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{{short description|Japanese video game developer}}
{{good article}}
{{Use mdy dates|date=February 2022}}
{{Infobox company
{{Infobox company
|name=Tokyo RPG Factory Co., Ltd.
| name = Tokyo RPG Factory Co., Ltd.
|logo=Tokyorpgfactory.png
| logo = Tokyorpgfactory.png
|type=[[Subsidiary]]
| type = [[Subsidiary]]
|founded={{start date and age|2014}}
| founded = {{start date and age|2014}}
| fate = Merged with [[Square Enix]]
|location=[[Tokyo]], Japan
| location = 6-27-30 Shinjuku, Shinjuku-ku, [[Tokyo]]
|key_people= Atsushi Hashimoto<br/>Jun Suzuki
| key_people = Yosuke Matsuda<br/>Atsushi Hashimoto<br/>[[Takashi Tokita]]
|industry=[[Video game industry|Video games]]
| industry = [[Video game industry|Video games]]
|products=
| products = ''[[I am Setsuna]]''<br/> ''[[Lost Sphear]]''<br/>''[[Oninaki]]''
|revenue=
|founders =
| revenue =
| founders = Yosuke Matsuda
|operating_income=
| defunct = {{end date and age|January 2024}}
|net_income=
| operating_income =
|num_employees=
| net_income = {{increase}} {{JPY|56 million|link=yes}}
|parent= [[Square Enix]]
| net_income_year = 2022
|subsid=
| owner =
|homepage={{URL|http://www.tokyorpgfactory.com/}}
| num_employees = 10
|footnotes=
| num_employees_year = 2017
| parent = [[Square Enix]]
| subsid =
| homepage = {{URL|http://www.tokyorpgfactory.com/}}
| footnotes = <ref name="TRPGFinfo"/><ref name="passion"/><ref name="TokyoEnd"/>
}}
}}


{{nihongo|'''Tokyo RPG Factory Co., Ltd.'''|株式会社Tokyo RPG Factory}} is a Japanese [[video game developer]] and a subsidiary of [[Square Enix]].
{{nihongo|'''Tokyo RPG Factory Co., Ltd.'''|株式会社Tokyo RPG Factory|lead=yes}} was a Japanese [[video game developer]] and subsidiary of [[Square Enix]], a company known for its work in the [[role-playing video game|role-playing]] genre. The company was founded in August 2014 under the name "Tokyo Dream Factory" by Yosuke Matsuda, who became president of Square Enix in 2013. During its lifetime, three titles were developed to varying degrees of critical and commercial success: ''[[I am Setsuna]]'' (2016), ''[[Lost Sphear]]'' (2017) and ''[[Oninaki]]'' (2019), each themed after a component of the Japanese concept of ''setsugekka'' ("[[snow, moon and flowers]]").

Tokyo RPG Factory was founded to develop games inspired by titles from the "[[History of Eastern role-playing video games#Golden Age (1990s–mid-2000s)|golden age]]" of RPGs. Its structure, which brings in freelancers and staff volunteering from other departments within Square Enix, is modelled on Western film and game studios. Recurring staff members for their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba. Noted Square Enix staff member [[Takashi Tokita]] provided input on the first two titles before taking on a creative role in ''Oninaki''. The studio was merged into Square Enix in January 2024.


