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{{short description|2018 video game}}
{{short description|2018 video game}}
{{good article}}
{{Infobox video game
{{Infobox video game
| title = Alto's Odyssey
| title = Alto's Odyssey
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| publisher = Noodlecake Studios (Android), [[Snowman (company)|Snowman]] (iOS)
| publisher = Noodlecake Studios (Android), [[Snowman (company)|Snowman]] (iOS)
| engine = [[Unity (game engine)|Unity]]
| engine = [[Unity (game engine)|Unity]]
| platforms = {{ubl|[[iOS]]|[[Android (operating system)|Android]]|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]|[[MacOS]]}}
| platforms = {{ubl|[[iOS]]|[[tvOS]]|[[Android (operating system)|Android]]|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]|[[MacOS]]}}
| released = {{Collapsible list|title = February 21, 2018|titlestyle = font-weight:normal;background:transparent;text-align:left;
| released = {{Collapsible list|title = {{nobold|February 21, 2018}}|'''iOS, tvOS'''|February 21, 2018|'''Android'''| July 25, 2018|'''MacOS'''| February 19, 2020|'''Windows, PS4, Xbox One'''|August 13, 2020|'''Nintendo Switch'''|November 26, 2020}}
|'''iOS'''|February 21, 2018|'''Android'''| July 25, 2018|'''MacOS'''| February 19, 2020|'''Windows, PS4 & Xbox One'''|August 13, 2020|'''Nintendo Switch'''|November 26, 2020}}
| genre = [[Endless runner]], [[Snowboarding video game|snowboarding]]
| genre = [[Endless runner]], [[Snowboarding video game|snowboarding]]
| modes = [[single player|Single Player]]
| modes = [[single player|Single Player]]
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}}
}}


'''''Alto's Odyssey''''' is an [[endless runner]] and a [[Snowboarding video game|sandboarding]] video game developed by Team Alto and [[Snowman (company)|Snowman]] and published by Noodlecake Studios. The player controls Alto as he explores the endless desert, encountering new characters along the way. It was released in 2018 for [[iOS]] and [[Android (operating system)|Android]]. It is the sequel to ''[[Alto's Adventure]]'' (2015).
'''''Alto's Odyssey''''' is an [[endless runner]] and [[Snowboarding video game|sandboarding]] video game developed by Team Alto and published by [[Snowman (company)|Snowman]] (iOS) and Noodlecake Studios (Android). The player controls Alto as he explores the endless desert across different biomes, each with unique traversal mechanics and challenges. Developed over a year and a half, it was released in 2018 for [[iOS]] and [[Android (operating system)|Android]].<ref>{{Cite web |title=The addictive endless snowboarding game is back |url=https://www.redbull.com/us-en/altos-odyssey-ios-launch-interview |access-date=2023-04-28 |website=Red Bull |language=en |archive-date=2023-04-28 |archive-url=https://web.archive.org/web/20230428222338/https://www.redbull.com/us-en/altos-odyssey-ios-launch-interview |url-status=live }}</ref> It is the sequel to ''[[Alto's Adventure]]'' (2015).


==Gameplay==
==Gameplay==
{{see also|Alto's Adventure|l1=Gameplay of Alto's Adventure}}
{{see also|Alto's Adventure|l1=Gameplay of Alto's Adventure}}
''Alto's Odyssey'' keeps the same basic gameplay of its predecessor, ''Alto's Adventure''. The player choses between a cast of characters, each with different characteristics ranging from a higher jump to the ability to speed through rocks. At its core the game remains a side-scrolling endless runner based around snowboarding. With the change to the desert setting, the player character now [[sandboarding|sandboards]] instead. The player can jump by tapping the screen and do tricks by holding down on it. By doing tricks the player can increase their score which is uploaded to an online leaderboard at the end of their run. The desert features three biomes that the player can unlock, each focusing on different mechanics.<ref name=":3" />
''Alto's Odyssey'' keeps the same basic gameplay of its predecessor, ''Alto's Adventure''. The player chooses between a cast of characters, each with different characteristics ranging from a higher jump to the ability to speed through rocks.<ref name=toucharcade /> At its core the game remains a side-scrolling endless runner, in which the player character now [[Sandboarding|sandboards]] through a desert setting, instead of snowboarding as in the original game. The player can jump by tapping the screen and do tricks by holding down on it. By doing tricks the player can increase their score which is uploaded to an online leaderboard at the end of their run. The desert features three biomes that the player can unlock, each focusing on different mechanics.<ref name=toucharcade />


[[File:Alto's_Odyssey_Gameplay_Screenshot.png|left|thumb|A sandstorm, one of the new dynamic weather events in Alto's Odyssey]]
[[File:Alto's_Odyssey_Gameplay_Screenshot.png|left|thumb|A sandstorm, one of the new dynamic weather events in Alto's Odyssey]]
At the beginning of the game, the player starts in the dunes, which features rolling hills and rocks for the player to avoid. Another biome is the canyons, requiring the new wall-riding mechanic, which allows the player to climb up canyon walls by holding down on the screen. The final biome is the temples, featuring vines which the player can ride on and waterfalls that can speed the player up. Later in the game it is possible to unlock a compass which allows the player to travel between biomes for a fixed cost in coins.<ref name=":1"/>
At the beginning of the game, the player starts in the dunes, which features rolling hills and rocks for the player to avoid. Another biome is the canyons, requiring the new wall-riding mechanic, which allows the player to climb up canyon walls by holding down on the screen. The final biome is the temples, featuring vines that the player can ride on and waterfalls that can speed the player up. Later in the game, it is possible to unlock a compass which allows the player to travel between biomes for a fixed cost in coins.<ref name=":1"/>


