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|''[[Last and First Men]]''
|''[[Last and First Men]]''
|[[Olaf Stapledon]]
|[[Olaf Stapledon]]
|Venus and millions years after Neptune
|Venus
|Following up where Haldane left off, Stapledon's [[future history]] provides the first example in fiction in which [[Venus]] is modified, after a long and destructive war with the original inhabitants.<ref name="Fogg_1995_1316">{{harvnb|Fogg|1995|pp=13–16}}.</ref> Stapledon imagines a native Venus that is covered in oceans.
|Following up where Haldane left off, Stapledon's [[future history]] provides the first example in fiction in which [[Venus]] is modified, after a long and destructive war with the original inhabitants.<ref name="Fogg_1995_1316">{{harvnb|Fogg|1995|pp=13–16}}.</ref> Stapledon imagines a native Venus that is covered in oceans.
|- valign="top"
|- valign="top"
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|One of the most influential science fiction novels on the actual science of terraforming. The novel explores the formation and evolution of planets, the origin of life, and Earth's biosphere. Spacecraft are illustrated in a realistic manner, and terraforming models in the book foreshadowed future debates regarding the goals of terraforming.<ref name="Fogg_1995_1922">{{harvnb|Fogg|1995|pp=19–22}}.</ref>
|One of the most influential science fiction novels on the actual science of terraforming. The novel explores the formation and evolution of planets, the origin of life, and Earth's biosphere. Spacecraft are illustrated in a realistic manner, and terraforming models in the book foreshadowed future debates regarding the goals of terraforming.<ref name="Fogg_1995_1922">{{harvnb|Fogg|1995|pp=19–22}}.</ref>
|- valign="top"
|- valign="top"
|1986–1988
|1986-1988
|''Venus of Dreams''<br />''Venus of Shadows''
|''Venus of Dreams''<br />''Venus of Shadows''
|[[Pamela Sargent]]
|[[Pamela Sargent]]
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|Terraforming of Venus.<ref name="Bly_2005_261" />
|Terraforming of Venus.<ref name="Bly_2005_261" />
|- valign="top"
|- valign="top"
|1992–1999
|1992-1999
|''[[Mars Trilogy]]''
|''[[Mars Trilogy]]''
|[[Kim Stanley Robinson]]
|[[Kim Stanley Robinson]]
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! style="width:18%;"| Genre
! style="width:18%;"| Genre
! style="width:50%;"| Notes
! style="width:50%;"| Notes
|- valign="top"
| 1990-2003
|''[[Spaceward Ho!]]''
|Spacebound [[4X]]
|[[Gravity]] and [[temperature]] are used to represent everything unchangeable and changeable about a planet, and terraforming improves temperature.
|- valign="top"
|1992
|''[[SimLife|SimLife: The Genetic Playground]]''
|[[Life simulation]]
|Control over [[genetics]] and [[evolution]], with the ultimate goal of fashioning a self-sustaining [[ecosystem]].
|- valign="top"
|1992
|''[[Dune (video game)|Dune]]''
|[[Strategy game|Strategy]]/[[Adventure game|adventure]]
|Large-scale experiments in introducing vegetation to a [[Arrakis|desert planet]] as a tool of war, forcing the enemy to abandon positions by destroying [[Melange (fictional drug)|the resources]] they defend.
|- valign="top"
| 1993
|''[[Master of Orion]]''
|Spacebound [[4X]]
|Terraforming technology is represented as flat increases to planets' population limit and output that can far outstrip the original capacity. Converting lifeless planet types to (minimally) life-bearing, enhancing life-bearing planets as "fertile," then "gaia."
|-
| 1994
|''[[Outpost (1994 video game)|Outpost]]''
|[[Construction and management simulation]]
|Terraforming facilities as an optional late-stage feature in constructing a colony on an alien planet.
|- valign="top"
| 1996
|''[[Master of Orion II: Battle at Antares]]''
|Spacebound [[4X]]
|Terraforming shifts a planet's type in steps toward Earth-like (e.g. Desert becomes Arid). Using late-game technology, beyond Earth-like, to Gaia. Reconstituting gas giants and asteroid belts into planets, which can also be terraformed. A highly developed empire may become a lush garden as a side effect. Emulating [[magnetosphere|planetary magnetic fields]] with defensive force fields, allowing terraforming of irradiated planets.
|- valign="top"
|- valign="top"
|1999
|1999
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|[[4X]]
|[[4X]]
|Clearing native fungus and building infrastructure as part of colonizing an alien planet. Native life can be treated as allies or as enemies. Regional landscaping: [[Afforestation|planting forests]], constructing [[canal]]s or [[isthmus]]es or adjusting mountains. Changing sea levels. Making the atmosphere breathable was considered,<ref>{{cite web |url=http://www.gamespot.com/features/alpha_dd/060498/page2.html |title=GameSpot's Designer Diary for Alpha Centauri |website=www.gamespot.com |url-status=dead |archive-url=https://web.archive.org/web/20000124032923/http://www.gamespot.com/features/alpha_dd/060498/page2.html |archive-date=2000-01-24}}</ref> but not implemented.
