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{{redirect|Ray of light}}{{Redirect|Lightray|the superhero|Lightray (DC Comics)}}{{redirect|Incident light|the 2015 film|Incident Light (film)}}
{{short description|Idealized model of light}}
{{short description|Idealized model of light}}
{{redirect|Ray of light}}{{Redirect-distinguish|Lightray|Lightray (superhero)}}{{redirect-distinguish|Incident light|Incident Light (film)}}
In [[optics]] a '''ray''' is an idealized model of [[light]], obtained by choosing a line that is perpendicular to the [[wavefront]]s of the actual light, and that points in the direction of [[energy transfer|energy flow]].<ref>{{cite web |url=http://www.zemax.com/os/resources/learn/knowledgebase/what-is-a-ray |title=What is a ray? |first=Ken |last=Moore |date=25 July 2005 |work=ZEMAX Users' Knowledge Base |access-date=30 May 2008}}</ref><ref name=Greivenkamp2>{{cite book|last=Greivenkamp|first=John E.|title=Field Guide to Geometric Optics|year=2004|publisher=SPIE Field Guides|isbn=0819452947|pages=2}}</ref> Rays are used to model the [[propagation of light]] through an optical system, by dividing the real [[light field]] up into discrete rays that can be computationally propagated through the system by the techniques of [[Ray tracing (physics)|ray tracing]]. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to [[Maxwell's equations]] that are valid as long as the [[light wave]]s propagate through and around objects whose dimensions are much greater than the light's [[wavelength]]. Ray theory ([[geometrical optics]]) does not describe phenomena such as [[diffraction]], which require [[wave optics|wave theory]]. Some wave phenomena such as [[Interference (wave propagation)|interference]] can be modeled in limited circumstances by adding [[Phase (waves)|phase]] to the ray model.
[[Image:Hamiltonian Optics-Rays and Wavefronts.svg|thumb|Rays and wavefronts]]

In [[optics]], a '''ray''' is an idealized geometrical model of [[light]] or other [[electromagnetic radiation]], obtained by choosing a [[curve]] that is perpendicular to the ''[[wavefront]]s'' of the actual light, and that points in the direction of [[energy transfer|energy flow]].<ref>{{cite web |url=http://www.zemax.com/os/resources/learn/knowledgebase/what-is-a-ray |title=What is a ray? |first=Ken |last=Moore |date=25 July 2005 |work=ZEMAX Users' Knowledge Base |access-date=30 May 2008}}</ref><ref name=Greivenkamp2>{{cite book|last=Greivenkamp|first=John E.|title=Field Guide to Geometric Optics|year=2004|publisher=SPIE Field Guides|isbn=0819452947|pages=2}}</ref> Rays are used to model the [[propagation of light]] through an optical system, by dividing the real [[light field]] up into discrete rays that can be computationally propagated through the system by the techniques of ''[[Ray tracing (physics)|ray tracing]]''. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to [[Maxwell's equations]] that are valid as long as the [[light wave]]s propagate through and around objects whose dimensions are much greater than the light's [[wavelength]]. ''[[Ray optics]]'' or ''[[geometrical optics]]'' does not describe phenomena such as [[diffraction]], which require [[wave optics]] theory. Some wave phenomena such as [[Interference (wave propagation)|interference]] can be modeled in limited circumstances by adding [[Phase (waves)|phase]] to the ray model.