In addition to wall-riding, the game adds new features, such as water physics, tornadoes, falling platforms, an invulnerability power up, balloon bouncing; alongside mechanics returning from the first installment such as a day-night cycle, weather, and the wingsuit.<ref name=":2" /><ref>{{cite web|url=https://www.theverge.com/2017/6/14/15792620/altos-odyssey-adventure-desert-mobile-game-ios-e3-gameplay-reveal|title=Altos Odyssey shows off some new desert moves in E3 gameplay reveal|first=Chaim|last=Gartenberg|work=[[The Verge]]|date=14 June 2017|access-date=14 June 2017}}</ref> Like its predecessor, in addition to its original game mode, it also has a Zen mode, in which the player is invulnerable and can get up after hitting obstacles.
In addition to wall-riding, the game adds new features, such as water physics, tornadoes, falling platforms, an invulnerability power-up, balloon bouncing; alongside mechanics returning from the first installment such as a day-night cycle, weather, and the wingsuit.<ref name=":2" /><ref>{{cite web|url=https://www.theverge.com/2017/6/14/15792620/altos-odyssey-adventure-desert-mobile-game-ios-e3-gameplay-reveal|title=Altos Odyssey shows off some new desert moves in E3 gameplay reveal|first=Chaim|last=Gartenberg|work=[[The Verge]]|date=14 June 2017|access-date=14 June 2017|archive-date=14 September 2017|archive-url=https://web.archive.org/web/20170914004903/https://www.theverge.com/2017/6/14/15792620/altos-odyssey-adventure-desert-mobile-game-ios-e3-gameplay-reveal|url-status=live}}</ref> Like its predecessor, in addition to its original game mode, it also has a Zen mode, in which the player is invulnerable and can get up after hitting obstacles.<ref name=":4" />

The game also retains the challenge system of the first game, where completing challenges allows the player to level up and unlock new characters. In ''Odyssey's'' "Workshop", the player can spend coins they collected in order to upgrade power-ups or unlock new abilities and features.<ref>{{Cite web|title=Review: 'Alto's Odyssey' for iOS heads down the mountain as an excellent sequel to 'Alto's Adventure'|url=https://appleinsider.com/articles/18/02/27/review-altos-odyssey-for-ios-heads-down-the-mountain-as-an-excellent-sequel-to-altos-adventure|access-date=2021-04-13|website=AppleInsider|date=27 February 2018|language=en|archive-date=2021-04-13|archive-url=https://web.archive.org/web/20210413220013/https://appleinsider.com/articles/18/02/27/review-altos-odyssey-for-ios-heads-down-the-mountain-as-an-excellent-sequel-to-altos-adventure|url-status=live}}</ref>