|Clearing native fungus and building infrastructure as part of colonizing an alien planet. Native life can be treated as allies or as enemies. Regional landscaping: [[Afforestation|planting forests]], constructing [[canal]]s or [[isthmus]]es or adjusting mountains. Changing sea levels. Making the atmosphere breathable was considered,<ref>{{cite web |url=http://www.gamespot.com/features/alpha_dd/060498/page2.html |title=GameSpot's Designer Diary for Alpha Centauri |website=www.gamespot.com |url-status=dead |archive-url=https://web.archive.org/web/20000124032923/http://www.gamespot.com/features/alpha_dd/060498/page2.html |archive-date=2000-01-24}}</ref> but not implemented.
|- valign="top"
|2000
|''[[SimMars]]''
|[[Strategy game|Strategy]]
|A cancelled game of Mars exploration, colonization and terraforming. A trailer was bundled with ''[[SimCity 3000]]''.
|- valign="top"
|2002
|''[[Haegemonia: Legions of Iron]]''
|[[Real-time strategy]]
|Terraforming shifts a planet's type in steps toward the owning race's preference, to promote growth and productivity. More advanced research allows more steps per planet. Hostile terraforming: an espionage option moves a planet a step in the wrong direction.
|-
|2002
|''[[OGame]]''
|Real-time [[text-based game|text-based]] [[Massively multiplayer online game|MMO]]
|Terraformer can be built and upgraded to increase usable surface on planets. Requires increasing amounts of resources. Ingame description tells that the terraformation process is done by using [[Nanorobotics|nanomachines]].
|- valign="top"
|- valign="top"
| 2003
| 2003
|''[[Master of Orion III]]''
|''[[Master of Orion III]]''
|Spacebound [[4X]]
|Spacebound [[4X]]
|Redesigned terraforming with more details than in the previous installments. Tracking planetary fertility by region rather than identifying each planet by one dominant [[biome]]. According to the manual, terraforming is unstable and will decay if not maintained.<ref>{{cite book |author=<!--Staff writer(s); no by-line.--> |date=2002 |title=Master of Orion 3 Manual |publisher=Infogrames Interactive, Inc. |page=50 |quote=Any planet that has been terraformed pays maintenance to keep it at that terraforming level. If a planet can’t pay terraforming maintenance, it will begin to slide back toward its original habitability.}}</ref>
|Redesigned terraforming with more details than in the previous installments. Tracking planetary fertility by region rather than identifying each planet by one dominant [[biome]]. According to the manual, terraforming is unstable and will decay if not maintained.<ref>{{cite book |author=<!--Staff writer(s); no by-line.--> |date=2002 |title=Master of Orion 3 Manual |publisher=Infogrames Interactive, Inc. |page=50 |quote=Any planet that has been terraformed pays maintenance to keep it at that terraforming level. If a planet can’t pay terraforming maintenance, it will begin to slide back toward its original habitability.}}</ref>{{Non-primary source needed|date=December 2023}}
|- valign="top"
|2007
|''[[UFO: Afterlight]]''
|[[Real-time tactics]]
|Resource management and squad-level combat on Mars. The construction of terraforming stations makes harsher areas of the planet traversable. ''En masse'' they create green plains and oceans in the cheerfully unscientific span of a year.
|- valign="top"
|- valign="top"
|2008
|2008
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|Multiple
|Multiple
|Terraforming (or unterraforming) planets<ref>{{cite web|url=http://www.sporenormous.com/terraforming/|title=Terraforming|date=2008|access-date=2008-07-04|publisher=SporeNormous|url-status=dead|archive-url=https://web.archive.org/web/20080629013103/http://www.sporenormous.com/terraforming/|archive-date=2008-06-29}}</ref> in a matter of seconds in the spacebound [[Sandbox mode|sandbox phase]]. A handful of tools to affect heat and humidity, then introduce life. Planetary landscaping.
|Terraforming (or unterraforming) planets<ref>{{cite web|url=http://www.sporenormous.com/terraforming/|title=Terraforming|date=2008|access-date=2008-07-04|publisher=SporeNormous|url-status=dead|archive-url=https://web.archive.org/web/20080629013103/http://www.sporenormous.com/terraforming/|archive-date=2008-06-29}}</ref> in a matter of seconds in the spacebound [[Sandbox mode|sandbox phase]]. A handful of tools to affect heat and humidity, then introduce life. Planetary landscaping.
|- valign="top"
|2012
|''[[Endless Space]]''
|Spacebound [[4X]]
|In the late game any planet type can be changed to any other, [[gas giant]]s included, with Earth-like worlds as generalists, inhospitable worlds as specialists (e.g. cracking the [[Crust (geology)|planetary crust]] is advantageous for minerals, not farming.)
