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{{Short description|2002 video game}} |
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{{about|the 2002 video game|the 1993 video game|Nomad (video game)}} |
{{about|the 2002 video game|the 1993 video game|Nomad (video game)}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Project Nomads |
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|image = [[Image:Project Nomads Cover.jpg|North American PC box art for ''Project Nomads'']] |
| image = [[Image:Project Nomads Cover.jpg|North American PC box art for ''Project Nomads'']] |
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|developer = [[Radon Labs]] |
| developer = [[Radon Labs]]<br/>[[Virtual Programming]]<small> (Mac)</small> |
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|publisher = [[Cdv Software Entertainment|CDV]]<br />[[Freeverse Software]] (Mac version)<ref>[https://web.archive.org/web/20060813115038/http://www.freeverse.com/nomads/ nomads] on freeverse.com</ref> |
| publisher = [[Cdv Software Entertainment|CDV]]<br />[[Freeverse Software]] (Mac version)<ref>[https://web.archive.org/web/20060813115038/http://www.freeverse.com/nomads/ nomads] on freeverse.com</ref> |
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| released = November 5, 2002<small> (PC)</small><ref>{{Cite web |first=Dan |last=Adams |date=2002-10-21 |title=Project Nomads |url=https://www.ign.com/articles/2002/10/21/project-nomads |access-date=2023-05-22 |website=IGN |language=en |archive-date=2023-05-22 |archive-url=https://web.archive.org/web/20230522033924/https://www.ign.com/articles/2002/10/21/project-nomads |url-status=live}}</ref><br/>November 11, 2004<small> (Mac)</small><ref>{{Cite web |title=Freeverse ships Project Nomads in North America |url=https://www.macworld.com/article/173226/nomads.html |access-date=2023-04-24 |website=Macworld |language=en |archive-date=2023-04-24 |archive-url=https://web.archive.org/web/20230424003515/https://www.macworld.com/article/173226/nomads.html |url-status=live}}</ref> |
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|released = 2002 |
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|engine = [[Nebula Device]] |
| engine = [[Nebula Device]] |
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|genre = [[Shooter game|Shooter]]/[[Real-time strategy|Strategy]] hybrid |
| genre = [[Shooter game|Shooter]]/[[Real-time strategy|Strategy]] hybrid |
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|modes = [[Single |
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
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|platforms = |
| platforms = [[Microsoft Windows|Windows]] |
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}} |
}} |
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'''''Project Nomads''''' is a [[computer game]] by [[Radon Labs]] released |
'''''Project Nomads''''' is a 2002 [[computer game]] by [[Radon Labs]] released for [[Microsoft Windows|Windows]] and [[macOS]]. It is set on the fictional planet Aeres, a world of [[Floating cities and islands in fiction|floating islands]] which are the remnants of the planet from before it exploded. Few surviving inhabitants settle on drifting fragments of Aeres following its explosion. The [[player character]] is a nomad tasked with wandering across these islands, discovering mysterious artifacts and exploring the ruins of the long-dead race of Master Builders, a group of highly skilled and influential characters within the game's world. These characters possess exceptional knowledge and expertise in constructing and manipulating the floating islands that make up the game's environment. The only place to fall to is the Sea of Flames, the utmost depth of this new world.{{Citation needed|date=August 2023}} |
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==Gameplay== |
==Gameplay== |
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[[Image:Project Nomads Screenshot.png|thumb|left|256px| |
[[Image:Project Nomads Screenshot.png|thumb|left|256px|A floating island]] |
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The majority of the game is spent on the player's floating island. |
The majority of the game is spent on the player's [[Floating cities and islands in fiction|floating island]]. At the beginning of the game the island sports only a single control tower, which is used to navigate. Throughout the course of the game, players can upgrade their island by building various structures ranging from defensive cannons to power plants that supply energy.<ref name=":0">{{Cite web |title=CDV unveils Project Nomads |url=https://www.gamespot.com/articles/cdv-unveils-project-nomads/1100-2698645/ |access-date=2023-05-05 |website=GameSpot |language=en-US |archive-date=2021-02-27 |archive-url=https://web.archive.org/web/20210227190351/https://www.gamespot.com/articles/cdv-unveils-project-nomads/1100-2698645/ |url-status=live}}</ref> |
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Structures are created with the help of |
Structures are created with the help of Artifacts, magical remnants of an ancient era. Artifacts can be found throughout the game. While often hidden to a varying degree, these may also be granted through interaction with [[Non-player character|NPCs]]. When activated, an artifact quickly deploys into a building.<ref name=":0" /> |