The game also retains the challenge system of the first game, where completing challenges allows the player to level up and unlock new characters. In ''Odyssey's'' "Workshop", the player can spend coins they collected in order to upgrade power-ups or unlock new abilities and features.<ref>{{Cite web|title=Review: 'Alto's Odyssey' for iOS heads down the mountain as an excellent sequel to 'Alto's Adventure'|url=https://appleinsider.com/articles/18/02/27/review-altos-odyssey-for-ios-heads-down-the-mountain-as-an-excellent-sequel-to-altos-adventure|access-date=2021-04-13|website=AppleInsider|language=en}}</ref>
==Development==
==Development==
Snowman and Nesbitt (dubbed "Team Alto") announced the sequel in December 2016. It was originally supposed to launch in the summer of 2017, but was delayed until early 2018, "to make it perfect", according to the studio.<ref>{{cite web|url=https://www.theverge.com/2016/12/7/13871130/altos-odyssey-adventure-built-by-snowman-2017|title=Alto's Odyssey, the follow-up to Alto's Adventure, is coming in 2017|first=Chaim|last=Gartenberg|work=[[The Verge]]|date=7 December 2016|access-date=16 February 2018}}</ref> On February 12, 2018, Team Alto announced the official release date with a trailer on their YouTube channel.<ref name=":2">{{cite web|url=https://www.youtube.com/watch?v=PaZsrAi6iJg|title=Alto's Odyssey Trailer – Launching February 22nd. Pre-order now!|author=Alto's Adventure|work=[[YouTube]]|date=12 February 2018|access-date=15 February 2018}}</ref> The game was released on February 22, 2018 for iOS.<ref>{{Cite web |last=Webster |first=Andrew |date=2018-02-12 |title=Beautiful iPhone adventure Alto’s Odyssey is finally coming out this month |url=https://www.theverge.com/2018/2/12/16992396/altos-odyssey-iphone-ipad-release-date-preorder |access-date=2023-04-27 |website=The Verge |language=en-US}}</ref>[[File:Ladybird Sandboarding Cape Town.jpg|left|thumb|Sandboarding, one of the new mechanics in the game]]The game was intended to be a successor to ''Alto's Adventure'', rather than a game that rethought the mechanics of the series. Other mechanics such as a grappling hook were considered, but were axed because they complicated the one-touch gameplay. Wall-riding and balloon bouncing were added in order to build more verticality into environments as Team Alto felt the game world was too static in ''Adventure''. The new biomes expanded the scope of the game a great deal, with one developer commenting "That approach required us to virtually triple the amount of assets we were producing, and item zones we were creating to place content in the environment". Each area was designed to feel distinct to play, instead of being a purely visual change. The ruins in particular were inspired by the worlds of games like [[Journey (2012 video game)|''Journey'']] and ''[[Ico]]''.<ref>{{Cite web|last=Couture|first=Joel|title=Road to the IGF: Team Alto's Alto's Odyssey|url=https://www.gamasutra.com/view/news/335241/Road_to_the_IGF_Team_Altos_Altos_Odyssey.php|access-date=2021-04-14|website=www.gamasutra.com|date=28 January 2019|language=en}}</ref><ref name=":0" /><ref name=":1" />
Snowman and Nesbitt (dubbed "Team Alto") announced the sequel in December 2016. It was originally supposed to launch in the summer of 2017, but was delayed until early 2018, "to make it perfect", according to the studio.<ref>{{cite web|url=https://www.theverge.com/2016/12/7/13871130/altos-odyssey-adventure-built-by-snowman-2017|title=Alto's Odyssey, the follow-up to Alto's Adventure, is coming in 2017|first=Chaim|last=Gartenberg|work=[[The Verge]]|date=7 December 2016|access-date=16 February 2018|archive-date=8 December 2016|archive-url=https://web.archive.org/web/20161208010418/https://www.theverge.com/2016/12/7/13871130/altos-odyssey-adventure-built-by-snowman-2017|url-status=live}}</ref> On February 12, 2018, Team Alto announced the official release date with a trailer on their YouTube channel.<ref name=":2">{{cite web|url=https://www.youtube.com/watch?v=PaZsrAi6iJg|title=Alto's Odyssey Trailer – Launching February 22nd. Pre-order now!|author=Alto's Adventure|work=[[YouTube]]|date=12 February 2018|access-date=15 February 2018|archive-date=12 February 2018|archive-url=https://web.archive.org/web/20180212192039/https://www.youtube.com/watch?v=PaZsrAi6iJg|url-status=live}}</ref> Ten days before, the game was given a release date of February 22, 2018 for iOS.<ref>{{Cite web |last=Webster |first=Andrew |date=2018-02-12 |title=Beautiful iPhone adventure Alto's Odyssey is finally coming out this month |url=https://www.theverge.com/2018/2/12/16992396/altos-odyssey-iphone-ipad-release-date-preorder |access-date=2023-04-27 |website=The Verge |language=en-US |archive-date=2023-04-27 |archive-url=https://web.archive.org/web/20230427072248/https://www.theverge.com/2018/2/12/16992396/altos-odyssey-iphone-ipad-release-date-preorder |url-status=live }}</ref>[[File:Ladybird Sandboarding Cape Town.jpg|left|thumb|Sandboarding, one of the new mechanics in the game]]The game was intended to be a successor to ''Alto's Adventure'', rather than a game that rethought the mechanics of the series. Other mechanics such as a grappling hook were considered, but were axed because they complicated the one-touch gameplay. Wall-riding and balloon bouncing were added in order to build more verticality into environments as Team Alto felt the game world was too static in ''Adventure''. The new biomes expanded the scope of the game a great deal, with one developer commenting "That approach required us to virtually triple the amount of assets we were producing, and item zones we were creating to place content in the environment". Each area was designed to feel distinct to play, instead of being a purely visual change. The ruins in particular were inspired by the worlds of games like [[Journey (2012 video game)|''Journey'']] and ''[[Ico]]''.<ref>{{Cite web|last=Couture|first=Joel|title=Road to the IGF: Team Alto's Alto's Odyssey|url=https://www.gamasutra.com/view/news/335241/Road_to_the_IGF_Team_Altos_Altos_Odyssey.php|access-date=2021-04-14|website=www.gamasutra.com|date=28 January 2019|language=en|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414072656/https://www.gamasutra.com/view/news/335241/Road_to_the_IGF_Team_Altos_Altos_Odyssey.php|url-status=live}}</ref><ref name=":0" /><ref name=":1" />
Code from the original game was used in ''Odyssey'', but was significantly modified.<ref name=":1">{{Cite web|last=Maggio|first=Edoardo|title='Alto's Odyssey': How the team behind 'Alto's Adventure' came up with one of the best smartphone games ever made|url=https://www.businessinsider.com/altos-odyssey-team-alto-story-2018-2|access-date=2021-04-14|website=Business Insider}}</ref> ''Odyssey'' uses the [[Metal (API)|Metal API]] on iOS, which the developers switched to for better performance and stability over [[OpenGL]].<ref name=":0"/> The game aims for a 60 frames per second target, and uses lower quality shaders for weaker hardware in order to maintain performance. ''Odyssey'' takes advantage of Apple's Haptic engine in order to give feedback for landing a trick or when the player interacts with the game world.<ref>{{Cite web|last1=SwannerFebruary 23|first1=Nate|last2=Read|first2=20189 Min|date=2018-02-23|title='Alto's Odyssey': How a Winning Mobile Game Is Made|url=https://insights.dice.com/2018/02/23/altos-odyssey-winning-mobile-game/|access-date=2021-04-14|website=Dice Insights|language=en-US}}</ref>
Code from the original game was used in ''Odyssey'', but was significantly modified.<ref name=":1">{{Cite web|last=Maggio|first=Edoardo|title='Alto's Odyssey': How the team behind 'Alto's Adventure' came up with one of the best smartphone games ever made|url=https://www.businessinsider.com/altos-odyssey-team-alto-story-2018-2|access-date=2021-04-14|website=Business Insider|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414044930/https://www.businessinsider.com/altos-odyssey-team-alto-story-2018-2|url-status=live}}</ref> ''Odyssey'' uses the [[Metal (API)|Metal API]] on iOS, which the developers switched to for better performance and stability over [[OpenGL]].<ref name=":0"/> The game aims for a 60 frames per second target, and uses lower quality shaders for weaker hardware in order to maintain performance. ''Odyssey'' takes advantage of Apple's Haptic engine in order to give feedback for landing a trick or when the player interacts with the game world.<ref>{{Cite web|first1=Nate|last1=Swanner|date=2018-02-23|title='Alto's Odyssey': How a Winning Mobile Game Is Made|url=https://insights.dice.com/2018/02/23/altos-odyssey-winning-mobile-game/|access-date=2021-04-14|website=Dice Insights|language=en-US|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414074159/https://insights.dice.com/2018/02/23/altos-odyssey-winning-mobile-game/|url-status=live}}</ref>

''Alto's Odyssey'' was initially launched only on iOS, with an Android release slated for a later date. On February 21, 2018, the game was released on the App Store at a price of US $4.99.<ref>{{cite web|url=https://www.engadget.com/2018/02/21/altos-odyssey-arrives-on-the-app-store-a-day-early/|title='Alto's Odyssey' arrives on the App Store a day early|first=Rachel|last=England|work=[[Engadget]]|date=21 February 2018|access-date=21 February 2018|archive-date=21 February 2018|archive-url=https://web.archive.org/web/20180221150605/https://www.engadget.com/2018/02/21/altos-odyssey-arrives-on-the-app-store-a-day-early/|url-status=live}}</ref> On June 4 of that year, the game was awarded an [[Apple Design Awards|Apple Design Award]].<ref>{{cite web|url=https://developer.apple.com/design/awards/|title=Apple Design Awards|work=Apple Developer|publisher=Apple|access-date=15 June 2018|archive-date=6 May 2014|archive-url=https://web.archive.org/web/20140506113341/https://developer.apple.com/design/awards/|url-status=live}}</ref> Later in July it was released on the Android platform as a free-to-play game. In an interview with Team Alto, they cited disappointing revenue for premium games on Android as the reason for turning to a free-to-play model.<ref name=":0">{{Cite web|last=Axon|first=Samuel|date=2018-02-25|title=The state of iOS game development, according to the creators of Alto's Odyssey|url=https://arstechnica.com/gaming/2018/02/the-creators-of-altos-odyssey-on-how-to-make-a-mobile-game-thats-actually-good/|access-date=2021-04-14|website=Ars Technica|language=en-us|archive-date=2021-04-14|archive-url=https://web.archive.org/web/20210414072656/https://arstechnica.com/gaming/2018/02/the-creators-of-altos-odyssey-on-how-to-make-a-mobile-game-thats-actually-good/|url-status=live}}</ref>