|- valign="top"
|- valign="top"
|2012
|2012
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|Turn-based puzzle
|Turn-based puzzle
|Terraforming planets made of hexagonal tiles by using tools and different weather conditions to reach planet-specific goals.<ref>{{cite web|url=https://play.google.com/store/apps/details?id=com.holgerssonentertainment.terraform|title=Terraform|date=2014|access-date=2014-01-10|publisher=HolgEntertain}}</ref>
|Terraforming planets made of hexagonal tiles by using tools and different weather conditions to reach planet-specific goals.<ref>{{cite web|url=https://play.google.com/store/apps/details?id=com.holgerssonentertainment.terraform|title=Terraform|date=2014|access-date=2014-01-10|publisher=HolgEntertain}}</ref>
|-
|2016
|[[Stellaris (video game)|Stellaris]]
|Spacebound [[4X]]
| Most planets cannot be terraformed, and the ones that can are limited to changing an already life-bearing planet's biome type (savanna, arctic, etc.,) which changes which species are the most comfortable and productive on a planet, and pushing rare, Mars-like, almost habitable worlds over the edge. With late-game technology, "tomb worlds" (life-bearing planets that mostly host radioactive dust) can be remediated. With DLC, aquatic and "toxoid" aliens can terraform frozen and toxic worlds almost habitable to them. Civilizations that dedicate their cultural distinctiveness to the task can convert life-bearing planets into "Gaia worlds" that are more productive and amenable to all species, or pave them with machines, organic hives or [[ecumenopolis]]es.
|- valign="top"
| 2016
|''[[Alexander Winn#TerraGenesis|TerraGenesis]]''
|[[Incremental game|Idle]] simulation
|Terraforming the Moon and the inner planets (plus [[microtransactions|purchased locations]]). Terraforming modeled by gradually moving sliders (temperature, pressure, atmospheric oxygen, sea level, biomass) into desired positions. Optional extended ruleset replaces the biomass slider with individual species.
|- valign="top"
|2018
|''Terraforming Mars''
|Strategy
|[[Terraforming Mars (board game)|Board game]] adaptation.
|- valign="top"
|- valign="top"
|2019
|2019
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|[[City-building game|City-building]], [[Survival game|survival]]
|[[City-building game|City-building]], [[Survival game|survival]]
|''Green Planet'' [[downloadable content]] allows the terraforming of Mars.<ref>{{cite web |last1=Crowley |first1=Nate |title=Wot I Think - Surviving Mars: Green Planet |url=https://www.rockpapershotgun.com/surviving-mars-green-planet-review |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=28 April 2023 |date=16 May 2019}}</ref>
|''Green Planet'' [[downloadable content]] allows the terraforming of Mars.<ref>{{cite web |last1=Crowley |first1=Nate |title=Wot I Think - Surviving Mars: Green Planet |url=https://www.rockpapershotgun.com/surviving-mars-green-planet-review |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=28 April 2023 |date=16 May 2019}}</ref>
|- valign="top"
|2020
|''[[Per Aspera]]''
|[[City-building game|City-building]]
|The player takes the role of AMI, an artificial intelligence with the objective of terraforming Mars for human colonization by constructing various buildings and structures.
|- valign="top"
|- valign="top"
|2023
|2023
|''Terraformers''
|''Terraformers''
|[[City-building game|City-building]]
|[[City-building game|City-building]]
|The player builds a colony on Mars, starting underground, mining the planet's crystals before moving the population to the surface.<ref>{{cite web |last1=Richardson |first1=Liam |title=The top 10 games on PC in April 2022 |url=https://www.rockpapershotgun.com/the-top-10-games-on-pc-in-april-2022 |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=5 April 2023 |date=1 April 2022}}</ref><ref>{{cite web |last1=Allsop |first1=Ken |title=Mars-based city builder Terraformers adds moon cities as 1.0 arrives |url=https://www.pcgamesn.com/terraformers/release-date-moon-cities-1-0-update |website=[[PCGamesN]] |publisher=Network N |access-date=5 April 2023}}</ref>
|The player builds a colony on Mars, starting underground, mining the planet's crystals before moving the population to the surface.<ref>{{cite web |last1=Richardson |first1=Liam |title=The top 10 games on PC in April 2022 |url=https://www.rockpapershotgun.com/the-top-10-games-on-pc-in-april-2022 |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=5 April 2023 |date=1 April 2022}}</ref><ref>{{cite web |last1=Allsop |first1=Ken |title=Mars-based city builder Terraformers adds moon cities as 1.0 arrives |url=https://www.pcgamesn.com/terraformers/release-date-moon-cities-1-0-update |website=[[PCGamesN]] |date=5 March 2023 |publisher=Network N |access-date=5 April 2023}}</ref>
|- valign="top"
|}

