currently lives in [[Oakland, California|Oakland]] and is married to Marcus Montgomery.<ref name=":3" />
Lisette has been both a [[gamer]] and an artist from a young age.<ref name=":1">{{Cite web|url=https://www.npr.org/2013/02/19/172398566/changing-the-game-in-video-gaming|title=Changing The Game In Video Gaming|last=Martin|first=Michel|date=19 February 2013|website=NPR.org|language=en|access-date=2019-02-20}}</ref> After seeing ''[[Toy Story]]'', she was inspired to study [[computer animation]].<ref name=":1" /> Titre-Montgomery graduated with a degree in computer animation from [[Miami International University of Art & Design|Miami International University of Art and Design]] in 2000.<ref name=":3">{{Cite web |last=Taylor |first=Quintard |author1-link=Quintard Taylor |date=2018-07-15 |title=Lisette Titre (1977- ) |url=https://www.blackpast.org/african-american-history/titre-lisette-1977/ |access-date=2019-02-28 |website=BlackPast |language=en-US}}</ref><ref name=":0">{{Cite journal|last=Talbert|first=Marcia Wade|date=1 March 2011|title=5 Top Black Women in STEM|url=https://www.blackenterprise.com/women-in-stem/|journal=Black Enterprise|volume=41|issue=8|pages=71|archive-url=https://web.archive.org/web/20181104051557/https://www.blackenterprise.com/women-in-stem/|archive-date=4 November 2018}}</ref>


== Career ==
== Career ==
Titre's first animation job was working in 2001 as a character modeler for the game, ''[[Freekstyle]]''.<ref name=":2" /> Working on ''Freekstyle'' helped her land a job as a senior character and special effects artist at [[Electronic Arts|EA Games]] around 2005.<ref name=":2" /> She worked on ''[[Tiger Woods PGA Tour 07|Tiger Woods PGA Tour 2007]]'' as her first project at EA.<ref name=":2" /> Other games she helped develop were ''[[The Simpsons Game]]'', ''[[The Godfather II (video game)|The Godfather II]]'' and ''[[Dante's Inferno (video game)|Dante's Inferno]]''.<ref name=":2" /> In 2011, she left EA Games and went on to become the lead artist at [[Backbone Entertainment]].<ref name=":3" /> At Backbone, she worked on ''[[Zombie Apocalypse: Never Die Alone]]'' and ''[[Midway Arcade Origins]]''.<ref name=":3" /> Titre returned to EA Games in 2013, where she worked on ''[[Dance Central 3]]'' and ''[[The Sims 4]]''.<ref name=":3" />
Titre's first animation job was working in 2001 as a character modeler for the game, ''[[Freekstyle]]''.<ref name=":2" /> Working on ''Freekstyle'' helped her land a job as a senior character and special effects artist at [[Electronic Arts|EA Games]] around 2005.<ref name=":2" /> She worked on ''[[Tiger Woods PGA Tour 07|Tiger Woods PGA Tour 2006 & 2007]]'' as her first games at EA.<ref name=":2" /> Other games she helped developed were ''[[The Simpsons Game]]'', ''[[The Godfather II (video game)|The Godfather II]]'' and ''[[Dante's Inferno (video game)|Dante's Inferno]]''.<ref name=":2" /> In 2011, she left EA Games and went on to become the Lead artist at [[Backbone Entertainment]].<ref name=":3" /> At Backbone, she worked on ''[[Zombie Apocalypse: Never Die Alone]],'' ''[[Midway Arcade Origins]],''<ref name=":3" /> ''[[Dance Central 3]].'' Titre-Montgomery returned to EA Games in 2013, where she worked on ''[[The Sims 4]]''.<ref name=":3" /> She was featured on the cover of ''[[Black Enterprise]]'' in 2011.<ref name=":4" />