==History==
==History==
===Origin and staff===
Previous to 2014, discussions were held internally at Square Enix that there should be a group at the company focused on making turned based story driven RPGs.<ref name=discover/> These games would not be exactly like the RPGs of the 1990s, but would be reinventions of turn-based RPGs for the present.<ref name=discover/> One of the key people in this drive for a new studio was [[Yosuke Matsuda]], the president of Square Enix.<ref name=passion>{{cite web|url= https://www.telegraph.co.uk/gaming/features/interview-yosuke-matsuda-president-square-enix-tokyo-rpg-factory/|publisher=The Telegraph|accessdate=June 2, 2020|date=November 30, 2017|title=Interview with Yosuke Matsuda, The President of Square Enix on Tokyo RPG Factory, the Nintendo Switch, and the future of Square Enix|author=Dwan, Hannah}}</ref> In order to raise the groups profile so that people would want to join, Matsuda asked them to name their “company”.<ref name=passion/> There was also discussion of doing crowdfunded development through the new game group, but the idea was dropped.<ref name=discover/> In 2014, Square Enix formed a new development studio named "Tokyo Dream Factory". Square Enix tried something new with this group by allowing staff members to volunteer to be a part of the group if they wished.<ref name=discover/> The following year, the studio was renamed Tokyo RPG Factory, with its purposed being focused on the creation of [[JRPG]]s, mainly the ones inspired on the games Square released in the 1990s.<ref name=purpose>{{cite web|url=https://www.usgamer.net/articles/tokyo-rpg-factory-on-how-the-studios-classic-rpg-inspiration-fuels-the-action-rpg-oninaki|publisher=US Gamer|accessdate=April 21, 2020|date=June 27, 2019|author=McCarthy, Caty|title=Tokyo RPG Factory on How the Studio's Classic RPG Inspiration Fuels the Action-RPG Oninaki|archive-url=https://web.archive.org/web/20190702202657/https://www.usgamer.net/articles/tokyo-rpg-factory-on-how-the-studios-classic-rpg-inspiration-fuels-the-action-rpg-oninaki|archive-date=July 2, 2019|url-status=live}}</ref> In this way, Square Enixs goal with Tokyo RPG Factory is to satisfy gamers who grew up with RPGs in the 1990s, and also introduce them to younger gamers who may have discovered RPGs through mobile devices.<ref name=discover>{{cite web|url= https://metro.co.uk/2018/01/15/square-enix-president-ceo-yosuke-matsuda-interview-better-leader-follower-7229024/|publisher=Metro.Uk|accessdate=June 2, 2020|title= Square Enix President & CEO Yosuke Matsuda interview – ‘it’s better to be a leader than a follower’|author=Game Central|date=January 15, 2018}}</ref> Matsuda has stated that personality is very important to this style of game, and the group has a lot of freedom to make the games they wish.<ref name=passion/> the team's focus is also at this time on creating new stories and characters and not doing sequels or remakes.<ref name=passion/> The team has ten regular employees but many other employees who are passionate and help out.<ref name=passion/>
Beginning in March 2013, [[Square Enix]]—known for its work in the [[role-playing video game]] (RPG) genre—underwent structural and policy changes when [[Yoichi Wada]] stepped down as president and was replaced by Yosuke Matsuda. Matsuda wanted to steer the company towards a more "individual" identity for products amid rising production costs and changing consumer demands.<ref name="MatsudaA"/><ref name="MatsudaB"/> During this time, discussions were held internally about setting up a group within the company focused on creating new games inspired by the themes, art and game design of RPGs produced during the genre's [[History of Eastern role-playing video games#Golden Age (1990s–mid-2000s)|golden age]] in the 1990s, such as ''[[Chrono Trigger]]'' and entries in the ''[[Final Fantasy]]'' series.<ref name="discover"/><ref name="SetsunaBlog"/> This move was partially made in response to the success of foreign homages to golden age titles.<ref name="SetsunaBlog"/> Matsuda spearheaded this initiative.<ref name="passion"/> Taking inspiration from the corporate structure of outsourcing and freelancing staff common with Western movies and video game development, Matsuda "bypassed" Square Enix's corporate structure to create a small-scale subsidiary studio which would feature freelance guest developers working alongside company staff.<ref name="SetsunaBlog"/>

Matsuda invited a number of people from across Square Enix and from the freelance community to participate, and the studio was created around them.<ref name="SetsunaBlog"/> The developer was founded in August 2014 under the name "Tokyo Dream Factory".<ref name="discover"/><ref name="SQEXcompanies"/> Their aim was to create original titles within small budgets, and they were given high creative freedom within their design goals.<ref name="passion"/> The following year, the studio changed to its current title, representing its chosen genre and development goals, with the name being created collaboratively by the staff.<ref name="purpose"/><ref name="SetsunaBlog"/> As part of his goals for the studio, Matsuda put in a policy of allowing staff members from other departments to volunteer rather than being assigned there.<ref name="discover"/>

Acting as a wholly-owned subsidiary of Square Enix, the developer was based in [[Tokyo]], Japan.<ref name="TRPGFinfo"/> In 2017, the developer had ten regular employees, with others joining in if they wished.<ref name="passion"/> A recurring staff member was Atsushi Hashimoto, who acted as the three games' director.<ref name="SetsunaBlog"/><ref name="4Ginterview"/> Scenario writer Hirotaka Inaba also worked on all their games, collaborating on their first two with Makoto Goya.<ref name="SphearGuide"/><ref name="GemStaff"/> [[Takashi Tokita]], known for his work on ''Chrono Trigger'', provided input for the battle systems of the first two games, then took a deeper creative role in the third.<ref name="4Ginterview"/>

===Game development===
For their three games, Tokyo RPG Factory drew thematic and visual inspiration from the Japanese concept of ''setsugekka'' ("[[snow, moon and flowers]]"), an artistic theme in which each component serves as a [[Metonymy|metonym]] for its associated season.<ref name="OninakiBlog"/> Work began on their first title, originally announced under the codename ''Project Setsuna'', in 2014.<ref name= "IGNreveal"/><ref name="PSBlogFacts"/> Matsuno had a plan for multiple related titles related to Tokyo RPG Factory's IP,<ref name="OninakiBlog"/><ref name="GSip"/> though this first game was created as a standalone project without plans for direct sequels.<ref name="SetsunaPost"/> The game, eventually titled ''[[I am Setsuna]]'', drew mechanical inspiration for its [[Active Time Battle]] system from ''Chrono Trigger''. The story was created around themes of sadness and sacrifice.<ref name="PSBlogFacts"/><ref name="DengInterviewSetsyna"/><ref name="SetsunaVitaA"/> It used the visual theme of "snow".<ref name="OninakiBlog"/> Released worldwide in 2016, ''I am Setsuna'' saw positive responses from fans,<ref name="SetsunaPost"/> and despite initial losses turned a major profit for the company by the end of 2017.<ref name="SetsunaFinancialA"/><ref name="SetsunaFinancialB"/>