===As a plot element===
{| class="wikitable sortable"
|-
! style="width:6%;"| Date
! style="width:26%;"| Title
! style="width:18%;"| Genre
! style="width:50%;"| Notes
|- valign="top"
|1989
|''[[Millennium 2.2]]''
|[[Strategy game|Strategy]]
|Colonization of the [[Solar System]] with the ultimate goal of returning Earth to habitability.
|- valign="top"
|1992
|''[[Star Control II]]''
|Multiple
|The fungoid [[List of Star Control races|Mycon]] terraform geologically active life-bearing worlds to their liking, shattering the [[crust (geology)|crust]], giving direct access to the [[Mantle (geology)|mantle]].
|- valign="top"
|1995
|''[[MechWarrior 2: 31st Century Combat]]''
|[[Vehicle simulation game]]
|One of the in-game factions, Clan Jade Falcon, is terraforming a moon in order to harvest its natural resources and support its war effort. The player is charged with destroying the core of the terraforming device, causing it to go critical.
|- valign="top"
|1995
|''[[Millennia: Altered Destinies]]''
|[[Simulation game|Simulation]]?
|The invention of the terraformer usually kills its species; it must be copied, prevented and reintroduced later to a more mature society.
|- valign="top"
|1995-2008
|The ''[[Command & Conquer]]'' Tiberian series
|[[Real-time strategy]]
|Earth ravaged by the alien substance Tiberium, a self-replicating mineral extractor crystal that works on a planetary scale.
|- valign="top"
|1997
|''[[Outpost 2|Outpost 2: Divided Destiny]]''
|[[Real-time strategy]]
|A failed attempt at terraforming an alien planet precipitates the game's events as inhabitants flee "the Blight" and lava flows.
|- valign="top"
|1999-2008
|The ''[[X (game series)|X series]]''
|[[Space flight simulator game]]
|Robotic starfaring terraformers turn on humanity, try to "terraform" inhabited worlds, and become an intelligent and hostile mechanical species.
|- valign="top"
|2000
|''[[Armored Core 2]]''
|[[Third-person shooter]]
|Mars is undergoing the last stages terraformation during the events of the game. It has a breathable atmosphere, surface temperatures comparable to Earth's and a sizable ocean.
|-
|2001
|[[Hostile Waters: Antaeus Rising]]
|[[Strategy video game|Strategy]]/[[Third-person shooter]]
|Genetically engineered monsters weaponize terraforming, dropping the ambient temperature, pumping toxins into the air and increasing ground radiation levels mission by mission. In so doing they also bypass their sensitivity to heat, in-built as a safety feature to prevent them from spreading too far.
|- valign="top"
|2002-2008
|''[[Escape Velocity Nova]]''
|Space trading and combat
|Mars saw the first use of terraforming technology, becoming a ball of toxic algae sludge. Other planets have been terraformed and colonized using the now-corrected processes. An optional sidequest involves hauling terraforming equipment to a barren world that becomes more hospitable.
|- valign="top"
|2004
|''[[Half-Life 2]]''
|[[First-person shooter]]
|Earth under terraformation by the [[Combine (Half-Life 2)|Combine Empire]] for new inhabitants. Examples include the draining of the oceans (evidence of a receding shoreline can be seen near the coast) and depletion of natural resources. A "Suppression Field" prevents humans from reproducing.
|- valign="top"
|2006
|''[[Resistance: Fall of Man]]''
|[[First-person shooter]]
|Aliens cool the Earth for their purposes, making it snow in London in July.
|- valign="top"
|2007
|''[[Crysis]]''
|[[First-person shooter]]
|An alien ship begins forming an ice sphere around the island it has landed on, affecting weather patterns and ultimately making the Earth more habitable for them.
|- valign="top"
|2008
|''[[Fallout 3]]''
|[[Role-playing game|RPG]]/[[First-person shooter]]
|A prototype module capable of terraforming large areas of land and creating life itself from inanimate matter, designed to be used following a nuclear war, is central to the game's storyline. (The G.E.C.K. aka Garden Eden Creation Kit)
|- valign="top"
|2009
|''[[Red Faction: Guerrilla]]''
|RPG/FPS
|Mars is in the process of being terraformed to allow colonists and miners to walk the surface of the planet without protection. Light vegetation can be seen in certain parts of the game.
|- valign="top"
|2013
|''[[Defiance (video game)|Defiance]]''
|Shooter/MMO
|The entire Earth was subjected to terraforming events, many of which were designed to replicate alien environments. Due to the nature in which these terraforming devices were activated, it created a mostly new world: altering the physical landscape of the world, causing severe and odd weather patterns, and hybridizing plants and animals to create vicious and terrifying replacements.
|- valign="top"
|2013
|''[[Warframe]]''
|[[Third-person shooter]]
|The Orokin were an advanced race of people capable of terraforming the entirety of the [[Solar System]], most notable Venus, which was transformed into a cold planet through a network of coolant liquid rivers. They also deployed terraforming drones en route to the [[Tau Ceti]] system, that finally gained sentience and rebelled against their masters.
|-
|2017
|''[[Horizon Zero Dawn]]''
|Action RPG
|After the end of all life on Earth, an AI is responsible for recreating and restoring all life on Earth, terraforming it from lifelessness.
|-
|2019
|''[[The Outer Worlds]]''
|Action RPG
|Terraforming is presented as a relatively new science with unpredictable results, including a moon with hostile creatures and a sulfurous atmosphere that causes chronic health problems, and a food crisis when food grown on terraformed worlds is found too late to be lacking vital nutrients.
|}
|}