Around 2015, Titre started working as the manager of the art and computer animation department for [[Ubisoft]].<ref>{{Cite web|url=https://www.businessinsider.com/most-powerful-women-engineers-in-2015-2015-5|title=23 of the most powerful women engineers in the world|last=Bort|first=Julie|date=|website=Business Insider|archive-url=https://web.archive.org/web/20181209053750/https://www.businessinsider.com/most-powerful-women-engineers-in-2015-2015-5?op=1|archive-date=15 May 2015|dead-url=|access-date=2019-02-20}}</ref> Titre was invited to the 2016 White House LGBTQ Tech and Innovation briefing.<ref name=":2">{{Cite book|url=https://books.google.com/books?id=0ad2DwAAQBAJ&lpg=PA138&dq=%22lisette%20titre%22&pg=PA138#v=onepage&q=%22lisette%20titre%22&f=false|title=Women in Gaming: 100 Professionals of Play|last=Meagan|first=Marie|publisher=DK/Prima Games|year=2018|isbn=0744019532|location=Indianapolis, IN|pages=138-139|oclc=1077268602}}</ref> Starting in 2017, Titre became the art manager at [[Double Fine|Double Fine Productions]], where she has worked on ''[[Psychonauts 2]]''.<ref name=":2" />
Around 2015, Titre-Montgomery started working as the Art Lead of the South Park Fractured But Whole team at [[Ubisoft]].<ref>{{Cite web|url=https://www.businessinsider.com/most-powerful-women-engineers-in-2015-2015-5|title=23 of the most powerful women engineers in the world|last=Bort|first=Julie|date=|website=Business Insider|archive-url=https://web.archive.org/web/20181209053750/https://www.businessinsider.com/most-powerful-women-engineers-in-2015-2015-5?op=1|archive-date=9 December 2018|access-date=2019-02-20}}</ref><ref name=":2">{{Cite book|url=https://books.google.com/books?id=0ad2DwAAQBAJ&dq=%22lisette+titre%22&pg=PA138|title=Women in Gaming: 100 Professionals of Play|last=Meagan|first=Marie|publisher=DK/Prima Games|year=2018|isbn=978-0744019537|location=Indianapolis, IN|pages=138–139|oclc=1077268602}}</ref> In 2017, Titre-Montgomery became Art Director at [[Double Fine|Double Fine Productions]], where she led the ''[[Psychonauts 2]]''<ref name=":2" /> art team to create an award winning game.

She is co-founder of Cornerstone Interactive, a AAA/III narrative driven game development studio.<ref>{{Cite web |title=Lisette Titre Montgomery |url=http://www.lisettetitre.com/ |access-date=2024-02-22 |website=Lisette Titre Montgomery |language=en-US}}</ref> Since taking the company public, she has spoken on the difficulties obtaining venture-capital funding.<ref>{{cite news |last1=Rousseau |first1=Jeffrey |title=Lisette Titre-Montgomery: "We will keep knocking on doors and pitching until we find the right person" |url=https://www.gamesindustry.biz/lisette-titre-mongomery-we-will-keep-knocking-on-doors-and-pitching-until-we-find-the-right-person |access-date=24 December 2024 |work=[[GamesIndustry.biz]] |date=8 April 2024}}</ref>

During Titre's career, they were able to work with the nonprofit, Blacks in Gaming, in the outreach program. They were part of a speaking group that would go and talk to high school and middle school students about tech. They also spoke about what it means to be a minority in the gaming industry.<ref name=":1" /> Titre-Montgomery feels that learning with games is a way to get kids interested in [[Science, technology, engineering, and mathematics|STEM]] careers.<ref>{{Cite web |title=Lisette Titre-Montgomery - Computing History |url=https://www.computinghistory.org.uk/det/58325/Lisette-Titre-Montgomery/ |access-date=2024-12-12 |website=Centre For Computing History}}</ref>


Titre is a member of [[Blacks In Gaming]], a nonprofit group that provides networking and collaboration opportunities for African Americans working in the gaming industry.<ref name=":0" /> She is also involved in [[Black Girls Code]] and [[Girls Who Code]].<ref name=":3" /> She was featured in ''[[Essence (magazine)|Essence]]'' in 2018 in an article called "15 Black Women Who Are Paving the Way in STEM and Breaking Barriers."<ref>{{Cite web|url=https://www.essence.com/holidays/black-history-month/black-women-stem-careers/|title=15 Black Women Who Are Paving The Way In STEM And Breaking Barriers|last=Harris|first=Marquita K.|date=13 February 2018|website=Essence|archive-url=https://web.archive.org/web/20190225140506/https://www.essence.com/holidays/black-history-month/black-women-stem-careers/|archive-date=25 February 2018|dead-url=|access-date=2019-02-25}}</ref>
== References ==
== References ==
{{Reflist}}
{{Reflist}}
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*[https://www.youtube.com/watch?v=b5uY1BP0jYQ Women in Gaming Stories: Lisette Titre-Montgomery]
*[https://www.youtube.com/watch?v=b5uY1BP0jYQ Women in Gaming Stories: Lisette Titre-Montgomery]