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Artifacts may be either red or blue. Both are used to create buildings; red artifacts are lost on a building's destruction, but blue artifacts will reappear in place of the destroyed structure. Multiple artifacts of the same type can be combined to create an upgraded, more powerful version. For instance, two defensive turret artifacts, when combined, will unfurl into a level two defensive turret, which, unlike a level one turret, will engage with enemies automatically. Combining artifacts of level two will yield a level three defensive turret, sporting dual cannons with increased damage output. |
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To build, the player selects an artifact and then selects the part of the island where the structure will be placed (certain structures, such as hangars, are limited to certain spots on the island). Also, a building cannot be created if the player's character is standing in the way. The island has energy |
To build, the player selects an artifact and then selects the part of the island where the structure will be placed (certain structures, such as hangars, are limited to certain spots on the island). Also, a building cannot be created if the player's character is standing in the way. The island has energy which is used for things like construction, or operating buildings on the island such as the gun towers, or repairs. The island also has health, which is represented by the state of a player's lighthouse. If the island's health is low, and the player cannot repair the lighthouse in time, the island will collapse and plummet. |
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The island structures will be different depending on the character chosen by the player. The structures used by the character Susie, for example, look similar to plants (e.g. gun tower resembles a mushroom). Goliath's buildings, however, |
The island structures will be different depending on the character chosen by the player. The structures used by the character Susie, for example, look similar to plants (e.g. gun tower resembles a mushroom). Goliath's buildings, however, have a more [[Futurism|futuristic]] or [[High tech|high-tech]] (this gun tower has the aesthetic of a more traditional [[cannon]] or [[Sentry gun|sentry]] turret). The player's choice of character informs the strategy the player may best employ. For example, the guns fired by Goliath's island are slow moving, but powerful. The largest threat to a player using Goliath would be faster enemies, such as enemy fighters. Meanwhile, a player using Goliath would have an easier time when under attack by slower-moving threats: enemy towers or islands. |
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Certain buildings, such as hangars and gun turrets, can be directly controlled by the player. The player presses the appropriate key to take control of one of those structures. Multiple presses of the key will result in switching to different defensive buildings. Taking control of one of these buildings allows the player to attack enemies that are the most dangerous to the island first, or use a fighter to attack them before they can attack the island. |
Certain buildings, such as hangars and gun turrets, can be directly controlled by the player. The player presses the appropriate key to take control of one of those structures. Multiple presses of the key will result in switching to different defensive buildings. Taking control of one of these buildings allows the player to attack enemies that are the most dangerous to the island first, or use a fighter to attack them before they can attack the island. |
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On occasion, the player's island will dock with other floating islands, allowing the player character to explore. |
On occasion, the player's island will dock with other floating islands, allowing the player character to explore. Parts of the game are also spent remote-controlling a fighter jet. Throughout the course of the story, missions include getting to a specific location, escorting another island, fending off a large-scale assault, exploring other islands and [[dogfight]]ing using [[Radio-controlled aircraft|remote-controlled planes]]. |
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The enemies a player will encounter include the Sentinels and the Skrits. Skrits are large |
The enemies a player will encounter include the Sentinels and the Skrits. Skrits are large [[insect]]s, which will approach the player and explode to release a toxic gas. Most Skrits are grounded, only capable of walking, though some more formidable Skrits are capable of [[flight]]. Both impose a significant threat to the [[Player character|player]] and their island. Unlike the Skrits, Sentinels fight with machines. Sentinels have an array of similar weapons to the player, such as armed islands, and [[Fighter aircraft|fighter planes]]. |
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== Reception == |
== Reception == |
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{{Video game reviews |
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''Project Nomads'' won the [[European Computer Trade Show|ECTS]] Best PC Game of the Show Award 2001. |
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| MC = 62/100<ref>{{cite web |title=Project Nomads Reviews |url=https://www.metacritic.com/game/project-nomads/ |website=[[Metacritic]]}}</ref> |
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}} |
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''Project Nomads'' has received mixed reviews. The lack of key mappings as well as glitches getting in the way of gameplay were some of the criticisms as mentioned by [[PC Invasion]].<ref>{{Cite web |date=2008-04-21 |title=Project Nomads (PC) |url=https://www.pcinvasion.com/project-nomads-pc/ |access-date=2023-05-05 |website=PC Invasion |language=en-US |archive-date=2023-05-05 |archive-url=https://web.archive.org/web/20230505021304/https://www.pcinvasion.com/project-nomads-pc/ |url-status=live}}</ref> |
