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{{good article}}
{{Use dmy dates|date=September 2018}}
{{Use dmy dates|date=September 2018}}
{{Infobox video game
{{Infobox video game
| collapsible =
| state =
| italic title =
| title = The Gardens Between
| title = The Gardens Between
| image = The Gardens Between cover art full.jpg
| image = The Gardens Between cover art full.jpg
| alt = Arina and Frendt standing on an island with 'The Gardens Between' above them
| alt =
| caption = Cover art for ''The Gardens Between'', featuring the characters of Arina (left) and Frendt
| caption = Cover art for ''The Gardens Between'', featuring the characters of Arina (left) and Frendt
| developer = The Voxel Agents
| developer = The Voxel Agents
| publisher = The Voxel Agents
| publisher = The Voxel Agents
| platforms = [[Linux]], [[macOS]], [[Microsoft Windows|Windows]], [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], [[iOS]], [[Android (operating system)|Android]], [[PlayStation 5]]
| series =
| released = {{collapsible list
| engine = [[Unity (game engine)|Unity]]
| title=20 September 2018
| platforms = [[Linux]]<br/>[[macOS]]<br/>[[Microsoft Windows]]<br/>[[Nintendo Switch]]<br/>[[PlayStation 4]]<br/>[[Xbox One]]<br/>[[iOS]]<br/>[[Android (operating system)|Android]]<br/>[[Google Stadia]]<br/>[[PlayStation 5]]
| released = '''Linux''', '''macOS''', '''Windows''', '''Switch''', '''PS4'''<br/>20 September 2018<br/>'''Xbox One'''<br/>29 November 2018<br/> '''iOS'''<br/>17 May 2019<br/>'''Android'''<br/>15 Jul 2020<br/>'''Stadia'''<br/>1 November 2020<br/>'''PlayStation 5'''<br/>16 June 2022
|'''Linux''', '''macOS''', '''Windows''', '''Switch''', '''PS4'''<br/>20 September 2018<br/>'''Xbox One'''<br/>29 November 2018<br/> '''iOS'''<br/>17 May 2019<br/>'''Android'''<br/>15 Jul 2020<br/>'''PlayStation 5'''<br/>16 June 2022}}
| genre = [[Puzzle game|Puzzle]], [[Adventure game|Adventure]]
| genre = [[Adventure game|Adventure]],
[[Puzzle video game|puzzle]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
| director = Henrik Pettersson
| director = Henrik Pettersson
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| artist = Jonathan Swanson<br>Jessica Brett
| artist = Jonathan Swanson<br>Jessica Brett
| writer = Brooke Maggs
| writer = Brooke Maggs
| composer = Tim Shiel
| composer = [[Tim Shiel]]
| arcade system =
}}
}}


'''''The Gardens Between''''' is a [[puzzle game|puzzle adventure video game]] developed by Australian studio The Voxel Agents, released in September 2018 for [[Microsoft Windows]], [[macOS]], [[Linux]], [[Nintendo Switch]], [[PlayStation 4]] and [[Xbox One]]. The game was released for [[Google Stadia|Stadia]] in November 2020, and for [[PlayStation 5]] in June 2022.<ref>{{Cite web|last=|first=|date=27 October 2020|title=This Week on Stadia: Six more games free with Stadia Pro, plus more landing in the Stadia store|url=https://community.stadia.com/t5/Stadia-Community-Blog/This-Week-on-Stadia-Six-more-games-free-with-Stadia-Pro-plus/ba-p/36861|url-status=live|archive-url=|archive-date=|access-date=|website=}}</ref><ref>{{Cite web |date=2022-06-01 |title=Illuminating the PS5 features of The Gardens Between, out June 16 |url=https://blog.playstation.com/2022/06/01/illuminating-the-ps5-features-of-the-gardens-between-out-june-16/ |access-date=2022-07-09 |website=PlayStation.Blog |language=en-US}}</ref>
'''''The Gardens Between''''' is an [[Adventure game|adventure]]/[[puzzle video game|puzzle]] video game developed by Australian studio The Voxel Agents and published in September 2018 for [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Nintendo Switch]], and [[PlayStation 4]]. It was later released for [[Xbox One]] in 2018, [[iOS]] in 2019, [[Android (operating system)|Android]] in 2020, and [[PlayStation 5]] in 2022. The game, which conveys its story through visuals and gameplay rather than dialogue or narration, follows two children, Arina and Frendt, in the treehouse in a garden between their houses. In a dreamscape, they progress through sets of island levels, each representing different shared experiences. The characters walk along a path that winds through each level, and the player solves environment-based puzzles that prevent the pair from reaching and activating a portal at the end of the path. To do so, the player controls the flow of time forwards and backwards and causes the characters to interact with nearby objects and spheres of light, rather than moving the pair directly.


The game was developed by The Voxel Agents over the course of four and a half years, beginning in 2014, based on a prototype idea from 2011 about playing a memory video back and forth. The island levels are derived from [[Japanese dry garden]]s, and are inspired by the developers' own childhoods. [[Tim Shiel]], who composed the game's music, later released an album of music inspired by his tracks from the game, ''Glowing Pains: Music From The Gardens Between''. Critics praised the game's art style and gameplay, as well as the wordless characterization of the two protagonists, though some found the puzzle difficulty uneven or the plot shallow. ''The Gardens Between'' won the "Game of the Year" award at the 2018 Australian Game Development Awards, a 2019 [[Apple Design Awards|Apple Design Award]], and the "Best Puzzle Game" award at the [[2019 Webby Awards]], and was nominated for several other awards.
==Plot==
The game centers around teenagers Arina and Frendt, a girl and boy who live next door to each other and have become close friends since Arina's family moved into the area. One rainy night, the two sneak out and hide in their treehouse, built on a small garden square next to both houses. In the midst of a rainstorm, they see a light sphere form in front of them, which suddenly causes the treehouse to fall into a vast dream ocean with small islands made up of their shared experiences. They sail between the islands in the treehouse to light each portal at the top, and finally to a central island and a large portal, together; as they progress, the weather of this dreamspace becomes overcast and then rainy.<ref name="rps review"/> Once lit, the islands all collapse into the ocean, leaving them in their treehouse. When the next morning comes Arina and Frendt are hugging each other, as Frendt's family is now moving out. The two say their final goodbyes as Frendt's family drives off.


== Gameplay ==
==Plot==
The plot of ''The Gardens Between'' is conveyed through visuals and gameplay, as no dialogue or narration is present in the game. It follows two children, named outside the game as Arina and Frendt, a girl and boy who live next door to each other and are close friends. On a rainy night,
[[File:The_Gardens_Between_Gameplay_screenshot.png|left|thumb|The player solving one of the game's puzzles]]
the two sneak out and hide in their treehouse, built on a small garden square between the houses. A light sphere forms in front of them, which causes the treehouse to fall into a vast dream ocean with sets of small islands representing their shared experiences, beginning with Arina moving into her house. They sail between the islands in the dreamscape to light a portal at the top of each one, and finally to a central island and a large portal. As they progress, the weather of the dreamscape becomes overcast and then rainy. At the end of each set of levels, a scene is shown of what memory the levels represented, and a constellation appears in the sky.<ref name="RPSreview"/> Once the central island portal is lit, the islands all collapse into the ocean, leaving the pair in their treehouse. The next morning Arina and Frendt hug each other, as Frendt's family is now moving away. Arina waves goodbye as Frendt's family drives off.
The game consists of about twenty abstract levels, grouped into sets of two or three levels each, each influenced by memories of Arina and Frendt's friendship. Arina gains control of a magic lantern that is able to carry a sphere of light, which is needed to activate a portal to the next level, while Frendt has the ability to sound wind chimes that open or close flowers that provide the light for the lantern, as well as interfacing with a device that manipulates the flow of time for some objects. Obstacles in the environment include small cubes that jump about the level, but which can also carry Arina's lantern past obstacles, flowers that emit a black light that steals spheres of light that come close, and purple fog that is solid when the light is not present but becomes intangible when the light is close.