Following ''I am Setsuna'', the team began work on another similar project, carrying over some terminology and elements from their first game but otherwise creating a standalone experience. This second project was ''[[Lost Sphear]]'', which used the story and gameplay theme of "memory" in its design.<ref name="VergeInterview" /><ref name="SphearBlog" /> This game used the visual theme of "moon".<ref name="OninakiBlog"/> Released in 2017 in Japan and 2018 in the West,<ref name="SphearDateJP" /><ref name="SphearDateWest" /> ''Lost Sphear'' was again profitable though earnings fell compared to 2017.<ref name="FinancialSphear" />


During the later development of ''Lost Sphear'', the studio's third game was being planned out, with Tokita taking on the role of creative producer and having input on the narrative.<ref name="4Ginterview"/> This game used the visual theme of "flower".<ref name="OninakiBlog"/> At Tokita's urging, Inaba wrote a more mature narrative than previous titles from the developer, focusing on death-related themes and examining the concept of reincarnation.<ref name="4Ginterview"/><ref name="FamitsuA"/> While it saw strong positive responses from players,<ref name="DengSpoilersA"/> Tokyo RPG Factory suffered a financial loss during that period due to low sales.<ref name="OninakiLoss"/> Following the release of ''Oninaki'', the studio staff began discussion concepts for a fourth game.<ref name="DengSpoilersA"/> During its final three years, Tokyo RPG Factory showed consistent sales profits. The studio was merged back into Square Enix in January 2024.<ref name="TokyoEnd"/>
The studio's first game, ''[[I Am Setsuna]]'', was released in 2016.<ref name=setting>{{cite web |last1=Kleckner |first1=Stephen |title=Square Enix unveils Tokyo RPG Factory studio and Project Setsuna, its first game |url=https://venturebeat.com/2015/06/16/square-enix-unveils-tokyo-rpg-factory-studio-and-project-setsuna-its-first-game/ |website=Venturebeat |accessdate=25 June 2019 |date=2015-06-16 |archive-url=https://web.archive.org/web/20171019225751/https://venturebeat.com/2015/06/16/square-enix-unveils-tokyo-rpg-factory-studio-and-project-setsuna-its-first-game/ |archive-date=19 October 2017 |url-status=live }}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Square Enix opening new console RPG studio |url=https://gematsu.com/2014/09/square-enix-opening-new-console-rpg-studio |website=Gematsu |accessdate=25 June 2019 |date=2014-09-05 |archive-url=https://web.archive.org/web/20191216202523/https://gematsu.com/2014/09/square-enix-opening-new-console-rpg-studio |archive-date=16 December 2019 |url-status=live }}</ref> In 2017, a spiritual successor to ''I Am Setsuna'', entitled ''[[Lost Sphear]],'' was released in Japan. It was released worldwide the following year. The studio's third project, ''[[Oninaki]]'', was released in 2019.<ref name="TheVerge1">{{cite web|url=https://www.theverge.com/2017/7/25/16027026/lost-sphear-tokyo-rpg-factory-interview-preview-ps4-pc-switch|title=How Lost Sphear continues the surprise revival of classic Japanese RPGs|url-status=live|archiveurl=https://web.archive.org/web/20171024095556/https://www.theverge.com/2017/7/25/16027026/lost-sphear-tokyo-rpg-factory-interview-preview-ps4-pc-switch|archivedate=2017-10-24|date=2017-07-25}}</ref><ref>{{cite web|url=https://www.rockpapershotgun.com/2017/05/30/lost-sphear-announced-by-i-am-setsuna-devs/|title=I Am Setsuna devs announce Lost Sphear|first=Alice|last=O'Connor|date=30 May 2017|url-status=live|archiveurl=https://web.archive.org/web/20171024095806/https://www.rockpapershotgun.com/2017/05/30/lost-sphear-announced-by-i-am-setsuna-devs/|archivedate=24 October 2017}}</ref>


==Games==
==Titles==
{| class="wikitable sortable plainrowheaders"
{| class="wikitable sortable plainrowheaders"
! scope="col" | Year
! scope="col" | Year
! scope="col" | Title
! scope="col" | Title
! scope="col" | Platform(s)
! scope="col" | Platform(s)
! scope="col" | Reference
|-
|-
! 2016
! 2016
| scope="row" |''[[I am Setsuna]]''{{efn|Known as {{nihongo|''Ikenie to Yuki no Setsuna''|いけにえと雪のセツナ|extra=lit. "Setsuna of Sacrifice and Snow"}} in Japan}}
| scope="row" |''[[I Am Setsuna]]''<ref name=setting/>
| [[PlayStation 4]], [[PlayStation Vita]], [[Nintendo Switch]], [[Microsoft Windows]]
| [[PlayStation 4]], [[PlayStation Vita]], [[Nintendo Switch]], [[Microsoft Windows]]
|<ref name="ANNdateJP"/><ref name="SetsunaDate"/>
|-
|-
! 2017
! 2017
|scope="row" | ''[[Lost Sphear]]''<ref name="TheVerge1"/>
|scope="row" | ''[[Lost Sphear]]''
| rowspan="2" | PlayStation 4, Nintendo Switch, Microsoft Windows
| rowspan="2" | PlayStation 4, Nintendo Switch, Microsoft Windows
|<ref name="SphearDateJP"/><ref name="SphearDateWest"/>
|-
|-
! 2019
! 2019
| scope="row" |''[[Oninaki]]''{{efn|Known as {{nihongo|''Oni no Naku Kuni''|鬼ノ哭ク邦|extra=lit. "Country Where the Ogre Cries", translated in-game as "The Wailing Land"}} in Japan}}
| scope="row" |''[[Oninaki]]''<ref name=purpose/>
|<ref name="OninakiDate"/>
|}
|}