==Definition==
==Definition==
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===Interaction with surfaces===
===Interaction with surfaces===
[[File:Ray optics diagram incidence reflection and refraction.svg|thumb|350px|Diagram of rays at a surface, where <math>\theta_\mathrm i</math> is the [[angle of incidence (optics)|angle of incidence]], <math>\theta_\mathrm r</math> is the [[angle of reflection]], and <math>\theta_\mathrm R</math> is the [[angle of refraction]].]]
[[File:Ray optics diagram incidence reflection and refraction.svg|thumb|350px|Diagram of rays at a surface, where <math>\theta_\mathrm i</math> is the [[angle of incidence (optics)|angle of incidence]], <math>\theta_\mathrm r</math> is the [[angle of reflection]], and <math>\theta_\mathrm R</math> is the [[angle of refraction]]]]
*An '''{{visible anchor|incident ray}}''' is a ray of light that strikes a [[surface]]. The angle between this ray and the perpendicular or [[surface normal|normal]] to the surface is the [[angle of incidence (optics)|angle of incidence]].
*An '''{{visible anchor|incident ray}}''' is a ray of light that strikes a [[surface]]. The angle between this ray and the perpendicular or [[surface normal|normal]] to the surface is the [[angle of incidence (optics)|angle of incidence]].
*The '''{{visible anchor|reflected ray}}''' corresponding to a given incident ray, is the ray that represents the light reflected by the surface. The angle between the surface normal and the reflected ray is known as the [[angle of reflection]]. The Law of Reflection says that for a [[Specular reflection|specular]] (non-scattering) surface, the angle of reflection always equals the angle of incidence.
*The '''{{visible anchor|reflected ray}}''' corresponding to a given incident ray, is the ray that represents the light reflected by the surface. The angle between the surface normal and the reflected ray is known as the [[angle of reflection]]. The Law of Reflection says that for a [[Specular reflection|specular]] (non-scattering) surface, the angle of reflection is always equal to the angle of incidence.
*The '''{{visible anchor|refracted ray}}''' or '''transmitted ray''' corresponding to a given incident ray represents the light that is transmitted through the surface. The angle between this ray and the normal is known as the [[angle of refraction]], and it is given by [[Snell's Law]]. [[Conservation of energy]] requires that the power in the incident ray must equal the sum of the power in the refracted ray, the power in the reflected ray, and any power absorbed at the surface.
*The '''{{visible anchor|refracted ray}}''' or '''transmitted ray''' corresponding to a given incident ray represents the light that is transmitted through the surface. The angle between this ray and the normal is known as the [[angle of refraction]], and it is given by [[Snell's Law]]. [[Conservation of energy]] requires that the power in the incident ray must equal the sum of the power in the refracted ray, the power in the reflected ray, and any power absorbed at the surface.
* If the material is [[birefringence|birefringent]], the refracted ray may split into '''ordinary''' and '''extraordinary rays''', which experience different [[index of refraction|indexes of refraction]] when passing through the birefringent material.
* If the material is [[birefringence|birefringent]], the refracted ray may split into '''ordinary''' and '''extraordinary rays''', which experience different [[index of refraction|indexes of refraction]] when passing through the birefringent material.
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===Optical systems===
===Optical systems===
[[File:Entrance pupil - 4, 2024-07-18.png|thumb|Single lens imaging with the aperture stop. The [[entrance pupil]] is an image of the aperture stop formed by the optics in the front of it, and the location and size of the pupil are determined by chief rays and marginal rays, respectively.]]
[[File:marginal_vs_chief_ray.svg|thumb|Simple ray diagram showing typical chief and marginal rays]]