''Alto's Odyssey'' was initially launched only on iOS, with an Android release slated for a later date. On February 21, 2018, the game was released on the App Store at a price of US $4.99.<ref>{{cite web|url=https://www.engadget.com/2018/02/21/altos-odyssey-arrives-on-the-app-store-a-day-early/|title='Alto's Odyssey' arrives on the App Store a day early|first=Rachel|last=England|work=[[Engadget]]|date=21 February 2018|access-date=21 February 2018}}</ref> On June 4 of that year, the game was awarded with an [[Apple Design Awards|Apple Design Award]] for Outstanding Design and Innovation.<ref>{{cite web|url=https://developer.apple.com/design/awards/|title=Apple Design Awards|work=Apple Developer|publisher=Apple|access-date=15 June 2018}}</ref> Later in July it was released on the Android platform as a free-to-play game. In an interview with Team Alto, they cited disappointing revenue for premium games on Android as the reason for turning to a free-to-play model.<ref name=":0">{{Cite web|last=Axon|first=Samuel|date=2018-02-25|title=The state of iOS game development, according to the creators of Alto's Odyssey|url=https://arstechnica.com/gaming/2018/02/the-creators-of-altos-odyssey-on-how-to-make-a-mobile-game-thats-actually-good/|access-date=2021-04-14|website=Ars Technica|language=en-us}}</ref> On August 4, 2019, Team Alto announced that ''Alto's Odyssey'', alongside ''Alto's Adventure'', would be released for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]] on August 13, 2020, as part of ''The Alto's Collection''. A [[MacOS]] port came out on February 19, 2020, and a [[Nintendo Switch]] version was released on November 26, 2020.<ref>{{Cite web |title=Alto's Odyssey Now Available on macOS |url=https://www.macrumors.com/2020/02/19/altos-odyssey-now-available-macos/ |access-date=2023-04-27 |website=MacRumors |language=en}}</ref><ref>{{cite web|url=https://www.theverge.com/2020/8/4/21354583/alto-collection-ps4-switch-xbox-one-epic-games-store-announced|title=Indie darling Alto's Adventure and its sequel are finally coming to PS4, Xbox One and Switch|first=Taylor|last=Lyles|work=[[The Verge]]|date=August 4, 2020|access-date=August 21, 2020}}</ref> A version for [[Apple Arcade]] with an additional city area was released on July 16, 2021, under the title, ''Alto’s Odyssey: The Lost City.''<ref>{{Cite web|last=Webster|first=Andrew|date=2021-07-09|title=Alto's Odyssey is adding a vibrant new city for its Apple Arcade debut|url=https://www.theverge.com/2021/7/9/22568867/altos-odyssey-the-lost-city-apple-arcade-trailer-release-date|access-date=2021-07-09|website=The Verge|language=en}}</ref>
On August 4, 2019, Team Alto announced that ''Alto's Odyssey'', alongside ''Alto's Adventure'', would be released for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]] on August 13, 2020, as part of ''The Alto's Collection''. A [[MacOS]] port came out on February 19, 2020, and a [[Nintendo Switch]] version was released on November 26, 2020.<ref>{{Cite web |title=Alto's Odyssey Now Available on macOS |url=https://www.macrumors.com/2020/02/19/altos-odyssey-now-available-macos/ |access-date=2023-04-27 |website=MacRumors |date=19 February 2020 |language=en |archive-date=2023-04-27 |archive-url=https://web.archive.org/web/20230427072249/https://www.macrumors.com/2020/02/19/altos-odyssey-now-available-macos/ |url-status=live }}</ref><ref>{{cite web|url=https://www.theverge.com/2020/8/4/21354583/alto-collection-ps4-switch-xbox-one-epic-games-store-announced|title=Indie darling Alto's Adventure and its sequel are finally coming to PS4, Xbox One and Switch|first=Taylor|last=Lyles|work=[[The Verge]]|date=August 4, 2020|access-date=August 21, 2020|archive-date=August 5, 2020|archive-url=https://web.archive.org/web/20200805154809/https://www.theverge.com/2020/8/4/21354583/alto-collection-ps4-switch-xbox-one-epic-games-store-announced|url-status=live}}</ref> A version for [[Apple Arcade]] with an additional city area was set for release on July 16, 2021, under the title, ''Alto’s Odyssey: The Lost City.''<ref>{{Cite web |last=Webster |first=Andrew |date=2021-07-09 |title=Alto's Odyssey is adding a vibrant new city for its Apple Arcade debut |url=https://www.theverge.com/2021/7/9/22568867/altos-odyssey-the-lost-city-apple-arcade-trailer-release-date |access-date=2023-04-29 |website=The Verge |language=en-US |archive-date=2023-04-29 |archive-url=https://web.archive.org/web/20230429223958/https://www.theverge.com/2021/7/9/22568867/altos-odyssey-the-lost-city-apple-arcade-trailer-release-date |url-status=live }}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| MC = 88/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/ios/altos-odyssey |title=Alto's Odyssey for iOS Reviews |website=[[Metacritic]] |access-date=2021-04-13}}</ref>
| MC = 88/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/altos-odyssey/critic-reviews/?platform=ios-iphoneipad |title=Alto's Odyssey for iOS Reviews |website=[[Metacritic]] |access-date=2021-04-13 |archive-date=2019-05-07 |archive-url=https://web.archive.org/web/20190507123308/https://www.metacritic.com/game/ios/altos-odyssey |url-status=live }}</ref>
| CGM = 88/100<ref name="Computer Games Magazine">{{cite web |url=https://www.cgmagonline.com/reviews/altos-odyssey-review/ |title= Alto's Odyssey (iOS) Review |website=[[Computer Games Magazine]] |access-date=2021-04-13}}</ref>
| CGM = 88/100<ref name="Computer Games Magazine">{{cite web |url=https://www.cgmagonline.com/reviews/altos-odyssey-review/ |title=Alto's Odyssey (iOS) Review |website=[[Computer Games Magazine]] |access-date=2021-04-13 |archive-date=2021-05-14 |archive-url=https://web.archive.org/web/20210514123800/https://www.cgmagonline.com/reviews/altos-odyssey-review/ |url-status=live }}</ref>
| PG = {{rating|4.5|5}}<ref name="Pocket Gamer">{{cite web |url=https://www.pocketgamer.com/articles/076739/altos-odyssey-review-is-this-a-desert-boarding-adventure-worth-embarking-on/ |title= Alto's Odyssey review - Is this a desert boarding adventure worth embarking on? |website=[[Pocket Gamer]] |access-date=2021-04-13}}</ref>
| PG = {{rating|4.5|5}}<ref name="Pocket Gamer">{{cite web |url=https://www.pocketgamer.com/articles/076739/altos-odyssey-review-is-this-a-desert-boarding-adventure-worth-embarking-on/ |title=Alto's Odyssey review - Is this a desert boarding adventure worth embarking on? |website=[[Pocket Gamer]] |date=21 February 2018 |access-date=2021-04-13 |archive-date=2019-05-07 |archive-url=https://web.archive.org/web/20190507123328/https://www.pocketgamer.com/articles/076739/altos-odyssey-review-is-this-a-desert-boarding-adventure-worth-embarking-on/ |url-status=live }}</ref>
| TA = {{rating|4.5|5}}<ref name=toucharcade />
| TA = {{rating|4.5|5}}<ref name="TouchArcade">{{cite web |url=https://toucharcade.com/2018/02/22/altos-odyssey-review-once-more-down-the-mountain/ |title= 'Alto's Odyssey' Review: Once More Down the Mountain |website=[[TouchArcade]] |access-date=2021-04-13}}</ref>
}}
}}
''Alto's Odyssey'' received "generally favorable reviews" according to review aggregator, [[Metacritic]].<ref name="MC">{{cite web |url=https://www.metacritic.com/game/ios/altos-odyssey |title=Alto's Odyssey for iOS Reviews |website=[[Metacritic]] |access-date=2021-04-13}}</ref>
''Alto's Odyssey'' received "generally favorable reviews" according to review aggregator, [[Metacritic]].<ref name="MC"/>