==References==
==References==
{{Reflist}}
{{Reflist|30em|refs=

<ref name="SQEXcompanies">{{cite web|url=https://www.hd.square-enix.com/jpn/company/history.html|script-title=ja:スクウェア・エニックス・グループについて|language=ja|publisher=[[Square Enix]]|access-date=2024-02-03|archive-url=https://web.archive.org/web/20231001091319/https://www.hd.square-enix.com/jpn/company/history.html|archive-date=2023-10-01|url-status=live}}</ref>

<ref name="OninakiLoss">{{cite web|url=https://www.siliconera.com/square-enix-reports-big-losses-from-subsidiaries-tokyo-rpg-factory-and-studio-istolia/|title=Square Enix Reports Big Losses From Subsidiaries Tokyo RPG Factory and Studio Istolia|last=Sato|first=Ike|work=Siliconera|publisher=Crave Online|date=2020-08-04|access-date=2021-07-09|archive-url=https://web.archive.org/web/20210216224003/https://www.siliconera.com/square-enix-reports-big-losses-from-subsidiaries-tokyo-rpg-factory-and-studio-istolia/|archive-date=2021-02-16|url-status=live}}</ref>

<ref name="MatsudaA">{{cite web|url=https://www.gamesindustry.biz/articles/2013-03-26-yoichi-wada-steps-down-as-square-enix-ceo|title=Yoichi Wada steps down as Square Enix CEO|author=Handrahan, Matthew|work=GamesIndustry.biz|publisher=[[Gamer Network]]|date=March 26, 2013|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20201031164057/https://www.gamesindustry.biz/articles/2013-03-26-yoichi-wada-steps-down-as-square-enix-ceo|archive-date=October 31, 2020|url-status=live}}</ref>

<ref name="MatsudaB">{{cite web|url=https://www.vg247.com/2013/10/05/square-enix-president-yosuke-matsuda-feels-the-company-must-reform-with-urgency/|title=Square Enix president Yosuke Matsuda feels the company must "reform with urgency"|author=Nunneley, Stephany|website=[[VG247]]|date=October 5, 2013|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20190102164225/https://www.vg247.com/2013/10/05/square-enix-president-yosuke-matsuda-feels-the-company-must-reform-with-urgency/|archive-date=January 2, 2019|url-status=live}}</ref>

<ref name="passion">{{cite web|url= https://www.telegraph.co.uk/gaming/features/interview-yosuke-matsuda-president-square-enix-tokyo-rpg-factory/|website=[[The Daily Telegraph|The Telegraph]]|accessdate=June 2, 2020|date=November 30, 2017|title=Interview with Yosuke Matsuda, The President of Square Enix on Tokyo RPG Factory, the Nintendo Switch, and the future of Square Enix|author=Dwan, Hannah|archive-url=https://web.archive.org/web/20171130122340/https://www.telegraph.co.uk/gaming/features/interview-yosuke-matsuda-president-square-enix-tokyo-rpg-factory/|archive-date=November 30, 2017|url-status=dead}}</ref>

<ref name="purpose">{{cite web|url=https://www.usgamer.net/articles/tokyo-rpg-factory-on-how-the-studios-classic-rpg-inspiration-fuels-the-action-rpg-oninaki|website=US Gamer|publisher=[[Gamer Network]]|accessdate=April 21, 2020|date=June 27, 2019|author=McCarthy, Caty|title=Tokyo RPG Factory on How the Studio's Classic RPG Inspiration Fuels the Action-RPG Oninaki|archive-url=https://web.archive.org/web/20190702202657/https://www.usgamer.net/articles/tokyo-rpg-factory-on-how-the-studios-classic-rpg-inspiration-fuels-the-action-rpg-oninaki|archive-date=July 2, 2019|url-status=live}}</ref>

<ref name="discover">{{cite web|url=https://metro.co.uk/2018/01/15/square-enix-president-ceo-yosuke-matsuda-interview-better-leader-follower-7229024/|website=[[Metro (British newspaper)|Metro]]|accessdate=June 2, 2020|title=Square Enix President & CEO Yosuke Matsuda interview – 'it's better to be a leader than a follower'|date=January 15, 2018|archive-url=https://web.archive.org/web/20180115032810/https://metro.co.uk/2018/01/15/square-enix-president-ceo-yosuke-matsuda-interview-better-leader-follower-7229024/|archive-date=January 15, 2018|url-status=live}}</ref>

<ref name="TRPGFinfo">{{cite web|url=http://www.tokyorpgfactory.com/aboutus.php|title=About|website=Tokyo RPG Factory|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20210224143032/http://www.tokyorpgfactory.com/aboutus.php|archive-date=February 24, 2021|url-status=live}}</ref>