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| last1 = Bly
| last1 = Bly
| first1 = Robert W.
| first1 = Robert W.
| author-link = Robert W. Bly
| title = The Science In Science Fiction: 83 SF Predictions that Became Scientific Reality
| title = The Science In Science Fiction: 83 SF Predictions that Became Scientific Reality
| publisher = BenBella Books, Inc.
| publisher = BenBella Books, Inc.
Line 423: Line 244:
* {{Cite book |last=Nicholls |first=Peter |title=[[The Science in Science Fiction]] |date=1983 |publisher=Knopf |isbn=0-394-53010-1 |editor-last=Nicholls |editor-first=Peter |editor-link=Peter Nicholls (writer) |location=New York |pages=28–29 |chapter=Terraforming |oclc=8689657 |author-link=Peter Nicholls (writer) |chapter-url=https://archive.org/details/scienceinscience00nich/page/28/mode/2up |ref=none}}
* {{Cite book |last=Nicholls |first=Peter |title=[[The Science in Science Fiction]] |date=1983 |publisher=Knopf |isbn=0-394-53010-1 |editor-last=Nicholls |editor-first=Peter |editor-link=Peter Nicholls (writer) |location=New York |pages=28–29 |chapter=Terraforming |oclc=8689657 |author-link=Peter Nicholls (writer) |chapter-url=https://archive.org/details/scienceinscience00nich/page/28/mode/2up |ref=none}}
* {{Cite book |last=Stableford |first=Brian |title=[[Science Fact and Science Fiction: An Encyclopedia]] |date=2006 |publisher=Taylor & Francis |isbn=978-0-415-97460-8 |pages=524–525 |language=en |chapter=Terraform |author-link=Brian Stableford |chapter-url=https://books.google.com/books?id=uefwmdROKTAC&pg=PA524 |ref=none}}
* {{Cite book |last=Stableford |first=Brian |title=[[Science Fact and Science Fiction: An Encyclopedia]] |date=2006 |publisher=Taylor & Francis |isbn=978-0-415-97460-8 |pages=524–525 |language=en |chapter=Terraform |author-link=Brian Stableford |chapter-url=https://books.google.com/books?id=uefwmdROKTAC&pg=PA524 |ref=none}}
* {{Cite book |last=Westfahl |first=Gary |title=Science Fiction Literature through History: An Encyclopedia |date=2021 |publisher=ABC-CLIO |isbn=978-1-4408-6617-3 |pages=631–633 |language=en |chapter=Terraforming |author-link=Gary Westfahl |chapter-url=https://books.google.com/books?id=WETPEAAAQBAJ&pg=PA631 |ref=none}}
* {{Cite book |last=Westfahl |first=Gary |title=[[Science Fiction Literature through History: An Encyclopedia]] |date=2021 |publisher=ABC-CLIO |isbn=978-1-4408-6617-3 |pages=631–633 |language=en |chapter=Terraforming |author-link=Gary Westfahl |chapter-url=https://books.google.com/books?id=WETPEAAAQBAJ&pg=PA631 |ref=none}}


