Alice: An Interactive Museum: Difference between revisions
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{{Short description|1991 video game}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Alice: An Interactive Museum |
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| image = File:Alice_Museum_Cover.jpg |
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| caption = The box art for ''Alice: An Interactive Museum'' |
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| developer = [[Synergy (video game company)|Synergy Inc.]] <br /> [[Toshiba-EMI|Toshiba EMI Ltd]] |
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| publisher = Synergy Interactive Corp. |
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| designer = [[Haruhiko Shono]] |
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| artist = [[Kuniyoshi Kaneko]] <br> Kusakabe Minoru<ref name=synblurb>''[https://web.archive.org/web/19970414062054/http://www.synergy-j.co.jp/artists/index.html 庄野晴彦 Haruhiko SHONO]''. Synergy, Inc. 14 April 1997.</ref> |
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| composer = [[Kazuhiko Katō]] |
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| released = 1991<ref name=synblurb/> |
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| genre = [[Adventure game|Adventure]] |
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| modes = [[Single-player]] |
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| platforms = [[Windows 3.x]], [[Macintosh]] |
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}} |
}} |
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'''''Alice: Interactive Museum''''' is a 1991 [[ |
'''''Alice: Interactive Museum''''' is a 1991 [[Adventure game#Point-and-click adventure games|point-and-click adventure game]], developed by [[Toshiba-EMI Ltd]] and directed by [[Haruhiko Shono]]. It uses elements and ideas inspired by [[Lewis Carroll]]'s ''[[Alice's Adventures in Wonderland]]'', and pioneered the use of [[Pre-rendering|pre-rendered]] [[3D computer graphics]], being released two years before 1993's highly notable ''[[The Journeyman Project]]'' and ''[[Myst (video game)|Myst]]''. It was initially designed for [[Mac (computer)|Mac]] computers and later released for the [[Windows 3.0|Windows 3.x]] and [[Windows 95]] platform. In 1991, Shono won the {{nihongo|Minister of International Trade and Industry's AVA Multimedia Grand Prix Award|AVAマルチメディアグランプリ 通産大臣賞を受賞}} for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as ''Alice'' and Shono's second game, ''[[L-Zone]]''.<ref>Glowka, Wayne, et al. ''[http://muse.jhu.edu/journals/american_speech/v074/74.3glowka.html Among the New Words]''. ''American Speech'' 74.3. The American Dialect Society. pp.298-323. 1999.</ref> They were followed by Shono's third title, ''[[Gadget Invention, Travel, & Adventure|Gadget: Invention, Travel, & Adventure]]'', in 1993. |
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==Plot== |
==Plot== |
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==Production== |
==Production== |
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''Alice'' was developed with [[MacroMind Director]]{{r|reveaux199304}} and [[Ray Dream Studio |
''Alice'' was developed with [[MacroMind Director]]{{r|reveaux199304}} and [[Ray Dream Studio|Ray Dream Designer]].<ref name=coregamer>de Figueiredo, Bruno. Tilley, Sorrel (trans). [http://coregamer.web.simplesnet.pt/shono.htm Haruhiko Shono: Prophet of the Digital Age] {{Webarchive|url=https://web.archive.org/web/20091121025501/http://coregamer.web.simplesnet.pt/shono.htm |date=2009-11-21}}. CoreGamer. 30 October 2009.</ref> With music by [[Kazuhiko Katō]], and artwork by [[Kuniyoshi Kaneko]], the game has been noted as an ambitiously artistic piece of software.<ref>Nygren, Scott. ''[https://books.google.com/books?id=hoCTsg63E5EC&pg=PA238 Time Frames: Japanese cinema and the unfolding of history]''. U of Minnesota Press. {{ISBN|0-8166-4708-9}}. p.238. 2007.</ref> |
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==Reception== |
==Reception== |
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''[[Computer Gaming World]]'' in 1993 called ''Alice'' "like some kind of charmingly weird and elusive scavenger hunt where one is never really quite sure where they may be going or what they are looking for". The magazine praised the art as "a very elegant and richly rendered environment that makes it a browser's paradise", comparing it to the [[René Magritte]]'s [[surrealism]]. It recommended ''Alice'' to those interested in a "surreal '[[software toy|electronic toy]]'", not a CD-ROM game.<ref name="reveaux199304">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=105 | title=A Trip Into The Odd Land of Multi-Media | magazine=Computer Gaming World | date=April 1993 | accessdate=6 July 2014 | author=Reveaux, Tony | pages=40}}</ref> |
''[[Computer Gaming World]]'' in 1993 called ''Alice'' "like some kind of charmingly weird and elusive scavenger hunt where one is never really quite sure where they may be going or what they are looking for". The magazine praised the art as "a very elegant and richly rendered environment that makes it a browser's paradise", comparing it to the [[René Magritte]]'s [[surrealism]]. It recommended ''Alice'' to those interested in a "surreal '[[software toy|electronic toy]]'", not a CD-ROM game.<ref name="reveaux199304">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=105 | title=A Trip Into The Odd Land of Multi-Media | magazine=Computer Gaming World | date=April 1993 | accessdate=6 July 2014 | author=Reveaux, Tony | pages=40}}</ref> |
