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{{Use mdy dates|date=May 2023}}
{{Use American English|date=May 2023}}
{{Use American English|date=May 2023}}
{{Short description|Series of racing video games}}
{{Short description|Series of racing video games}}
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{{Featured article}}
{{Featured article}}
{{Infobox video game series
{{Infobox video game series
| width =
| title = Crazy Taxi
| title = Crazy Taxi
| collapsible = No
| collapsible = No
| state =
| image = Crazy Taxi logo.png
| image = Crazy Taxi logo.png
| caption =
| developer = [[SEGA Hitmaker|Hitmaker]]
| developer = [[SEGA Hitmaker|Hitmaker]]
| publisher = [[Sega]]
| publisher = [[Sega]]
| platforms = {{ubl|[[Arcade game|Arcade]]|[[Dreamcast]]|[[PlayStation 2]]|[[GameCube]]|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[iOS]]|[[Android (operating system)|Android]]|[[PlayStation Portable]]|[[Xbox (console)|Xbox]]|[[Game Boy Advance]]}}
| platforms = {{ubl|[[Arcade video game|Arcade]]|[[Dreamcast]]|[[PlayStation 2]]|[[GameCube]]|[[Microsoft Windows|Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[iOS]]|[[Android (operating system)|Android]]|[[PlayStation Portable]]|[[Xbox (console)|Xbox]]|[[Game Boy Advance]]}}
| first release version = ''[[Crazy Taxi (video game)|Crazy Taxi]]''
| first release version = ''[[Crazy Taxi (video game)|Crazy Taxi]]''
| first release date = February 1999
| first release date = February 1999
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| latest release date = 2017
| latest release date = 2017
| genre = [[Racing game|Racing]]
| genre = [[Racing game|Racing]]
| spinoffs =
}}
}}
'''''Crazy Taxi''''' is a series of [[racing game|racing]] [[video game]]s that was [[video game developer|developed]] by [[SEGA Hitmaker|Hitmaker]] and [[video game publisher|published]] by [[Sega]]. The [[Crazy Taxi (video game)|first game]] appeared in [[Video arcade|arcades]] in [[1999 in video gaming|1999]] and was very successful, prompting Sega to [[Porting|port]] the [[arcade game|arcade version]] to their [[Dreamcast]] console in [[2000 in video gaming|2000]]. It is the third [[List of best-selling video games#Dreamcast|best-selling Dreamcast game]] in the United States, selling over a million copies.<ref name="us pt vg chart"/> The game was later ported to the [[PlayStation 2]], [[Nintendo GameCube]], and [[Personal Computer|PC]] with [[sequel]]s also appearing on the [[Xbox (console)|Xbox]], [[Game Boy Advance]], and [[PlayStation Portable]] systems.
'''''Crazy Taxi''''' is a series of [[racing game]]s developed by [[SEGA Hitmaker|Hitmaker]] and published by [[Sega]]. It was first available as an [[arcade video game]] in 1999, then released for the [[Dreamcast]] console in 2000. It is the third best-selling Dreamcast game in the United States, selling over a million copies.<ref name="us pt vg chart"/> The game was later ported to the [[PlayStation 2]], [[GameCube]], and [[IBM PC compatible]]s with [[sequel]]s also appearing on the [[Xbox (console)|Xbox]], [[Game Boy Advance]], and [[PlayStation Portable]] systems.


Each game has the player assume the role of a [[taxicab|taxi]] driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,<ref name="ign dc review"/> its use of [[in-game advertising]], and its soundtrack music provided by the bands [[The Offspring]] and [[Bad Religion]].<ref name="ign dc review"/> The core gameplay mechanic has been [[patent]]ed by Sega,<ref name="patent"/> leading to at least one [[lawsuit]] over similar gameplay in ''[[The Simpsons: Road Rage]]'', which has since been settled out of court.<ref name="legal settle"/>
Each game has the player assume the role of a [[taxicab|taxi]] driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,<ref name="ign dc review"/> its use of [[in-game advertising]], and its soundtrack music provided by the bands [[The Offspring]] and [[Bad Religion]].<ref name="ign dc review"/> The core gameplay mechanic was [[patent]]ed by Sega,<ref name="patent"/> leading to at least one [[lawsuit]] over similar gameplay in ''[[The Simpsons: Road Rage]]'', which was settled out of court.<ref name="legal settle"/>


==Gameplay==
== Gameplay ==
[[Image:Crazy taxi pickup.jpg|right|thumb|The player picks up a passenger in ''Crazy Taxi''. The image of the passenger's destination is shown to the left, while another potential passenger is shown in the background (with a "$" symbol over his/her head).]]
[[File:Crazy taxi pickup.jpg|right|thumb|The player picks up a passenger in ''Crazy Taxi''. The image of the passenger's destination is shown to the left, while another potential passenger is shown in the background (with a "$" symbol over his/her head).]]
[[Image:Crazy taxi ride.jpg|right|thumb|The player follows the on-screen arrow to deliver the passenger to his/her destination before the main time (upper left) and the passenger timer (green number in center) runs out. The player can earn extra tips by pulling off stunts.]]
[[File:Crazy taxi ride.jpg|right|thumb|The player follows the on-screen arrow to deliver the passenger to his/her destination before the main time (upper left) and the passenger timer (green number in center) runs out. The player can earn extra tips by pulling off stunts.]]
''Crazy Taxi'' and its sequels are [[score attack]] games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's [[HUD (video gaming)|HUD]] that points in the general direction of the passenger's destination to help guide the player through the map.<ref name="gamecritics dc review"/>
''Crazy Taxi'' and its sequels are [[score attack]] games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's [[HUD (video gaming)|HUD]] that points in the general direction of the passenger's destination to help guide the player through the map.<ref name="gamecritics dc review"/>


The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, he/she will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.<ref name="gamecritics dc review"/>
The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, they will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.<ref name="gamecritics dc review"/>


Unlike other arcade games, the player cannot continue from where the previous game ended. The game cannot be played indefinitely; while there are hundreds of potential passengers to pick up and deliver, there are only a limited number of fares in the game. The various passengers scattered throughout the city will randomly appear and disappear throughout the game, but once one is picked up that passenger is unavailable for the rest of that game. The core gameplay in the series has been praised as being "deceptively complex";<ref name="ign dc review"/><ref name="gamecritics dc review">{{cite web|url=http://www.gamecritics.com/review/crazytaxi/main.php |title=Crazy Taxi |publisher=GameCritics |date=2000-02-19 |access-date=2007-08-15 |first=Chi Kong |last=Lui |url-status=dead |archive-url=https://web.archive.org/web/20070904030703/http://www.gamecritics.com/review/crazytaxi/main.php |archive-date=2007-09-04}}</ref> as stated by the IGN staff for their review of the Dreamcast version of ''Crazy Taxi'':<ref name="ign dc review">{{cite web | url = http://dreamcast.ign.com/articles/162/162006p1.html | title = Crazy Taxi | publisher = IGN | author = IGN Staff | date = 2000-01-28 | access-date = 2007-08-15 | archive-date = 2007-08-12 | archive-url = https://web.archive.org/web/20070812120857/http://dreamcast.ign.com/articles/162/162006p1.html | url-status = live}}</ref>
Unlike other arcade games, the player cannot continue from where the previous game ended. The game cannot be played indefinitely; while there are hundreds of potential passengers to pick up and deliver, there are only a limited number of fares in the game. The various passengers scattered throughout the city will randomly appear and disappear throughout the game, but once one is picked up that passenger is unavailable for the rest of that game. The core gameplay in the series has been praised as being "deceptively complex";<ref name="ign dc review"/><ref name="gamecritics dc review">{{cite web|url=http://www.gamecritics.com/review/crazytaxi/main.php |title=Crazy Taxi |publisher=GameCritics |date=February 19, 2000 |access-date=August 15, 2007 |first=Chi Kong |last=Lui |url-status=dead |archive-url=https://web.archive.org/web/20070904030703/http://www.gamecritics.com/review/crazytaxi/main.php |archive-date=September 4, 2007}}</ref> as stated by the IGN staff for their review of the Dreamcast version of ''Crazy Taxi'':<ref name="ign dc review">{{cite web | url = http://dreamcast.ign.com/articles/162/162006p1.html | title = Crazy Taxi | publisher = IGN | author = IGN Staff | date = January 28, 2000 | access-date = August 15, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812120857/http://dreamcast.ign.com/articles/162/162006p1.html | url-status = live}}</ref>
{{Quote|As you progress through the game's ratings scale by picking up and delivering passengers as quickly as possible, you will slowly but surely realize that there is much more to the game than getting from point a to b.|IGN Staff|Crazy Taxi (Dreamcast) Review}}
{{Quote|As you progress through the game's ratings scale by picking up and delivering passengers as quickly as possible, you will slowly but surely realize that there is much more to the game than getting from point a to b.|IGN Staff|Crazy Taxi (Dreamcast) Review}}


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The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi [[bowling]] or [[pocket billiards|pool]]. Some mini-games require the completion of others before they can be accessed.
The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi [[bowling]] or [[pocket billiards|pool]]. Some mini-games require the completion of others before they can be accessed.


Prior to each game session, the player can pick one of several drivers and their associated cars; each car/driver has slightly different performance relating to factors such as speed and turning, that impact the game.<ref>{{cite web | url = http://www.eamobile.com/mobile-games/crazy-taxi# | title = Crazy Taxi | publisher = [[EA Games]] | access-date = 2010-01-12 | url-status = dead | archive-url = https://web.archive.org/web/20100103092551/http://www.eamobile.com/mobile-games/crazy-taxi | archive-date = 2010-01-03}}</ref>
Prior to each game session, the player can pick one of several drivers and their associated cars; each car/driver has slightly different performance relating to factors such as speed and turning, that impact the game.<ref>{{cite web | url = http://www.eamobile.com/mobile-games/crazy-taxi# | title = Crazy Taxi | publisher = [[EA Games]] | access-date = January 12, 2010 | url-status = dead | archive-url = https://web.archive.org/web/20100103092551/http://www.eamobile.com/mobile-games/crazy-taxi | archive-date = January 3, 2010}}</ref>


==Development==
== Development ==
The original arcade game was developed by Hitmaker as a variation from then-current arcade titles. ''Crazy Taxi'' producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for 3 minutes" that persisted at the time for arcade games, and rewarded players with longer playing times by performing well in the game.<ref name="kenji kanno interview">{{cite web | url = http://dreamcast.ign.com/articles/074/074863p1.html | title = The "Crazy" Interview with SoJ's Kenji Kanno | publisher = IGN | author = IGN Staff | date = 2000-02-04 | access-date = 2007-08-17 | archive-date = 2007-10-24 | archive-url = https://web.archive.org/web/20071024174209/http://dreamcast.ign.com/articles/074/074863p1.html | url-status = live}}</ref> In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.<ref name="ign video interview kanno">{{cite web|url=http://media.psp.ign.com/media/875/875970/vids_1.html |title=Video interview with Kenji Kanno |publisher=IGN |date=2007-08-03 |access-date=2007-10-31 |url-status=dead |archive-url=https://web.archive.org/web/20071027151023/http://media.psp.ign.com/media/875/875970/vids_1.html |archive-date=2007-10-27}}</ref> In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".<ref name="kenji kanno interview"/> Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team but then pared down for the Crazy Box mini-game challenges for the game.<ref name="kenji kanno interview"/> The addition of the Crazy Hop in ''Crazy Taxi 2'' came about because the development team noted that "...in New York – where the basic landscape is quite flat – we had to create 3D space by letting the player drive on the buildings" and "we added the Crazy Hop to let the player hop around the roofs of buildings to make short cuts".<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=2145 |title=Crazy Taxi 2 Preview |publisher=CVG |date=2001-08-01 |access-date=2007-10-31 |url-status=dead |archive-url=https://web.archive.org/web/20071201104847/http://www.computerandvideogames.com/article.php?id=2145 |archive-date=December 1, 2007}}</ref>
The original arcade game was developed by Hitmaker as a variation from then-current arcade titles. ''Crazy Taxi'' producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for 3 minutes" that persisted at the time for arcade games, and rewarded players with longer playing times by performing well in the game.<ref name="kenji kanno interview">{{cite web | url = http://dreamcast.ign.com/articles/074/074863p1.html | title = The "Crazy" Interview with SoJ's Kenji Kanno | publisher = IGN | author = IGN Staff | date = February 4, 2000 | access-date = August 17, 2007 | archive-date = October 24, 2007 | archive-url = https://web.archive.org/web/20071024174209/http://dreamcast.ign.com/articles/074/074863p1.html | url-status = live}}</ref> In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.<ref name="ign video interview kanno">{{cite web|url=http://media.psp.ign.com/media/875/875970/vids_1.html |title=Video interview with Kenji Kanno |publisher=IGN |date=August 3, 2007 |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071027151023/http://media.psp.ign.com/media/875/875970/vids_1.html |archive-date=October 27, 2007}}</ref> In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".<ref name="kenji kanno interview"/> Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team but then pared down for the Crazy Box mini-game challenges for the game.<ref name="kenji kanno interview"/> The addition of the Crazy Hop in ''Crazy Taxi 2'' came about because the development team noted that "...in New York – where the basic landscape is quite flat – we had to create 3D space by letting the player drive on the buildings" and "we added the Crazy Hop to let the player hop around the roofs of buildings to make short cuts".<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=2145 |title=Crazy Taxi 2 Preview |publisher=CVG |date=August 1, 2001 |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071201104847/http://www.computerandvideogames.com/article.php?id=2145 |archive-date=December 1, 2007}}</ref>


Hitmaker had tried to develop an on-line version of ''Crazy Taxi'', to be called ''Crazy Taxi Next'' exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from ''Crazy Taxi'' and ''Crazy Taxi 2''.<ref>{{cite web | url = http://dreamcast.ign.com/articles/095/095663p1.html | title = SEGA Unleashed Interviews | date = 2001-06-08 | access-date = 2007-10-31 | publisher = IGN | author = IGN Staff | archive-date = 2007-04-05 | archive-url = https://web.archive.org/web/20070405010600/http://dreamcast.ign.com/articles/095/095663p1.html | url-status = live}}</ref> Ultimately, both multiplayer and day/night cycles were dropped and work on ''Crazy Taxi Next'' was transferred to ''Crazy Taxi 3: High Roller'', which included some of the nighttime driving concepts suggested by ''Next''.<ref>{{cite web|url=http://xbox.gamezone.com/gzreviews/r19392.htm |title=Crazy Taxi 3: High Roller Review |date=2002-08-14 |publisher=GameZone |first=Louis |last=Bedigian |access-date=2007-10-31 |url-status=dead |archive-url=https://web.archive.org/web/20061019215428/http://xbox.gamezone.com/gzreviews/r19392.htm |archive-date=October 19, 2006}}</ref>
Hitmaker had tried to develop an online version of ''Crazy Taxi'', to be called ''Crazy Taxi Next'' exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from ''Crazy Taxi'' and ''Crazy Taxi 2''.<ref>{{cite web | url = http://dreamcast.ign.com/articles/095/095663p1.html | title = SEGA Unleashed Interviews | date = June 8, 2001 | access-date = October 31, 2007 | publisher = IGN | author = IGN Staff | archive-date = April 5, 2007 | archive-url = https://web.archive.org/web/20070405010600/http://dreamcast.ign.com/articles/095/095663p1.html | url-status = live}}</ref> Ultimately, both multiplayer and day/night cycles were dropped and work on ''Crazy Taxi Next'' was transferred to ''Crazy Taxi 3: High Roller'', which included some of the nighttime driving concepts suggested by ''Next''.<ref>{{cite web|url=http://xbox.gamezone.com/gzreviews/r19392.htm |title=Crazy Taxi 3: High Roller Review |date=August 14, 2002 |publisher=GameZone |first=Louis |last=Bedigian |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20061019215428/http://xbox.gamezone.com/gzreviews/r19392.htm |archive-date=October 19, 2006}}</ref>