{{Science fiction}}
{{Science fiction}}

Latest revision as of 02:04, 16 August 2024

Terraforming is well represented in contemporary literature, usually in the form of science fiction, as well as in popular culture.[1][2] While many stories involving interstellar travel feature planets already suited to habitation by humans and supporting their own indigenous life, some authors prefer to address the unlikeliness of such a concept by instead detailing the means by which humans have converted inhospitable worlds to ones capable of supporting life through artificial means.

History of use

[edit]

Author Jack Williamson is credited with inventing and popularizing the term "terraform". In July 1942, under the pseudonym Will Stewart, Williamson published a science fiction novella entitled "Collision Orbit" in Astounding Science-Fiction magazine. The series was later published as two novels, Seetee Shock (1949) and Seetee Ship (1951).[3] American geographer Richard Cathcart successfully lobbied for formal recognition of the verb "to terraform", and it was first included in the fourth edition of the Shorter Oxford English Dictionary in 1993.[4]

The concept of terraforming in popular culture predates Williamson's work; for example, the idea of turning the Moon into a habitable environment with atmosphere was already present in La Journée d'un Parisien au XXIe siècle ("A Day of a Parisian in the 21st Century", 1910) by Octave Béliard [fr].[5] In fact, perhaps predating the concept of terraforming, is that of xenoforming – a process in which aliens change the Earth to suit their own needs, already suggested in the classic The War of the Worlds (1898) of H.G. Wells.[6]