{{Double Fine}}
{{Authority control}}
{{Authority control}}

{{DEFAULTSORT:Titre-Montgomery, Lisette}}
{{DEFAULTSORT:Titre-Montgomery, Lisette}}
[[Category:1977 births]]
[[Category:1977 births]]
[[Category:American video game designers]]
[[Category:American video game designers]]
[[Category:American women artists]]
[[Category:American women artists]]
[[Category:Double Fine people]]
[[Category:Electronic Arts employees]]
[[Category:Electronic Arts employees]]
[[Category:People from Oakland, California]]
[[Category:People from Oakland, California]]
[[Category:Ubisoft people]]
[[Category:Ubisoft people]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:21st-century American women]]

Revision as of 12:59, 24 December 2024

Lisette Titre-Montgomery
Born (1977-06-21) June 21, 1977 (age 47)
NationalityAmerican nationality
Occupation(s)Art Director, CEO and Co-Founder of Cornerstone Studios
Notable workArt Director of Psychonauts2
Websitelisettetitre.com

Lisette Titre-Montgomery (born 1977)[1] is an American video game artist and designer. She has worked at Backbone Entertainment, EA Games, Ubisoft, Double Fine Productions, and more. She is current Co-Founder of Cornerstone Interactive Studios.

Biography

Lisette has been both a gamer and an artist from a young age.[2] After seeing Toy Story, she was inspired to study computer animation.[2] Titre-Montgomery graduated with a degree in computer animation from Miami International University of Art and Design in 2000.[3][4]

Career

Titre's first animation job was working in 2001 as a character modeler for the game, Freekstyle.[5] Working on Freekstyle helped her land a job as a senior character and special effects artist at EA Games around 2005.[5] She worked on Tiger Woods PGA Tour 2006 & 2007 as her first games at EA.[5] Other games she helped developed were The Simpsons Game, The Godfather II and Dante's Inferno.[5] In 2011, she left EA Games and went on to become the Lead artist at Backbone Entertainment.[3] At Backbone, she worked on Zombie Apocalypse: Never Die Alone, Midway Arcade Origins,[3] Dance Central 3. Titre-Montgomery returned to EA Games in 2013, where she worked on The Sims 4.[3] She was featured on the cover of Black Enterprise in 2011.[1]

Around 2015, Titre-Montgomery started working as the Art Lead of the South Park Fractured But Whole team at Ubisoft.[6][5] In 2017, Titre-Montgomery became Art Director at Double Fine Productions, where she led the Psychonauts 2[5] art team to create an award winning game.

She is co-founder of Cornerstone Interactive, a AAA/III narrative driven game development studio.[7] Since taking the company public, she has spoken on the difficulties obtaining venture-capital funding.[8]

During Titre's career, they were able to work with the nonprofit, Blacks in Gaming, in the outreach program. They were part of a speaking group that would go and talk to high school and middle school students about tech. They also spoke about what it means to be a minority in the gaming industry.[2] Titre-Montgomery feels that learning with games is a way to get kids interested in STEM careers.[9]

References

  1. ^ a b Bolden, Tonya (2020). Reeves, Howard W. (ed.). Changing the Equation: 50+ US Black Women in STEM. New York, NY: Abrams, Inc. ISBN 978-1-68335-629-5 – via Google Books.
  2. ^ a b c Martin, Michel (19 February 2013). "Changing The Game In Video Gaming". NPR.org. Retrieved 2019-02-20.
  3. ^ a b c d Taylor, Quintard (2018-07-15). "Lisette Titre (1977- )". BlackPast. Retrieved 2019-02-28.
  4. ^ Talbert, Marcia Wade (1 March 2011). "5 Top Black Women in STEM". Black Enterprise. 41 (8): 71. Archived from the original on 4 November 2018.
  5. ^ a b c d e f Meagan, Marie (2018). Women in Gaming: 100 Professionals of Play. Indianapolis, IN: DK/Prima Games. pp. 138–139. ISBN 978-0744019537. OCLC 1077268602.
  6. ^ Bort, Julie. "23 of the most powerful women engineers in the world". Business Insider. Archived from the original on 9 December 2018. Retrieved 2019-02-20.
  7. ^ "Lisette Titre Montgomery". Lisette Titre Montgomery. Retrieved 2024-02-22.
  8. ^ Rousseau, Jeffrey (8 April 2024). "Lisette Titre-Montgomery: "We will keep knocking on doors and pitching until we find the right person"". GamesIndustry.biz. Retrieved 24 December 2024.
  9. ^ "Lisette Titre-Montgomery - Computing History". Centre For Computing History. Retrieved 2024-12-12.