<ref name="SetsunaBlog">{{cite web|url=https://blog.ja.playstation.com/2016/01/29/20160129-setsuna/|script-title=ja:『いけにえと雪のセツナ』の魅力に迫る連載企画! スクウェア・エニックス社長の松田氏をはじめ、開発のキーマンへのインタビューも掲載【特集第1回/電撃PS】|language=ja|work=[[PlayStation Blog]]|publisher=[[Sony Computer Entertainment]]|date=January 29, 2016|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20210711142929/https://blog.ja.playstation.com/2016/01/29/20160129-setsuna/|archive-date=July 11, 2021|url-status=live}}</ref>

<ref name="GSip">{{cite web|url=http://www.gamespot.com/articles/new-square-enix-rpg-project-setsuna-will-be-themed/1100-6429083/|title=New Square Enix RPG Project Setsuna Will Be Themed Around Sadness|author=Te, Zorine|website=[[GameSpot]]|date=2015-07-21|access-date=2022-02-19|archive-url=https://web.archive.org/web/20150725034729/http://www.gamespot.com/articles/new-square-enix-rpg-project-setsuna-will-be-themed/1100-6429083/|archive-date=2015-07-25|url-status=live}}</ref>

<ref name="OninakiBlog">{{cite web|url=https://blog.us.playstation.com/2019/04/24/tokyo-rpg-factory-shares-a-closer-look-at-oninaki/|title=Tokyo RPG Factory Shares a Closer Look at Oninaki|work=[[PlayStation Blog]]|publisher=[[Sony Computer Entertainment]]|date=2019-04-24|access-date=2019-09-07|archive-url=https://web.archive.org/web/20190430180553/https://blog.us.playstation.com/2019/04/24/tokyo-rpg-factory-shares-a-closer-look-at-oninaki/|archive-date=2019-04-30|url-status=live}}</ref>

<ref name="4Ginterview">{{cite web|url=https://www.4gamer.net/games/449/G044998/20190614080/|script-title=ja:[E3 2019]“命の物語”を描くRPG「鬼ノ哭ク邦」のインタビューをお届け。気になる世界観やアクションバトルについて制作メンバーに聞いた|language=ja|work=[[4Gamer.net]]|publisher=Aetas Inc.|date=2019-06-15|access-date=2019-09-07|archive-url=https://web.archive.org/web/20190629032218/https://www.4gamer.net/games/449/G044998/20190614080/|archive-date=2019-06-29|url-status=live}}</ref>

<ref name="SphearGuide">{{cite book|script-title=ja:LOST SPHEAR 完全攻略ガイド+ビジュアルアート集 ~記憶が紡ぐ神話の書~|publisher=[[Square Enix]]|isbn=978-4757555174|language=ja|date=2017-10-26}}</ref>

<ref name="GemStaff">{{cite web|url=https://gematsu.com/2019/02/oninaki-creative-producer-is-chrono-trigger-director-takashi-tokita|title=Oninaki creative producer is Chrono Trigger director Takashi Tokita|last=Romano|first=Sal|website=Gematsu|date=2019-02-20|access-date=2019-09-07|archive-url=https://web.archive.org/web/20190220085206/https://gematsu.com/2019/02/oninaki-creative-producer-is-chrono-trigger-director-takashi-tokita|archive-date=2019-02-20|url-status=live}}</ref>

<ref name= "IGNreveal">{{cite web|url=http://www.ign.com/articles/2015/06/16/e3-2015-square-enix-announces-new-studio-and-rpg-project-setsuna|title=E3 2015: Square Enix Announces New Studio and RPG Project Setsuna|first=Luke|last=Karmali|work=[[IGN]]|publisher=[[Ziff Davis]]|date=2015-06-16|access-date=2015-09-16|archive-url=https://web.archive.org/web/20150926004942/http://www.ign.com/articles/2015/06/16/e3-2015-square-enix-announces-new-studio-and-rpg-project-setsuna|archive-date=2015-09-26|url-status=live}}</ref>

<ref name="PSBlogFacts">{{cite web|url=http://blog.us.playstation.com/2016/06/03/15-things-to-know-about-i-am-setsuna-out-july-19-on-ps4/|title=15 Things to Know About I Am Setsuna, Out July 19 on PS4|last=Takasue|first=Kaori|work=[[PlayStation Blog]]|publisher=[[Sony Computer Entertainment]]|date=2016-06-03|access-date=2016-06-03|archive-url=https://web.archive.org/web/20160603225543/http://blog.us.playstation.com/2016/06/03/15-things-to-know-about-i-am-setsuna-out-july-19-on-ps4/|archive-date=2016-06-03|url-status=live}}</ref>

<ref name="DengInterviewSetsyna">{{cite web|url=http://dengekionline.com/elem/000/001/122/1122508/|script-title=ja:とりもどそう、ぼくたちのRPG。スクエニ×TRFが『いけにえと雪のセツナ』を作った理由|language=ja|work=Dengeki Online|publisher=[[ASCII Media Works]]|date=2015-09-28|access-date=2015-11-17|archive-url=https://web.archive.org/web/20150929161355/http://dengekionline.com/elem/000/001/122/1122508/|archive-date=2015-09-29|url-status=live}} [http://overlimitbreak.com/2015/09/ikenie-to-yuki-no-setsuna-interview-with-director/ Translation] {{Webarchive|url=https://web.archive.org/web/20151118153239/http://overlimitbreak.com/2015/09/ikenie-to-yuki-no-setsuna-interview-with-director/ |date=2015-11-18 }}</ref>