Literature

[edit]
Date Title Author Planet/Moon Notes
1898 The War of the Worlds H. G. Wells Earth When the Martians invade the Earth, they bring with them red weed that starts to multiply rapidly and kill off Earth's indigenous plant life.
1910 «La Journée d'un Parisien au XXIe siècle» ("A Day of a Parisian in the 21st Century")[7] Octave Béliard Moon The Moon is gradually given an atmosphere, and vegetation is acclimated in order to turn the Earth's satellite into a natural reserve or sanctuary for endangered species, but also to allow human colonization.
1927 The Last Judgment J. B. S. Haldane Venus An essay that proposes how life on Earth might end and speculates on the evolution of humanity, space exploration and colonization, and adaptation to new environments. Venus is proposed as a new home.[8]
1930 Last and First Men Olaf Stapledon Venus and millions years after Neptune Following up where Haldane left off, Stapledon's future history provides the first example in fiction in which Venus is modified, after a long and destructive war with the original inhabitants.[9] Stapledon imagines a native Venus that is covered in oceans.
1950 Farmer in the Sky Robert A. Heinlein Ganymede A family emigrates from Earth to the Jovian moon Ganymede, which is being terraformed. Farmer in the Sky is a historically significant novel in relation to terraforming in popular culture, as it was one of the first to take the subject more seriously than simple fantasy, portraying terraforming with scientific and mathematical considerations.[10]
1951 The Sands of Mars Arthur C. Clarke Mars First instance of Martian terraforming. Clarke's fictional methods for terraforming the planet include generating heat by igniting Phobos into a second sun, and growing plants that break down the Martian sands in order to release oxygen.[11]
1952 The Martian Way Isaac Asimov Mars Terraforming of Mars using ice from Saturn's rings.[12]
1954 The Big Rain Poul Anderson Venus Terraforming Venus. Anderson considers the great time scale inherent in planetary engineering and its effects upon society. Later, the title ("big rain") became associated with scientific terraforming models.[11]
1958 The Snows of Ganymede Poul Anderson Ganymede Terraforming of Ganymede[12]
1960 Chirurgien d'une planète Gérard Klein Mars Terraforming Mars.[13]
1961 Second Ending James White Fomalhaut IV The fourth planet of Fomalhaut was secretly terraformed by robots over millions of years[14]
1969 Isle of the Dead Roger Zelazny Illyria Francis Sandow is the last surviving human born in the 20th century who becomes a "worldscaper" - a terraformer with godlike powers.[12]
1984 Greening of Mars James Lovelock
Michael Allaby
Mars One of the most influential science fiction novels on the actual science of terraforming. The novel explores the formation and evolution of planets, the origin of life, and Earth's biosphere. Spacecraft are illustrated in a realistic manner, and terraforming models in the book foreshadowed future debates regarding the goals of terraforming.[15]
1986–1988 Venus of Dreams
Venus of Shadows
Pamela Sargent Venus Terraforming of Venus.[12]
1992–1999 Mars Trilogy Kim Stanley Robinson Mars Three novels (plus one collection of short stories) provide a lengthy description of terraforming Mars spanning centuries. The novels represent contemporary scientific and philosophical developments in the field, and also pay homage to the already existing fictional literature related to Mars.[11]

Television and film

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Date Title Country Notes IMDb
1982, 1984 Star Trek II: The Wrath of Khan and Star Trek III: The Search for Spock USA Project Genesis, a device for rapidly terraforming worlds to make them suitable for settlement and food production is introduced. At the end of the film, a Genesis Device is detonated in the Mutara nebula resulting in the creation of a main sequence star and a habitable planet known as the Genesis Planet. Due to unstable "proto-matter" used in the terraforming process, the planet's evolution is accelerated, leading to the eventual premature destruction of the Genesis Planet. The nine-disc Star Trek: The Motion Picture Collection contains an extra featurette on the "real-science applications of terraforming".[16] [1] [2]
1990 Total Recall USA Aliens have built a terraforming device on Mars, which when turned on, fills the atmosphere with oxygen, allowing humans to live on the surface.[12] Total Recall was one of the first films to portray terraforming on Mars, however it was criticized for its scientific inaccuracy.[17] [3]