*A '''meridional ray''' or '''tangential ray''' is a ray that is confined to the plane containing the system's [[optical axis]] and the object point from which the ray originated.<ref name=Stewart>{{cite book |title=Optical Principles and Technology for Engineers |first=James E. |last=Stewart |publisher=CRC |year=1996 |isbn=978-0-8247-9705-8 |page=57}}</ref>
*A '''meridional ray''' or '''tangential ray''' is a ray that is confined to the plane containing the system's [[optical axis]] and the object point from which the ray originated.<ref name=Stewart>{{cite book |title=Optical Principles and Technology for Engineers |first=James E. |last=Stewart |publisher=CRC |year=1996 |isbn=978-0-8247-9705-8 |page=57}}</ref>
*A '''skew ray''' is a ray that does not propagate in a plane that contains both the object point and the optical axis. Such rays do not cross the optical axis anywhere, and are not parallel to it.<ref name=Stewart/>
*A '''skew ray''' is a ray that does not propagate in a plane that contains both the object point and the optical axis. Such rays do not cross the optical axis anywhere and are not parallel to it.<ref name=Stewart/>
*The '''marginal ray''' (sometimes known as an ''a ray'' or a ''marginal axial ray'') in an optical system is the meridional ray that starts at the point where the object crosses the optical axis, and touches the edge of the [[aperture stop]] of the system.<ref name="Greivenkamp25">{{cite book|title=Field Guide to Geometrical Optics|last=Greivenkamp|first=John E.|publisher=SPIE|others=SPIE Field Guides vol. '''FG01'''|year=2004|isbn=0-8194-5294-7}}, p. 25 [https://books.google.co.uk/books?id=1YfZNWZAwCAC&lpg=PP1&dq=Greivenkamp%20optics&lr=&as_brr=3&client=firefox-a&pg=PA25#v=onepage&q=&f=false].</ref><ref name=Riedl>{{cite book |title=Optical Design Fundamentals for Infrared Systems |first=Max J. |last=Riedl |publisher=SPIE |year=2001 |isbn=978-0-8194-4051-8 |series=Tutorial texts in optical engineering |volume=48 |page=1}}</ref> This ray is useful, because it crosses the optical axis again at the locations where an image will be formed. The distance of the marginal ray from the optical axis at the locations of the [[entrance pupil]] and [[exit pupil]] defines the sizes of each pupil (since the pupils are [[image]]s of the aperture stop).
*[[File:Exit pupil, 2024-10-03.png|thumb|The exit pupil is the image of the aperture stop formed by the optics behind it, and the location and size of the pupil are determined by chief rays and marginal rays.]]The '''marginal ray''' (sometimes known as an ''a ray'' or a ''marginal axial ray'') in an optical system is the meridional ray that starts from an on-axis object point (the point where an object to be imaged crosses the optical axis) and touches an edge of the [[aperture stop]] of the system.<ref name="Greivenkamp25">{{cite book |last=Greivenkamp |first=John E. |title=Field Guide to Geometrical Optics |publisher=SPIE |others=SPIE Field Guides vol. '''FG01''' |year=2004 |isbn=0-8194-5294-7}}, p. 25 [https://books.google.com/books?id=1YfZNWZAwCAC&dq=Greivenkamp%20optics&pg=PA25].</ref><ref name=Riedl>{{cite book |title=Optical Design Fundamentals for Infrared Systems |first=Max J. |last=Riedl |publisher=SPIE |year=2001 |isbn=978-0-8194-4051-8 |series=Tutorial texts in optical engineering |volume=48 |page=1}}</ref><ref name=":0">{{Cite book |last=Hecht |first=Eugene |title=Optics |publisher=Pearson |year=2017 |isbn=978-1-292-09693-3 |edition=5th |pages=184 |chapter=5.3.2 Entrance and Exit Pupils}}</ref> This ray is useful, because it crosses the optical axis again at the location where a [[real image]] will be formed, or the backward extension of the ray path crosses the axis where a [[virtual image]] will be formed. Since the [[entrance pupil]] and [[exit pupil]] are [[image]]s of the aperture stop, for a real image pupil, the lateral distance of the marginal ray from the optical axis at the pupil location defines the pupil size. For a virtual image pupil, an extended line, forward along the marginal ray before the first optical element or backward along the marginal ray after the last optical element, determines the size of the entrance or exit pupil, respectively.