Kenji Kanno has noted that the gameplay in the ''Crazy Taxi'' series has otherwise not "evolved" with each new game "because basically the whole point of the game is to have a lot of fun in a short period of time, and it's a very concentrated game. So instead of trying to evolve the series necessarily, it's more like taking that concept and putting it in different places – seeing how it works".<ref>{{cite web | url = http://www.1up.com/do/previewPage?cId=3158197 | title = Previews: Crazy Taxi: FW | last = Leone | first = Matt | date = 2007-03-22 | access-date = 2007-08-17 | publisher = 1up | url-status = dead | archive-url = https://web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197 | archive-date = 2007-09-27}}</ref> Kanno considered bringing the title to newer consoles, but wanted to include multiplayer features and having a time cycle within the game that would affect passengers' attitudes and the environment of the game.<ref>{{Cite web | url = http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one | title = What Would Bring Crazy Taxi to the PS4 and Xbox One | first = Luke | last = Karmali | date = 2014-07-29 | access-date = 2014-07-29 | publisher = [[IGN]] | archive-date = 2014-07-30 | archive-url = https://web.archive.org/web/20140730052259/http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one | url-status = live}}</ref>
Kenji Kanno has noted that the gameplay in the ''Crazy Taxi'' series has otherwise not "evolved" with each new game "because basically the whole point of the game is to have a lot of fun in a short period of time, and it's a very concentrated game. So instead of trying to evolve the series necessarily, it's more like taking that concept and putting it in different places – seeing how it works".<ref>{{cite web | url = http://www.1up.com/do/previewPage?cId=3158197 | title = Previews: Crazy Taxi: FW | last = Leone | first = Matt | date = March 22, 2007 | access-date = August 17, 2007 | publisher = 1up | url-status = dead | archive-url = https://web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197 | archive-date = September 27, 2007}}</ref> Kanno considered bringing the title to newer consoles, but wanted to include multiplayer features and having a time cycle within the game that would affect passengers' attitudes and the environment of the game.<ref>{{Cite web | url = http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one | title = What Would Bring Crazy Taxi to the PS4 and Xbox One | first = Luke | last = Karmali | date = July 29, 2014 | access-date = July 29, 2014 | publisher = [[IGN]] | archive-date = July 30, 2014 | archive-url = https://web.archive.org/web/20140730052259/http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one | url-status = live}}</ref>


===Setting===
=== Setting ===
Through the series, the cities used within the ''Crazy Taxi'' games have been influenced by real-world cities, including [[San Francisco]], [[Los Angeles]], [[New York City]], and [[Las Vegas, Nevada|Las Vegas]]. Certain versions of the ''Crazy Taxi'' game include in-game counterparts of real-world businesses, including [[Pizza Hut]], [[KFC|Kentucky Fried Chicken]], [[Fila (company)|FILA]], and [[Tower Records (music retailer)|Tower Records]];<ref name="gamespot early">{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi/news.html?sid=2451687&mode=all | title = Driving Crazy Taxi | first = James | last = Mielke | date = 1999-04-21 | access-date = 2007-08-15 | publisher = Gamespot | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930013736/http://www.gamespot.com/dreamcast/driving/crazytaxi/news.html?sid=2451687&mode=all | url-status = live}}</ref> these were often destination targets for the passengers. Although this is one of the most prominent examples of [[product placement]] in video gaming history, it is generally looked upon relatively favorably amongst gamers, perhaps because it gives a sense of realism to the fictional cities in the game.<ref>{{cite web | url = http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 | title = Book Excerpt: Game Design Complete: Advergaming and Sponsorships | publisher = Game Career Guide | first = Patrick | last = O'Luanaigh | date = 2006-04-06 | access-date = 2007-08-15 | archive-date = 2007-09-28 | archive-url = https://web.archive.org/web/20070928055133/http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 | url-status = live}}</ref> These establishments have been replaced with generic businesses in later games due to licensing difficulties.<ref name="catch a ride interview">{{cite web | url = http://gameboy.gamezone.com/news/03_26_03_05_29PM.htm | title = Catch a ride in full 3D with "Crazy Taxi" for Game Boy Advance | publisher = GameZone | first = Louis | last = Bedigian | access-date = 2007-08-17 | archive-url = https://web.archive.org/web/20070713041512/http://gameboy.gamezone.com/news/03_26_03_05_29PM.htm <!--Added by H3llBot--> | archive-date = 2007-07-13}}</ref>
Through the series, the cities used within the ''Crazy Taxi'' games have been influenced by real-world cities, including [[San Francisco]], [[Los Angeles]], [[New York City]], and [[Las Vegas, Nevada|Las Vegas]]. Certain versions of the ''Crazy Taxi'' game include in-game counterparts of real-world businesses, including [[Pizza Hut]], [[KFC|Kentucky Fried Chicken]], [[Fila (company)|FILA]], and [[Tower Records (music retailer)|Tower Records]];<ref name="gamespot early">{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi/news.html?sid=2451687&mode=all | title = Driving Crazy Taxi | first = James | last = Mielke | date = April 21, 1999 | access-date = August 15, 2007 | publisher = Gamespot | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930013736/http://www.gamespot.com/dreamcast/driving/crazytaxi/news.html?sid=2451687&mode=all | url-status = live}}</ref> these were often destination targets for the passengers. Although this is one of the most prominent examples of [[product placement]] in video gaming history, it is generally looked upon relatively favorably amongst gamers, perhaps because it gives a sense of realism to the fictional cities in the game.<ref>{{cite web | url = http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 | title = Book Excerpt: Game Design Complete: Advergaming and Sponsorships | publisher = Game Career Guide | first = Patrick | last = O'Luanaigh | date = April 6, 2006 | access-date = August 15, 2007 | archive-date = September 28, 2007 | archive-url = https://web.archive.org/web/20070928055133/http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 | url-status = live}}</ref> These establishments have been replaced with generic businesses in later games due to licensing difficulties.<ref name="catch a ride interview">{{cite web | url = http://gameboy.gamezone.com/news/03_26_03_05_29PM.htm | title = Catch a ride in full 3D with "Crazy Taxi" for Game Boy Advance | publisher = GameZone | first = Louis | last = Bedigian | access-date = August 17, 2007 | archive-url = https://web.archive.org/web/20070713041512/http://gameboy.gamezone.com/news/03_26_03_05_29PM.htm <!--Added by H3llBot--> | archive-date = July 13, 2007}}</ref>


===Soundtrack===
=== Soundtrack ===
The soundtrack of the ''Crazy Taxi'' series has typically been licensed [[hard rock]] and [[punk rock]] music. The arcade and initial home console versions include selections from punk rock bands [[The Offspring]] and [[Bad Religion]], though these have been removed in both the [[Game Boy Advance]] and the [[PlayStation Portable]] remakes because of licensing issues.<ref name="catch a ride interview"/> In the case of the Game Boy Advance ''Catch a Ride'', the game uses instrumental music instead of recorded songs.<ref>{{cite web|url=http://oldschoolvideogamez.blogspot.ru/2014/01/crazy-taxi.html |title=Crazy Taxi: Catch a Ride Review |publisher=Game Zone |date=2003-06-05 |first=Eduardo |last=Zacarias |access-date=2007-08-24 |url-status=dead |archive-url=https://web.archive.org/web/20140202114839/http://oldschoolvideogamez.blogspot.ru/2014/01/crazy-taxi.html |archive-date=February 2, 2014}}</ref>
The soundtrack of the ''Crazy Taxi'' series has typically been licensed [[hard rock]] and [[punk rock]] music. The arcade and initial home console versions include selections from punk rock bands [[The Offspring]] and [[Bad Religion]], though these have been removed in both the [[Game Boy Advance]] and the [[PlayStation Portable]] remakes because of licensing issues.<ref name="catch a ride interview"/> In the case of the Game Boy Advance ''Catch a Ride'', the game uses instrumental music instead of recorded songs.<ref>{{cite web|url=http://oldschoolvideogamez.blogspot.ru/2014/01/crazy-taxi.html |title=Crazy Taxi: Catch a Ride Review |publisher=Game Zone |date=June 5, 2003 |first=Eduardo |last=Zacarias |access-date=August 24, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20140202114839/http://oldschoolvideogamez.blogspot.ru/2014/01/crazy-taxi.html |archive-date=February 2, 2014}}</ref>
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===Legalities===
=== Legalities ===
Sega applied for and was awarded U.S. [[Patent]] 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in [[2001 in video gaming|2001]].<ref name="patent">{{cite web | url = http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN/6200138&RS=PN/6200138 | title = U.S. Patent 6,200,138 | publisher = U.S. Patent Office | date = March 13, 2001 | access-date = August 14, 2007 | archive-date = January 10, 2016 | archive-url = https://web.archive.org/web/20160110222113/http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN%2F6200138&RS=PN%2F6200138 | url-status = live}}</ref> The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game ''[[Harley-Davidson & L.A. Riders]]'' ([[1997 in video gaming|1997]]),<ref>{{cite web|url=http://www.segaarcade.com/archive/harleydavidson.aspx |title=Harley Davidson L.A. Riders |publisher=Sega Enterprises, Inc. |access-date=August 15, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20061021075158/http://www.segaarcade.com/archive/harleydavidson.aspx |archive-date=October 21, 2006}}</ref> but also describe the arrow navigation system and pedestrian avoidance aspects that were used in ''Crazy Taxi''.
<!-- Deleted image removed: [[Image:Sega-patent-6200138-image.jpg|left|thumb|An image from U.S. Patent 6,200,138, demonstrating the navigation system used in ''Crazy Taxi'' that Sega had patented.]] -->
<!-- Deleted image removed: [[Image:Crazytaxipatent2.jpg|thumb|Another image from the patent illustrating several aspects of the system.]] -->


During [[2001 in video gaming|2001]], [[Electronic Arts]] and [[Fox Interactive]] released ''[[The Simpsons: Road Rage]]'', which has been labeled a [[Video game clone|rip-off]] of the ''Crazy Taxi'' [[game engine]] by game reviewers.<ref name="hardcore gaming"/><ref>{{cite web|url=http://www.gamespot.com/ps2/driving/simpsonsroadrage/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=The Simpsons Road Rage |publisher=Gamespot |date=December 3, 2001 |access-date=October 5, 2007 |first=Amer |last=Ameji |url-status=dead |archive-url=https://web.archive.org/web/20110525162639/http://www.gamespot.com/ps2/driving/simpsonsroadrage/review.html?om_act=convert&om_clk=tabs&tag=tabs%3Breviews |archive-date=May 25, 2011}}</ref><ref>{{cite web | url = http://ps2.ign.com/articles/166/166782p1.html | title = The Simpsons Road Rage | publisher = IGN | date = November 27, 2001 | access-date = October 5, 2007 | first = David | last = Zdyrko | archive-date = October 13, 2007 | archive-url = https://web.archive.org/web/20071013175819/http://ps2.ign.com/articles/166/166782p1.html | url-status = live}}</ref> In this game, the player controlled one of ''[[The Simpsons]]'' characters as they drive around [[Springfield (The Simpsons)|Springfield]], bringing passengers to these destinations in a way like in ''Crazy Taxi''. So therefore, [[Sega]] brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent.<ref>{{cite web | url = http://ps2.ign.com/articles/445/445010p1.html | title = SEGA Sues Fox and EA | publisher = IGN | first = David | last = Adams | date = December 5, 2003 | access-date = August 14, 2007 | archive-url = https://web.archive.org/web/20070827182048/http://ps2.ign.com/articles/445/445010p1.html | archive-date = August 27, 2007 | url-status = dead}}</ref> The case, ''Sega of America, Inc. v. Fox Interactive, et al.'', was settled in private for an unknown amount.<ref name="legal settle">{{cite web | url = http://www.carrferrell.com/attorneys/robert-j-yorio | title = Profile of Robert J. Yorio | publisher = Carr & Ferrell LLC | access-date = August 14, 2007 | archive-date = December 25, 2014 | archive-url = https://web.archive.org/web/20141225132516/http://www.carrferrell.com/attorneys/robert-j-yorio | url-status = live}}</ref> The 138 patent is considered to be one of the most important patents in video game development.<ref>{{cite web | url = http://www.gamasutra.com/features/20070119/dannenberg_01.shtml | title = The Ten Most Important Video Game Patents | publisher = Gamasutra | author = Ross Dannenberg and Steve Chang | date = January 19, 2007 | access-date = August 14, 2007 | archive-date = October 13, 2007 | archive-url = https://web.archive.org/web/20071013152215/http://gamasutra.com/features/20070119/dannenberg_01.shtml | url-status = live}}</ref>
Sega applied for and was awarded U.S. [[Patent]] 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in [[2001 in video gaming|2001]].<ref name="patent">{{cite web | url = http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN/6200138&RS=PN/6200138 | title = U.S. Patent 6,200,138 | publisher = U.S. Patent Office | date = 2001-03-13 | access-date = 2007-08-14 | archive-date = 2016-01-10 | archive-url = https://web.archive.org/web/20160110222113/http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN%2F6200138&RS=PN%2F6200138 | url-status = live}}</ref> The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game ''[[Harley-Davidson & L.A. Riders]]'' ([[1997 in video gaming|1997]]),<ref>{{cite web|url=http://www.segaarcade.com/archive/harleydavidson.aspx |title=Harley Davidson L.A. Riders |publisher=Sega Enterprises, Inc. |access-date=2007-08-15 |url-status=dead |archive-url=https://web.archive.org/web/20061021075158/http://www.segaarcade.com/archive/harleydavidson.aspx |archive-date=October 21, 2006}}</ref> but also describe the arrow navigation system and pedestrian avoidance aspects that were used in ''Crazy Taxi''.