[[Computer Games Magazine]]'s Alex Handziuk praised the sound design of the game, writing that the game was "immensely calming" and "full of lush piano motifs and swelling crescendos that do a superb job of invoking emotion in the player". He also enjoyed the game's Zen mode, saying that " I genuinely felt a feeling of relaxation while playing the mode and it works surprisingly well as a form of meditation".<ref>{{Cite web|last=Handziuk|first=Alex|title=Alto's Odyssey (iOS) Review - A Symphonic Success {{!}} CGMagazine|url=https://www.cgmagonline.com/reviews/altos-odyssey-review/|access-date=2021-04-14|language=en-CA}}</ref>
[[Computer Games Magazine]]'s Alex Handziuk praised the sound design of the game, writing that the game was "immensely calming" and "full of lush piano motifs and swelling crescendos that do a superb job of invoking emotion in the player". He also enjoyed the game's Zen mode, saying that " I genuinely felt a feeling of relaxation while playing the mode and it works surprisingly well as a form of meditation".<ref name=":4">{{Cite web|last=Handziuk|first=Alex|title=Alto's Odyssey (iOS) Review - A Symphonic Success {{!}} CGMagazine|url=https://www.cgmagonline.com/reviews/altos-odyssey-review/|access-date=2021-04-14|language=en-CA|archive-date=2021-05-14|archive-url=https://web.archive.org/web/20210514123800/https://www.cgmagonline.com/reviews/altos-odyssey-review/|url-status=live}}</ref>


''[[Pocket Gamer]]'' thought that ''Alto's Odyssey''<nowiki/>'s visuals improved over its predecessor, remarking "''Alto’s Odyssey'' manages to one-up ''Adventure'' in terms of creating a gorgeous atmosphere". However, the outlet criticized the game for sticking too close to the first game, making the game feel familiar.<ref>{{Cite web|date=2018-02-22|title='Alto's Odyssey' Review: Once More Down the Mountain|url=https://toucharcade.com/2018/02/22/altos-odyssey-review-once-more-down-the-mountain/|access-date=2021-04-14|website=TouchArcade|language=en-US}}</ref>
''[[Pocket Gamer]]'' thought that ''Alto's Odyssey''<nowiki/>'s visuals improved over its predecessor, remarking "''Alto’s Odyssey'' manages to one-up ''Adventure'' in terms of creating a gorgeous atmosphere". However, the outlet criticized the game for sticking too close to the first game, making the game feel familiar.<ref name="Pocket Gamer" />


Carter Dotson of ''[[TouchArcade]]'' liked the new biomes as he thought they gave more variety to each run. Dotson criticized the amount of coins required to unlock new items, saying that the game "becomes about the grind to get more coins".<ref name=":3">{{Cite web|date=2018-02-22|title='Alto's Odyssey' Review: Once More Down the Mountain|url=https://toucharcade.com/2018/02/22/altos-odyssey-review-once-more-down-the-mountain/|access-date=2021-04-30|website=TouchArcade|language=en-US}}</ref>
Carter Dotson of ''[[TouchArcade]]'' liked the new biomes as he thought they gave more variety to each run. Dotson criticized the amount of coins required to unlock new items, saying that the game "becomes about the grind to get more coins".<ref name=toucharcade>{{Cite web|date=2018-02-22|title='Alto's Odyssey' Review: Once More Down the Mountain|url=https://toucharcade.com/2018/02/22/altos-odyssey-review-once-more-down-the-mountain/|access-date=2021-04-30|website=[[TouchArcade]]|language=en-US|archive-date=2019-05-07|archive-url=https://web.archive.org/web/20190507123327/https://toucharcade.com/2018/02/22/altos-odyssey-review-once-more-down-the-mountain/|url-status=live}}</ref>