==Gameplay==
While the path to the portal at the top of each level is straight forward, the game is about manipulating the flow of time. The player does not directly move the characters but instead has their process move forward or backward in time, which will have the pair move forward or backward along the path. However, Arina and Frendt's interactions with the environment remain mutable with time. For example, the player may need to have Arina work forward in time to grab a sphere of light for the lantern, move time backward for her to place it on a jumping cube, and then continue to move forward pass a fog bridge to recollect the cube later. The player cannot move time forward or past a point where either Arina or Frendt cannot progress. Separately, Frendt's ability to interact with devices that control the flow of time for objects in the level may be needed to create paths previously blocked, bring falling light flowers into close proximity to Arina's paths, or similar motions.<ref name="rps review">{{cite news |url = https://www.rockpapershotgun.com/2018/09/19/wot-i-think-the-gardens-between/ | title = Wot I Think: The Gardens Between | first = Jay | last= Costello | date = 19 September 2018 | access-date = 24 September 2018 | website = [[Rock Paper Shotgun]] }}</ref> Other solutions may require [[lateral thinking]] that involve recognizing how the various time stream manipulations can work.<ref name="polygon review">{{cite web | url = https://www.polygon.com/reviews/2018/9/19/17874838/the-gardens-between-review-windows-pc-playstation-4-nintendo-switch-mac | title = The Gardens Between is a magical journey that's well worth your time | first= Colin | last =Campbell | date = 19 September 2018 | access-date =24 September 2018 | work = [[Polygon (website)|Polygon]] }}</ref>
[[File:The_Gardens_Between_Gameplay_screenshot.png|left|thumb|One of the islands, based on Arina and Frendt building their treehouse|alt=Arina and Frendt walking on a path on an island with pulleys and ropes]]
''The Gardens Between'' is a puzzle game which consists of twenty-one levels, grouped into sets of two or three. Each level is an island littered with objects with a pathway winding through it. The goal of each level is to reach the portal at the top and activate it. Arina carries a lantern, which can absorb light from nearby sources. When lit, the lantern can be used to activate the portal when Arina is near it, or clear away purple fog that is otherwise solid. The lantern can also be given to cube-shaped creatures that jump around the level, and retrieved from them elsewhere. Frendt can activate chimes when he is near that open or close flowers that contain either a sphere of light for the lantern or a black sphere that absorbs the light.<ref name="USGreview"/><ref name="TVreview"/>


The player does not control Arina and Frendt, but instead makes time pass forwards and backwards. As time moves forwards, the pair walk down the pathway with the viewpoint following them, sometimes taking different branches if the pathway is forked. The player cannot move time forward or backwards past a point where either Arina or Frendt cannot progress. Time does not pass uniformly for all objects; for example, Arina can collect light from a flower and then go backwards in time along the path with the light in order to give the now-lit lantern to a cube creature she had passed.<ref name="TVreview"/> Frendt can also activate devices that let the player move time forwards and backwards just for a specific object, such as a radio or garden hose.<ref name="USGreview"/> This may be needed to clear paths previously blocked, bring falling light flowers into close proximity to Arina, or similar actions.<ref name="RPSreview"/> Other solutions may require [[lateral thinking]] that involve recognizing how the various time stream manipulations can interact.<ref name="PLGreview"/>
Once the player has completed a set of levels, they are presented with a short scene of Arina and Frendt involved in these activities, where a hidden jumping cube can be found using similar time manipulation controls. This completes a [[constellation]], which once the final level is completed, merge into a final memory.


==Development==
==Development==
''The Gardens Between'' was developed by Australian studio The Voxel Agents over the course of four and a half years.<ref name="GBint"/> The initial concept for the game was created in 2011 as part of a series of rapid prototypes for game ideas, with most centering on manipulating time.<ref name="WPint"/><ref name="HXGint"/> ''The Gardens Between''{{'}}s concept was inspired by a scene from the 2002 film ''[[Minority Report (film)|Minority Report]]'' in which a character plays a video memory forwards and backwards by moving his hand back and forth.<ref name="HXGint"/> Although the concept was not turned into a game then, when game director and designer Henrik Pettersson rejoined the studio in 2014 The Voxel Agents began to expand the concept into a full game. An early prototype in 2014 included the concept of walking up a path on an island, as well as puzzles such as bringing a flaming torch past a waterfall by setting a falling stick on fire and then rewinding time so that it would light a beacon further up the path.<ref name="GDint"/>
''The Gardens Between'' was developed by the Australian studio The Voxel Agents. Lead designer and animator Josh Alan Bradbury stated that the game was meant to be an allegory for how one looks back at childhood friends when they become older. Bradbury described how Arina and Frendt are not necessarily the most compatible friends - Arina is shown more adventurous and outgoing, while Frendt is shy and seeks intellectual pursuits - and as an adult may make little sense how they developed a friendship, but through the lens of their shared childhood memories, one is able to see how their friendship developed. The time manipulation mechanics was representative of trying to relive these childhood memories, running through them back and forth in order to recall them correctly.<ref>{{cite web | url = https://mashable.com/2017/09/29/the-gardens-between-interview/ | title = This indie game about childhood friendships is so real it hurts | first = Tina | last = Amini |date = 29 September 2017 | access-date = 24 September 2018 | work = [[Mashable]] }}</ref> In another interview, executive producer and level designer Simon Joslin revealed that the time manipulation mechanics started with the idea of turning the timeline interface of the movie [[Minority Report (film)|Minority Report]] into a game. "The experience of using a timeline to review and inspect scenarios felt fascinating, and embryonic of intricate, quizzical experiences."<ref>{{cite web | url = https://whatoplay.com/blog/the-gardens-between-interview/ | title = How The Gardens Between Was Inspired by The Minority Report | first = Raine | last = Colubio |date = 13 February 2020 | access-date = 13 February 2020 | work = [[whatoplay]] }}</ref>


The initial version of the game was a puzzle game using the story of [[Little Red Riding Hood]], but the team wanted to use an original story instead, which was created by narrative designer Brooke Maggs.<ref name="WPint"/> The game's narrative retained some elements of fairy tales early in development, but soon shifted to use fantastical elements that were more surreal and less taken from existing fantasy stories, and also to use the "Voyage and Return" narrative archetype such as in ''[[Alice's Adventures in Wonderland ]]'', ''[[Pan's Labyrinth]]'', and ''[[Coraline]]''.<ref name="WPint"/><ref name="WTPint"/><ref name="IPint"/> The music was inspired by Icelandic composers and ambient music, and the composer, [[Tim Shiel]], was involved early in the design process so that his music would match the tone of the game being created.<ref name="WPint"/><ref name="WTPint"/>
The game's soundtrack was composed by [[Tim Shiel]].


The designers refer to the levels as islands or gardens, and their art style was derived from [[Japanese dry garden]]s, with the structure of each garden creating "harmonic asymmetrical silhouettes".<ref name="WTPint"/><ref name="MASHint"/> Each garden represents a moment in Arina and Friendt's friendship, with the elements of the level used for "[[Glossary of video game terms#Environmental storytelling|environmental storytelling]]" to show what about that moment was meaningful to the pair.<ref name="MASHint"/> The moments the gardens represent were inspired by the designers' own childhoods.<ref name="WPint"/> The levels were designed using a combination of "logical design", where the developers would draw out the timelines of the parts of the level and how they could intersect, and "thematic design", where they would take objects that relate to the part of the story for that level, and decide how they could interact with time.<ref name="GDint"/>
The game was released on [[Microsoft Windows]], [[MacOS]], [[Linux]], [[Nintendo Switch]], and [[PlayStation 4]] consoles on 20 September 2018,<ref name="polygon review"/> on [[Xbox One]] on 29 November 2018.,<ref>{{cite web | url = https://www.microsoft.com/en-us/p/the-gardens-between/9p4z4tw66lpv | title = The Gardens Between | date = 29 November 2018 | access-date = 9 December 2018 | work=[[Microsoft.com]] }}</ref> and for iOS devices on May 17, 2019.<ref>{{cite web | url = https://whatoplay.com/ios/the-gardens-between/ | title = The Gardens Between for iOS | access-date = 13 February 2020}}</ref>

Arina and Friendt were designed to have very different personalities, with Arina "fearless, headstrong and fiercely independent" and Frendt "constantly curious and wandering".<ref name="HXGint"/> Lead animator and designer Josh Alan Bradbury has said that the overall concept was to convey moments that are meaningful to the pair as children, rather than ones that would still be special when they are adults. Moving back and forth in time through the memories was intended to be a metaphor for reliving the same moments through nostalgia, remembering them in different ways and coming to a collectively remembered version of the events with friends.<ref name="MASHint"/>