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''Project Nomads'' won the [[European Computer Trade Show|ECTS]] Best PC Game of the Show Award 2001.<ref>{{Cite web |title=CDV'S Nomads wins best in show award |url=https://www.neowin.net/news/cdvs-nomads-wins-best-in-show-award/ |access-date=2023-05-05 |website=Neowin |language=en |archive-date=2023-05-05 |archive-url=https://web.archive.org/web/20230505022807/https://www.neowin.net/news/cdvs-nomads-wins-best-in-show-award/ |url-status=live}}</ref> |
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== References == |
== References == |
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==External links== |
==External links== |
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{{official|https://web.archive.org/web/20070211232652/http://www.project-nomads.de/english/index1.htm}} (archived 2007-02-11) |
* {{official website|https://web.archive.org/web/20070211232652/http://www.project-nomads.de/english/index1.htm}} (archived 2007-02-11) |
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* [https://www.mobygames.com/game/project-nomads Moby Games] |
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* [https://www.moddb.com/games/project-nomads MoDDB site] |
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[[Category:2002 video games]] |
[[Category:2002 video games]] |
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[[Category: |
[[Category:CDV Software Entertainment games]] |
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[[Category:Freeverse Inc. games]] |
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[[Category:MacOS games]] |
[[Category:MacOS games]] |
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[[Category: |
[[Category:Multiplayer and single-player video games]] |
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[[Category:Platformers]] |
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[[Category:Radon Labs games]] |
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[[Category:Real-time strategy video games]] |
[[Category:Real-time strategy video games]] |
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[[Category:Shooter |
[[Category:Shooter games]] |
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[[Category: |
[[Category:Steampunk video games]] |
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[[Category:Third-person strategy video games]] |
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[[Category:Video games developed in Germany]] |
[[Category:Video games developed in Germany]] |
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[[Category:Video games featuring female protagonists]] |
[[Category:Video games featuring female protagonists]] |
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[[Category:Video games set on fictional islands]] |
[[Category:Video games set on fictional islands]] |
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[[Category:Video games set on fictional planets]] |
[[Category:Video games set on fictional planets]] |
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[[Category: |
[[Category:Windows games]] |
Latest revision as of 17:53, 4 July 2024
Project Nomads | |
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Developer(s) | Radon Labs Virtual Programming (Mac) |
Publisher(s) | CDV Freeverse Software (Mac version)[3] |
Engine | Nebula Device |
Platform(s) | Windows |
Release | November 5, 2002 (PC)[1] November 11, 2004 (Mac)[2] |
Genre(s) | Shooter/Strategy hybrid |
Mode(s) | Single-player, multiplayer |
Project Nomads is a 2002 computer game by Radon Labs released for Windows and macOS. It is set on the fictional planet Aeres, a world of floating islands which are the remnants of the planet from before it exploded. Few surviving inhabitants settle on drifting fragments of Aeres following its explosion. The player character is a nomad tasked with wandering across these islands, discovering mysterious artifacts and exploring the ruins of the long-dead race of Master Builders, a group of highly skilled and influential characters within the game's world. These characters possess exceptional knowledge and expertise in constructing and manipulating the floating islands that make up the game's environment. The only place to fall to is the Sea of Flames, the utmost depth of this new world.[citation needed]
Gameplay
[edit]The majority of the game is spent on the player's floating island. At the beginning of the game the island sports only a single control tower, which is used to navigate. Throughout the course of the game, players can upgrade their island by building various structures ranging from defensive cannons to power plants that supply energy.[4]
Structures are created with the help of Artifacts, magical remnants of an ancient era. Artifacts can be found throughout the game. While often hidden to a varying degree, these may also be granted through interaction with NPCs. When activated, an artifact quickly deploys into a building.[4]
Artifacts may be either red or blue. Both are used to create buildings; red artifacts are lost on a building's destruction, but blue artifacts will reappear in place of the destroyed structure. Multiple artifacts of the same type can be combined to create an upgraded, more powerful version. For instance, two defensive turret artifacts, when combined, will unfurl into a level two defensive turret, which, unlike a level one turret, will engage with enemies automatically. Combining artifacts of level two will yield a level three defensive turret, sporting dual cannons with increased damage output.