*The '''principal ray''' or '''chief ray''' (sometimes known as the ''b ray'') in an optical system is the meridional ray that starts at the edge of the object, and passes through the center of the aperture stop.<ref name=Greivenkamp25/><ref>{{cite book |first=Daniel and Zacarias |last=Malacara |title=Handbook of Optical Design |edition=2nd |year=2003 |page=25 |url=https://books.google.com/books?id=7aa2nDZoAHEC&q=%22Handbook%20of%20Optical%20Design%22&pg=PA25 |publisher=CRC |isbn=978-0-8247-4613-1}}</ref> This ray crosses the optical axis at the locations of the pupils. As such chief rays are equivalent to the rays in a pinhole camera. The distance between the chief ray and the optical axis at an image location defines the size of the image. The marginal and chief rays together define the [[Lagrange invariant]], which characterizes the throughput or [[etendue]] of the optical system.<ref name="Greivenkamp28">Greivenkamp (2004), p. 28 [https://books.google.co.uk/books?id=1YfZNWZAwCAC&lpg=PP1&dq=Greivenkamp%20optics&lr=&as_brr=3&client=firefox-a&pg=PA28#v=onepage&q=&f=false].</ref> Some authors define a "principal ray" for ''each'' object point. The principal ray starting at a point on the edge of the object may then be called the ''marginal principal ray''.<ref name=Riedl/>
*The '''principal ray''' or '''chief ray''' (sometimes known as the ''b ray'') in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop.<ref name=Greivenkamp25/><ref>{{cite book |first=Daniel and Zacarias |last=Malacara |title=Handbook of Optical Design |edition=2nd |year=2003 |page=25 |url=https://books.google.com/books?id=7aa2nDZoAHEC&q=%22Handbook%20of%20Optical%20Design%22&pg=PA25 |publisher=CRC |isbn=978-0-8247-4613-1}}</ref><ref name=":0" /> The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of the image. This ray (or forward and backward extensions of it for virtual image pupils) crosses the optical axis at the locations of the entrance and exit pupils. The marginal and chief rays together define the [[Lagrange invariant]], which characterizes the throughput or [[etendue]] of the optical system.<ref name="Greivenkamp28">Greivenkamp (2004), p. 28 [https://books.google.com/books?id=1YfZNWZAwCAC&dq=Greivenkamp%20optics&pg=PA28].</ref> Some authors define a "principal ray" for ''each'' object point, and in this case, the principal ray starting at an edge point of the object may then be called the ''marginal principal ray''.<ref name=Riedl/>
*A '''sagittal ray''' or '''transverse ray''' from an off-axis object point is a ray that propagates in the plane that is perpendicular to the meridional plane and contains the principal ray.<ref name=Stewart/> Sagittal rays intersect the pupil along a line that is perpendicular to the meridional plane for the ray's object point and passes through the optical axis. If the axis direction is defined to be the ''z'' axis, and the meridional plane is the ''y''-''z'' plane, sagittal rays intersect the pupil at ''y<sub>p</sub>''=0. The principal ray is both sagittal and meridional.<ref name=Stewart/> All other sagittal rays are skew rays.
*A '''sagittal ray''' or '''transverse ray''' from an off-axis object point is a ray that propagates in the plane that is perpendicular to the meridional plane and contains the principal ray.<ref name=Stewart/> Sagittal rays intersect the pupil along a line that is perpendicular to the meridional plane for the ray's object point and passes through the optical axis. If the axis direction is defined to be the ''z'' axis, and the meridional plane is the ''y''-''z'' plane, sagittal rays intersect the pupil at ''y<sub>p</sub>''= 0. The principal ray is both sagittal and meridional.<ref name=Stewart/> All other sagittal rays are skew rays.
*A '''paraxial ray''' is a ray that makes a small angle to the optical axis of the system, and lies close to the axis throughout the system.<ref>Greivenkamp (2004), pp. 19–20 [https://books.google.co.uk/books?id=1YfZNWZAwCAC&lpg=PP1&dq=Greivenkamp%20optics&lr=&as_brr=3&client=firefox-a&pg=PA19#v=onepage&q=&f=false].</ref> Such rays can be modeled reasonably well by using the [[paraxial approximation]]. When discussing ray tracing this definition is often reversed: a "paraxial ray" is then a ray that is modeled using the paraxial approximation, not necessarily a ray that remains close to the axis.<ref>{{cite web |last=Nicholson |first=Mark |title=Understanding Paraxial Ray-Tracing |date=21 July 2005 |url=http://www.zemax.com/kb/articles/18/1/Understanding-Paraxial-Ray-Tracing/Page1.html |work=ZEMAX Users' Knowledge Base |access-date=17 August 2009}}</ref><ref name=Atchison>{{cite book |title=Optics of the Human Eye |first1=David A. |last1=Atchison |first2=George |last2=Smith |publisher=Elsevier Health Sciences |year=2000 |isbn=978-0-7506-3775-6 |page=237 |chapter=A1: Paraxial optics}}</ref>