''The Gardens Between'' was released for [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Nintendo Switch]], and [[PlayStation 4]] on 20 September 2018, and for [[Xbox One]] on 29 November 2018.<ref name="PLGreview"/><ref name="releaselinux"/><ref name="releasexb1"/> It was later released for [[iOS]] devices on 17 May 2019, [[Android (operating system)|Android]] on 15 Jul 2020, and [[PlayStation 5]] on 16 June 2022.<ref name="releaseIOS"/><ref name="releaseAndroid"/><ref name="releasePS5"/> Previous titles by The Voxel Agents had been released first or only for mobile devices; executive producer Simon Joslin has said that not primarily designing the game for mobile devices changed their relationship with how they were developing the game and their expectations for it.<ref name="WTPint"/> Tim Shiel released an album of music inspired by and using elements of his tracks from the game as ''Glowing Pains: Music From The Gardens Between'' on 12 October 2018. It was published as both a digital album and a [[phonograph record|vinyl record]] with two additional tracks.<ref name="album"/><ref name="album2"/>


==Reception==
==Reception==
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| title =
| title =
| subtitle =
| subtitle =
| MC = PC: 80/100<ref name="mc pc"/><br />PS4: 75/100<ref name="mc ps4"/><br />Switch: 79/100<ref name="mc ns"/><br />XONE: 81/100<ref name="mc xone"/>
| MC = NS: 79/100<ref name="mc ns">{{cite web |url=https://www.metacritic.com/game/switch/the-gardens-between |title=The Gardens Between for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=5 December 2018}}</ref><br />PC: 80/100<ref name="mc pc">{{cite web |url=https://www.metacritic.com/game/pc/the-gardens-between |title=The Gardens Between for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=5 December 2018}}</ref><br />PS4: 75/100<ref name="mc ps4">{{cite web |url=https://www.metacritic.com/game/playstation-4/the-gardens-between |title=The Gardens Between for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=5 December 2018}}</ref><br />XONE: 81/100<ref name="mc xone">{{cite web |url=https://www.metacritic.com/game/xbox-one/the-gardens-between |title=The Gardens Between for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=3 May 2019}}</ref>
| GSpot = 8/10<ref name="GSreview"/>
| GSpot = 8/10<ref>{{cite web |url=https://www.gamespot.com/reviews/the-gardens-between-review-dance-among-the-stars/1900-6416992/ |title=The Gardens Between Review - Dance Among The Stars |last=Brown |first=Peter |date=18 September 2018 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=24 September 2018}}</ref>
| TA = {{Rating|4|5}}<ref name="TAreview"/>
| TA = {{Rating|4|5}}<ref>{{cite web |url=https://toucharcade.com/2019/05/17/the-gardens-between-review/ |title='The Gardens Between' Review – A Short Trip Through Fond Childhood Memories |last=Mayhew |first=Lindsay |date=17 May 2019 |website=[[TouchArcade]] |access-date=18 May 2019}}</ref>
| Edge = 7/10
| NWR = 9/10<ref name="NWRreview"/>
| PG = {{Rating|4|5}}<ref name="PGreview"/>
| OPMUK = 8/10
| USG = 4/5<ref name="USGreview"/>
| NWR = 9/10<ref>{{cite web |url=https://www.nintendoworldreport.com/review/48405/the-gardens-between-switch-review|title=The Gardens Between (Switch) Review|last=Koopman|first=Daan |date=19 September 2018 |work=Nintendo World Report |access-date=27 May 2021}}</ref>
| JXV = 15/20<ref name="JVreview"/>
| PG = {{Rating|4|5}}<ref>{{cite web |url=https://www.pocketgamer.com/articles/078881/the-gardens-between-switch-review/|title=The Gardens Between Switch review - "A beautiful puzzler"|last=Sowden|first=Emily|date=8 October 2018 |work=[[Pocket Gamer]] |access-date=27 May 2021}}</ref>
| USG = 4/5<ref>{{cite web |url=https://www.usgamer.net/articles/the-gardens-between-review|title=The Gardens Between Review|last=McCarthy|first=Caty|date=19 September 2018 |work=[[USgamer]] |access-date=27 May 2021}}</ref>
| NLife = 8/10<ref>{{cite web |url=https://www.nintendolife.com/reviews/switch-eshop/gardens_between|title=The Gardens Between Review (Switch eShop) |last=Reseigh-Lincoln |first=Dom|date=19 September 2018 |work=[[Nintendo Life]] |access-date=27 May 2021}}</ref>
| JXV = 15/20<ref>{{cite web |url=https://www.jeuxvideo.com/test/1167191/the-gardens-between-une-pause-hors-du-temps.htm|title=Test The Gardens Between, une pause hors du temps |last=L'avis de Guii |date=15 January 2020 |work=[[Jeuxvideo.com]] |access-date=27 May 2021}}</ref>
}}
}}


''The Gardens Between'' won the "Game of the Year" award at the 2018 Australian Game Development Awards, was nominated for "Excellence in Visual Art" at the 2018 [[Independent Games Festival]], and won a 2019 [[Apple Design Awards|Apple Design Award]].<ref name="AGDaward"/><ref name="IGFnom"/><ref name="Appleaward"/><ref name="Appleaward2"/> It won "Best Puzzle Game" award at the [[2019 Webby Awards]] and was additionally nominated for "Best Art Direction", and was nominated for "Gamer's Voice: Video Game" at the 2019 [[SXSW Gaming Awards]].<ref name="Webbyaward" /><ref name="Webbyaward2" /><ref name="SXSWnom"/> It was also nominated for "Best Audio/Visual Accomplishment" at the 2020 ''[[Pocket Gamer]]'' Mobile Games Awards.<ref name="PGnom"/>
''The Gardens Between'' received "generally favorable" reviews, according to the review aggregator [[Metacritic]].<ref name="mc pc"/><ref name="mc ns"/><ref name="mc ps4"/>


Critics were "generally favorable" towards the game, according to the review aggregator [[Metacritic]].<ref name="mc pc"/><ref name="mc ns"/><ref name="mc ps4"/><ref name="mc xone"/> The gameplay was praised, with Caty McCarthy of ''[[USgamer]]'' and Jay Castello of ''[[Rock Paper Shotgun ]]'' praising the variety of puzzle mechanics that were continually added throughout the game.<ref name="RPSreview"/><ref name="USGreview"/> Peter Brown of ''[[GameSpot]]'' and Daan Koopman of ''Nintendo World Report'' found the puzzles clever and Emily Sowden of ''[[Pocket Gamer]]'' called them "nicely balanced".<ref name="GSreview"/><ref name="NWRreview"/><ref name="PGreview"/> Edwin Evans-Thirlwell of ''[[Eurogamer]]'' applauded the "moments of real delight" in some of the puzzles.<ref name="EGreview"/> Colin Campbell of ''[[Polygon (website)|Polygon]]'' concluded that the gameplay managed to be interesting without being frustrating and that the game ended before it could become boring or stretched too far.<ref name="PLGreview"/> The ''USgamer'' and ''Rock Paper Shotgun'' reviews did both find, however, that the difficulty of the puzzles was uneven, with several puzzles, particularly towards the end of the game, being too easy and straightforward.<ref name="RPSreview"/><ref name="USGreview"/> The ''Eurogamer'' reviewer similarly claimed that the puzzles became less interesting towards the end of the game, while a reviewer for ''[[Jeuxvideo.com|Jeux Video]]'' stated that the game as a whole, while interesting without being over-complicated, was too easy for a puzzle game.<ref name="JVreview"/><ref name="EGreview"/>
''[[The Verge]]''{{'s}} Michael Moore considered how ''The Gardens Between'' presented a type of [[theoretical physics]] related to different points of view when discussing the potential of time travel, as what Arina and Frendt would witness would be drastically different from what the player witnesses or other potential perspectives in the game.<ref>{{cite web |url=https://www.theverge.com/2018/9/30/17902274/the-gardens-between-nintendo-switch-steam-short-play |title=The Gardens Between is an unexpected lesson in theoretical physics |last=Moore |first=Michael |date=30 September 2018 |work=[[The Verge]] |publisher=[[Vox Media]] |access-date=1 October 2018}}</ref>