The game was nominated for the A-Train Award for Best Mobile Game at the New York Game Awards;<ref>{{cite web|url=https://screenrant.com/2018-new-york-game-awards-nominees/|title=2018 New York Game Awards Nominees Revealed|first=Rob|last=Keyes|work=[[Screen Rant]]|date=3 January 2019|access-date=5 January 2019}}</ref> "Mobile Game of the Year" at the [[SXSW Gaming Awards]];<ref>{{cite web|url=https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/|title=Here Are Your 2019 SXSW Gaming Awards Finalists!|first=Logan|last=Trent|work=[[South by Southwest]]|date=11 February 2019|access-date=16 February 2019}}</ref> "Excellence in Visual Art" and "Excellence in Audio" at the [[Independent Games Festival]] Awards;<ref>{{cite web|url=https://variety.com/2019/gaming/news/igf-awards-2019-nominees-1203098551/|title='Return of the Obra Dinn' Leads IGF Awards Nominees|first=Stephanie|last=Fogel|work=[[Variety (magazine)|Variety]]|date=3 January 2019|access-date=7 January 2019}}</ref> "Best Mobile Game" at the [[Game Developers Choice Awards]];<ref>{{cite web|url=https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste|title=Red Dead Redemption 2 tops list of Game Developers Choice nominees|first=Owen S.|last=Good|work=[[Polygon (website)|Polygon]]|date=4 January 2019|access-date=5 January 2019}}</ref> "Mobile Game" at the [[15th British Academy Games Awards]],<ref>{{cite web|url=https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/|title='God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations|first=Stefanie|last=Fogel|work=[[Variety (magazine)|Variety]]|date=14 March 2019|access-date=15 March 2019}}</ref> and "Best Mobile Game" at the Italian Video Game Awards.<ref>{{cite web|url=https://italianvideogameawards.com/awards|title=Italian Video Game Awards Nominees and Winners|work=Italian Video Game Awards|date=11 April 2019|access-date=25 May 2019|archive-date=21 March 2018|archive-url=https://web.archive.org/web/20180321193010/https://italianvideogameawards.com/awards|url-status=dead}}</ref>
The game was nominated for the A-Train Award for Best Mobile Game at the New York Game Awards;<ref>{{cite web|url=https://screenrant.com/2018-new-york-game-awards-nominees/|title=2018 New York Game Awards Nominees Revealed|first=Rob|last=Keyes|work=[[Screen Rant]]|date=3 January 2019|access-date=5 January 2019|archive-date=9 February 2019|archive-url=https://web.archive.org/web/20190209193056/https://screenrant.com/2018-new-york-game-awards-nominees/|url-status=live}}</ref> "Mobile Game of the Year" at the [[SXSW Gaming Awards]];<ref>{{cite web|url=https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/|title=Here Are Your 2019 SXSW Gaming Awards Finalists!|first=Logan|last=Trent|work=[[South by Southwest]]|date=11 February 2019|access-date=16 February 2019|archive-date=15 February 2019|archive-url=https://web.archive.org/web/20190215051341/https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/|url-status=live}}</ref> "Excellence in Visual Art" and "Excellence in Audio" at the [[Independent Games Festival]] Awards;<ref>{{cite web|url=https://variety.com/2019/gaming/news/igf-awards-2019-nominees-1203098551/|title='Return of the Obra Dinn' Leads IGF Awards Nominees|first=Stephanie|last=Fogel|work=[[Variety (magazine)|Variety]]|date=3 January 2019|access-date=7 January 2019|archive-date=5 January 2019|archive-url=https://web.archive.org/web/20190105043155/https://variety.com/2019/gaming/news/igf-awards-2019-nominees-1203098551/|url-status=live}}</ref> "Best Mobile Game" at the [[Game Developers Choice Awards]];<ref>{{cite web|url=https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste|title=Red Dead Redemption 2 tops list of Game Developers Choice nominees|first=Owen S.|last=Good|work=[[Polygon (website)|Polygon]]|date=4 January 2019|access-date=5 January 2019|archive-date=5 January 2019|archive-url=https://web.archive.org/web/20190105145410/https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste|url-status=live}}</ref> "Mobile Game" at the [[15th British Academy Games Awards]],<ref>{{cite web|url=https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/|title='God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations|first=Stefanie|last=Fogel|work=[[Variety (magazine)|Variety]]|date=14 March 2019|access-date=15 March 2019|archive-date=15 March 2019|archive-url=https://web.archive.org/web/20190315135246/https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/|url-status=live}}</ref> and "Best Mobile Game" at the Italian Video Game Awards.<ref>{{cite web|url=https://italianvideogameawards.com/awards|title=Italian Video Game Awards Nominees and Winners|work=Italian Video Game Awards|date=11 April 2019|access-date=25 May 2019|archive-date=21 March 2018|archive-url=https://web.archive.org/web/20180321193010/https://italianvideogameawards.com/awards|url-status=dead}}</ref>