<ref name="SetsunaVitaA">{{cite web|url=http://www.polygon.com/2016/3/15/11238124/i-am-setsuna-vita-western-release|title=I Am Setsuna dev ditched Vita version in the US to focus on 'big screen' immersion|last=Farokhmanesh|first=Megan|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=2016-03-15|access-date=2016-03-16|archive-url=https://web.archive.org/web/20160315214445/http://www.polygon.com/2016/3/15/11238124/i-am-setsuna-vita-western-release|archive-date=2016-03-15|url-status=live}}</ref>

<ref name="SetsunaFinancialA">{{cite web|url=https://www.cgmagonline.com/2016/08/03/tokyo-rpg-factory-ends-year-in-2-4-million-deficit/|title=Tokyo RPG Factory Ends Year in $2.4 Million Deficit|author=Frye, Brendan|website=CG Magazine|date=August 3, 2016|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20160806161839/https://www.cgmagonline.com/2016/08/03/tokyo-rpg-factory-ends-year-in-2-4-million-deficit/|archive-date=August 6, 2016|url-status=live}}</ref>

<ref name="SetsunaFinancialB">{{cite web|url=http://gamebiz.jp/?p=189373|script-title=ja:スクエニHD子会社のTokyo RPG Factory、17年3月期の最終利益は2億3600万円と黒字転換に成功…『いけにえと雪のセツナ』で知られる|language=ja|website=GameBiz.jp|date=July 24, 2017|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20170924014642/http://gamebiz.jp/?p=189373|archive-date=September 24, 2017|url-status=live}}</ref>

<ref name="SetsunaPost">{{cite web|url=http://gematsu.com/2016/12/setsuna-staff-discuss-concept-cgi-internal-reception-whats-next-fan-interview-video|title=I am Setsuna staff discuss concept, CGI, internal reception, and what's next in fan interview video|author=Romano, Sal|website=Gematsu|date=December 22, 2016|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20161224002452/http://gematsu.com/2016/12/setsuna-staff-discuss-concept-cgi-internal-reception-whats-next-fan-interview-video|archive-date=December 24, 2016|url-status=live}}</ref>

<ref name="VergeInterview">{{cite web|url=https://www.theverge.com/2017/7/25/16027026/lost-sphear-tokyo-rpg-factory-interview-preview-ps4-pc-switch|title=How Lost Sphear continues the surprise revival of classic Japanese RPGs|author=Webster, Andrew|work=[[The Verge]]|publisher=[[Vox Media]]|date=July 25, 2017|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20180203194001/https://www.theverge.com/2017/7/25/16027026/lost-sphear-tokyo-rpg-factory-interview-preview-ps4-pc-switch|archive-date=February 3, 2018|url-status=live}}</ref>

<ref name="SphearBlog">{{cite web|url=https://blog.playstation.com/2017/11/09/lost-sphear-qa-looking-to-the-past-to-create-a-modern-rpg/|title=Lost Sphear Q&A: Looking to the Past to Create a Modern RPG|author=Hertzog, Clara|work=[[PlayStation Blog]]|publisher=[[Sony Computer Entertainment]]|date=November 9, 2017|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20200531200504/https://blog.playstation.com/2017/11/09/lost-sphear-qa-looking-to-the-past-to-create-a-modern-rpg/|archive-date=May 31, 2020|url-status=live}}</ref>

<ref name="FamitsuA">{{cite magazine|script-title=ja:開発者インタビュー|magazine=[[Famitsu]]|publisher=[[Enterbrain]] |issue=1578 |pages=50–51 |date=2019-02-21|language=ja}}</ref>

<ref name="FinancialSphear">{{cite web|url=https://gamebiz.jp/?p=216573|script-title=ja:スクエニHD子会社のTokyo RPG Factory、2018年3月期の最終利益は65%減の8300万円…第2弾タイトル『LOST SPHEAR』を発売|language=ja|website=GameBiz.jp|date=July 30, 2018|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20180731132056/https://gamebiz.jp/?p=216573|archive-date=July 31, 2018|url-status=live}}</ref>

<ref name="DengSpoilersA">{{cite web|url=https://dengekionline.com/articles/14381/|script-title=ja:『鬼ノ哭ク邦』ネタバレありインタビュー。企画初期ではリンネが母親だった!?|language=ja|work=Dengeki Online|publisher=[[ASCII Media Works]]|date=2019-11-07|access-date=2021-07-09|archive-url=https://web.archive.org/web/20200226015850/https://dengekionline.com/articles/14381/|archive-date=2020-02-26|url-status=live}}</ref>

<ref name="ANNdateJP">{{cite web|url=http://www.animenewsnetwork.com/daily-briefs/2015-11-17/ikenie-to-yuki-no-setsuna-rpg-ships-in-japan-on-february-18/.95473|title=Ikenie to Yuki no Setsuna RPG Ships in Japan on February 18|website=[[Anime News Network]]|date=2015-11-17|access-date=2015-11-17|archive-url=https://web.archive.org/web/20151117161116/http://www.animenewsnetwork.com/daily-briefs/2015-11-17/ikenie-to-yuki-no-setsuna-rpg-ships-in-japan-on-february-18/.95473|archive-date=2015-11-17|url-status=live}}</ref>