The presentation of the game was also praised; the ''Nintendo World Report'' review applauded the "stunning art style", while Lindsay Mayhew of ''[[TouchArcade]]'' liked that it told its short story without "pointless filler".<ref name="TAreview"/><ref name="NWRreview"/> The ''GameSpot'', ''Eurogamer'', and ''Rock Paper Shotgun '' reviews heavily praised the wordless characterization of Arina and Frendt, and the ''Jeux Video'' and ''USgamer'' reviewers praised the integration of the story and gameplay, though the ''GameSpot'' review disagreed.<ref name="RPSreview"/><ref name="USGreview"/><ref name="GSreview"/><ref name="JVreview"/><ref name="EGreview"/> ''Rock Paper Shotgun '' and ''GameSpot'' liked the story's themes, though the ''Polygon'' reviewer felt that a story about children growing up was an overused trope in [[indie game]]s.<ref name="RPSreview"/><ref name="PLGreview"/><ref name="GSreview"/> Both the ''USgamer'' and ''Eurogamer'' reviewers found the story to be too sweet and straightforward, as there was no conflict between the two characters, and the ''Jeux Video'' reviewer similarly called the story sweet but shallow; Evens-Thirlwell of ''Eurogamer'' said that "best friendships are rarely this untroubled", and that it was a missed opportunity not to use that in the gameplay.<ref name="USGreview"/><ref name="JVreview"/><ref name="EGreview"/> The music was not remarked upon in many reviews, but the ''Touch Arcade'' reviewer praised the soundtrack, and the ''Jeux Video'' reviewer said that it was nice though unvaried.<ref name="TAreview"/><ref name="JVreview"/> Several reviews concluded that the game was short but sweet, with the game's length matching the type and depth of the story it told while keeping any flaws from being overwhelming.<ref name="USGreview"/><ref name="GSreview"/><ref name="EGreview"/>
In a positive review for [[GameSpot]], Peter Brown liked the character interactions of the game, writing "Though the world they venture through is full of creative touches and small magical moments, the two characters own every moment. From the way they subtly peep at one another while crossing paths, to the adorable gestures they use to point out helpful objects in the distance, their body language clues you in to their special bond". He criticized the cohesion between gameplay and story, feeling that the puzzles served as a distraction from the story, rather than a part of it.<ref>{{Cite web|title=The Gardens Between Review - Dance Among The Stars|url=https://www.gamespot.com/reviews/the-gardens-between-review-dance-among-the-stars/1900-6416992/|access-date=2021-05-27|website=GameSpot|language=en-US}}</ref>


==References==
[[Nintendo Life|Nintendo Life's]] Dom Reseigh-Lincoln enjoyed the game's puzzles and praised them as being fair to the player. "Puzzles only get more complex as the game progresses, but considering how you’re often given enough time to digest the principles of the game's myriad adjustable elements, you never feel cheated or out of your depth".<ref>{{Cite web|date=2018-09-19|title=The Gardens Between - A Chilled-Out Puzzle Title That Plays With Time Itself|url=https://www.nintendolife.com/reviews/switch-eshop/gardens_between|access-date=2021-05-27|website=Nintendo Life|language=en-GB}}</ref>
{{reflist|refs=


<ref name="GBint">{{cite web |url=https://gamingboulevard.com/2018/09/interview-henrik-pettersson-gardens/ |title=Interview: Henrik Pettersson, The Voxel Agents (The Gardens Between) |last=Van der Biest |first=Lander |date=20 September 2018 |website=Gaming Boulevard |access-date=13 February 2022 |archive-date=14 February 2023 |archive-url=https://web.archive.org/web/20230214031441/https://gamingboulevard.com/2018/09/interview-henrik-pettersson-gardens/ |url-status=live}}</ref>
''The Gardens Between'' won the award for "Game of the Year" at the 2018 Australian Game Development Awards,<ref>{{cite web |url=https://www.pcgamer.com/hollow-knight-team-named-studio-of-the-year-at-the-australian-game-development-awards/ |title=Hollow Knight team named Studio of the Year at the Australian Game Development Awards |last=Hollingworth |first=David |date=25 October 2018 |work=[[PC Gamer]] |publisher=[[Future plc]] |access-date=25 October 2018}}</ref> and was nominated for "Australian Developed Game of the Year" at the Australian Games Awards.<ref>{{cite web |url=https://www.australiangamesawards.com/news/ |title=Your 2018 Winners |work=Australian Games Awards |date=19 December 2018 |access-date=10 January 2019}}</ref> It was also nominated for "Gamer's Voice: Video Game" at the [[SXSW Gaming Awards]],<ref>{{cite web |url=https://gaming.sxsw.com/news/2019/announcing-the-2019-sxsw-gamers-voice-award-nominees/ |title=Announcing the 2019 SXSW Gamer's Voice Award Nominees! |last=Trent |first=Logan |date=29 January 2019 |work=[[South by Southwest]] |archive-url=https://web.archive.org/web/20190412153026/https://gaming.sxsw.com/news/2019/announcing-the-2019-sxsw-gamers-voice-award-nominees/ |archive-date=12 April 2019 |url-status=dead |access-date=22 January 2020}}</ref> and won the award for "Puzzle Game" at the [[2019 Webby Awards]], whereas its other nomination was for "Best Art Direction".<ref>{{cite web |url=https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners |title=Here are all the winners of the 2019 Webby Awards |last=Liao |first=Shannon |date=23 April 2019 |work=[[The Verge]] |publisher=[[Vox Media]] |access-date=25 April 2019}}</ref><ref>{{cite web |url=https://www.webbyawards.com/winners/2019/ |title=2019 Winners |work=[[Webby Award|The Webby Awards]] |date=23 April 2019 |access-date=25 April 2019}}</ref> It was also nominated for "Best Audio/Visual Accomplishment" at the ''[[Pocket Gamer]]'' Mobile Games Awards,<ref>{{cite web |url=https://www.mobilegamesawards.com/winners-2020/ |title=The winners of 2020 |work=[[Pocket Gamer]] |access-date=30 January 2020}}</ref> and won [[Apple Design Awards|Apple Design Award]] for 2019.<ref>{{Cite web|title=Apple Design Awards celebrate best in class design for apps and games for 2019|url=https://www.apple.com/au/newsroom/2019/06/apple-design-awards-celebrate-best-in-class-design-for-apps-and-games/|last=|first=|date=|website=Apple Newsroom|language=en-AU|url-status=live|archive-url=|archive-date=|access-date=2020-05-05}}</ref>
<ref name="WPint">{{cite web |url=https://www.well-played.com.au/made-in-australia-we-talk-the-gardens-between-with-the-voxel-agents/ |title=Made In Australia: We Talk The Gardens Between With The Voxel Agents |last=Jackson |first=Zach |date=21 September 2018 |website=WellPlayed |access-date=13 February 2022 |archive-date=26 May 2022 |archive-url=https://web.archive.org/web/20220526050732/https://www.well-played.com.au/made-in-australia-we-talk-the-gardens-between-with-the-voxel-agents/ |url-status=live}}</ref>
<ref name="HXGint">{{cite web |url=https://ag.hyperxgaming.com/article/3585/the-gardens-between-director-talks-minority-report-friendship-and-nostalgia |title=The Gardens Between Director Talks Minority Report, Friendship, and Nostalgia |last=Bell |first=Larryn |date=18 December 2017 |website=AllGamers |publisher=HyperXGaming |access-date=13 February 2022 |archive-date=25 January 2022 |archive-url=https://web.archive.org/web/20220125171912/https://ag.hyperxgaming.com/article/3585/the-gardens-between-director-talks-minority-report-friendship-and-nostalgia |url-status=live}}</ref>
<ref name="GDint">{{cite web |url=https://www.gamedeveloper.com/design/q-a-designing-the-beautifully-surreal-time-puzzles-of-i-the-gardens-between-i- |title=Q&A: Designing the beautifully surreal time puzzles of The Gardens Between |last=Couture |first=Joel |date=14 November 2018 |website=[[Game Developer (website)|Game Developer]] |publisher=[[Informa]] |access-date=15 March 2023 |archive-date=7 December 2022 |archive-url=https://web.archive.org/web/20221207004459/https://www.gamedeveloper.com/design/q-a-designing-the-beautifully-surreal-time-puzzles-of-i-the-gardens-between-i- |url-status=live }}</ref>
<ref name="WTPint">{{cite web |url=https://whatoplay.com/post/the-gardens-between-interview/ |title=How The Gardens Between Was Inspired by The Minority Report |last=Colubio |first=Raine |date=13 February 2020 |website=Whattoplay |publisher=Kitteric Net |access-date=13 February 2022 |archive-date=22 September 2021 |archive-url=https://web.archive.org/web/20210922173002/https://whatoplay.com/post/the-gardens-between-interview |url-status=live}}</ref>
<ref name="IPint">{{cite web |url=https://indiepearls.com/the-gardens-between-interview-henrik-pettersson/ |title=The Gardens Between – Interview with Henrik Pettersson |last=Blanc |first=Callie |date=1 October 2018 |website=Indie Pearls |access-date=13 February 2022 |archive-date=2 December 2020 |archive-url=https://web.archive.org/web/20201202120557/https://indiepearls.com/the-gardens-between-interview-henrik-pettersson/ |url-status=live}}</ref>
<ref name="MASHint">{{cite web |url=https://mashable.com/article/the-gardens-between-interview |title=Indie game reveals the sad truth about your childhood friendships |last=Amini |first=Tina |work=[[Mashable]] |publisher=[[Ziff Davis]] |date=29 September 2017 |access-date=13 February 2022 |archive-date=19 January 2022 |archive-url=https://web.archive.org/web/20220119211405/https://mashable.com/article/the-gardens-between-interview |url-status=live}}</ref>