== Games ==
During [[2001 in video gaming|2001]], [[Electronic Arts]] and [[Fox Interactive]] released ''[[The Simpsons: Road Rage]]'', which has been labeled a [[Video game clone|rip-off]] of the ''Crazy Taxi'' [[game engine]] by game reviewers.<ref name="hardcore gaming"/><ref>{{cite web|url=http://www.gamespot.com/ps2/driving/simpsonsroadrage/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=The Simpsons Road Rage |publisher=Gamespot |date=2001-12-03 |access-date=2007-10-05 |first=Amer |last=Ameji |url-status=dead |archive-url=https://web.archive.org/web/20110525162639/http://www.gamespot.com/ps2/driving/simpsonsroadrage/review.html?om_act=convert&om_clk=tabs&tag=tabs%3Breviews |archive-date=2011-05-25}}</ref><ref>{{cite web | url = http://ps2.ign.com/articles/166/166782p1.html | title = The Simpsons Road Rage | publisher = IGN | date = 2001-11-27 | access-date = 2007-10-05 | first = David | last = Zdyrko | archive-date = 2007-10-13 | archive-url = https://web.archive.org/web/20071013175819/http://ps2.ign.com/articles/166/166782p1.html | url-status = live}}</ref> In this game, the player controlled one of ''[[The Simpsons]]'' characters as they drive around [[Springfield (The Simpsons)|Springfield]], bringing passengers to these destinations in a way like in ''Crazy Taxi''. So therefore, [[Sega]] brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent.<ref>{{cite web | url = http://ps2.ign.com/articles/445/445010p1.html | title = SEGA Sues Fox and EA | publisher = IGN | first = David | last = Adams | date = 2003-12-05 | access-date = 2007-08-14 | archive-url = https://web.archive.org/web/20070827182048/http://ps2.ign.com/articles/445/445010p1.html | archive-date = 2007-08-27 | url-status = dead}}</ref> The case, ''Sega of America, Inc. v. Fox Interactive, et al.'', was settled in private for an unknown amount.<ref name="legal settle">{{cite web | url = http://www.carrferrell.com/attorneys/robert-j-yorio | title = Profile of Robert J. Yorio | publisher = Carr & Ferrell LLC | access-date = 2007-08-14 | archive-date = 2014-12-25 | archive-url = https://web.archive.org/web/20141225132516/http://www.carrferrell.com/attorneys/robert-j-yorio | url-status = live}}</ref> The 138 patent is considered to be one of the most important patents in video game development.<ref>{{cite web | url = http://www.gamasutra.com/features/20070119/dannenberg_01.shtml | title = The Ten Most Important Video Game Patents | publisher = Gamasutra | author = Ross Dannenberg and Steve Chang | date = 2007-01-19 | access-date = 2007-08-14 | archive-date = 2007-10-13 | archive-url = https://web.archive.org/web/20071013152215/http://gamasutra.com/features/20070119/dannenberg_01.shtml | url-status = live}}</ref>
=== ''Crazy Taxi'' ===
{{Main|Crazy Taxi (video game)}}
[[File:Crazy-taxi-cabinet.jpg|right|thumb|The ''Crazy Taxi'' arcade cabinet]]
The arcade version of ''Crazy Taxi'' was released in February of 1999, and featured only the San Francisco-inspired map (known as "Arcade" in the first console game, and later as "West Coast" in sequels).<ref>{{cite web | url = http://www.segaarcade.com/archive/crazytaxi.aspx | title = Crazy Taxi | publisher = Sega Amusements U.S.A., Inc. | access-date = August 15, 2007 | archive-url=https://web.archive.org/web/20070927215640/http://www.segaarcade.com/archive/crazytaxi.aspx|archive-date=September 27, 2007}}</ref> The "Standard Version" [[arcade cabinet]] included a cockpit seat, steering wheel, a gear shift lever (for forward and reverse gear) and a brake and acceleration pedal; a more compact "Naomi Cabinet Version" also existed without the cockpit seat.<ref name="killer list">{{cite web | url = http://www.klov.com/game_detail.php?game_id=7433 | title = Crazy Taxi | publisher = Killer List of Video Games | access-date = August 19, 2007 | archive-date = October 1, 2007 | archive-url = https://web.archive.org/web/20071001000236/http://www.klov.com/game_detail.php?game_id=7433 | url-status = live}}</ref> The arcade game was one of the first to use the [[Sega NAOMI]] hardware processor, which is based on the Sega Dreamcast and was unveiled as part of Sega's exhibition at the 1999 Amusement Operators Union exposition in Japan.<ref>{{cite web | url = http://dreamcast.ign.com/articles/066/066800p1.html | title = Naomi Ready for AOU Debut | publisher = IGN | author = IGN Staff | date = February 8, 1999 | access-date = August 17, 2007 | archive-date = August 31, 2007 | archive-url = https://web.archive.org/web/20070831183400/http://dreamcast.ign.com/articles/066/066800p1.html | url-status = live}}</ref><ref>{{cite web | url = http://dreamcast.ign.com/articles/066/066945p1.html | title = Naomi Rocks AOU – A Full Report | publisher = IGN | author = IGN Staff | date = February 17, 1999 | access-date = August 17, 2007 | archive-date = February 8, 2007 | archive-url = https://web.archive.org/web/20070208225645/http://dreamcast.ign.com/articles/066/066945p1.html | url-status = live}}</ref>


The console/home version of ''Crazy Taxi'' was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.<ref name="kenji kanno interview"/><ref name="gamespot early"/><ref name="hardcore gaming"/> Sega used ''Crazy Taxi'' to show the power of the Dreamcast's graphical processor,<ref name="hardcore gaming"/> capable of maintaining 60 [[Frame rate|frame/s]] throughout play.<ref name="ign dc review"/> In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well as letting "the player enjoy all 3 dimensions".<ref name="kenji kanno interview"/>
==Games==
===''Crazy Taxi'' (arcade)===
[[Image:Crazy-taxi-cabinet.jpg|right|thumb|The ''Crazy Taxi'' arcade cabinet]]
The arcade version of ''Crazy Taxi'' was released in February of [[1999 in video gaming|1999]], and featured only the San Francisco-inspired map (known as "Arcade" in the first console game, and later as "West Coast" in sequels).<ref>{{cite web | url = http://www.segaarcade.com/archive/crazytaxi.aspx | title = Crazy Taxi | publisher = Sega Amusements U.S.A., Inc. | access-date = 2007-08-15 | archive-url=https://web.archive.org/web/20070927215640/http://www.segaarcade.com/archive/crazytaxi.aspx|archive-date=2007-09-27}}</ref> The "Standard Version" [[arcade cabinet]] included a cockpit seat, steering wheel, a gear shift lever (for forward and reverse gear) and a brake and acceleration pedal; a more compact "Naomi Cabinet Version" also existed without the cockpit seat.<ref name="killer list">{{cite web | url = http://www.klov.com/game_detail.php?game_id=7433 | title = Crazy Taxi | publisher = Killer List of Video Games | access-date = 2007-08-19 | archive-date = 2007-10-01 | archive-url = https://web.archive.org/web/20071001000236/http://www.klov.com/game_detail.php?game_id=7433 | url-status = live}}</ref> The arcade game was one of the first to use the [[Sega NAOMI]] hardware processor, which is based on the Sega Dreamcast and was unveiled as part of Sega's exhibition at the 1999 Amusement Operators Union exposition in Japan.<ref>{{cite web | url = http://dreamcast.ign.com/articles/066/066800p1.html | title = Naomi Ready for AOU Debut | publisher = IGN | author = IGN Staff | date = 1999-02-08 | access-date = 2007-08-17 | archive-date = 2007-08-31 | archive-url = https://web.archive.org/web/20070831183400/http://dreamcast.ign.com/articles/066/066800p1.html | url-status = live}}</ref><ref>{{cite web | url = http://dreamcast.ign.com/articles/066/066945p1.html | title = Naomi Rocks AOU – A Full Report | publisher = IGN | author = IGN Staff | date = 1999-02-17 | access-date = 2007-08-17 | archive-date = 2007-02-08 | archive-url = https://web.archive.org/web/20070208225645/http://dreamcast.ign.com/articles/066/066945p1.html | url-status = live}}</ref>


Once Sega left the hardware market, other companies began to take up some of the franchises, including ''Crazy Taxi''.<ref name="hardcore gaming"/> Acclaim brought the game to the PlayStation 2 on May 17, 2001,<ref>{{cite web |date=May 17, 2001 |url=http://www.acclaim.com/company/pressReleases/product/CrazyTaxiShips.html |title=Crazy Taxi Ships |archive-url=https://web.archive.org/web/20040803194936/http://www.acclaim.com/company/pressReleases/product/CrazyTaxiShips.html |archive-date=August 3, 2004 |url-status=dead}}</ref> and GameCube on November 18, while [[Activision]] and Strangelite ported the game to the PC in [[2002 in video gaming|2002]]; only the PlayStation 2 port was more successful than the Dreamcast version, and the rest didn't do as well. The Dreamcast version of ''Crazy Taxi'' was also playable through [[Video game console emulator|emulation]] via [[GameTap]] on PC systems.<ref>{{cite web|url=http://www.gametap.com/home/play/gameDetails/130000150 |title=Crazy Taxi |publisher=Gametap |access-date=August 16, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070911204928/http://www.gametap.com/home/play/gameDetails/130000150 |archive-date=September 11, 2007}}</ref>
===''Crazy Taxi'' (console)===
The [[Crazy Taxi (video game)|console/home version of ''Crazy Taxi'']] was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.<ref name="kenji kanno interview"/><ref name="gamespot early"/><ref name="hardcore gaming"/> Sega used ''Crazy Taxi'' to show the power of the Dreamcast's graphical processor,<ref name="hardcore gaming"/> capable of maintaining 60 [[Frame rate|frame/s]] throughout play.<ref name="ign dc review"/> In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well letting "the player enjoy all 3 dimensions".<ref name="kenji kanno interview"/>


=== ''Crazy Taxi 2'' ===
Once Sega left the hardware market, other companies began to take up some of the franchises, including ''Crazy Taxi''.<ref name="hardcore gaming"/> Acclaim brought the game to the PlayStation 2 on May 21, 2001 and GameCube on November 18, while [[Activision]] and Strangelite ported the game to the PC in [[2002 in video gaming|2002]]; only the PlayStation 2 port was more successful than the Dreamcast version, and the rest didn't do as well. The Dreamcast version of ''Crazy Taxi'' was also playable through [[Video game console emulator|emulation]] via [[GameTap]] on PC systems.<ref>{{cite web|url=http://www.gametap.com/home/play/gameDetails/130000150 |title=Crazy Taxi |publisher=Gametap |access-date=2007-08-16 |url-status=dead |archive-url=https://web.archive.org/web/20070911204928/http://www.gametap.com/home/play/gameDetails/130000150 |archive-date=2007-09-11}}</ref>
{{Main|Crazy Taxi 2}}
''Crazy Taxi 2'' was released for the Dreamcast on May 28, 2001. The game introduced four [[cab driver]]s as well as two new maps based on [[NYC]] (called "Around Apple" and "Small Apple"), and added two gameplay features: the mechanics of collecting multiple passengers from a single spot, and the "Crazy Hop", allowing the taxi to clear traffic and certain obstacles with short jumps.<ref name="gamespot ct2 review">{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/review.html?sid=2766530 | title = Crazy Taxi 2 | publisher = Gamespot | date = May 29, 2001 | first = Jeff | last = Gerstmann | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930101004/http://www.gamespot.com/dreamcast/driving/crazytaxi2/review.html?sid=2766530 | url-status = live}}</ref><ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2652280&mode=all | title = Sega Gamer's Day 2000: Sega Announces Crazy Taxi 2 | publisher = Gamespot | date = November 9, 2000 | access-date = August 15, 2007 | last = Stahl | first = Ben | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929222512/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2652280&mode=all | url-status = live}}</ref> Additionally, the "Crazy Box" mode in the first game was expanded into a "Crazy Pyramid" mode.<ref name="gamespot ct2 review"/>


===''Crazy Taxi 2''===
=== ''Crazy Taxi 3: High Roller'' ===
{{Main|Crazy Taxi 3: High Roller}}
''[[Crazy Taxi 2]]'' was released for the Dreamcast on May 28, 2001. The game introduced four [[cab driver]]s as well as two new maps based on [[NYC]] (called "Around Apple" and "Small Apple"), and added two gameplay features: the mechanics of collecting multiple passengers from a single spot, and the "Crazy Hop", allowing the taxi to clear traffic and certain obstacles with short jumps.<ref name="gamespot ct2 review">{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/review.html?sid=2766530 | title = Crazy Taxi 2 | publisher = Gamespot | date = 2001-05-29 | first = Jeff | last = Gerstmann | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930101004/http://www.gamespot.com/dreamcast/driving/crazytaxi2/review.html?sid=2766530 | url-status = live}}</ref><ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2652280&mode=all | title = Sega Gamer's Day 2000: Sega Announces Crazy Taxi 2 | publisher = Gamespot | date = 2000-11-09 | access-date = 2007-08-15 | last = Stahl | first = Ben | archive-date = 2007-09-29 | archive-url = https://web.archive.org/web/20070929222512/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2652280&mode=all | url-status = live}}</ref> Additionally, the "Crazy Box" mode in the first game was expanded into a "Crazy Pyramid" mode.<ref name="gamespot ct2 review"/>
''Crazy Taxi 3: High Roller'' was released for the Xbox on July 23, 2002, and later released as a PC title in [[2004 in video gaming|2004]]. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in ''Crazy Taxi 2'',<ref name="gamespot ct3 review">{{cite web | url = http://www.gamespot.com/reviews/crazy-taxi-3/1900-2875363/ | title = Crazy Taxi 3: High Roller | date = July 23, 2002 | first = Andrew Seyoon | last = Park | publisher = Gamespot | access-date = August 15, 2007 | archive-date = March 6, 2014 | archive-url = https://web.archive.org/web/20140306081947/http://www.gamespot.com/reviews/crazy-taxi-3/1900-2875363/ | url-status = live}}</ref> one of the maps from ''Crazy Taxi 2'', and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.<ref>{{cite web | url = http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news.html?sid=2855639&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 | title = Crazy Taxi 3 for the Xbox unveiled | publisher = Gamespot | author = Gamespot Staff | date = March 15, 2002 | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930011840/http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news.html?sid=2855639&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 | url-status = live}}</ref> The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in ''Crazy Taxi 3'' are featured in a "Crazy X" arrangement.<ref name="gamespot ct3 review"/> An arcade version, entitled ''Crazy Taxi: High Roller'' was created in [[2003 in video gaming|2003]] using the same three maps as the home console version.<ref>{{cite web | url = http://www.segaarcade.com/archive/crazytaxihigh.aspx | title = Crazy Taxi: High Roller | publisher = Sega Amusements U.S., Inc. | access-date = August 15, 2007 | archive-url = https://web.archive.org/web/20070822191910/http://www.segaarcade.com/archive/crazytaxihigh.aspx <!--Added by H3llBot--> | archive-date = August 22, 2007}}</ref>