==References==
==References==
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[[Category:2018 video games]]
[[Category:2018 video games]]
[[Category:IOS games]]
[[Category:Android (operating system) games]]
[[Category:Android (operating system) games]]
[[Category:Indie video games]]
[[Category:Apple Design Awards recipients]]
[[Category:Endless runner games]]
[[Category:Endless runner games]]
[[Category:Indie games]]
[[Category:IOS games]]
[[Category:MacOS games]]
[[Category:Nintendo Switch games]]
[[Category:Noodlecake Games games]]
[[Category:PlayStation 4 games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in Canada]]
[[Category:Video games featuring protagonists of selectable gender]]
[[Category:Snowboarding video games]]
[[Category:Snowboarding video games]]
[[Category:Snowman (company) games]]
[[Category:Apple TV games]]
[[Category:Video game sequels]]
[[Category:Video games developed in Canada]]
[[Category:Video games with gender-selectable protagonists]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:PlayStation 4 games]]
[[Category:Xbox One games]]
[[Category:Xbox One games]]
[[Category:Nintendo Switch games]]
[[Category:Video game sequels]]
[[Category:Apple Design Awards recipients]]
[[Category:Noodlecake Games games]]

Latest revision as of 08:36, 23 October 2024

Alto's Odyssey
Developer(s)Team Alto
Publisher(s)Noodlecake Studios (Android), Snowman (iOS)
Director(s)Ryan Cash
Producer(s)Eli Cymet
Designer(s)Harry Nesbitt
Joe Grainger
Programmer(s)Harry Nesbitt
Joe Grainger
Artist(s)Harry Nesbitt
Composer(s)Todd Baker
Torin Borrowdale
EngineUnity
Platform(s)
Release
February 21, 2018
  • iOS, tvOS
  • February 21, 2018
  • Android
  • July 25, 2018
  • MacOS
  • February 19, 2020
  • Windows, PS4, Xbox One
  • August 13, 2020
  • Nintendo Switch
  • November 26, 2020
Genre(s)Endless runner, snowboarding
Mode(s)Single Player

Alto's Odyssey is an endless runner and sandboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android). The player controls Alto as he explores the endless desert across different biomes, each with unique traversal mechanics and challenges. Developed over a year and a half, it was released in 2018 for iOS and Android.[1] It is the sequel to Alto's Adventure (2015).

Gameplay

[edit]

Alto's Odyssey keeps the same basic gameplay of its predecessor, Alto's Adventure. The player chooses between a cast of characters, each with different characteristics ranging from a higher jump to the ability to speed through rocks.[2] At its core the game remains a side-scrolling endless runner, in which the player character now sandboards through a desert setting, instead of snowboarding as in the original game. The player can jump by tapping the screen and do tricks by holding down on it. By doing tricks the player can increase their score which is uploaded to an online leaderboard at the end of their run. The desert features three biomes that the player can unlock, each focusing on different mechanics.[2]

A sandstorm, one of the new dynamic weather events in Alto's Odyssey

At the beginning of the game, the player starts in the dunes, which features rolling hills and rocks for the player to avoid. Another biome is the canyons, requiring the new wall-riding mechanic, which allows the player to climb up canyon walls by holding down on the screen. The final biome is the temples, featuring vines that the player can ride on and waterfalls that can speed the player up. Later in the game, it is possible to unlock a compass which allows the player to travel between biomes for a fixed cost in coins.[3]

In addition to wall-riding, the game adds new features, such as water physics, tornadoes, falling platforms, an invulnerability power-up, balloon bouncing; alongside mechanics returning from the first installment such as a day-night cycle, weather, and the wingsuit.[4][5] Like its predecessor, in addition to its original game mode, it also has a Zen mode, in which the player is invulnerable and can get up after hitting obstacles.[6]

The game also retains the challenge system of the first game, where completing challenges allows the player to level up and unlock new characters. In Odyssey's "Workshop", the player can spend coins they collected in order to upgrade power-ups or unlock new abilities and features.[7]

Development

[edit]

Snowman and Nesbitt (dubbed "Team Alto") announced the sequel in December 2016. It was originally supposed to launch in the summer of 2017, but was delayed until early 2018, "to make it perfect", according to the studio.[8] On February 12, 2018, Team Alto announced the official release date with a trailer on their YouTube channel.[4] Ten days before, the game was given a release date of February 22, 2018 for iOS.[9]

Sandboarding, one of the new mechanics in the game

The game was intended to be a successor to Alto's Adventure, rather than a game that rethought the mechanics of the series. Other mechanics such as a grappling hook were considered, but were axed because they complicated the one-touch gameplay. Wall-riding and balloon bouncing were added in order to build more verticality into environments as Team Alto felt the game world was too static in Adventure. The new biomes expanded the scope of the game a great deal, with one developer commenting "That approach required us to virtually triple the amount of assets we were producing, and item zones we were creating to place content in the environment". Each area was designed to feel distinct to play, instead of being a purely visual change. The ruins in particular were inspired by the worlds of games like Journey and Ico.[10][11][3]

Code from the original game was used in Odyssey, but was significantly modified.[3] Odyssey uses the Metal API on iOS, which the developers switched to for better performance and stability over OpenGL.[11] The game aims for a 60 frames per second target, and uses lower quality shaders for weaker hardware in order to maintain performance. Odyssey takes advantage of Apple's Haptic engine in order to give feedback for landing a trick or when the player interacts with the game world.[12]

Alto's Odyssey was initially launched only on iOS, with an Android release slated for a later date. On February 21, 2018, the game was released on the App Store at a price of US $4.99.[13] On June 4 of that year, the game was awarded an Apple Design Award.[14] Later in July it was released on the Android platform as a free-to-play game. In an interview with Team Alto, they cited disappointing revenue for premium games on Android as the reason for turning to a free-to-play model.[11]

On August 4, 2019, Team Alto announced that Alto's Odyssey, alongside Alto's Adventure, would be released for Microsoft Windows, PlayStation 4, and Xbox One on August 13, 2020, as part of The Alto's Collection. A MacOS port came out on February 19, 2020, and a Nintendo Switch version was released on November 26, 2020.[15][16] A version for Apple Arcade with an additional city area was set for release on July 16, 2021, under the title, Alto’s Odyssey: The Lost City.[17]

Reception

[edit]

Alto's Odyssey received "generally favorable reviews" according to review aggregator, Metacritic.[18]

Computer Games Magazine's Alex Handziuk praised the sound design of the game, writing that the game was "immensely calming" and "full of lush piano motifs and swelling crescendos that do a superb job of invoking emotion in the player". He also enjoyed the game's Zen mode, saying that " I genuinely felt a feeling of relaxation while playing the mode and it works surprisingly well as a form of meditation".[6]