<ref name="releasexb1">{{cite web |url=https://www.microsoft.com/en-us/p/the-gardens-between/9p4z4tw66lpv |title=The Gardens Between |date=29 November 2018 |access-date=9 December 2018 |publisher=[[Microsoft]] |archive-date=9 December 2018 |archive-url=https://web.archive.org/web/20181209212734/https://www.microsoft.com/en-us/p/the-gardens-between/9p4z4tw66lpv |url-status=live}}</ref>
{{clear}}
<ref name="releaseIOS">{{cite web |url=https://whatoplay.com/ios/the-gardens-between/ |title=The Gardens Between for iOS |access-date=13 February 2020 |archive-date=13 February 2020 |archive-url=https://web.archive.org/web/20200213111312/https://whatoplay.com/ios/the-gardens-between/ |url-status=live}}</ref>
<ref name="releaselinux">{{cite web |url=https://www.destructoid.com/the-gardens-between-blossoms-on-switch-ps4-and-steam-september-20/ |title=The Gardens Between blossoms on Switch, PS4, and Steam September 20 |website=[[Destructoid]] |date=20 August 2018 |last=Andriessen |first=CJ |access-date=15 March 2023 |archive-date=28 January 2022 |archive-url=https://web.archive.org/web/20220128075758/https://www.destructoid.com/the-gardens-between-blossoms-on-switch-ps4-and-steam-september-20/ |url-status=live }}</ref>
<ref name="releaseAndroid">{{cite web |url=https://toucharcade.com/2020/07/15/the-gardens-between-android-release-out-now-premium-google-play-pass/ |title='The Gardens Between' from The Voxel Agents Is Out Now on Android and Google Play Pass as a Premium Release |date=15 July 2020 |last=Madnani |first=Mikhail |website=[[TouchArcade]] |access-date=4 March 2023 |archive-date=6 June 2022 |archive-url=https://web.archive.org/web/20220606054623/https://toucharcade.com/2020/07/15/the-gardens-between-android-release-out-now-premium-google-play-pass/ |url-status=live}}</ref>
<ref name="releasePS5">{{cite web |url=https://blog.playstation.com/2022/06/01/illuminating-the-ps5-features-of-the-gardens-between-out-june-16/ |title=Illuminating the PS5 features of The Gardens Between, out June 16 |date=1 June 2022 |last=Joslin |first=Simon |website=PlayStation.Blog |publisher=[[Sony Interactive Entertainment]] |access-date=4 March 2023 |archive-date=2 December 2022 |archive-url=https://web.archive.org/web/20221202031055/https://blog.playstation.com/2022/06/01/illuminating-the-ps5-features-of-the-gardens-between-out-june-16/ |url-status=live}}</ref>


<ref name="album">{{cite web |url=https://timshiel.bandcamp.com/album/glowing-pains-music-from-the-gardens-between |title=Glowing Pains: Music From The Gardens Between |last=Shiel |first=TIm |author-link=Tim Shiel |website=[[Bandcamp]] |publisher=[[Epic Games]] |date=18 October 2018 |access-date=4 March 2023 |archive-date=1 May 2020 |archive-url=https://web.archive.org/web/20200501174957/https://timshiel.bandcamp.com/album/glowing-pains-music-from-the-gardens-between |url-status=live}}</ref>
==References==
<ref name="album2">{{cite web |url=https://daily.bandcamp.com/high-scores/tim-shiel-interview |title=High Scores: Tim Shiel's Revamped "The Gardens Between" Soundtrack |last=Casey |date=22 October 2018 |website=[[Bandcamp]] |publisher=[[Epic Games]] |access-date=4 March 2023 |archive-date=23 July 2020 |archive-url=https://web.archive.org/web/20200723042021/https://daily.bandcamp.com/high-scores/tim-shiel-interview |url-status=live}}</ref>
{{reflist}}

<ref name="mc pc">{{cite web |url=https://www.metacritic.com/game/the-gardens-between/critic-reviews/?platform=pc |title=The Gardens Between for PC Reviews |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |access-date=5 December 2018 |archive-date=3 July 2020 |archive-url=https://web.archive.org/web/20200703002907/https://www.metacritic.com/game/pc/the-gardens-between |url-status=live}}</ref>
<ref name="mc ps4">{{cite web |url=https://www.metacritic.com/game/the-gardens-between/critic-reviews/?platform=playstation-4 |title=The Gardens Between for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |access-date=5 December 2018 |archive-date=6 July 2020 |archive-url=https://web.archive.org/web/20200706102844/https://www.metacritic.com/game/playstation-4/the-gardens-between |url-status=live}}</ref>
<ref name="mc ns">{{cite web |url=https://www.metacritic.com/game/the-gardens-between/critic-reviews/?platform=nintendo-switch |title=The Gardens Between for Switch Reviews |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |access-date=5 December 2018 |archive-date=6 June 2020 |archive-url=https://web.archive.org/web/20200606200905/https://www.metacritic.com/game/switch/the-gardens-between |url-status=live}}</ref>
<ref name="mc xone">{{cite web |url=https://www.metacritic.com/game/the-gardens-between/critic-reviews/?platform=xbox-one |title=The Gardens Between for Xbox One Reviews |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |access-date=3 May 2019 |archive-date=13 August 2020 |archive-url=https://web.archive.org/web/20200813181433/https://www.metacritic.com/game/xbox-one/the-gardens-between |url-status=live}}</ref>

<ref name="AGDaward">{{cite web |url=https://www.pcgamer.com/hollow-knight-team-named-studio-of-the-year-at-the-australian-game-development-awards/ |title=Hollow Knight team named Studio of the Year at the Australian Game Development Awards |last=Hollingworth |first=David |date=25 October 2018 |work=[[PC Gamer]] |publisher=[[Future plc|Future]] |access-date=25 October 2018 |archive-date=25 October 2018 |archive-url=https://web.archive.org/web/20181025071306/https://www.pcgamer.com/hollow-knight-team-named-studio-of-the-year-at-the-australian-game-development-awards/ |url-status=live}}</ref>
<ref name="IGFnom">{{cite web |title=2018 Independent Games Festival announces Main Competition finalists! |url=https://www.gamedeveloper.com/disciplines/2018-independent-games-festival-announces-main-competition-finalists- |date=3 January 2018 |website=[[Game Developer (website)|Game Developer]] |publisher=[[Informa]] |access-date=20 January 2023 |archive-date=20 January 2023 |archive-url=https://web.archive.org/web/20230120232810/https://www.gamedeveloper.com/disciplines/2018-independent-games-festival-announces-main-competition-finalists- |url-status=live}}</ref>
<ref name="SXSWnom">{{cite web |url=https://gaming.sxsw.com/news/2019/announcing-the-2019-sxsw-gamers-voice-award-nominees/ |title=Announcing the 2019 SXSW Gamer's Voice Award Nominees! |last=Trent |first=Logan |date=29 January 2019 |work=[[South by Southwest]] |archive-url=https://web.archive.org/web/20190412153026/https://gaming.sxsw.com/news/2019/announcing-the-2019-sxsw-gamers-voice-award-nominees/ |archive-date=12 April 2019 |url-status=dead |access-date=22 January 2020}}</ref>
<ref name="Webbyaward">{{cite web |url=https://winners.webbyawards.com/2019/games/general-games/puzzle-and-trivia/79262/the-gardens-between |title=The Gardens Between |work=[[Webby Awards]] |publisher=[[International Academy of Digital Arts and Sciences]] |access-date=4 March 2023 |archive-date=5 December 2022 |archive-url=https://web.archive.org/web/20221205205828/https://winners.webbyawards.com/2019/games/general-games/puzzle-and-trivia/79262/the-gardens-between |url-status=live}}</ref>
<ref name="Webbyaward2">{{cite web |url=https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners |title=Here are all the winners of the 2019 Webby Awards |last=Liao |first=Shannon |date=23 April 2019 |website=[[The Verge]] |publisher=[[Vox Media]] |access-date=15 March 2023 |archive-date=23 April 2019 |archive-url=https://web.archive.org/web/20190423233428/https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners/ |url-status=live }}</ref>
<ref name="PGnom">{{cite web |url=https://www.mobilegamesawards.com/winners-2020/ |title=The winners of 2020 - Mobile Game Awards |work=[[Pocket Gamer]] |publisher=Steel Media |date=23 January 2020 |access-date=30 January 2020 |archive-date=5 April 2020 |archive-url=https://web.archive.org/web/20200405170404/https://www.mobilegamesawards.com/winners-2020/ |url-status=live}}</ref>
<ref name="Appleaward">{{cite web |title=Apple Design Awards celebrate best in class design for apps and games for 2019 |url=https://www.apple.com/au/newsroom/2019/06/apple-design-awards-celebrate-best-in-class-design-for-apps-and-games/ |date=4 June 2019 |publisher=[[Apple Inc.|Apple]] |access-date=5 May 2020 |archive-date=13 May 2020 |archive-url=https://web.archive.org/web/20200513203626/https://www.apple.com/au/newsroom/2019/06/apple-design-awards-celebrate-best-in-class-design-for-apps-and-games/ |url-status=live}}</ref>
<ref name="Appleaward2">{{cite web |url=https://www.gamesindustry.biz/sky-children-of-the-light-and-hyper-light-drifter-among-apples-game-of-the-year-winners |title=Sky: Children of the Light and Hyper Light Drifter among Apple's Games of the Year |last=Batchelor |first=James |date=3 December 2019 |website=[[GamesIndustry.biz]] |publisher=[[Gamer Network]] |access-date=15 March 2023 |archive-date=25 December 2022 |archive-url=https://web.archive.org/web/20221225205740/https://www.gamesindustry.biz/sky-children-of-the-light-and-hyper-light-drifter-among-apples-game-of-the-year-winners |url-status=live }}</ref>