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Shono was heralded as a pioneer by America's ''[[Newsweek]]'' and Japan's [[Ministry of International Trade and Industry]].<ref>{{cite web |url=http://www.hardcoregaming101.net/gadget/gadget.htm |title=Hardcore Gaming 101: Gadget: Past as Future |website=www.hardcoregaming101.net |url-status=dead |archive-url=https://web.archive.org/web/20110430100748/http://www.hardcoregaming101.net/gadget/gadget.htm |archive-date=2011-04-30}} |
Shono was heralded as a pioneer by America's ''[[Newsweek]]'' and Japan's [[Ministry of International Trade and Industry]].<ref>{{cite web |url=http://www.hardcoregaming101.net/gadget/gadget.htm |title=Hardcore Gaming 101: Gadget: Past as Future |website=www.hardcoregaming101.net |url-status=dead |archive-url=https://web.archive.org/web/20110430100748/http://www.hardcoregaming101.net/gadget/gadget.htm |archive-date=2011-04-30}}</ref> Following the sleeper success of Shono's third title ''[[Gadget Invention, Travel, & Adventure|Gadget: Invention, Travel, & Adventure]]'' (1993), ''Alice'' and ''[[L-Zone]]'' were re-released in America.<ref name=billboard>{{Cite web|url=https://books.google.com/books?id=0QkEAAAAMBAJ&pg=PA80|title = Billboard|date = 5 October 1996}}</ref> |
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==References== |
==References== |
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==External links== |
==External links== |
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*{{moby game|id=/alice-an-interactive-museum}} |
* {{moby game|id=/alice-an-interactive-museum}} |
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{{Alice}} |
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{{Authority control}} |
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[[Category:1991 video games]] |
[[Category:1991 video games]] |
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[[Category:Adventure games]] |
[[Category:Adventure games]] |
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[[Category:Classic Mac OS games]] |
[[Category:Classic Mac OS games]] |
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[[Category:Hidden object games]] |
[[Category:Hidden object games]] |
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[[Category:ScummVM-supported games]] |
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[[Category:Visual novels]] |
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[[Category:Single-player video games]] |
[[Category:Single-player video games]] |
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[[Category:Toshiba EMI games]] |
[[Category:Toshiba EMI games]] |
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[[Category:Video games developed in Japan]] |
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[[Category:Synergy (video game company) games]] |
Latest revision as of 13:53, 6 October 2024
Alice: An Interactive Museum | |
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Developer(s) | Synergy Inc. Toshiba EMI Ltd |
Publisher(s) | Synergy Interactive Corp. |
Designer(s) | Haruhiko Shono |
Artist(s) | Kuniyoshi Kaneko Kusakabe Minoru[1] |
Composer(s) | Kazuhiko Katō |
Platform(s) | Windows 3.x, Macintosh |
Release | 1991[1] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst. It was initially designed for Mac computers and later released for the Windows 3.x and Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone.[2] They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.
Plot
[edit]The player wanders through a mansion of twelve rooms including a gallery, an atelier, a wine cellar and a photo studio. Each room is interconnected via halls, doors, and secret passages - one of which leads to the outside world. The player must collect all of the cards missing from a 53-card set of playing cards and then decipher the associated clues that appear on the cards. Correctly solving the puzzle will lead to The Last Room and the end game. The artwork on the walls is very interactive resulting in clues or surprises.[3]
Production
[edit]Alice was developed with MacroMind Director[4] and Ray Dream Designer.[5] With music by Kazuhiko Katō, and artwork by Kuniyoshi Kaneko, the game has been noted as an ambitiously artistic piece of software.[6]
Reception
[edit]Computer Gaming World in 1993 called Alice "like some kind of charmingly weird and elusive scavenger hunt where one is never really quite sure where they may be going or what they are looking for". The magazine praised the art as "a very elegant and richly rendered environment that makes it a browser's paradise", comparing it to the René Magritte's surrealism. It recommended Alice to those interested in a "surreal 'electronic toy'", not a CD-ROM game.[4]
Shono was heralded as a pioneer by America's Newsweek and Japan's Ministry of International Trade and Industry.[7] Following the sleeper success of Shono's third title Gadget: Invention, Travel, & Adventure (1993), Alice and L-Zone were re-released in America.[8]
References
[edit]- ^ a b 庄野晴彦 Haruhiko SHONO. Synergy, Inc. 14 April 1997.
- ^ Glowka, Wayne, et al. Among the New Words. American Speech 74.3. The American Dialect Society. pp.298-323. 1999.
- ^ Alice: An Interactive Museum, MobyGames
- ^ a b Reveaux, Tony (April 1993). "A Trip Into The Odd Land of Multi-Media". Computer Gaming World. p. 40. Retrieved 6 July 2014.
- ^ de Figueiredo, Bruno. Tilley, Sorrel (trans). Haruhiko Shono: Prophet of the Digital Age Archived 2009-11-21 at the Wayback Machine. CoreGamer. 30 October 2009.
- ^ Nygren, Scott. Time Frames: Japanese cinema and the unfolding of history. U of Minnesota Press. ISBN 0-8166-4708-9. p.238. 2007.
- ^ "Hardcore Gaming 101: Gadget: Past as Future". www.hardcoregaming101.net. Archived from the original on 2011-04-30.
- ^ "Billboard". 5 October 1996.