*A '''paraxial ray''' is a ray that makes a small angle to the optical axis of the system, and lies close to the axis throughout the system.<ref>Greivenkamp (2004), pp. 19–20 [https://books.google.com/books?id=1YfZNWZAwCAC&dq=Greivenkamp%20optics&pg=PA19].</ref> Such rays can be modeled reasonably well by using the [[paraxial approximation]]. When discussing ray tracing this definition is often reversed: a "paraxial ray" is then a ray that is modeled using the paraxial approximation, not necessarily a ray that remains close to the axis.<ref>{{cite web |last=Nicholson |first=Mark |title=Understanding Paraxial Ray-Tracing |date=21 July 2005 |url=http://www.zemax.com/kb/articles/18/1/Understanding-Paraxial-Ray-Tracing/Page1.html |work=ZEMAX Users' Knowledge Base |access-date=17 August 2009}}</ref><ref name=Atchison>{{cite book |title=Optics of the Human Eye |first1=David A. |last1=Atchison |first2=George |last2=Smith |publisher=Elsevier Health Sciences |year=2000 |isbn=978-0-7506-3775-6 |page=237 |chapter=A1: Paraxial optics}}</ref>
*A '''finite ray''' or '''real ray''' is a ray that is traced without making the paraxial approximation.<ref name=Atchison/><ref>{{cite book |title=Aberrations of Optical Systems |series=Adam Hilger series on optics and optoelectronics |first=W. T. |last=Welford |publisher=CRC Press |year=1986 |isbn=978-0-85274-564-9 |page=50 |chapter=4: Finite Raytracing}}</ref>
*A '''finite ray''' or '''real ray''' is a ray that is traced without making the paraxial approximation.<ref name=Atchison/><ref>{{cite book |title=Aberrations of Optical Systems |series=Adam Hilger series on optics and optoelectronics |first=W. T. |last=Welford |publisher=CRC Press |year=1986 |isbn=978-0-85274-564-9 |page=50 |chapter=4: Finite Raytracing}}</ref>
* A '''parabasal ray''' is a ray that propagates close to some defined "base ray" rather than the optical axis.<ref>{{cite book |title=An Introduction to Hamiltonian Optics |first=H. A. |last=Buchdahl |publisher=Dover |year=1993 |isbn=978-0-486-67597-8 |page=26}}</ref> This is more appropriate than the paraxial model in systems that lack symmetry about the optical axis. In computer modeling, parabasal rays are "real rays", that is rays that are treated without making the paraxial approximation. Parabasal rays about the optical axis are sometimes used to calculate first-order properties of optical systems.<ref>{{cite web |last=Nicholson |first=Mark |title=Understanding Paraxial Ray-Tracing |date=21 July 2005 |page=2 |url=http://www.zemax.com/kb/articles/18/2/Understanding-Paraxial-Ray-Tracing/Page2.html |work=ZEMAX Users' Knowledge Base |access-date=17 August 2009}}</ref>
* A '''parabasal ray''' is a ray that propagates close to some defined "base ray" rather than the optical axis.<ref>{{cite book |title=An Introduction to Hamiltonian Optics |first=H. A. |last=Buchdahl |publisher=Dover |year=1993 |isbn=978-0-486-67597-8 |page=26}}</ref> This is more appropriate than the paraxial model in systems that lack symmetry about the optical axis. In computer modeling, parabasal rays are "real rays", that is rays that are treated without making the paraxial approximation. Parabasal rays about the optical axis are sometimes used to calculate first-order properties of optical systems.<ref>{{cite web |last=Nicholson |first=Mark |title=Understanding Paraxial Ray-Tracing |date=21 July 2005 |page=2 |url=http://www.zemax.com/kb/articles/18/2/Understanding-Paraxial-Ray-Tracing/Page2.html |work=ZEMAX Users' Knowledge Base |access-date=17 August 2009}}</ref>
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{{see also|Numerical aperture}}
{{see also|Numerical aperture}}