===''Crazy Taxi 3: High Roller''===
=== ''Crazy Taxi: Catch a Ride'' ===
{{Main|Crazy Taxi: Catch a Ride}}
''[[Crazy Taxi 3: High Roller]]'' was released for the Xbox on July 23, 2002, and later released as a PC title in [[2004 in video gaming|2004]]. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in ''Crazy Taxi 2'',<ref name="gamespot ct3 review">{{cite web | url = http://www.gamespot.com/reviews/crazy-taxi-3/1900-2875363/ | title = Crazy Taxi 3: High Roller | date = 2002-07-23 | first = Andrew Seyoon | last = Park | publisher = Gamespot | access-date = 2007-08-15 | archive-date = 2014-03-06 | archive-url = https://web.archive.org/web/20140306081947/http://www.gamespot.com/reviews/crazy-taxi-3/1900-2875363/ | url-status = live}}</ref> one of the maps from ''Crazy Taxi 2'', and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.<ref>{{cite web | url = http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news.html?sid=2855639&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 | title = Crazy Taxi 3 for the Xbox unveiled | publisher = Gamespot | author = Gamespot Staff | date = 2002-03-15 | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930011840/http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news.html?sid=2855639&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 | url-status = live}}</ref> The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in ''Crazy Taxi 3'' are featured in a "Crazy X" arrangement.<ref name="gamespot ct3 review"/> An arcade version, entitled ''Crazy Taxi: High Roller'' was created in [[2003 in video gaming|2003]] using the same three maps as the home console version.<ref>{{cite web | url = http://www.segaarcade.com/archive/crazytaxihigh.aspx | title = Crazy Taxi: High Roller | publisher = Sega Amusements U.S., Inc. | access-date = 2007-08-15 | archive-url = https://web.archive.org/web/20070822191910/http://www.segaarcade.com/archive/crazytaxihigh.aspx <!--Added by H3llBot--> | archive-date = 2007-08-22}}</ref>
''Crazy Taxi: Catch a Ride'' was ported to the [[Game Boy Advance]] by Graphics State and distributed by [[THQ]],<ref>{{cite web | url = http://www.gamespot.com/gba/driving/crazytaxicatcharide/news.html?sid=2910127&om_act=convert&om_clk=gsupdates&tag=updates;title;4 | title = Hands-on: Crazy Taxi | publisher = Gamespot | date = February 3, 2003 | access-date = August 15, 2007 | first = Ricardo | last = Torres | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930233803/http://www.gamespot.com/gba/driving/crazytaxicatcharide/news.html?sid=2910127&om_act=convert&om_clk=gsupdates&tag=updates;title;4 | url-status = live}}</ref> and released on April 8, 2003. This version is fundamentally the same as the ''Crazy Taxi'' console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.<ref name="catch a ride interview"/> Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by [[sprite (computer graphics)|sprites]] to work on the limited GBA hardware.<ref name="ign ctcar review">{{cite web | url = http://gameboy.ign.com/articles/392/392905p1.html | title = Crazy Taxi: Catch a Ride | publisher = IGN | author = IGN Staff | date = April 8, 2003 | access-date = August 15, 2007 | archive-date = August 8, 2007 | archive-url = https://web.archive.org/web/20070808200013/http://gameboy.ign.com/articles/392/392905p1.html | url-status = live}}</ref> Richard Whittall, creative director for Graphics State, noted that ''Catch A Ride'' was "about the most technically challenging game you could do on a handheld machine" at the time of its release.<ref name="catch a ride interview"/>


===''Crazy Taxi: Catch a Ride''===
=== ''Crazy Taxi: Fare Wars'' ===
{{Main|Crazy Taxi: Fare Wars}}
''[[Crazy Taxi: Catch a Ride]]'' was ported to the [[Game Boy Advance]] by Graphics State and distributed by [[THQ]],<ref>{{cite web | url = http://www.gamespot.com/gba/driving/crazytaxicatcharide/news.html?sid=2910127&om_act=convert&om_clk=gsupdates&tag=updates;title;4 | title = Hands-on: Crazy Taxi | publisher = Gamespot | date = 2003-02-03 | access-date = 2007-08-15 | first = Ricardo | last = Torres | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930233803/http://www.gamespot.com/gba/driving/crazytaxicatcharide/news.html?sid=2910127&om_act=convert&om_clk=gsupdates&tag=updates;title;4 | url-status = live}}</ref> and released on April 8, 2003. This version is fundamentally the same as the ''Crazy Taxi'' console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.<ref name="catch a ride interview"/> Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by [[sprite (computer graphics)|sprites]] in order to work on the limited GBA hardware.<ref name="ign ctcar review">{{cite web | url = http://gameboy.ign.com/articles/392/392905p1.html | title = Crazy Taxi: Catch a Ride | publisher = IGN | author = IGN Staff | date = 2003-04-08 | access-date = 2007-08-15 | archive-date = 2007-08-08 | archive-url = https://web.archive.org/web/20070808200013/http://gameboy.ign.com/articles/392/392905p1.html | url-status = live}}</ref> Richard Whittall, creative director for Graphics State, noted that ''Catch A Ride'' was "about the most technically challenging game you could do on a handheld machine" at the time of its release.<ref name="catch a ride interview"/>
''Crazy Taxi: Fare Wars'' was developed by Sniper Studios with support from members of the original Hitmaker ''Crazy Taxi'' design team in Japan<ref>{{cite web | url = http://www.seganerds.com/2007/02/23/exclusive-interview-jeff-hasson-sniper-studios/ | title = Exclusive interview: Jeff Hasson, Sniper Studios | date = February 23, 2007 | publisher = Sega Nerds | access-date =August 19, 2007 | archive-url=https://web.archive.org/web/20090116015926/http://www.seganerds.com/2007/02/23/exclusive-interview-jeff-hasson-sniper-studios/|archive-date=January 16, 2009}}</ref> and released for the PlayStation Portable on August 7, 2007. The game effectively is a port of both ''Crazy Taxi'' and ''Crazy Taxi 2'' to this system without any changes to the gameplay,<ref name="ign fare wars interview"/> but lacking the in-game advertising and the original soundtracks. While the game includes its own soundtrack, the player can use their own music stored on the PSP; as noted by Jeff Hasson of Sniper Studios, "for those hard core fans that must have The Offspring playing, they have that option with the Custom Music Player".<ref name="ign fare wars interview">{{cite web | url = http://psp.ign.com/articles/811/811286p1.html | title = Crazy Taxi Talk | publisher = IGN | author = IGN Cars | date = August 7, 2007 | access-date = August 15, 2007 | archive-date = May 27, 2011 | archive-url = https://web.archive.org/web/20110527201700/http://psp.ign.com/articles/811/811286p1.html | url-status = live}}</ref> The player can also record up to a minute of gameplay footage that can then be shared with friends. The game includes a multiplayer feature over the PSP's ad-hoc wireless system, allowing players to vie for fares within the same map, including the ability to steal passengers from another player.<ref>{{cite press release | title = The Fare Frenzy Returns With SEGA's Crazy Taxi: Fare Wars For The PSP System | publisher = Games Press | date = January 11, 2007 | url = http://www.gamesindustry.biz/content_page.php?aid=22164 | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930160123/http://www.gamesindustry.biz/content_page.php?aid=22164 | url-status = live}}</ref> Multiplayer games such as [[time trial]]s or "C-R-A-Z-Y" runs (a variation of the game "[[Horse (game)|Horse]]") can also be played sharing a common PSP, with each player taking turns within the game.<ref name="ign farewars review"/>


===''Crazy Taxi: Fare Wars''===
=== ''Crazy Taxi: City Rush'' ===
{{Main|Crazy Taxi: City Rush}}
''[[Crazy Taxi: Fare Wars]]'' was developed by Sniper Studios with support from members of the original Hitmaker ''Crazy Taxi'' design team in Japan<ref>{{cite web | url = http://www.seganerds.com/2007/02/23/exclusive-interview-jeff-hasson-sniper-studios/ | title = Exclusive interview: Jeff Hasson, Sniper Studios | date = 2007-02-23 | publisher = Sega Nerds | access-date =2007-08-19 | archive-url=https://web.archive.org/web/20090116015926/http://www.seganerds.com/2007/02/23/exclusive-interview-jeff-hasson-sniper-studios/|archive-date=2009-01-16}}</ref> and released for the PlayStation Portable on August 7, 2007. The game effectively is a port of both ''Crazy Taxi'' and ''Crazy Taxi 2'' to this system without any changes to the gameplay,<ref name="ign fare wars interview"/> but lacking the in-game advertising and the original soundtracks. While the game includes its own soundtrack, the player can use their own music stored on the PSP; as noted by Jeff Hasson of Sniper Studios, "for those hard core fans that must have The Offspring playing, they have that option with the Custom Music Player".<ref name="ign fare wars interview">{{cite web | url = http://psp.ign.com/articles/811/811286p1.html | title = Crazy Taxi Talk | publisher = IGN | author = IGN Cars | date = 2007-08-07 | access-date = 2007-08-15 | archive-date = 2011-05-27 | archive-url = https://web.archive.org/web/20110527201700/http://psp.ign.com/articles/811/811286p1.html | url-status = live}}</ref> The player can also record up to a minute of gameplay footage that can then be shared with friends. The game includes a multiplayer feature over the PSP's ad-hoc wireless system, allowing players to vie for fares within the same map, including the ability to steal passengers from another player.<ref>{{cite press release | title = The Fare Frenzy Returns With SEGA's Crazy Taxi: Fare Wars For The PSP System | publisher = Games Press | date = 2007-01-11 | url = http://www.gamesindustry.biz/content_page.php?aid=22164 | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930160123/http://www.gamesindustry.biz/content_page.php?aid=22164 | url-status = live}}</ref> Multiplayer games such as [[time trial]]s or "C-R-A-Z-Y" runs (a variation of the game "[[Horse (game)|Horse]]") can also be played sharing a common PSP, with each player taking turns within the game.<ref name="ign farewars review"/>
''Crazy Taxi: City Rush'' was announced by Sega in March 2014 as a [[free-to-play]] mobile title for [[iOS]] and [[Android (operating system)|Android]] systems. ''City Rush'' is a mission-based runner similar in concept to ''[[Temple Run]]'', where the player does not have direct control of the speed of the taxi but can use touch motions to swerve in traffic and make turns.<ref>{{cite web | url = https://venturebeat.com/2014/03/14/crazy-taxi-city-rush-is-segas-take-on-temple-run/ | title = Crazy Taxi: City Rush is Sega's take on Temple Run | publisher = [[Venture Beat]] | date = March 14, 2014 | access-date = March 14, 2014 | first = Jeffrey | last = Grubb | archive-date = March 14, 2014 | archive-url = https://web.archive.org/web/20140314191334/http://venturebeat.com/2014/03/14/crazy-taxi-city-rush-is-segas-take-on-temple-run/ | url-status = live}}</ref>


===''Crazy Taxi City Rush''===
=== ''Crazy Taxi Tycoon'' ===
''Crazy Taxi Tycoon'', previously known as ''Crazy Taxi Gazillionaire'', was another mobile spin-off game developed by [[Demiurge Studios]] and released in 2017 for iOS and Android. Unlike other games, this is a top-down [[Construction and management simulation|endless business management simulator]] and [[Incremental game|idle clicker]] where players run a taxi business and hire drivers to defeat a [[Ride-sharing|ridesharing]] megacorporation called Prestige Mega Corp. The game was delisted from both app stores in April 2020, with servers going offline the following month.
''[[Crazy Taxi: City Rush]]'' was announced by Sega in March 2014 as a [[free-to-play]] mobile title for [[iOS]] and [[Android (operating system)|Android]] systems. ''City Rush'' is a mission-based runner similar in concept to ''[[Temple Run]]'', where the player does not have direct control of the speed of the taxi but can use touch motions to swerve in traffic and make turns.<ref>{{cite web | url = https://venturebeat.com/2014/03/14/crazy-taxi-city-rush-is-segas-take-on-temple-run/ | title = Crazy Taxi: City Rush is Sega's take on Temple Run | publisher = [[Venture Beat]] | date = 2014-03-14 | access-date = 2014-03-14 | first = Jeffrey | last = Grubb | archive-date = 2014-03-14 | archive-url = https://web.archive.org/web/20140314191334/http://venturebeat.com/2014/03/14/crazy-taxi-city-rush-is-segas-take-on-temple-run/ | url-status = live}}</ref>


===''Crazy Taxi Tycoon''===
=== Untitled ''Crazy Taxi'' game ===
During [[The Game Awards 2023]], Sega released a trailer featuring many upcoming games based on dormant franchises, one of which being a work-in-progress ''Crazy Taxi'' game.<ref>{{Cite web |author1=Joe Donnelly |date=2023-12-08 |title=New versions of Crazy Taxi, Jet Set Radio and my absolute favorite beat 'em up from 34 years ago could make 2024 and beyond very special indeed |url=https://www.gamesradar.com/new-versions-of-crazy-taxi-jet-set-radio-and-my-absolute-favorite-beat-em-up-from-34-years-ago-could-make-2024-and-beyond-very-special-indeed/ |access-date=2023-12-08 |website=gamesradar |language=en}}</ref> It is set to be the first major game since 2002's ''Crazy Taxi 3: High Roller''. Series producer Kenji Kanno referred to it as a “large-scale, open-world, massively multiplayer driving game." Sega is building the game in [[Unreal Engine]].<ref>{{Cite web |last=Yin-Poole |first=Wesley |date=2024-07-01 |title=Crazy Taxi Reboot an Open-World, Massively Multiplayer AAA Game, Sega Says |url=https://www.ign.com/articles/crazy-taxi-reboot-an-open-world-massively-multiplayer-aaa-game-sega-says |access-date=2024-07-01 |website=IGN |language=en}}</ref>
''Crazy Taxi Tycoon'', previously known as ''Crazy Taxi Gazillionaire'' was another mobile spin-off game released in 2017 for iOS and Android. Unlike other games, this is a top-down [[Construction and management simulation|endless business management simulator]] and [[Incremental game|idle clicker]] where players run a taxi business and hire drivers to defeat a [[Ride-sharing|ridesharing]] megacorporation called Prestige Mega Corp. The game was delisted from both app stores in April of 2020, with servers going offline the following month.