<ref name="USGreview">{{cite web |url=https://www.vg247.com/the-gardens-between-review |title=The Gardens Between Review |last=McCarthy |first=Caty |date=19 September 2018 |website=[[USgamer]] |publisher=[[Gamer Network]] |access-date=4 March 2023 |archive-date=5 March 2023 |archive-url=https://web.archive.org/web/20230305020950/https://www.vg247.com/the-gardens-between-review |url-status=live}}</ref>
<ref name="TVreview">{{cite web |url=https://www.theverge.com/2018/9/30/17902274/the-gardens-between-nintendo-switch-steam-short-play |title=The Gardens Between is an unexpected lesson in theoretical physics |last=Moore |first=D. M. |date=30 September 2018 |website=[[The Verge]] |publisher=[[Vox Media]] |access-date=4 March 2023 |archive-date=13 February 2023 |archive-url=https://web.archive.org/web/20230213040926/https://www.theverge.com/2018/9/30/17902274/the-gardens-between-nintendo-switch-steam-short-play |url-status=live}}</ref>
<ref name="RPSreview">{{cite web |url=https://www.rockpapershotgun.com/2018/09/19/wot-i-think-the-gardens-between/ |title=Wot I Think: The Gardens Between |first=Jay |last=Costello |date=19 September 2018 |access-date=24 September 2018 |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |archive-date=25 September 2018 |archive-url=https://web.archive.org/web/20180925025639/https://www.rockpapershotgun.com/2018/09/19/wot-i-think-the-gardens-between/ |url-status=live}}</ref>
<ref name="PLGreview">{{cite web |url=https://www.polygon.com/reviews/2018/9/19/17874838/the-gardens-between-review-windows-pc-playstation-4-nintendo-switch-mac |title=The Gardens Between is a magical journey that's well worth your time |first=Colin |last=Campbell |date=19 September 2018 |access-date=24 September 2018 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-date=25 September 2018 |archive-url=https://web.archive.org/web/20180925025530/https://www.polygon.com/reviews/2018/9/19/17874838/the-gardens-between-review-windows-pc-playstation-4-nintendo-switch-mac |url-status=live}}</ref>
<ref name="GSreview">{{cite web |url=https://www.gamespot.com/reviews/the-gardens-between-review-dance-among-the-stars/1900-6416992/ |title=The Gardens Between Review - Dance Among The Stars |last=Brown |first=Peter |website=[[GameSpot]] |publisher=[[Fandom (website)|Fandom]] |date=19 September 2018 |access-date=4 March 2023 |archive-date=26 May 2020 |archive-url=https://web.archive.org/web/20200526195159/https://www.gamespot.com/reviews/the-gardens-between-review-dance-among-the-stars/1900-6416992/ |url-status=live}}</ref>
<ref name="TAreview">{{cite web |url=https://toucharcade.com/2019/05/17/the-gardens-between-review/ |title='The Gardens Between' Review – A Short Trip Through Fond Childhood Memories |last=Mayhew |first=Lindsay |website=[[TouchArcade]] |publisher= |date=17 May 2019 |access-date=4 March 2023 |archive-date=14 October 2022 |archive-url=https://web.archive.org/web/20221014085239/https://toucharcade.com/2019/05/17/the-gardens-between-review/ |url-status=live}}</ref>
<ref name="NWRreview">{{cite web |url=https://www.nintendoworldreport.com/review/48405/the-gardens-between-switch-review |title=The Gardens Between (Switch) Review |last=Koopman |first=Daan |website=Nintendo World Report |publisher= |date=19 September 2018 |access-date=4 March 2023 |archive-date=7 July 2022 |archive-url=https://web.archive.org/web/20220707213756/https://www.nintendoworldreport.com/review/48405/the-gardens-between-switch-review |url-status=live}}</ref>
<ref name="PGreview">{{cite web |url=https://www.pocketgamer.com/the-gardens-between/the-gardens-between-switch-review-a-beautiful-puzzler/ |title=The Gardens Between Switch review - "A beautiful puzzler" |last=Sowden |first=Emily |website=[[Pocket Gamer]] |publisher=Steel Media |date=8 October 2018 |access-date=4 March 2023 |archive-date=23 March 2023 |archive-url=https://archive.today/20230323012903/https://www.pocketgamer.com/the-gardens-between/the-gardens-between-switch-review-a-beautiful-puzzler/ |url-status=live}}</ref>
<ref name="JVreview">{{cite web |url=https://www.jeuxvideo.com/test/1167191/the-gardens-between-une-pause-hors-du-temps.htm |title=The Gardens Between, une pause hors du temps |language=fr |trans-title=The Gardens Between, a timeless break |last= |first= |website=[[Jeuxvideo.com|Jeux Video]] |publisher=Webedia |date=15 January 2020 |access-date=4 March 2023 |archive-date=1 February 2022 |archive-url=https://web.archive.org/web/20220201173220/https://www.jeuxvideo.com/test/1167191/the-gardens-between-une-pause-hors-du-temps.htm |url-status=live}}</ref>
<ref name="EGreview">{{cite web |url=https://www.eurogamer.net/the-gardens-between-review |title=The Gardens Between review - a short but vivid voyage into a friendship's past |last=Evans-Thirlwell |first=Edwin |website=[[Eurogamer]] |publisher=[[Gamer Network]] |date=20 September 2018 |access-date=4 March 2023 |archive-date=25 February 2023 |archive-url=https://web.archive.org/web/20230225170638/https://www.eurogamer.net/the-gardens-between-review |url-status=live}}</ref>
}}


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[[Category:Apple Design Awards recipients]]

Latest revision as of 01:36, 13 December 2024

The Gardens Between
Arina and Frendt standing on an island with 'The Gardens Between' above them
Cover art for The Gardens Between, featuring the characters of Arina (left) and Frendt
Developer(s)The Voxel Agents
Publisher(s)The Voxel Agents
Director(s)Henrik Pettersson
Producer(s)Simon Joslin
Brooke Maggs
Designer(s)Henrik Pettersson
Josh Alan Bradbury
Simon Joslin
Programmer(s)Matt Clark
David Little
Artist(s)Jonathan Swanson
Jessica Brett
Writer(s)Brooke Maggs
Composer(s)Tim Shiel
Platform(s)Linux, macOS, Windows, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android, PlayStation 5
Release
20 September 2018
  • Linux, macOS, Windows, Switch, PS4
    20 September 2018
    Xbox One
    29 November 2018
    iOS
    17 May 2019
    Android
    15 Jul 2020
    PlayStation 5
    16 June 2022
Genre(s)Adventure, puzzle
Mode(s)Single-player

The Gardens Between is an adventure/puzzle video game developed by Australian studio The Voxel Agents and published in September 2018 for Windows, macOS, Linux, Nintendo Switch, and PlayStation 4. It was later released for Xbox One in 2018, iOS in 2019, Android in 2020, and PlayStation 5 in 2022. The game, which conveys its story through visuals and gameplay rather than dialogue or narration, follows two children, Arina and Frendt, in the treehouse in a garden between their houses. In a dreamscape, they progress through sets of island levels, each representing different shared experiences. The characters walk along a path that winds through each level, and the player solves environment-based puzzles that prevent the pair from reaching and activating a portal at the end of the path. To do so, the player controls the flow of time forwards and backwards and causes the characters to interact with nearby objects and spheres of light, rather than moving the pair directly.