<ref name="SetsunaDate">{{cite web|url=http://www.polygon.com/2016/4/22/11486626/i-am-setsuna-release-date-square-enix-ps4-pc|title=Square Enix's Chrono Trigger-inspired I Am Setsuna coming to PS4 and PC in July|last=McWhertor|first=Michael|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=2016-04-22|access-date=2016-04-22|archive-url=https://web.archive.org/web/20160422160511/http://www.polygon.com/2016/4/22/11486626/i-am-setsuna-release-date-square-enix-ps4-pc|archive-date=2016-04-22|url-status=live}}</ref>

<ref name="SphearDateJP">{{cite web|url=https://www.4gamer.net/games/382/G038247/20170725069/|script-title=ja:スクウェア・エニックスの新作RPG「LOST SPHEAR」,発売日が2017年10月12日に決定。価格は5800円+税。特典情報の公開も|language=ja|work=[[4Gamer.net]]|publisher=Aetas Inc.|date=July 25, 2017|accessdate=July 14, 2021|archive-url=https://web.archive.org/web/20200929053921/https://www.4gamer.net/games/382/G038247/20170725069/|archive-date=September 29, 2020|url-status=live}}</ref>

<ref name="SphearDateWest">{{cite web|url=http://www.ign.com/articles/2017/07/25/lost-sphear-release-date-announced|title=Lost Sphear Release Date Announced|first=Alex|last=Gilyadov|work=[[IGN]]|publisher=[[Ziff Davis]]|date=July 25, 2017|access-date=July 25, 2017|url-status=live|archiveurl=https://web.archive.org/web/20170809132815/http://www.ign.com/articles/2017/07/25/lost-sphear-release-date-announced|archivedate=August 9, 2017}}</ref>

<ref name="OninakiDate">{{cite web|url=https://gematsu.com/2019/05/oninaki-launches-for-ps4-and-switch-on-august-22-in-japan-daemon-trailer|title=Oninaki launches for PS4 and Switch on August 22 in Japan, 'Daemon' trailer|last=Romano|first=Sal|website=Gematsu|date=2019-05-21|access-date=2019-09-07|archive-url=https://web.archive.org/web/20190609122823/https://gematsu.com/2019/05/oninaki-launches-for-ps4-and-switch-on-august-22-in-japan-daemon-trailer|archive-date=2019-06-09|url-status=live}}</ref>

<ref name="TokyoEnd">{{cite web|url=https://gamebiz.jp/news/381090|script-title=ja:スクエニ、Tokyo RPG Factoryを吸収合併 Tokyo RPG Factoryは解散 『いけにえと雪のセツナ』『鬼ノ哭ク邦』『LOST SPHEAR』を開発|language=ja|website=GameBiz.jp|date=January 31, 2024|access-date=January 31, 2024|archive-url=https://web.archive.org/web/20240131130119/https://gamebiz.jp/news/381090|archive-date=January 31, 2024|url-status=live}}</ref>

}}

===Notes===
{{Notelist}}


==External links==
==External links==
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{{Square Enix}}
{{Square Enix}}
{{Tokyo RPG Factory}}


[[Category:2014 establishments in Japan]]
[[Category:2024 mergers and acquisitions]]
[[Category:2024 disestablishments in Japan]]
[[Category:Defunct video game companies of Japan]]
[[Category:Japanese companies established in 2014]]
[[Category:Japanese companies established in 2014]]
[[Category:Japanese companies disestablished in 2024]]
[[Category:Software companies based in Tokyo]]
[[Category:Software companies based in Tokyo]]
[[Category:Square Enix]]
[[Category:Video game companies disestablished in 2024]]
[[Category:Video game companies established in 2014]]
[[Category:Video game companies established in 2014]]
[[Category:Video game companies of Japan]]
[[Category:Video game companies of Japan]]
[[Category:Video game development companies]]
[[Category:Video game development companies]]
[[Category:Square Enix]]

Latest revision as of 04:18, 10 May 2024

Tokyo RPG Factory Co., Ltd.
Company typeSubsidiary
IndustryVideo games
Founded2014; 11 years ago (2014)
FoundersYosuke Matsuda
DefunctJanuary 2024; 12 months ago (January 2024)
FateMerged with Square Enix
Headquarters6-27-30 Shinjuku, Shinjuku-ku, Tokyo
Key people
Yosuke Matsuda
Atsushi Hashimoto
Takashi Tokita
ProductsI am Setsuna
Lost Sphear
Oninaki
Increase ¥56 million (2022)
Number of employees
10 (2017)
ParentSquare Enix
Websitewww.tokyorpgfactory.com
Footnotes / references
[1][2][3]

Tokyo RPG Factory Co., Ltd. (Japanese: 株式会社Tokyo RPG Factory) was a Japanese video game developer and subsidiary of Square Enix, a company known for its work in the role-playing genre. The company was founded in August 2014 under the name "Tokyo Dream Factory" by Yosuke Matsuda, who became president of Square Enix in 2013. During its lifetime, three titles were developed to varying degrees of critical and commercial success: I am Setsuna (2016), Lost Sphear (2017) and Oninaki (2019), each themed after a component of the Japanese concept of setsugekka ("snow, moon and flowers").