==Reception==
== Reception ==
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|90% (41 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/196990.asp?q=crazy%20taxi | title = Crazy Taxi Dreamcast Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-14 | archive-url = https://web.archive.org/web/20071014175910/http://www.gamerankings.com/htmlpages2/196990.asp?q=crazy%20taxi | url-status = live}}</ref>
|90% (41 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/196990.asp?q=crazy%20taxi | title = Crazy Taxi Dreamcast Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 14, 2007 | archive-url = https://web.archive.org/web/20071014175910/http://www.gamerankings.com/htmlpages2/196990.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
|PS2
|PS2
|80/100 (15 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/ps2/crazytaxi?q=crazy%20taxi | title = Crazy Taxi PS2 Reviews | publisher = MetaCritic | access-date = 2007-08-15 | archive-date = 2007-09-29 | archive-url = https://web.archive.org/web/20070929143344/http://www.metacritic.com/games/platforms/ps2/crazytaxi?q=crazy%20taxi | url-status = live}}</ref>
|80/100 (15 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/ps2/crazytaxi?q=crazy%20taxi | title = Crazy Taxi PS2 Reviews | publisher = MetaCritic | access-date = August 15, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929143344/http://www.metacritic.com/games/platforms/ps2/crazytaxi?q=crazy%20taxi | url-status = live}}</ref>
|79% (46 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/476119.asp?q=crazy%20taxi | title = Crazy Taxi PS2 Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-12 | archive-url = https://web.archive.org/web/20071012141013/http://www.gamerankings.com/htmlpages2/476119.asp?q=crazy%20taxi | url-status = live}}</ref>
|79% (46 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/476119.asp?q=crazy%20taxi | title = Crazy Taxi PS2 Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 12, 2007 | archive-url = https://web.archive.org/web/20071012141013/http://www.gamerankings.com/htmlpages2/476119.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
|GameCube
|GameCube
|69/100 (20 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/cube/crazytaxi?q=crazy%20taxi | title = Crazy Taxi Gamecube Reviews | publisher = MetaCritic | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070929134257/http://www.metacritic.com/games/platforms/cube/crazytaxi?q=crazy%20taxi | archive-date = 2007-09-29}}</ref>
|69/100 (20 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/cube/crazytaxi?q=crazy%20taxi | title = Crazy Taxi Gamecube Reviews | publisher = MetaCritic | access-date = August 15, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20070929134257/http://www.metacritic.com/games/platforms/cube/crazytaxi?q=crazy%20taxi | archive-date = September 29, 2007}}</ref>
|70% (39 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/478252.asp?q=crazy%20taxi | title = Crazy Taxi Gamecube Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-21 | archive-url = https://web.archive.org/web/20071021113147/http://www.gamerankings.com/htmlpages2/478252.asp?q=crazy%20taxi | url-status = live}}</ref>
|70% (39 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/478252.asp?q=crazy%20taxi | title = Crazy Taxi Gamecube Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 21, 2007 | archive-url = https://web.archive.org/web/20071021113147/http://www.gamerankings.com/htmlpages2/478252.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
|PC
|PC
|{{center| — }}
|{{center| — }}
|56% (6 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/561988.asp?q=crazy%20taxi | title = Crazy Taxi PC Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-11 | archive-url = https://web.archive.org/web/20071011105039/http://www.gamerankings.com/htmlpages2/561988.asp?q=crazy%20taxi | url-status = live}}</ref>
|56% (6 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/561988.asp?q=crazy%20taxi | title = Crazy Taxi PC Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 11, 2007 | archive-url = https://web.archive.org/web/20071011105039/http://www.gamerankings.com/htmlpages2/561988.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
!''Crazy Taxi 2''
!''Crazy Taxi 2''
|Dreamcast
|Dreamcast
|82/100 (18 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/drm/crazytaxi2?q=crazy%20taxi | title = Crazy Taxi 2 Dreamcast Reviews | publisher = MetaCritic | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070929134537/http://www.metacritic.com/games/platforms/drm/crazytaxi2?q=crazy%20taxi | archive-date = 2007-09-29}}</ref>
|82/100 (18 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/drm/crazytaxi2?q=crazy%20taxi | title = Crazy Taxi 2 Dreamcast Reviews | publisher = MetaCritic | access-date = August 15, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20070929134537/http://www.metacritic.com/games/platforms/drm/crazytaxi2?q=crazy%20taxi | archive-date = September 29, 2007}}</ref>
|83% (36 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/459969.asp?q=crazy%20taxi | title = Crazy Taxi 2 Dreamcast Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-17 | archive-url = https://web.archive.org/web/20071017213306/http://www.gamerankings.com/htmlpages2/459969.asp?q=crazy%20taxi | url-status = live}}</ref>
|83% (36 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/459969.asp?q=crazy%20taxi | title = Crazy Taxi 2 Dreamcast Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 17, 2007 | archive-url = https://web.archive.org/web/20071017213306/http://www.gamerankings.com/htmlpages2/459969.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
!rowspan=2|''Crazy Taxi 3: High Roller''
!rowspan=2|''Crazy Taxi 3: High Roller''
|Xbox
|Xbox
|69/100 (33 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/xbx/crazytaxi3highroller?q=crazy%20taxi | title = Crazy Taxi 3: High Roller Xbox Reviews | publisher = MetaCritic | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070929132129/http://www.metacritic.com/games/platforms/xbx/crazytaxi3highroller?q=crazy%20taxi | archive-date = 2007-09-29}}</ref>
|69/100 (33 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/xbx/crazytaxi3highroller?q=crazy%20taxi | title = Crazy Taxi 3: High Roller Xbox Reviews | publisher = MetaCritic | access-date = August 15, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20070929132129/http://www.metacritic.com/games/platforms/xbx/crazytaxi3highroller?q=crazy%20taxi | archive-date = September 29, 2007}}</ref>
|69% (59 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/558595.asp?q=crazy%20taxi | title = Crazy Taxi 3: High Roller Xbox Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-26 | archive-url = https://web.archive.org/web/20071026085343/http://www.gamerankings.com/htmlpages2/558595.asp?q=crazy%20taxi | url-status = live}}</ref>
|69% (59 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/558595.asp?q=crazy%20taxi | title = Crazy Taxi 3: High Roller Xbox Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 26, 2007 | archive-url = https://web.archive.org/web/20071026085343/http://www.gamerankings.com/htmlpages2/558595.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
|PC
|PC
|{{center| — }}
|{{center| — }}
|49% (1 review)<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/921877.asp?q=crazy%20taxi | title = Crazy Taxi 3: High Roller PC Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-11-08 | archive-url = https://web.archive.org/web/20071108134142/http://www.gamerankings.com/htmlpages2/921877.asp?q=crazy%20taxi | url-status = live}}</ref>
|49% (1 review)<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/921877.asp?q=crazy%20taxi | title = Crazy Taxi 3: High Roller PC Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = November 8, 2007 | archive-url = https://web.archive.org/web/20071108134142/http://www.gamerankings.com/htmlpages2/921877.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
!''Crazy Taxi: Catch a Ride''
!''Crazy Taxi: Catch a Ride''
|GBA
|GBA
|48/100 (14 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/gba/crazytaxicatcharide?q=crazy%20taxi | title = Crazy Taxi: Catch a Ride Reviews | publisher = MetaCritic | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070927003150/http://www.metacritic.com/games/platforms/gba/crazytaxicatcharide?q=crazy%20taxi | archive-date = 2007-09-27}}</ref>
|48/100 (14 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/gba/crazytaxicatcharide?q=crazy%20taxi | title = Crazy Taxi: Catch a Ride Reviews | publisher = MetaCritic | access-date = August 15, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20070927003150/http://www.metacritic.com/games/platforms/gba/crazytaxicatcharide?q=crazy%20taxi | archive-date = September 27, 2007}}</ref>
|47% (15 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/560448.asp?q=crazy%20taxi | title = Crazy Taxi: Catch a Ride Reviews | publisher = GameRankings | access-date = 2007-08-15 | archive-date = 2007-10-07 | archive-url = https://web.archive.org/web/20071007164611/http://www.gamerankings.com/htmlpages2/560448.asp?q=crazy%20taxi | url-status = live}}</ref>
|47% (15 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/560448.asp?q=crazy%20taxi | title = Crazy Taxi: Catch a Ride Reviews | publisher = GameRankings | access-date = August 15, 2007 | archive-date = October 7, 2007 | archive-url = https://web.archive.org/web/20071007164611/http://www.gamerankings.com/htmlpages2/560448.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
!''Crazy Taxi: Fare Wars''
!''Crazy Taxi: Fare Wars''
|PSP
|PSP
|65/100 (20 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/psp/crazytaxifarewars?q=crazy%20taxi | title = Crazy Taxi: Fare Wars Reviews | publisher = MetaCritic | access-date = 2007-10-03 | archive-date = 2007-09-29 | archive-url = https://web.archive.org/web/20070929135849/http://www.metacritic.com/games/platforms/psp/crazytaxifarewars?q=crazy%20taxi | url-status = live}}</ref>
|65/100 (20 reviews)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/psp/crazytaxifarewars?q=crazy%20taxi | title = Crazy Taxi: Fare Wars Reviews | publisher = MetaCritic | access-date = October 3, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929135849/http://www.metacritic.com/games/platforms/psp/crazytaxifarewars?q=crazy%20taxi | url-status = live}}</ref>
|67% (16 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/937771.asp?q=crazy%20taxi | title = Crazy Taxi: Fair Wars Reviews | publisher = GameRankings | access-date = 2007-10-03 | archive-date = 2007-10-15 | archive-url = https://web.archive.org/web/20071015190304/http://www.gamerankings.com/htmlpages2/937771.asp?q=crazy%20taxi | url-status = live}}</ref>
|67% (16 reviews)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/937771.asp?q=crazy%20taxi | title = Crazy Taxi: Fair Wars Reviews | publisher = GameRankings | access-date = October 3, 2007 | archive-date = October 15, 2007 | archive-url = https://web.archive.org/web/20071015190304/http://www.gamerankings.com/htmlpages2/937771.asp?q=crazy%20taxi | url-status = live}}</ref>
|-
|-
!''Crazy Taxi: City Rush''
!''Crazy Taxi: City Rush''
|iOS
|iOS
|66/100 (8 reviews)<ref>{{cite web | url = http://www.metacritic.com/game/ios/crazy-taxi-city-rush | title = Crazy Taxi: City Rush for iPhone/iPad Reviews - Metacritic | publisher = MetaCritic | access-date = 2014-08-14 | archive-date = 2014-08-14 | archive-url = https://web.archive.org/web/20140814225915/http://www.metacritic.com/game/ios/crazy-taxi-city-rush | url-status = live}}</ref>
|66/100 (8 reviews)<ref>{{cite web | url = https://www.metacritic.com/game/crazy-taxi-city-rush/critic-reviews/?platform=ios-iphoneipad | title = Crazy Taxi: City Rush for iPhone/iPad Reviews - Metacritic | publisher = MetaCritic | access-date = August 14, 2014 | archive-date = August 14, 2014 | archive-url = https://web.archive.org/web/20140814225915/http://www.metacritic.com/game/ios/crazy-taxi-city-rush | url-status = live}}</ref>
|65.83% (6 reviews)<ref>{{cite web | url = http://www.gamerankings.com/iphone/772576-crazy-taxi-city-rush/index.html | title = Crazy Taxi: Fair Wars Reviews | publisher = GameRankings | access-date = 2014-08-14 | archive-date = 2014-08-14 | archive-url = https://web.archive.org/web/20140814192732/http://www.gamerankings.com/iphone/772576-crazy-taxi-city-rush/index.html | url-status = live}}</ref>
|65.83% (6 reviews)<ref>{{cite web | url = http://www.gamerankings.com/iphone/772576-crazy-taxi-city-rush/index.html | title = Crazy Taxi: Fair Wars Reviews | publisher = GameRankings | access-date = August 14, 2014 | archive-date = August 14, 2014 | archive-url = https://web.archive.org/web/20140814192732/http://www.gamerankings.com/iphone/772576-crazy-taxi-city-rush/index.html | url-status = live}}</ref>
|}
|}


The original Dreamcast version of ''Crazy Taxi'' was one of the [[List of best-selling video games|best-selling games]] for the console. The game was the second largest selling Dreamcast game in the United States in [[2000 in video gaming|2000]], selling nearly 750,000 units,<ref>{{cite web | url = http://www.the-magicbox.com/Chart-BestSellUS.shtml | title = US Top 10 Best Selling Console Games in 2000 | publisher = The Magicbox | access-date = 2007-08-15 | archive-date = 2012-10-17 | archive-url = https://web.archive.org/web/20121017061323/http://the-magicbox.com/Chart-BestSellUS.shtml | url-status = live}}</ref> and is the third bestselling Dreamcast game in the United States with over a million units sold.<ref name="us pt vg chart">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magicbox |date=2007-12-27 |access-date=2008-12-05 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=2007-04-21}}</ref> The game was praised for capturing the arcade flavor, and possibly exceeding it by making the controls and execution of the crazy stunts easier to perform.<ref name="ign dc review"/> The game did suffer from "pop-up" due to limited [[draw distance]]s, and loss of frame rate when a large number of cars were on the screen.<ref name="ign dc review"/><ref name="planet dreamcast review"/> Critics noted the lack of depth given that it was a port of an arcade game, some difficulties with the destination arrow, and the poor "[[Wolfman Jack]]" impersonation of the in-game announcer.<ref name="ign dc review"/><ref name="planet dreamcast review">{{cite web | url = http://www.planetdreamcast.com/games/reviews/crazytaxi/ | title = Crazy Taxi review | author = Fragmaster | publisher = Planet Dreamcast | access-date =2007-10-03 | archive-url = https://web.archive.org/web/20071012100855/http://planetdreamcast.com/games/reviews/crazytaxi/ <!--Added by H3llBot--> | archive-date = 2007-10-12}}</ref>
The original Dreamcast version of ''Crazy Taxi'' was one of the best-selling games for the console. The game was the second largest selling Dreamcast game in the United States in [[2000 in video gaming|2000]], selling nearly 750,000 units,<ref>{{cite web | url = http://www.the-magicbox.com/Chart-BestSellUS.shtml | title = US Top 10 Best Selling Console Games in 2000 | publisher = The Magicbox | access-date = August 15, 2007 | archive-date = October 17, 2012 | archive-url = https://web.archive.org/web/20121017061323/http://the-magicbox.com/Chart-BestSellUS.shtml | url-status = live}}</ref> and is the third bestselling Dreamcast game in the United States with over a million units sold.<ref name="us pt vg chart">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magicbox |date=December 27, 2007 |access-date=December 5, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007}}</ref> The game was praised for capturing the arcade flavor, and possibly exceeding it by making the controls and execution of the crazy stunts easier to perform.<ref name="ign dc review"/> The game did suffer from "pop-up" due to limited [[draw distance]]s, and loss of frame rate when a large number of cars were on the screen.<ref name="ign dc review"/><ref name="planet dreamcast review"/> Critics noted the lack of depth given that it was a port of an arcade game, some difficulties with the destination arrow, and the poor "[[Wolfman Jack]]" impersonation of the in-game announcer.<ref name="ign dc review"/><ref name="planet dreamcast review">{{cite web | url = http://www.planetdreamcast.com/games/reviews/crazytaxi/ | title = Crazy Taxi review | author = Fragmaster | publisher = Planet Dreamcast | access-date =October 3, 2007 | archive-url = https://web.archive.org/web/20071012100855/http://planetdreamcast.com/games/reviews/crazytaxi/ <!--Added by H3llBot--> | archive-date = October 12, 2007}}</ref>