Video games

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Deformable terrain, as used in e.g. Perimeter and Red Faction, is occasionally called terraforming but is not a form of planetary engineering.[citation needed]

As a game mechanic

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Date Title Genre Notes
1999 Sid Meier's Alpha Centauri 4X Clearing native fungus and building infrastructure as part of colonizing an alien planet. Native life can be treated as allies or as enemies. Regional landscaping: planting forests, constructing canals or isthmuses or adjusting mountains. Changing sea levels. Making the atmosphere breathable was considered,[18] but not implemented.
2003 Master of Orion III Spacebound 4X Redesigned terraforming with more details than in the previous installments. Tracking planetary fertility by region rather than identifying each planet by one dominant biome. According to the manual, terraforming is unstable and will decay if not maintained.[19][non-primary source needed]
2008 Spore Multiple Terraforming (or unterraforming) planets[20] in a matter of seconds in the spacebound sandbox phase. A handful of tools to affect heat and humidity, then introduce life. Planetary landscaping.
2012 Terraform Turn-based puzzle Terraforming planets made of hexagonal tiles by using tools and different weather conditions to reach planet-specific goals.[21]
2019 Surviving Mars: Green Planet City-building, survival Green Planet downloadable content allows the terraforming of Mars.[22]
2023 Terraformers City-building The player builds a colony on Mars, starting underground, mining the planet's crystals before moving the population to the surface.[23][24]

Notes

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  1. ^ Flatow 2004.
  2. ^ Pak 2016
  3. ^ Fogg 1995, p. 16.
  4. ^ Fogg 1995, p. 9.
  5. ^ Bardini, Thierry (2014-01-02). "Decompicultures: decomposition of culture and cultures of decomposition". Green Letters. 18 (1): 9–21. doi:10.1080/14688417.2014.890529. ISSN 1468-8417. S2CID 144624019.
  6. ^ "Themes : Xenoforming : SFE : Science Fiction Encyclopedia". www.sf-encyclopedia.com. Retrieved 2021-08-24.
  7. ^ Béliard 1910
  8. ^ Fogg 1995, p. 13.
  9. ^ Fogg 1995, pp. 13–16.
  10. ^ Fogg 1995, pp. 17–19.
  11. ^ a b c Fogg 1995, p. 19.
  12. ^ a b c d e Bly 2005, p. 261.
  13. ^ "Chirurgiens d'une planète, Gilles d'ARGYRE".
  14. ^ Neil Barron, Anatomy of Wonder: A Critical Guide to Science Fiction, Bowker, 1981. Pp. 297
  15. ^ Fogg 1995, pp. 19–22.
  16. ^ Goodale 2002.
  17. ^ Muirhead & Reeves-Stevens 2004, p. 228.
  18. ^ "GameSpot's Designer Diary for Alpha Centauri". www.gamespot.com. Archived from the original on 2000-01-24.
  19. ^ Master of Orion 3 Manual. Infogrames Interactive, Inc. 2002. p. 50. Any planet that has been terraformed pays maintenance to keep it at that terraforming level. If a planet can't pay terraforming maintenance, it will begin to slide back toward its original habitability.
  20. ^ "Terraforming". SporeNormous. 2008. Archived from the original on 2008-06-29. Retrieved 2008-07-04.
  21. ^ "Terraform". HolgEntertain. 2014. Retrieved 2014-01-10.
  22. ^ Crowley, Nate (16 May 2019). "Wot I Think - Surviving Mars: Green Planet". Rock Paper Shotgun. Gamer Network. Retrieved 28 April 2023.
  23. ^ Richardson, Liam (1 April 2022). "The top 10 games on PC in April 2022". Rock Paper Shotgun. Gamer Network. Retrieved 5 April 2023.
  24. ^ Allsop, Ken (5 March 2023). "Mars-based city builder Terraformers adds moon cities as 1.0 arrives". PCGamesN. Network N. Retrieved 5 April 2023.

References

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Further reading

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