To build, the player selects an artifact and then selects the part of the island where the structure will be placed (certain structures, such as hangars, are limited to certain spots on the island). Also, a building cannot be created if the player's character is standing in the way. The island has energy which is used for things like construction, or operating buildings on the island such as the gun towers, or repairs. The island also has health, which is represented by the state of a player's lighthouse. If the island's health is low, and the player cannot repair the lighthouse in time, the island will collapse and plummet.
The island structures will be different depending on the character chosen by the player. The structures used by the character Susie, for example, look similar to plants (e.g. gun tower resembles a mushroom). Goliath's buildings, however, have a more futuristic or high-tech (this gun tower has the aesthetic of a more traditional cannon or sentry turret). The player's choice of character informs the strategy the player may best employ. For example, the guns fired by Goliath's island are slow moving, but powerful. The largest threat to a player using Goliath would be faster enemies, such as enemy fighters. Meanwhile, a player using Goliath would have an easier time when under attack by slower-moving threats: enemy towers or islands.
Certain buildings, such as hangars and gun turrets, can be directly controlled by the player. The player presses the appropriate key to take control of one of those structures. Multiple presses of the key will result in switching to different defensive buildings. Taking control of one of these buildings allows the player to attack enemies that are the most dangerous to the island first, or use a fighter to attack them before they can attack the island.
On occasion, the player's island will dock with other floating islands, allowing the player character to explore. Parts of the game are also spent remote-controlling a fighter jet. Throughout the course of the story, missions include getting to a specific location, escorting another island, fending off a large-scale assault, exploring other islands and dogfighting using remote-controlled planes.
The enemies a player will encounter include the Sentinels and the Skrits. Skrits are large insects, which will approach the player and explode to release a toxic gas. Most Skrits are grounded, only capable of walking, though some more formidable Skrits are capable of flight. Both impose a significant threat to the player and their island. Unlike the Skrits, Sentinels fight with machines. Sentinels have an array of similar weapons to the player, such as armed islands, and fighter planes.
Reception
[edit]Aggregator | Score |
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Metacritic | 62/100[5] |
Project Nomads has received mixed reviews. The lack of key mappings as well as glitches getting in the way of gameplay were some of the criticisms as mentioned by PC Invasion.[6]
Project Nomads won the ECTS Best PC Game of the Show Award 2001.[7]
References
[edit]- ^ Adams, Dan (2002-10-21). "Project Nomads". IGN. Archived from the original on 2023-05-22. Retrieved 2023-05-22.
- ^ "Freeverse ships Project Nomads in North America". Macworld. Archived from the original on 2023-04-24. Retrieved 2023-04-24.
- ^ nomads on freeverse.com
- ^ a b "CDV unveils Project Nomads". GameSpot. Archived from the original on 2021-02-27. Retrieved 2023-05-05.
- ^ "Project Nomads Reviews". Metacritic.
- ^ "Project Nomads (PC)". PC Invasion. 2008-04-21. Archived from the original on 2023-05-05. Retrieved 2023-05-05.
- ^ "CDV'S Nomads wins best in show award". Neowin. Archived from the original on 2023-05-05. Retrieved 2023-05-05.
External links
[edit]- Official website (archived 2007-02-11)
- Moby Games
- MoDDB site
- 2002 video games
- CDV Software Entertainment games
- Freeverse Inc. games
- MacOS games
- Multiplayer and single-player video games
- Platformers
- Radon Labs games
- Real-time strategy video games
- Shooter games
- Steampunk video games
- Third-person strategy video games
- Video games developed in Germany
- Video games featuring female protagonists
- Video games set on fictional islands
- Video games set on fictional planets
- Windows games