''Crazy Taxi 2'' was well received by reviewers with the new features helping to expand play from the original game, though some thought that more drastic changes could have been made in the sequel.<ref name="gamespot ct2 review"/><ref>{{cite web | url = http://dreamcast.ign.com/articles/166/166110p1.html | title = Crazy Taxi 2 | publisher = IGN | author = IGN Staff | date = 2001-05-29 | access-date = 2007-08-15 | archive-date = 2007-08-25 | archive-url = https://web.archive.org/web/20070825031922/http://dreamcast.ign.com/articles/166/166110p1.html | url-status = live}}</ref> Despite the addition of new maps, the lack of new gameplay elements caused ''Crazy Taxi 3'' to be panned by reviewers.<ref name="gamespot ct3 review"/> IGN noted in its review for ''Crazy Taxi 3'' that "it's clear that the creative vibrancy that first imagined the ''Taxi'' series has waned considerably".<ref>{{cite web | url = http://xbox.ign.com/articles/365/365542p1.html | title = Crazy Taxi 3: High Roller Review | publisher = IGN | date = 2002-07-22 | first = Hilary | last = Goldstein | access-date = 2007-08-15 | archive-date = 2007-05-09 | archive-url = https://web.archive.org/web/20070509074129/http://xbox.ign.com/articles/365/365542p1.html | url-status = dead}}</ref>
''Crazy Taxi 2'' was well received by reviewers with the new features helping to expand play from the original game, though some thought that more drastic changes could have been made in the sequel.<ref name="gamespot ct2 review"/><ref>{{cite web | url = http://dreamcast.ign.com/articles/166/166110p1.html | title = Crazy Taxi 2 | publisher = IGN | author = IGN Staff | date = May 29, 2001 | access-date = August 15, 2007 | archive-date = August 25, 2007 | archive-url = https://web.archive.org/web/20070825031922/http://dreamcast.ign.com/articles/166/166110p1.html | url-status = live}}</ref> Despite the addition of new maps, the lack of new gameplay elements caused ''Crazy Taxi 3'' to be panned by reviewers.<ref name="gamespot ct3 review"/> IGN noted in its review for ''Crazy Taxi 3'' that "it's clear that the creative vibrancy that first imagined the ''Taxi'' series has waned considerably".<ref>{{cite web | url = http://xbox.ign.com/articles/365/365542p1.html | title = Crazy Taxi 3: High Roller Review | publisher = IGN | date = July 22, 2002 | first = Hilary | last = Goldstein | access-date = August 15, 2007 | archive-date = May 9, 2007 | archive-url = https://web.archive.org/web/20070509074129/http://xbox.ign.com/articles/365/365542p1.html | url-status = dead}}</ref>


The ports of the original game to the PS2 and GameCube platforms are not considered as strong as the Dreamcast game. Both were noted to suffer from more "pop-up" than the Dreamcast version, as well as poorer controls, despite having the same gameplay features.<ref>{{cite web | url = http://www.gamespot.com/ps2/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi PS2 Review | publisher = Gamespot | first = Jeff | last = Gerstmann | date = 2001-05-08 | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930160323/http://www.gamespot.com/ps2/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref><ref>{{cite web | url = http://www.gamespot.com/gamecube/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi GameCube Review | publisher = Gamespot | first = Jeff | last = Gerstmann | date = 2001-11-20 | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930163550/http://www.gamespot.com/gamecube/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref> Graphic problems plagued the ''Crazy Taxi: Catch a Ride'' port to the Game Boy Advance; as IGN stated, "it's painfully obvious that the hardware just was never meant to push so much".<ref name="ign ctcar review"/> Both PC ports for ''Crazy Taxi'' and ''Crazy Taxi 3'' also suffered from graphics problems.<ref>{{cite web | url = http://www.gamespot.com/pc/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi PC Review | publisher = Gamespot | last = Park | first = Andrew | date = 2002-10-14 | access-date = 2007-08-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930172927/http://www.gamespot.com/pc/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref><ref>{{cite web | url = http://www.actiontrip.com/reviews/crazytaxi3highroller.phtml | title = Crazy Taxi 3: High Roller Review (PC) | publisher = Action Trip | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070905182752/http://www.actiontrip.com/reviews/crazytaxi3highroller.phtml | archive-date = 2007-09-05}}</ref>
The ports of the original game to the PS2 and GameCube platforms are not considered as strong as the Dreamcast game. Both were noted to suffer from more "pop-up" than the Dreamcast version, as well as poorer controls, despite having the same gameplay features.<ref>{{cite web | url = http://www.gamespot.com/ps2/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi PS2 Review | publisher = Gamespot | first = Jeff | last = Gerstmann | date = May 8, 2001 | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930160323/http://www.gamespot.com/ps2/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref><ref>{{cite web | url = http://www.gamespot.com/gamecube/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi GameCube Review | publisher = Gamespot | first = Jeff | last = Gerstmann | date = November 20, 2001 | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930163550/http://www.gamespot.com/gamecube/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref> Graphic problems plagued the ''Crazy Taxi: Catch a Ride'' port to the Game Boy Advance; as IGN stated, "it's painfully obvious that the hardware just was never meant to push so much".<ref name="ign ctcar review"/> Both PC ports for ''Crazy Taxi'' and ''Crazy Taxi 3'' also suffered from graphics problems.<ref>{{cite web | url = http://www.gamespot.com/pc/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title = Crazy Taxi PC Review | publisher = Gamespot | last = Park | first = Andrew | date = October 14, 2002 | access-date = August 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930172927/http://www.gamespot.com/pc/driving/crazytaxi/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | url-status = live}}</ref><ref>{{cite web | url = http://www.actiontrip.com/reviews/crazytaxi3highroller.phtml | title = Crazy Taxi 3: High Roller Review (PC) | publisher = Action Trip | access-date = August 15, 2007 | url-status = usurped | archive-url = https://web.archive.org/web/20070905182752/http://www.actiontrip.com/reviews/crazytaxi3highroller.phtml | archive-date = September 5, 2007}}</ref>


The PSP ports of ''Crazy Taxi: Fare Wars'' have had a somewhat better reception than other ports. Reviews have complimented the game on the multiplayer additions and the ability to add a custom soundtrack – which led IGN to comment that "including this should be a no-brainer, but many PSP titles don't" – but have noted some graphical glitches, the long loading times, and the lack of the original soundtracks for the games.<ref name="ign farewars review">{{cite web | url = http://psp.ign.com/articles/811/811969p2.html | title = Crazy Taxi: Fare Wars Review | publisher = IGN | date = 2007-08-07 | first = Greg | last = Miller | access-date = 2007-08-15 | archive-date = 2007-10-18 | archive-url = https://web.archive.org/web/20071018062828/http://psp.ign.com/articles/811/811969p2.html | url-status = live}}</ref><ref>{{cite web | url = http://www.gamer20.com/gamehub/crazy-taxi-fare-wars-psp/review/1051 | title = Crazy Taxi: Fare Wars | publisher = Gamer 2.0 | first = Chris | last = Selogy | date = 2007-08-08 | access-date = 2007-08-15 | url-status = dead | archive-url = https://web.archive.org/web/20070927032338/http://www.gamer20.com/gamehub/crazy-taxi-fare-wars-psp/review/1051 | archive-date = 2007-09-27}}</ref> The reviews of the controls of the game have mixed, with some praising the scheme on the PSP,<ref name="ign farewars review"/> while others have stated that the controls feel stiff and inconsistent.<ref name="gamespot farewars review"/> GameSpot's review noted that the gameplay in ''Crazy Taxi'' does not hold up well compared to more recent racing games across various platforms.<ref name="gamespot farewars review">{{cite web | url = http://www.gamespot.com/psp/action/crazytaxifarewars/review.html | title = Crazy Taxi; Fare Wars review | publisher = Gamespot | first = Alex | last = Navarro | date = 2007-08-22 | access-date = 2007-08-29 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930220022/http://www.gamespot.com/psp/action/crazytaxifarewars/review.html | url-status = live}}</ref>
The PSP ports of ''Crazy Taxi: Fare Wars'' have had a somewhat better reception than other ports. Reviews have complimented the game on the multiplayer additions and the ability to add a custom soundtrack – which led IGN to comment that "including this should be a no-brainer, but many PSP titles don't" – but have noted some graphical glitches, the long loading times, and the lack of the original soundtracks for the games.<ref name="ign farewars review">{{cite web | url = http://psp.ign.com/articles/811/811969p2.html | title = Crazy Taxi: Fare Wars Review | publisher = IGN | date = August 7, 2007 | first = Greg | last = Miller | access-date = August 15, 2007 | archive-date = October 18, 2007 | archive-url = https://web.archive.org/web/20071018062828/http://psp.ign.com/articles/811/811969p2.html | url-status = live}}</ref><ref>{{cite web | url = http://www.gamer20.com/gamehub/crazy-taxi-fare-wars-psp/review/1051 | title = Crazy Taxi: Fare Wars | publisher = Gamer 2.0 | first = Chris | last = Selogy | date = August 8, 2007 | access-date = August 15, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20070927032338/http://www.gamer20.com/gamehub/crazy-taxi-fare-wars-psp/review/1051 | archive-date = September 27, 2007}}</ref> The reviews of the controls of the game have mixed, with some praising the scheme on the PSP,<ref name="ign farewars review"/> while others have stated that the controls feel stiff and inconsistent.<ref name="gamespot farewars review"/> GameSpot's review noted that the gameplay in ''Crazy Taxi'' does not hold up well compared to more recent racing games across various platforms.<ref name="gamespot farewars review">{{cite web | url = http://www.gamespot.com/psp/action/crazytaxifarewars/review.html | title = Crazy Taxi; Fare Wars review | publisher = Gamespot | first = Alex | last = Navarro | date = August 22, 2007 | access-date = August 29, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930220022/http://www.gamespot.com/psp/action/crazytaxifarewars/review.html | url-status = live}}</ref>


A ''Crazy Taxi'' segment is featured in the "Sega Carnival" track in ''[[Sonic Riders]]'', including a hidden shortcut allowing racers to receive a ride from taxi driver Axel; a Crazy Taxi extreme gear can be unlocked as well. There is also a minigame based on ''Crazy Taxi'' in the [[EyeToy]] game, ''[[Sega Superstars]]'', in which players move around and shout to call one of the taxi drivers. B.D. Joe, who has appeared in most games in the series, appears as a playable character in the cross-series racing game, ''[[Sonic & Sega All-Stars Racing]]''.<ref>{{cite web | url = http://wii.ign.com/dor/objects/14353433/sonic-sega-all-stars-racing-/videos/sonicsegarace_trl_vehicletrailer_11110.html | title = Sonic & SEGA All-Stars Racing Nintendo Wii Trailer – Vehicle Trailer | date = 2010-01-11 | access-date = 2010-01-11 | publisher = IGN | archive-url = https://web.archive.org/web/20100114204525/http://wii.ign.com/dor/objects/14353433/sonic-sega-all-stars-racing-/videos/sonicsegarace_trl_vehicletrailer_11110.html | archive-date = 2010-01-14 | url-status = dead}}</ref> Sumo Digital's Steve "S0L" Lycett had to get approval from SEGA AM3 in order to use B.D. Joe in the game.<ref>{{cite web|url=http://blogs.sega.com/2010/01/07/sonic-sega-all-stars-racing-dev-diary-2/|title=SEGA Blog - Sonic & SEGA All-Stars Racing Dev Diary #2|access-date=30 December 2016|archive-date=30 December 2016|archive-url=https://web.archive.org/web/20161230230525/http://blogs.sega.com/2010/01/07/sonic-sega-all-stars-racing-dev-diary-2/|url-status=live}}</ref> He also appeared in the sequel, ''[[Sonic & All-Stars Racing Transformed]]''.
A ''Crazy Taxi'' segment is featured in the "Sega Carnival" track in ''[[Sonic Riders]]'', including a hidden shortcut allowing racers to receive a ride from taxi driver Axel; a Crazy Taxi extreme gear can be unlocked as well. There is also a minigame based on ''Crazy Taxi'' in the [[EyeToy]] game, ''[[Sega Superstars]]'', in which players move around and shout to call one of the taxi drivers. B.D. Joe, who has appeared in most games in the series, appears as a playable character in the cross-series racing game, ''[[Sonic & Sega All-Stars Racing]]''.<ref>{{cite web | url = http://wii.ign.com/dor/objects/14353433/sonic-sega-all-stars-racing-/videos/sonicsegarace_trl_vehicletrailer_11110.html | title = Sonic & SEGA All-Stars Racing Nintendo Wii Trailer – Vehicle Trailer | date = January 11, 2010 | access-date = January 11, 2010 | publisher = IGN | archive-url = https://web.archive.org/web/20100114204525/http://wii.ign.com/dor/objects/14353433/sonic-sega-all-stars-racing-/videos/sonicsegarace_trl_vehicletrailer_11110.html | archive-date = January 14, 2010 | url-status = dead}}</ref> Sumo Digital's Steve "S0L" Lycett had to get approval from SEGA AM3 to use B.D. Joe in the game.<ref>{{cite web|url=http://blogs.sega.com/2010/01/07/sonic-sega-all-stars-racing-dev-diary-2/|title=SEGA Blog - Sonic & SEGA All-Stars Racing Dev Diary #2|access-date=December 30, 2016|archive-date=December 30, 2016|archive-url=https://web.archive.org/web/20161230230525/http://blogs.sega.com/2010/01/07/sonic-sega-all-stars-racing-dev-diary-2/|url-status=live}}</ref> He also appeared in the sequel, ''[[Sonic & All-Stars Racing Transformed]]''.


==Beyond video games==
== Beyond video games ==
[[Image:Crazy Taxi-A Redemption Game.jpg|right|thumb|The ''Crazy Taxi'' Redemption Game arcade cabinet.]]
[[File:Crazy Taxi-A Redemption Game.jpg|right|thumb|The ''Crazy Taxi'' Redemption Game arcade cabinet.]]
Sega has attempted to branch the ''Crazy Taxi'' franchise beyond the realm of video games, with mixed results.
Sega has attempted to branch the ''Crazy Taxi'' franchise beyond the realm of video games, with mixed results.