The game was developed by The Voxel Agents over the course of four and a half years, beginning in 2014, based on a prototype idea from 2011 about playing a memory video back and forth. The island levels are derived from Japanese dry gardens, and are inspired by the developers' own childhoods. Tim Shiel, who composed the game's music, later released an album of music inspired by his tracks from the game, Glowing Pains: Music From The Gardens Between. Critics praised the game's art style and gameplay, as well as the wordless characterization of the two protagonists, though some found the puzzle difficulty uneven or the plot shallow. The Gardens Between won the "Game of the Year" award at the 2018 Australian Game Development Awards, a 2019 Apple Design Award, and the "Best Puzzle Game" award at the 2019 Webby Awards, and was nominated for several other awards.

Plot

[edit]

The plot of The Gardens Between is conveyed through visuals and gameplay, as no dialogue or narration is present in the game. It follows two children, named outside the game as Arina and Frendt, a girl and boy who live next door to each other and are close friends. On a rainy night, the two sneak out and hide in their treehouse, built on a small garden square between the houses. A light sphere forms in front of them, which causes the treehouse to fall into a vast dream ocean with sets of small islands representing their shared experiences, beginning with Arina moving into her house. They sail between the islands in the dreamscape to light a portal at the top of each one, and finally to a central island and a large portal. As they progress, the weather of the dreamscape becomes overcast and then rainy. At the end of each set of levels, a scene is shown of what memory the levels represented, and a constellation appears in the sky.[1] Once the central island portal is lit, the islands all collapse into the ocean, leaving the pair in their treehouse. The next morning Arina and Frendt hug each other, as Frendt's family is now moving away. Arina waves goodbye as Frendt's family drives off.

Gameplay

[edit]
Arina and Frendt walking on a path on an island with pulleys and ropes
One of the islands, based on Arina and Frendt building their treehouse

The Gardens Between is a puzzle game which consists of twenty-one levels, grouped into sets of two or three. Each level is an island littered with objects with a pathway winding through it. The goal of each level is to reach the portal at the top and activate it. Arina carries a lantern, which can absorb light from nearby sources. When lit, the lantern can be used to activate the portal when Arina is near it, or clear away purple fog that is otherwise solid. The lantern can also be given to cube-shaped creatures that jump around the level, and retrieved from them elsewhere. Frendt can activate chimes when he is near that open or close flowers that contain either a sphere of light for the lantern or a black sphere that absorbs the light.[2][3]

The player does not control Arina and Frendt, but instead makes time pass forwards and backwards. As time moves forwards, the pair walk down the pathway with the viewpoint following them, sometimes taking different branches if the pathway is forked. The player cannot move time forward or backwards past a point where either Arina or Frendt cannot progress. Time does not pass uniformly for all objects; for example, Arina can collect light from a flower and then go backwards in time along the path with the light in order to give the now-lit lantern to a cube creature she had passed.[3] Frendt can also activate devices that let the player move time forwards and backwards just for a specific object, such as a radio or garden hose.[2] This may be needed to clear paths previously blocked, bring falling light flowers into close proximity to Arina, or similar actions.[1] Other solutions may require lateral thinking that involve recognizing how the various time stream manipulations can interact.[4]

Development

[edit]

The Gardens Between was developed by Australian studio The Voxel Agents over the course of four and a half years.[5] The initial concept for the game was created in 2011 as part of a series of rapid prototypes for game ideas, with most centering on manipulating time.[6][7] The Gardens Between's concept was inspired by a scene from the 2002 film Minority Report in which a character plays a video memory forwards and backwards by moving his hand back and forth.[7] Although the concept was not turned into a game then, when game director and designer Henrik Pettersson rejoined the studio in 2014 The Voxel Agents began to expand the concept into a full game. An early prototype in 2014 included the concept of walking up a path on an island, as well as puzzles such as bringing a flaming torch past a waterfall by setting a falling stick on fire and then rewinding time so that it would light a beacon further up the path.[8]

The initial version of the game was a puzzle game using the story of Little Red Riding Hood, but the team wanted to use an original story instead, which was created by narrative designer Brooke Maggs.[6] The game's narrative retained some elements of fairy tales early in development, but soon shifted to use fantastical elements that were more surreal and less taken from existing fantasy stories, and also to use the "Voyage and Return" narrative archetype such as in Alice's Adventures in Wonderland , Pan's Labyrinth, and Coraline.[6][9][10] The music was inspired by Icelandic composers and ambient music, and the composer, Tim Shiel, was involved early in the design process so that his music would match the tone of the game being created.[6][9]

The designers refer to the levels as islands or gardens, and their art style was derived from Japanese dry gardens, with the structure of each garden creating "harmonic asymmetrical silhouettes".[9][11] Each garden represents a moment in Arina and Friendt's friendship, with the elements of the level used for "environmental storytelling" to show what about that moment was meaningful to the pair.[11] The moments the gardens represent were inspired by the designers' own childhoods.[6] The levels were designed using a combination of "logical design", where the developers would draw out the timelines of the parts of the level and how they could intersect, and "thematic design", where they would take objects that relate to the part of the story for that level, and decide how they could interact with time.[8]

Arina and Friendt were designed to have very different personalities, with Arina "fearless, headstrong and fiercely independent" and Frendt "constantly curious and wandering".[7] Lead animator and designer Josh Alan Bradbury has said that the overall concept was to convey moments that are meaningful to the pair as children, rather than ones that would still be special when they are adults. Moving back and forth in time through the memories was intended to be a metaphor for reliving the same moments through nostalgia, remembering them in different ways and coming to a collectively remembered version of the events with friends.[11]

The Gardens Between was released for Windows, macOS, Linux, Nintendo Switch, and PlayStation 4 on 20 September 2018, and for Xbox One on 29 November 2018.[4][12][13] It was later released for iOS devices on 17 May 2019, Android on 15 Jul 2020, and PlayStation 5 on 16 June 2022.[14][15][16] Previous titles by The Voxel Agents had been released first or only for mobile devices; executive producer Simon Joslin has said that not primarily designing the game for mobile devices changed their relationship with how they were developing the game and their expectations for it.[9] Tim Shiel released an album of music inspired by and using elements of his tracks from the game as Glowing Pains: Music From The Gardens Between on 12 October 2018. It was published as both a digital album and a vinyl record with two additional tracks.[17][18]

Reception

[edit]

The Gardens Between won the "Game of the Year" award at the 2018 Australian Game Development Awards, was nominated for "Excellence in Visual Art" at the 2018 Independent Games Festival, and won a 2019 Apple Design Award.[28][29][30][31] It won "Best Puzzle Game" award at the 2019 Webby Awards and was additionally nominated for "Best Art Direction", and was nominated for "Gamer's Voice: Video Game" at the 2019 SXSW Gaming Awards.[32][33][34] It was also nominated for "Best Audio/Visual Accomplishment" at the 2020 Pocket Gamer Mobile Games Awards.[35]

Critics were "generally favorable" towards the game, according to the review aggregator Metacritic.[19][21][20][22] The gameplay was praised, with Caty McCarthy of USgamer and Jay Castello of Rock Paper Shotgun praising the variety of puzzle mechanics that were continually added throughout the game.[1][2] Peter Brown of GameSpot and Daan Koopman of Nintendo World Report found the puzzles clever and Emily Sowden of Pocket Gamer called them "nicely balanced".[23][25][26] Edwin Evans-Thirlwell of Eurogamer applauded the "moments of real delight" in some of the puzzles.[36] Colin Campbell of Polygon concluded that the gameplay managed to be interesting without being frustrating and that the game ended before it could become boring or stretched too far.[4] The USgamer and Rock Paper Shotgun reviews did both find, however, that the difficulty of the puzzles was uneven, with several puzzles, particularly towards the end of the game, being too easy and straightforward.[1][2] The Eurogamer reviewer similarly claimed that the puzzles became less interesting towards the end of the game, while a reviewer for Jeux Video stated that the game as a whole, while interesting without being over-complicated, was too easy for a puzzle game.[27][36]