==Geometrical optics==
{{excerpt|Geometrical optics}}

==Ray tracing==
{{excerpt|Ray tracing (physics)}}


==See also==
==See also==
*[[Collimated beam]]
*[[Collimated beam]]
*[[Optical path]]
*[[Optical path length]]
*[[Paraxial approximation]]
*[[Paraxial approximation]]
*[[Pencil beam]]
*[[Pencil beam]]

Revision as of 10:26, 3 October 2024

Rays and wavefronts

In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow.[1][2] Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray optics or geometrical optics does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model.

Definition

A light ray is a line (straight or curved) that is perpendicular to the light's wavefronts; its tangent is collinear with the wave vector. Light rays in homogeneous media are straight. They bend at the interface between two dissimilar media and may be curved in a medium in which the refractive index changes. Geometric optics describes how rays propagate through an optical system. Objects to be imaged are treated as collections of independent point sources, each producing spherical wavefronts and corresponding outward rays. Rays from each object point can be mathematically propagated to locate the corresponding point on the image.

A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time.[3]

Special rays

There are many special rays that are used in optical modelling to analyze an optical system. These are defined and described below, grouped by the type of system they are used to model.

Interaction with surfaces

Diagram of rays at a surface, where is the angle of incidence, is the angle of reflection, and is the angle of refraction
  • An incident ray is a ray of light that strikes a surface. The angle between this ray and the perpendicular or normal to the surface is the angle of incidence.
  • The reflected ray corresponding to a given incident ray, is the ray that represents the light reflected by the surface. The angle between the surface normal and the reflected ray is known as the angle of reflection. The Law of Reflection says that for a specular (non-scattering) surface, the angle of reflection is always equal to the angle of incidence.
  • The refracted ray or transmitted ray corresponding to a given incident ray represents the light that is transmitted through the surface. The angle between this ray and the normal is known as the angle of refraction, and it is given by Snell's Law. Conservation of energy requires that the power in the incident ray must equal the sum of the power in the refracted ray, the power in the reflected ray, and any power absorbed at the surface.
  • If the material is birefringent, the refracted ray may split into ordinary and extraordinary rays, which experience different indexes of refraction when passing through the birefringent material.