In addition to the video arcade games, Sega Enterprises, Inc. (USA) created a ''Crazy Taxi'' themed [[redemption game]] which was released in [[2003 in video gaming|2003]].<ref>{{cite web|url=http://www.segaarcade.com/archive/crazytaxiredemption.aspx |title=Crazy Taxi Redemption Game |publisher=Sega Enterprises, Inc. |access-date=2007-08-15 |url-status=dead |archive-url=https://web.archive.org/web/20070927215415/http://www.segaarcade.com/archive/crazytaxiredemption.aspx |archive-date=September 27, 2007}}</ref> The player had to roll their coin or token down the sloped playing surface past a moving taxi model in the center of the playing field in order to hit one of eight targets (representing passengers) at the far end. Passengers were worth different points, from which the operator would then set the number of tickets to be won. The game incorporated music and sounds from the video games.<ref>{{cite web | url = http://www.segaarcade.com/pdfs/crazytaxiredemption/ctr-brochure.pdf | archive-url = https://web.archive.org/web/20060517095052/http://www.segaarcade.com/pdfs/crazytaxiredemption/ctr-brochure.pdf | url-status = dead | archive-date = 2006-05-17 | title = Crazy Taxi Redemption Brochure | access-date = 2007-08-15 | publisher = Sega Enterprises, Inc.}}</ref>
In addition to the video arcade games, Sega Enterprises, Inc. (USA) created a ''Crazy Taxi'' themed [[redemption game]] which was released in [[2003 in video gaming|2003]].<ref>{{cite web|url=http://www.segaarcade.com/archive/crazytaxiredemption.aspx |title=Crazy Taxi Redemption Game |publisher=Sega Enterprises, Inc. |access-date=August 15, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070927215415/http://www.segaarcade.com/archive/crazytaxiredemption.aspx |archive-date=September 27, 2007}}</ref> The player had to roll their coin or token down the sloped playing surface past a moving taxi model in the center of the playing field to hit one of eight targets (representing passengers) at the far end. Passengers were worth different points, from which the operator would then set the number of tickets to be won. The game incorporated music and sounds from the video games.<ref>{{cite web | url = http://www.segaarcade.com/pdfs/crazytaxiredemption/ctr-brochure.pdf | archive-url = https://web.archive.org/web/20060517095052/http://www.segaarcade.com/pdfs/crazytaxiredemption/ctr-brochure.pdf | url-status = dead | archive-date = May 17, 2006 | title = Crazy Taxi Redemption Brochure | access-date = August 15, 2007 | publisher = Sega Enterprises, Inc.}}</ref>


[[Image:Crazy Taxi remote control car3.jpg|150px|left|thumb|''Crazy Taxi'' GearHead RC car with Axel driving.]]
[[File:Crazy Taxi remote control car3.jpg|150px|left|thumb|''Crazy Taxi'' GearHead RC car with Axel driving.]]
There have been two attempts to create a movie based on the ''Crazy Taxi'' franchise. In [[2001 in video gaming|2001]], Goodman-Rosen Productions acquired the rights for the movie, with [[Richard Donner]] lined up to direct the film.<ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2781980&om_act=convert&om_clk=gsupdates&tag=updates;title;2 | title = Richard Donner to direct Crazy Taxi film | publisher = Gamespot | date = 2001-07-02 | first = Shahed | last = Ahmed | access-date = 2007-07-15 | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930233032/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2781980&om_act=convert&om_clk=gsupdates&tag=updates;title;2 | url-status = live}}</ref> Donner said that he loved playing ''Crazy Taxi'' and thought it had the potential to be a big summer event movie.<ref>{{cite web | url = http://www.thestandard.com/article/0,1902,27684,00.html | title = 'Crazy Taxi' Deal Marks Another Turn for Sega | publisher = The Industry Standard | date = 2001-07-03 | access-date = 2007-08-15 | last = Li | first = Kenneth | archive-date = 2007-09-27 | archive-url = https://web.archive.org/web/20070927045523/http://www.thestandard.com/article/0,1902,27684,00.html | url-status = live }}</ref> The movie would have been tied with other merchandise items such as T-shirts and toys, according to Jane Thompson, director of licensing for Sega of America.<ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2782908&om_act=convert&om_clk=gsupdates&tag=updates;title;1 | title = Sega provides perspective on the upcoming Crazy Taxi film | date = 2001-07-05 | access-date = 2007-08-15 | first = Shahed | last = Ahmed | archive-date = 2007-09-30 | archive-url = https://web.archive.org/web/20070930223126/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2782908&om_act=convert&om_clk=gsupdates&tag=updates;title;1 | url-status = live }}</ref> However, this initial attempt stalled due to an "absence of plot elements" according to Movie Insider.<ref name="movie insider">{{cite web | url = http://www.themovieinsider.com/n92-crazy-taxi-gets-budget-and-production-schedule.html | title = 'Crazy Taxi' Gets Budget and Production Schedule | publisher = Movie Insider | date = 2002-08-10 | access-date = 2007-08-15 | archive-date = 2007-09-27 | archive-url = https://web.archive.org/web/20070927035502/http://www.themovieinsider.com/n92-crazy-taxi-gets-budget-and-production-schedule.html | url-status = live}}</ref> After this option expired, Mindfire Entertainment acquired the rights to a ''Crazy Taxi'' movie based on the game franchise in [[2002 in video gaming|2002]],<ref>{{cite web | url = http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news_2876646.html | title = Crazy Taxi movie in the works | publisher = Gamespot | date = 2002-08-06 | access-date = 2007-08-14 | first = Jeff | last = Gerstmann | archive-date = 2007-09-26 | archive-url = https://web.archive.org/web/20070926215337/http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news_2876646.html | url-status = live}}</ref> with an then-expected release date in mid-[[2003 in video gaming|2003]].<ref name="movie insider"/> No further news on the film has been forthcoming afterwards.<ref name="hardcore gaming">{{cite web | url = http://www.hardcoregaming101.net/crazytaxi/crazytaxi.htm | title = Hardcore Gaming 101: Crazy Taxi | author = Paul G. | work = Hardcore Gaming 101 | access-date = 2010-02-04 | archive-date = 2017-09-12 | archive-url = https://web.archive.org/web/20170912103129/http://www.hardcoregaming101.net/crazytaxi/crazytaxi.htm | url-status = live}}</ref>
There have been two attempts to create a movie based on the ''Crazy Taxi'' franchise. In [[2001 in video gaming|2001]], Goodman-Rosen Productions acquired the rights for the movie, with [[Richard Donner]] lined up to direct the film.<ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2781980&om_act=convert&om_clk=gsupdates&tag=updates;title;2 | title = Richard Donner to direct Crazy Taxi film | publisher = Gamespot | date = July 2, 2001 | first = Shahed | last = Ahmed | access-date = July 15, 2007 | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930233032/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2781980&om_act=convert&om_clk=gsupdates&tag=updates;title;2 | url-status = live}}</ref> Donner said that he loved playing ''Crazy Taxi'' and thought it had the potential to be a big summer event movie.<ref>{{cite web | url = http://www.thestandard.com/article/0,1902,27684,00.html | title = 'Crazy Taxi' Deal Marks Another Turn for Sega | publisher = The Industry Standard | date = July 3, 2001 | access-date = August 15, 2007 | last = Li | first = Kenneth | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927045523/http://www.thestandard.com/article/0,1902,27684,00.html | url-status = live }}</ref> The movie would have been tied with other merchandise items such as T-shirts and toys, according to Jane Thompson, director of licensing for Sega of America.<ref>{{cite web | url = http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2782908&om_act=convert&om_clk=gsupdates&tag=updates;title;1 | title = Sega provides perspective on the upcoming Crazy Taxi film | date = July 5, 2001 | access-date = August 15, 2007 | first = Shahed | last = Ahmed | archive-date = September 30, 2007 | archive-url = https://web.archive.org/web/20070930223126/http://www.gamespot.com/dreamcast/driving/crazytaxi2/news.html?sid=2782908&om_act=convert&om_clk=gsupdates&tag=updates;title;1 | url-status = live }}</ref> However, this initial attempt stalled due to an "absence of plot elements" according to Movie Insider.<ref name="movie insider">{{cite web | url = http://www.themovieinsider.com/n92-crazy-taxi-gets-budget-and-production-schedule.html | title = 'Crazy Taxi' Gets Budget and Production Schedule | publisher = Movie Insider | date = August 10, 2002 | access-date = August 15, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927035502/http://www.themovieinsider.com/n92-crazy-taxi-gets-budget-and-production-schedule.html | url-status = live}}</ref> After this option expired, Mindfire Entertainment acquired the rights to a ''Crazy Taxi'' movie based on the game franchise in [[2002 in video gaming|2002]],<ref>{{cite web | url = http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news_2876646.html | title = Crazy Taxi movie in the works | publisher = Gamespot | date = August 6, 2002 | access-date = August 14, 2007 | first = Jeff | last = Gerstmann | archive-date = September 26, 2007 | archive-url = https://web.archive.org/web/20070926215337/http://www.gamespot.com/xbox/driving/crazytaxi3highroller/news_2876646.html | url-status = live}}</ref> with an then-expected release date in mid-[[2003 in video gaming|2003]].<ref name="movie insider"/> No further news on the film has been forthcoming afterwards.<ref name="hardcore gaming">{{cite web | url = http://www.hardcoregaming101.net/crazytaxi/crazytaxi.htm | title = Hardcore Gaming 101: Crazy Taxi | author = Paul G. | work = Hardcore Gaming 101 | access-date = February 4, 2010 | archive-date = September 12, 2017 | archive-url = https://web.archive.org/web/20170912103129/http://www.hardcoregaming101.net/crazytaxi/crazytaxi.htm | url-status = live}}</ref>


In [[2003 in video gaming|2003]], Sega entered a contract with DSI Toys to produce a [[remote controlled car]] in their "GearHead" line based on the ''Crazy Taxi'' franchise,<ref>{{cite web | url = http://sec.edgar-online.com/dsi-toys-inc/10-k-annual-report/2003/03/28/section2.aspx | title = DSI Toys SEC Filing for 2002 | publisher = Edgar Online | date = 2003-03-28 | access-date = 2007-08-15 | archive-date = 2017-08-18 | archive-url = https://web.archive.org/web/20170818012403/http://sec.edgar-online.com/dsi-toys-inc/10-k-annual-report/2003/03/28/section2.aspx | url-status = live}}</ref> but DSI filed for [[chapter 7 bankruptcy]] later that year.<ref>{{cite web | url = http://www.bizjournals.com/houston/stories/2003/11/03/story3.html | title = Fun ends as DSI Toys liquidates assets | publisher = Houston Business Journal | date = 2003-10-31 | last = Wollam | first = Allison | access-date = 2007-08-15 | archive-date = 2007-12-05 | archive-url = https://web.archive.org/web/20071205201610/http://www.bizjournals.com/houston/stories/2003/11/03/story3.html | url-status = live}}</ref>
In [[2003 in video gaming|2003]], Sega entered a contract with DSI Toys to produce a [[remote controlled car]] in their "GearHead" line based on the ''Crazy Taxi'' franchise,<ref>{{cite web | url = http://sec.edgar-online.com/dsi-toys-inc/10-k-annual-report/2003/03/28/section2.aspx | title = DSI Toys SEC Filing for 2002 | publisher = Edgar Online | date = March 28, 2003 | access-date = August 15, 2007 | archive-date = August 18, 2017 | archive-url = https://web.archive.org/web/20170818012403/http://sec.edgar-online.com/dsi-toys-inc/10-k-annual-report/2003/03/28/section2.aspx | url-status = live}}</ref> but DSI filed for [[chapter 7 bankruptcy]] later that year.<ref>{{cite web | url = http://www.bizjournals.com/houston/stories/2003/11/03/story3.html | title = Fun ends as DSI Toys liquidates assets | publisher = Houston Business Journal | date = October 31, 2003 | last = Wollam | first = Allison | access-date = August 15, 2007 | archive-date = December 5, 2007 | archive-url = https://web.archive.org/web/20071205201610/http://www.bizjournals.com/houston/stories/2003/11/03/story3.html | url-status = live}}</ref>
Sega has formed the production company Stories International and teamed up with Evan Cholfin for film and TV projects based on their ''Crazy Taxi'' games.<ref>{{cite web|url=https://variety.com/2014/film/news/sega-taps-evan-cholfin-to-adapt-its-videogames-for-films-tv-digital-platforms-exclusive-1201377268/|title=Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)|author=Marc Graser|date=December 11, 2014|work=Variety|access-date=December 11, 2014|archive-date=December 16, 2014|archive-url=https://web.archive.org/web/20141216044851/http://variety.com/2014/film/news/sega-taps-evan-cholfin-to-adapt-its-videogames-for-films-tv-digital-platforms-exclusive-1201377268/|url-status=live}}</ref><ref>{{cite web|url=https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/|title=Sega's 'Altered Beast', 'Streets of Rage' Games to Be Adapted for Film, TV|author=Dave McNary|date=December 5, 2016|work=Variety|access-date=2016-12-05|archive-date=2019-05-18|archive-url=https://web.archive.org/web/20190518235110/https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/|url-status=live}}</ref>
Sega has formed the production company Stories International and teamed up with Evan Cholfin for film and TV projects based on their ''Crazy Taxi'' games.<ref>{{cite web|url=https://variety.com/2014/film/news/sega-taps-evan-cholfin-to-adapt-its-videogames-for-films-tv-digital-platforms-exclusive-1201377268/|title=Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)|author=Marc Graser|date=December 11, 2014|work=Variety|access-date=December 11, 2014|archive-date=December 16, 2014|archive-url=https://web.archive.org/web/20141216044851/http://variety.com/2014/film/news/sega-taps-evan-cholfin-to-adapt-its-videogames-for-films-tv-digital-platforms-exclusive-1201377268/|url-status=live}}</ref><ref>{{cite web|url=https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/|title=Sega's 'Altered Beast', 'Streets of Rage' Games to Be Adapted for Film, TV|author=Dave McNary|date=December 5, 2016|work=Variety|access-date=December 5, 2016|archive-date=May 18, 2019|archive-url=https://web.archive.org/web/20190518235110/https://variety.com/2016/film/asia/altered-beast-streets-of-rage-sega-movies-shows-1201933661/|url-status=live}}</ref>


==References==
== References ==
{{Reflist|colwidth=30em}}
{{Reflist|colwidth=30em}}


==External links==
== External links ==
* {{moby game|id=-group/crazy-taxi-series|name=''Crazy Taxi'' series}}
* {{moby game|id=-group/crazy-taxi-series|name=''Crazy Taxi'' series}}
* {{curlie|Games/Video_Games/Driving_and_Racing/Racing/Crazy_Taxi_Series|''Crazy Taxi'' series}}
* {{curlie|Games/Video_Games/Driving_and_Racing/Racing/Crazy_Taxi_Series|''Crazy Taxi'' series}}
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[[Category:Crazy Taxi| ]]
[[Category:Crazy Taxi| ]]
[[Category:Sega Games franchises]]
[[Category:Sega video game franchises]]
[[Category:Video games about taxis]]
[[Category:Video games about taxis]]
[[Category:Video game law]]
[[Category:Video game law]]

Latest revision as of 01:03, 15 October 2024

Crazy Taxi
Genre(s)Racing
Developer(s)Hitmaker
Publisher(s)Sega
Platform(s)
First releaseCrazy Taxi
February 1999
Latest releaseCrazy Taxi Tycoon
2017

Crazy Taxi is a series of racing games developed by Hitmaker and published by Sega. It was first available as an arcade video game in 1999, then released for the Dreamcast console in 2000. It is the third best-selling Dreamcast game in the United States, selling over a million copies.[1] The game was later ported to the PlayStation 2, GameCube, and IBM PC compatibles with sequels also appearing on the Xbox, Game Boy Advance, and PlayStation Portable systems.