The presentation of the game was also praised; the Nintendo World Report review applauded the "stunning art style", while Lindsay Mayhew of TouchArcade liked that it told its short story without "pointless filler".[24][25] The GameSpot, Eurogamer, and Rock Paper Shotgun reviews heavily praised the wordless characterization of Arina and Frendt, and the Jeux Video and USgamer reviewers praised the integration of the story and gameplay, though the GameSpot review disagreed.[1][2][23][27][36] Rock Paper Shotgun and GameSpot liked the story's themes, though the Polygon reviewer felt that a story about children growing up was an overused trope in indie games.[1][4][23] Both the USgamer and Eurogamer reviewers found the story to be too sweet and straightforward, as there was no conflict between the two characters, and the Jeux Video reviewer similarly called the story sweet but shallow; Evens-Thirlwell of Eurogamer said that "best friendships are rarely this untroubled", and that it was a missed opportunity not to use that in the gameplay.[2][27][36] The music was not remarked upon in many reviews, but the Touch Arcade reviewer praised the soundtrack, and the Jeux Video reviewer said that it was nice though unvaried.[24][27] Several reviews concluded that the game was short but sweet, with the game's length matching the type and depth of the story it told while keeping any flaws from being overwhelming.[2][23][36]

References

[edit]
  1. ^ a b c d e f Costello, Jay (19 September 2018). "Wot I Think: The Gardens Between". Rock Paper Shotgun. Gamer Network. Archived from the original on 25 September 2018. Retrieved 24 September 2018.
  2. ^ a b c d e f g h McCarthy, Caty (19 September 2018). "The Gardens Between Review". USgamer. Gamer Network. Archived from the original on 5 March 2023. Retrieved 4 March 2023.
  3. ^ a b Moore, D. M. (30 September 2018). "The Gardens Between is an unexpected lesson in theoretical physics". The Verge. Vox Media. Archived from the original on 13 February 2023. Retrieved 4 March 2023.
  4. ^ a b c d Campbell, Colin (19 September 2018). "The Gardens Between is a magical journey that's well worth your time". Polygon. Vox Media. Archived from the original on 25 September 2018. Retrieved 24 September 2018.
  5. ^ Van der Biest, Lander (20 September 2018). "Interview: Henrik Pettersson, The Voxel Agents (The Gardens Between)". Gaming Boulevard. Archived from the original on 14 February 2023. Retrieved 13 February 2022.
  6. ^ a b c d e Jackson, Zach (21 September 2018). "Made In Australia: We Talk The Gardens Between With The Voxel Agents". WellPlayed. Archived from the original on 26 May 2022. Retrieved 13 February 2022.
  7. ^ a b c Bell, Larryn (18 December 2017). "The Gardens Between Director Talks Minority Report, Friendship, and Nostalgia". AllGamers. HyperXGaming. Archived from the original on 25 January 2022. Retrieved 13 February 2022.
  8. ^ a b Couture, Joel (14 November 2018). "Q&A: Designing the beautifully surreal time puzzles of The Gardens Between". Game Developer. Informa. Archived from the original on 7 December 2022. Retrieved 15 March 2023.
  9. ^ a b c d Colubio, Raine (13 February 2020). "How The Gardens Between Was Inspired by The Minority Report". Whattoplay. Kitteric Net. Archived from the original on 22 September 2021. Retrieved 13 February 2022.
  10. ^ Blanc, Callie (1 October 2018). "The Gardens Between – Interview with Henrik Pettersson". Indie Pearls. Archived from the original on 2 December 2020. Retrieved 13 February 2022.
  11. ^ a b c Amini, Tina (29 September 2017). "Indie game reveals the sad truth about your childhood friendships". Mashable. Ziff Davis. Archived from the original on 19 January 2022. Retrieved 13 February 2022.
  12. ^ Andriessen, CJ (20 August 2018). "The Gardens Between blossoms on Switch, PS4, and Steam September 20". Destructoid. Archived from the original on 28 January 2022. Retrieved 15 March 2023.
  13. ^ "The Gardens Between". Microsoft. 29 November 2018. Archived from the original on 9 December 2018. Retrieved 9 December 2018.
  14. ^ "The Gardens Between for iOS". Archived from the original on 13 February 2020. Retrieved 13 February 2020.
  15. ^ Madnani, Mikhail (15 July 2020). "'The Gardens Between' from The Voxel Agents Is Out Now on Android and Google Play Pass as a Premium Release". TouchArcade. Archived from the original on 6 June 2022. Retrieved 4 March 2023.
  16. ^ Joslin, Simon (1 June 2022). "Illuminating the PS5 features of The Gardens Between, out June 16". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on 2 December 2022. Retrieved 4 March 2023.
  17. ^ Shiel, TIm (18 October 2018). "Glowing Pains: Music From The Gardens Between". Bandcamp. Epic Games. Archived from the original on 1 May 2020. Retrieved 4 March 2023.
  18. ^ Casey (22 October 2018). "High Scores: Tim Shiel's Revamped "The Gardens Between" Soundtrack". Bandcamp. Epic Games. Archived from the original on 23 July 2020. Retrieved 4 March 2023.
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  20. ^ a b "The Gardens Between for PlayStation 4 Reviews". Metacritic. Fandom. Archived from the original on 6 July 2020. Retrieved 5 December 2018.
  21. ^ a b "The Gardens Between for Switch Reviews". Metacritic. Fandom. Archived from the original on 6 June 2020. Retrieved 5 December 2018.
  22. ^ a b "The Gardens Between for Xbox One Reviews". Metacritic. Fandom. Archived from the original on 13 August 2020. Retrieved 3 May 2019.
  23. ^ a b c d e Brown, Peter (19 September 2018). "The Gardens Between Review - Dance Among The Stars". GameSpot. Fandom. Archived from the original on 26 May 2020. Retrieved 4 March 2023.
  24. ^ a b c Mayhew, Lindsay (17 May 2019). "'The Gardens Between' Review – A Short Trip Through Fond Childhood Memories". TouchArcade. Archived from the original on 14 October 2022. Retrieved 4 March 2023.
  25. ^ a b c Koopman, Daan (19 September 2018). "The Gardens Between (Switch) Review". Nintendo World Report. Archived from the original on 7 July 2022. Retrieved 4 March 2023.
  26. ^ a b Sowden, Emily (8 October 2018). "The Gardens Between Switch review - "A beautiful puzzler"". Pocket Gamer. Steel Media. Archived from the original on 23 March 2023. Retrieved 4 March 2023.
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  28. ^ Hollingworth, David (25 October 2018). "Hollow Knight team named Studio of the Year at the Australian Game Development Awards". PC Gamer. Future. Archived from the original on 25 October 2018. Retrieved 25 October 2018.
  29. ^ "2018 Independent Games Festival announces Main Competition finalists!". Game Developer. Informa. 3 January 2018. Archived from the original on 20 January 2023. Retrieved 20 January 2023.
  30. ^ "Apple Design Awards celebrate best in class design for apps and games for 2019". Apple. 4 June 2019. Archived from the original on 13 May 2020. Retrieved 5 May 2020.
  31. ^ Batchelor, James (3 December 2019). "Sky: Children of the Light and Hyper Light Drifter among Apple's Games of the Year". GamesIndustry.biz. Gamer Network. Archived from the original on 25 December 2022. Retrieved 15 March 2023.
  32. ^ "The Gardens Between". Webby Awards. International Academy of Digital Arts and Sciences. Archived from the original on 5 December 2022. Retrieved 4 March 2023.
  33. ^ Liao, Shannon (23 April 2019). "Here are all the winners of the 2019 Webby Awards". The Verge. Vox Media. Archived from the original on 23 April 2019. Retrieved 15 March 2023.
  34. ^ Trent, Logan (29 January 2019). "Announcing the 2019 SXSW Gamer's Voice Award Nominees!". South by Southwest. Archived from the original on 12 April 2019. Retrieved 22 January 2020.
  35. ^ "The winners of 2020 - Mobile Game Awards". Pocket Gamer. Steel Media. 23 January 2020. Archived from the original on 5 April 2020. Retrieved 30 January 2020.
  36. ^ a b c d e Evans-Thirlwell, Edwin (20 September 2018). "The Gardens Between review - a short but vivid voyage into a friendship's past". Eurogamer. Gamer Network. Archived from the original on 25 February 2023. Retrieved 4 March 2023.
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