Optical systems

Single lens imaging with the aperture stop. The entrance pupil is an image of the aperture stop formed by the optics in the front of it, and the location and size of the pupil are determined by chief rays and marginal rays, respectively.
  • A meridional ray or tangential ray is a ray that is confined to the plane containing the system's optical axis and the object point from which the ray originated.[4]
  • A skew ray is a ray that does not propagate in a plane that contains both the object point and the optical axis. Such rays do not cross the optical axis anywhere and are not parallel to it.[4]
  • The exit pupil is the image of the aperture stop formed by the optics behind it, and the location and size of the pupil are determined by chief rays and marginal rays.
    The marginal ray (sometimes known as an a ray or a marginal axial ray) in an optical system is the meridional ray that starts from an on-axis object point (the point where an object to be imaged crosses the optical axis) and touches an edge of the aperture stop of the system.[5][6][7] This ray is useful, because it crosses the optical axis again at the location where a real image will be formed, or the backward extension of the ray path crosses the axis where a virtual image will be formed. Since the entrance pupil and exit pupil are images of the aperture stop, for a real image pupil, the lateral distance of the marginal ray from the optical axis at the pupil location defines the pupil size. For a virtual image pupil, an extended line, forward along the marginal ray before the first optical element or backward along the marginal ray after the last optical element, determines the size of the entrance or exit pupil, respectively.
  • The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop.[5][8][7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of the image. This ray (or forward and backward extensions of it for virtual image pupils) crosses the optical axis at the locations of the entrance and exit pupils. The marginal and chief rays together define the Lagrange invariant, which characterizes the throughput or etendue of the optical system.[9] Some authors define a "principal ray" for each object point, and in this case, the principal ray starting at an edge point of the object may then be called the marginal principal ray.[6]
  • A sagittal ray or transverse ray from an off-axis object point is a ray that propagates in the plane that is perpendicular to the meridional plane and contains the principal ray.[4] Sagittal rays intersect the pupil along a line that is perpendicular to the meridional plane for the ray's object point and passes through the optical axis. If the axis direction is defined to be the z axis, and the meridional plane is the y-z plane, sagittal rays intersect the pupil at yp= 0. The principal ray is both sagittal and meridional.[4] All other sagittal rays are skew rays.
  • A paraxial ray is a ray that makes a small angle to the optical axis of the system, and lies close to the axis throughout the system.[10] Such rays can be modeled reasonably well by using the paraxial approximation. When discussing ray tracing this definition is often reversed: a "paraxial ray" is then a ray that is modeled using the paraxial approximation, not necessarily a ray that remains close to the axis.[11][12]
  • A finite ray or real ray is a ray that is traced without making the paraxial approximation.[12][13]
  • A parabasal ray is a ray that propagates close to some defined "base ray" rather than the optical axis.[14] This is more appropriate than the paraxial model in systems that lack symmetry about the optical axis. In computer modeling, parabasal rays are "real rays", that is rays that are treated without making the paraxial approximation. Parabasal rays about the optical axis are sometimes used to calculate first-order properties of optical systems.[15]

Fiber optics

  • A meridional ray is a ray that passes through the axis of an optical fiber.
  • A skew ray is a ray that travels in a non-planar zig-zag path and never crosses the axis of an optical fiber.
  • A guided ray, bound ray, or trapped ray is a ray in a multi-mode optical fiber, which is confined by the core. For step index fiber, light entering the fiber will be guided if it makes an angle with the fiber axis that is less than the fiber's acceptance angle.
  • A leaky ray or tunneling ray is a ray in an optical fiber that geometric optics predicts would totally reflect at the boundary between the core and the cladding, but which suffers loss due to the curved core boundary.

Geometrical optics

Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.

The simplifying assumptions of geometrical optics include that light rays:

  • propagate in straight-line paths as they travel in a homogeneous medium
  • bend, and in particular circumstances may split in two, at the interface between two dissimilar media
  • follow curved paths in a medium in which the refractive index changes
  • may be absorbed or reflected.
Geometrical optics does not account for certain optical effects such as diffraction and interference, which are considered in physical optics. This simplification is useful in practice; it is an excellent approximation when the wavelength is small compared to the size of structures with which the light interacts. The techniques are particularly useful in describing geometrical aspects of imaging, including optical aberrations.

Ray tracing

In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.

Historically, ray tracing involved analytic solutions to the ray's trajectories. In modern applied physics and engineering physics, the term also encompasses numerical solutions to the Eikonal equation. For example, ray-marching involves repeatedly advancing idealized narrow beams called rays through the medium by discrete amounts. Simple problems can be analyzed by propagating a few rays using simple mathematics. More detailed analysis can be performed by using a computer to propagate many rays.

When applied to problems of electromagnetic radiation, ray tracing often relies on approximate solutions to Maxwell's equations such as geometric optics, that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray theory can describe interference by accumulating the phase during ray tracing (e.g., complex-valued Fresnel coefficients and Jones calculus). It can also be extended to describe edge diffraction, with modifications such as the geometric theory of diffraction, which enables tracing diffracted rays.

More complicated phenomena require methods such as physical optics or wave theory.

See also

References

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  10. ^ Greivenkamp (2004), pp. 19–20 [3].
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  15. ^ Nicholson, Mark (21 July 2005). "Understanding Paraxial Ray-Tracing". ZEMAX Users' Knowledge Base. p. 2. Retrieved 17 August 2009.