Each game has the player assume the role of a taxi driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,[2] its use of in-game advertising, and its soundtrack music provided by the bands The Offspring and Bad Religion.[2] The core gameplay mechanic was patented by Sega,[3] leading to at least one lawsuit over similar gameplay in The Simpsons: Road Rage, which was settled out of court.[4]

Gameplay

[edit]
The player picks up a passenger in Crazy Taxi. The image of the passenger's destination is shown to the left, while another potential passenger is shown in the background (with a "$" symbol over his/her head).
The player follows the on-screen arrow to deliver the passenger to his/her destination before the main time (upper left) and the passenger timer (green number in center) runs out. The player can earn extra tips by pulling off stunts.

Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.[5]

The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, they will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.[5]

Unlike other arcade games, the player cannot continue from where the previous game ended. The game cannot be played indefinitely; while there are hundreds of potential passengers to pick up and deliver, there are only a limited number of fares in the game. The various passengers scattered throughout the city will randomly appear and disappear throughout the game, but once one is picked up that passenger is unavailable for the rest of that game. The core gameplay in the series has been praised as being "deceptively complex";[2][5] as stated by the IGN staff for their review of the Dreamcast version of Crazy Taxi:[2]

As you progress through the game's ratings scale by picking up and delivering passengers as quickly as possible, you will slowly but surely realize that there is much more to the game than getting from point a to b.

— IGN Staff, Crazy Taxi (Dreamcast) Review

Starting with Crazy Taxi 2, the gameplay included the ability to pick up a party of passengers, each having a different destination. The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time.[6] Additionally, Crazy Taxi 2 introduced a new stunt move called the "Crazy Hop" that allowed the player to make the taxi jump to clear some obstacles or reach higher drivable surfaces.

The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi bowling or pool. Some mini-games require the completion of others before they can be accessed.

Prior to each game session, the player can pick one of several drivers and their associated cars; each car/driver has slightly different performance relating to factors such as speed and turning, that impact the game.[7]

Development

[edit]

The original arcade game was developed by Hitmaker as a variation from then-current arcade titles. Crazy Taxi producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for 3 minutes" that persisted at the time for arcade games, and rewarded players with longer playing times by performing well in the game.[8] In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.[9] In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".[8] Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team but then pared down for the Crazy Box mini-game challenges for the game.[8] The addition of the Crazy Hop in Crazy Taxi 2 came about because the development team noted that "...in New York – where the basic landscape is quite flat – we had to create 3D space by letting the player drive on the buildings" and "we added the Crazy Hop to let the player hop around the roofs of buildings to make short cuts".[10]

Hitmaker had tried to develop an online version of Crazy Taxi, to be called Crazy Taxi Next exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from Crazy Taxi and Crazy Taxi 2.[11] Ultimately, both multiplayer and day/night cycles were dropped and work on Crazy Taxi Next was transferred to Crazy Taxi 3: High Roller, which included some of the nighttime driving concepts suggested by Next.[12]

Kenji Kanno has noted that the gameplay in the Crazy Taxi series has otherwise not "evolved" with each new game "because basically the whole point of the game is to have a lot of fun in a short period of time, and it's a very concentrated game. So instead of trying to evolve the series necessarily, it's more like taking that concept and putting it in different places – seeing how it works".[13] Kanno considered bringing the title to newer consoles, but wanted to include multiplayer features and having a time cycle within the game that would affect passengers' attitudes and the environment of the game.[14]

Setting

[edit]

Through the series, the cities used within the Crazy Taxi games have been influenced by real-world cities, including San Francisco, Los Angeles, New York City, and Las Vegas. Certain versions of the Crazy Taxi game include in-game counterparts of real-world businesses, including Pizza Hut, Kentucky Fried Chicken, FILA, and Tower Records;[15] these were often destination targets for the passengers. Although this is one of the most prominent examples of product placement in video gaming history, it is generally looked upon relatively favorably amongst gamers, perhaps because it gives a sense of realism to the fictional cities in the game.[16] These establishments have been replaced with generic businesses in later games due to licensing difficulties.[17]

Soundtrack

[edit]

The soundtrack of the Crazy Taxi series has typically been licensed hard rock and punk rock music. The arcade and initial home console versions include selections from punk rock bands The Offspring and Bad Religion, though these have been removed in both the Game Boy Advance and the PlayStation Portable remakes because of licensing issues.[17] In the case of the Game Boy Advance Catch a Ride, the game uses instrumental music instead of recorded songs.[18]

Legalities

[edit]

Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001.[3] The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997),[19] but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.

During 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which has been labeled a rip-off of the Crazy Taxi game engine by game reviewers.[20][21][22] In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. So therefore, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent.[23] The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount.[4] The 138 patent is considered to be one of the most important patents in video game development.[24]

Games

[edit]

Crazy Taxi

[edit]
The Crazy Taxi arcade cabinet

The arcade version of Crazy Taxi was released in February of 1999, and featured only the San Francisco-inspired map (known as "Arcade" in the first console game, and later as "West Coast" in sequels).[25] The "Standard Version" arcade cabinet included a cockpit seat, steering wheel, a gear shift lever (for forward and reverse gear) and a brake and acceleration pedal; a more compact "Naomi Cabinet Version" also existed without the cockpit seat.[26] The arcade game was one of the first to use the Sega NAOMI hardware processor, which is based on the Sega Dreamcast and was unveiled as part of Sega's exhibition at the 1999 Amusement Operators Union exposition in Japan.[27][28]

The console/home version of Crazy Taxi was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.[8][15][20] Sega used Crazy Taxi to show the power of the Dreamcast's graphical processor,[20] capable of maintaining 60 frame/s throughout play.[2] In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well as letting "the player enjoy all 3 dimensions".[8]

Once Sega left the hardware market, other companies began to take up some of the franchises, including Crazy Taxi.[20] Acclaim brought the game to the PlayStation 2 on May 17, 2001,[29] and GameCube on November 18, while Activision and Strangelite ported the game to the PC in 2002; only the PlayStation 2 port was more successful than the Dreamcast version, and the rest didn't do as well. The Dreamcast version of Crazy Taxi was also playable through emulation via GameTap on PC systems.[30]

Crazy Taxi 2

[edit]

Crazy Taxi 2 was released for the Dreamcast on May 28, 2001. The game introduced four cab drivers as well as two new maps based on NYC (called "Around Apple" and "Small Apple"), and added two gameplay features: the mechanics of collecting multiple passengers from a single spot, and the "Crazy Hop", allowing the taxi to clear traffic and certain obstacles with short jumps.[6][31] Additionally, the "Crazy Box" mode in the first game was expanded into a "Crazy Pyramid" mode.[6]

Crazy Taxi 3: High Roller

[edit]

Crazy Taxi 3: High Roller was released for the Xbox on July 23, 2002, and later released as a PC title in 2004. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in Crazy Taxi 2,[32] one of the maps from Crazy Taxi 2, and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.[33] The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in Crazy Taxi 3 are featured in a "Crazy X" arrangement.[32] An arcade version, entitled Crazy Taxi: High Roller was created in 2003 using the same three maps as the home console version.[34]

Crazy Taxi: Catch a Ride

[edit]

Crazy Taxi: Catch a Ride was ported to the Game Boy Advance by Graphics State and distributed by THQ,[35] and released on April 8, 2003. This version is fundamentally the same as the Crazy Taxi console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.[17] Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by sprites to work on the limited GBA hardware.[36] Richard Whittall, creative director for Graphics State, noted that Catch A Ride was "about the most technically challenging game you could do on a handheld machine" at the time of its release.[17]

Crazy Taxi: Fare Wars

[edit]

Crazy Taxi: Fare Wars was developed by Sniper Studios with support from members of the original Hitmaker Crazy Taxi design team in Japan[37] and released for the PlayStation Portable on August 7, 2007. The game effectively is a port of both Crazy Taxi and Crazy Taxi 2 to this system without any changes to the gameplay,[38] but lacking the in-game advertising and the original soundtracks. While the game includes its own soundtrack, the player can use their own music stored on the PSP; as noted by Jeff Hasson of Sniper Studios, "for those hard core fans that must have The Offspring playing, they have that option with the Custom Music Player".[38] The player can also record up to a minute of gameplay footage that can then be shared with friends. The game includes a multiplayer feature over the PSP's ad-hoc wireless system, allowing players to vie for fares within the same map, including the ability to steal passengers from another player.[39] Multiplayer games such as time trials or "C-R-A-Z-Y" runs (a variation of the game "Horse") can also be played sharing a common PSP, with each player taking turns within the game.[40]

Crazy Taxi: City Rush

[edit]

Crazy Taxi: City Rush was announced by Sega in March 2014 as a free-to-play mobile title for iOS and Android systems. City Rush is a mission-based runner similar in concept to Temple Run, where the player does not have direct control of the speed of the taxi but can use touch motions to swerve in traffic and make turns.[41]

Crazy Taxi Tycoon

[edit]

Crazy Taxi Tycoon, previously known as Crazy Taxi Gazillionaire, was another mobile spin-off game developed by Demiurge Studios and released in 2017 for iOS and Android. Unlike other games, this is a top-down endless business management simulator and idle clicker where players run a taxi business and hire drivers to defeat a ridesharing megacorporation called Prestige Mega Corp. The game was delisted from both app stores in April 2020, with servers going offline the following month.

Untitled Crazy Taxi game

[edit]

During The Game Awards 2023, Sega released a trailer featuring many upcoming games based on dormant franchises, one of which being a work-in-progress Crazy Taxi game.[42] It is set to be the first major game since 2002's Crazy Taxi 3: High Roller. Series producer Kenji Kanno referred to it as a “large-scale, open-world, massively multiplayer driving game." Sega is building the game in Unreal Engine.[43]

Reception

[edit]
Game System Metacritic GameRankings
Crazy Taxi Dreamcast 90% (41 reviews)[44]
PS2 80/100 (15 reviews)[45] 79% (46 reviews)[46]
GameCube 69/100 (20 reviews)[47] 70% (39 reviews)[48]
PC
56% (6 reviews)[49]
Crazy Taxi 2 Dreamcast 82/100 (18 reviews)[50] 83% (36 reviews)[51]
Crazy Taxi 3: High Roller Xbox 69/100 (33 reviews)[52] 69% (59 reviews)[53]
PC
49% (1 review)[54]
Crazy Taxi: Catch a Ride GBA 48/100 (14 reviews)[55] 47% (15 reviews)[56]
Crazy Taxi: Fare Wars PSP 65/100 (20 reviews)[57] 67% (16 reviews)[58]
Crazy Taxi: City Rush iOS 66/100 (8 reviews)[59] 65.83% (6 reviews)[60]

The original Dreamcast version of Crazy Taxi was one of the best-selling games for the console. The game was the second largest selling Dreamcast game in the United States in 2000, selling nearly 750,000 units,[61] and is the third bestselling Dreamcast game in the United States with over a million units sold.[1] The game was praised for capturing the arcade flavor, and possibly exceeding it by making the controls and execution of the crazy stunts easier to perform.[2] The game did suffer from "pop-up" due to limited draw distances, and loss of frame rate when a large number of cars were on the screen.[2][62] Critics noted the lack of depth given that it was a port of an arcade game, some difficulties with the destination arrow, and the poor "Wolfman Jack" impersonation of the in-game announcer.[2][62]

Crazy Taxi 2 was well received by reviewers with the new features helping to expand play from the original game, though some thought that more drastic changes could have been made in the sequel.[6][63] Despite the addition of new maps, the lack of new gameplay elements caused Crazy Taxi 3 to be panned by reviewers.[32] IGN noted in its review for Crazy Taxi 3 that "it's clear that the creative vibrancy that first imagined the Taxi series has waned considerably".[64]

The ports of the original game to the PS2 and GameCube platforms are not considered as strong as the Dreamcast game. Both were noted to suffer from more "pop-up" than the Dreamcast version, as well as poorer controls, despite having the same gameplay features.[65][66] Graphic problems plagued the Crazy Taxi: Catch a Ride port to the Game Boy Advance; as IGN stated, "it's painfully obvious that the hardware just was never meant to push so much".[36] Both PC ports for Crazy Taxi and Crazy Taxi 3 also suffered from graphics problems.[67][68]

The PSP ports of Crazy Taxi: Fare Wars have had a somewhat better reception than other ports. Reviews have complimented the game on the multiplayer additions and the ability to add a custom soundtrack – which led IGN to comment that "including this should be a no-brainer, but many PSP titles don't" – but have noted some graphical glitches, the long loading times, and the lack of the original soundtracks for the games.[40][69] The reviews of the controls of the game have mixed, with some praising the scheme on the PSP,[40] while others have stated that the controls feel stiff and inconsistent.[70] GameSpot's review noted that the gameplay in Crazy Taxi does not hold up well compared to more recent racing games across various platforms.[70]

A Crazy Taxi segment is featured in the "Sega Carnival" track in Sonic Riders, including a hidden shortcut allowing racers to receive a ride from taxi driver Axel; a Crazy Taxi extreme gear can be unlocked as well. There is also a minigame based on Crazy Taxi in the EyeToy game, Sega Superstars, in which players move around and shout to call one of the taxi drivers. B.D. Joe, who has appeared in most games in the series, appears as a playable character in the cross-series racing game, Sonic & Sega All-Stars Racing.[71] Sumo Digital's Steve "S0L" Lycett had to get approval from SEGA AM3 to use B.D. Joe in the game.[72] He also appeared in the sequel, Sonic & All-Stars Racing Transformed.

Beyond video games

[edit]
The Crazy Taxi Redemption Game arcade cabinet.

Sega has attempted to branch the Crazy Taxi franchise beyond the realm of video games, with mixed results.

In addition to the video arcade games, Sega Enterprises, Inc. (USA) created a Crazy Taxi themed redemption game which was released in 2003.[73] The player had to roll their coin or token down the sloped playing surface past a moving taxi model in the center of the playing field to hit one of eight targets (representing passengers) at the far end. Passengers were worth different points, from which the operator would then set the number of tickets to be won. The game incorporated music and sounds from the video games.[74]

Crazy Taxi GearHead RC car with Axel driving.

There have been two attempts to create a movie based on the Crazy Taxi franchise. In 2001, Goodman-Rosen Productions acquired the rights for the movie, with Richard Donner lined up to direct the film.[75] Donner said that he loved playing Crazy Taxi and thought it had the potential to be a big summer event movie.[76] The movie would have been tied with other merchandise items such as T-shirts and toys, according to Jane Thompson, director of licensing for Sega of America.[77] However, this initial attempt stalled due to an "absence of plot elements" according to Movie Insider.[78] After this option expired, Mindfire Entertainment acquired the rights to a Crazy Taxi movie based on the game franchise in 2002,[79] with an then-expected release date in mid-2003.[78] No further news on the film has been forthcoming afterwards.[20]

In 2003, Sega entered a contract with DSI Toys to produce a remote controlled car in their "GearHead" line based on the Crazy Taxi franchise,[80] but DSI filed for chapter 7 bankruptcy later that year.[81] Sega has formed the production company Stories International and teamed up with Evan Cholfin for film and TV projects based on their Crazy Taxi games.[82][83]

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