Pocket Gamer thought that Alto's Odyssey's visuals improved over its predecessor, remarking "Alto’s Odyssey manages to one-up Adventure in terms of creating a gorgeous atmosphere". However, the outlet criticized the game for sticking too close to the first game, making the game feel familiar.[20]

Carter Dotson of TouchArcade liked the new biomes as he thought they gave more variety to each run. Dotson criticized the amount of coins required to unlock new items, saying that the game "becomes about the grind to get more coins".[2]

The game was nominated for the A-Train Award for Best Mobile Game at the New York Game Awards;[21] "Mobile Game of the Year" at the SXSW Gaming Awards;[22] "Excellence in Visual Art" and "Excellence in Audio" at the Independent Games Festival Awards;[23] "Best Mobile Game" at the Game Developers Choice Awards;[24] "Mobile Game" at the 15th British Academy Games Awards,[25] and "Best Mobile Game" at the Italian Video Game Awards.[26]

References

[edit]
  1. ^ "The addictive endless snowboarding game is back". Red Bull. Archived from the original on 2023-04-28. Retrieved 2023-04-28.
  2. ^ a b c d "'Alto's Odyssey' Review: Once More Down the Mountain". TouchArcade. 2018-02-22. Archived from the original on 2019-05-07. Retrieved 2021-04-30.
  3. ^ a b c Maggio, Edoardo. "'Alto's Odyssey': How the team behind 'Alto's Adventure' came up with one of the best smartphone games ever made". Business Insider. Archived from the original on 2021-04-14. Retrieved 2021-04-14.
  4. ^ a b Alto's Adventure (12 February 2018). "Alto's Odyssey Trailer – Launching February 22nd. Pre-order now!". YouTube. Archived from the original on 12 February 2018. Retrieved 15 February 2018.
  5. ^ Gartenberg, Chaim (14 June 2017). "Altos Odyssey shows off some new desert moves in E3 gameplay reveal". The Verge. Archived from the original on 14 September 2017. Retrieved 14 June 2017.
  6. ^ a b Handziuk, Alex. "Alto's Odyssey (iOS) Review - A Symphonic Success | CGMagazine". Archived from the original on 2021-05-14. Retrieved 2021-04-14.
  7. ^ "Review: 'Alto's Odyssey' for iOS heads down the mountain as an excellent sequel to 'Alto's Adventure'". AppleInsider. 27 February 2018. Archived from the original on 2021-04-13. Retrieved 2021-04-13.
  8. ^ Gartenberg, Chaim (7 December 2016). "Alto's Odyssey, the follow-up to Alto's Adventure, is coming in 2017". The Verge. Archived from the original on 8 December 2016. Retrieved 16 February 2018.
  9. ^ Webster, Andrew (2018-02-12). "Beautiful iPhone adventure Alto's Odyssey is finally coming out this month". The Verge. Archived from the original on 2023-04-27. Retrieved 2023-04-27.
  10. ^ Couture, Joel (28 January 2019). "Road to the IGF: Team Alto's Alto's Odyssey". www.gamasutra.com. Archived from the original on 2021-04-14. Retrieved 2021-04-14.
  11. ^ a b c Axon, Samuel (2018-02-25). "The state of iOS game development, according to the creators of Alto's Odyssey". Ars Technica. Archived from the original on 2021-04-14. Retrieved 2021-04-14.
  12. ^ Swanner, Nate (2018-02-23). "'Alto's Odyssey': How a Winning Mobile Game Is Made". Dice Insights. Archived from the original on 2021-04-14. Retrieved 2021-04-14.
  13. ^ England, Rachel (21 February 2018). "'Alto's Odyssey' arrives on the App Store a day early". Engadget. Archived from the original on 21 February 2018. Retrieved 21 February 2018.
  14. ^ "Apple Design Awards". Apple Developer. Apple. Archived from the original on 6 May 2014. Retrieved 15 June 2018.
  15. ^ "Alto's Odyssey Now Available on macOS". MacRumors. 19 February 2020. Archived from the original on 2023-04-27. Retrieved 2023-04-27.
  16. ^ Lyles, Taylor (August 4, 2020). "Indie darling Alto's Adventure and its sequel are finally coming to PS4, Xbox One and Switch". The Verge. Archived from the original on August 5, 2020. Retrieved August 21, 2020.
  17. ^ Webster, Andrew (2021-07-09). "Alto's Odyssey is adding a vibrant new city for its Apple Arcade debut". The Verge. Archived from the original on 2023-04-29. Retrieved 2023-04-29.
  18. ^ a b "Alto's Odyssey for iOS Reviews". Metacritic. Archived from the original on 2019-05-07. Retrieved 2021-04-13.
  19. ^ "Alto's Odyssey (iOS) Review". Computer Games Magazine. Archived from the original on 2021-05-14. Retrieved 2021-04-13.
  20. ^ a b "Alto's Odyssey review - Is this a desert boarding adventure worth embarking on?". Pocket Gamer. 21 February 2018. Archived from the original on 2019-05-07. Retrieved 2021-04-13.
  21. ^ Keyes, Rob (3 January 2019). "2018 New York Game Awards Nominees Revealed". Screen Rant. Archived from the original on 9 February 2019. Retrieved 5 January 2019.
  22. ^ Trent, Logan (11 February 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Archived from the original on 15 February 2019. Retrieved 16 February 2019.
  23. ^ Fogel, Stephanie (3 January 2019). "'Return of the Obra Dinn' Leads IGF Awards Nominees". Variety. Archived from the original on 5 January 2019. Retrieved 7 January 2019.
  24. ^ Good, Owen S. (4 January 2019). "Red Dead Redemption 2 tops list of Game Developers Choice nominees". Polygon. Archived from the original on 5 January 2019. Retrieved 5 January 2019.
  25. ^ Fogel, Stefanie (14 March 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on 15 March 2019. Retrieved 15 March 2019.
  26. ^ "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. 11 April 2019. Archived from the original on 21 March 2018. Retrieved 25 May 2019.
[edit]