Tokyo RPG Factory was founded to develop games inspired by titles from the "golden age" of RPGs. Its structure, which brings in freelancers and staff volunteering from other departments within Square Enix, is modelled on Western film and game studios. Recurring staff members for their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba. Noted Square Enix staff member Takashi Tokita provided input on the first two titles before taking on a creative role in Oninaki. The studio was merged into Square Enix in January 2024.

History

[edit]

Origin and staff

[edit]

Beginning in March 2013, Square Enix—known for its work in the role-playing video game (RPG) genre—underwent structural and policy changes when Yoichi Wada stepped down as president and was replaced by Yosuke Matsuda. Matsuda wanted to steer the company towards a more "individual" identity for products amid rising production costs and changing consumer demands.[4][5] During this time, discussions were held internally about setting up a group within the company focused on creating new games inspired by the themes, art and game design of RPGs produced during the genre's golden age in the 1990s, such as Chrono Trigger and entries in the Final Fantasy series.[6][7] This move was partially made in response to the success of foreign homages to golden age titles.[7] Matsuda spearheaded this initiative.[2] Taking inspiration from the corporate structure of outsourcing and freelancing staff common with Western movies and video game development, Matsuda "bypassed" Square Enix's corporate structure to create a small-scale subsidiary studio which would feature freelance guest developers working alongside company staff.[7]

Matsuda invited a number of people from across Square Enix and from the freelance community to participate, and the studio was created around them.[7] The developer was founded in August 2014 under the name "Tokyo Dream Factory".[6][8] Their aim was to create original titles within small budgets, and they were given high creative freedom within their design goals.[2] The following year, the studio changed to its current title, representing its chosen genre and development goals, with the name being created collaboratively by the staff.[9][7] As part of his goals for the studio, Matsuda put in a policy of allowing staff members from other departments to volunteer rather than being assigned there.[6]

Acting as a wholly-owned subsidiary of Square Enix, the developer was based in Tokyo, Japan.[1] In 2017, the developer had ten regular employees, with others joining in if they wished.[2] A recurring staff member was Atsushi Hashimoto, who acted as the three games' director.[7][10] Scenario writer Hirotaka Inaba also worked on all their games, collaborating on their first two with Makoto Goya.[11][12] Takashi Tokita, known for his work on Chrono Trigger, provided input for the battle systems of the first two games, then took a deeper creative role in the third.[10]

Game development

[edit]

For their three games, Tokyo RPG Factory drew thematic and visual inspiration from the Japanese concept of setsugekka ("snow, moon and flowers"), an artistic theme in which each component serves as a metonym for its associated season.[13] Work began on their first title, originally announced under the codename Project Setsuna, in 2014.[14][15] Matsuno had a plan for multiple related titles related to Tokyo RPG Factory's IP,[13][16] though this first game was created as a standalone project without plans for direct sequels.[17] The game, eventually titled I am Setsuna, drew mechanical inspiration for its Active Time Battle system from Chrono Trigger. The story was created around themes of sadness and sacrifice.[15][18][19] It used the visual theme of "snow".[13] Released worldwide in 2016, I am Setsuna saw positive responses from fans,[17] and despite initial losses turned a major profit for the company by the end of 2017.[20][21]

Following I am Setsuna, the team began work on another similar project, carrying over some terminology and elements from their first game but otherwise creating a standalone experience. This second project was Lost Sphear, which used the story and gameplay theme of "memory" in its design.[22][23] This game used the visual theme of "moon".[13] Released in 2017 in Japan and 2018 in the West,[24][25] Lost Sphear was again profitable though earnings fell compared to 2017.[26]

During the later development of Lost Sphear, the studio's third game was being planned out, with Tokita taking on the role of creative producer and having input on the narrative.[10] This game used the visual theme of "flower".[13] At Tokita's urging, Inaba wrote a more mature narrative than previous titles from the developer, focusing on death-related themes and examining the concept of reincarnation.[10][27] While it saw strong positive responses from players,[28] Tokyo RPG Factory suffered a financial loss during that period due to low sales.[29] Following the release of Oninaki, the studio staff began discussion concepts for a fourth game.[28] During its final three years, Tokyo RPG Factory showed consistent sales profits. The studio was merged back into Square Enix in January 2024.[3]

Titles

[edit]
Year Title Platform(s) Reference
2016 I am Setsuna[a] PlayStation 4, PlayStation Vita, Nintendo Switch, Microsoft Windows [30][31]
2017 Lost Sphear PlayStation 4, Nintendo Switch, Microsoft Windows [24][25]
2019 Oninaki[b] [32]

References

[edit]
  1. ^ a b "About". Tokyo RPG Factory. Archived from the original on February 24, 2021. Retrieved July 14, 2021.
  2. ^ a b c d Dwan, Hannah (November 30, 2017). "Interview with Yosuke Matsuda, The President of Square Enix on Tokyo RPG Factory, the Nintendo Switch, and the future of Square Enix". The Telegraph. Archived from the original on November 30, 2017. Retrieved June 2, 2020.
  3. ^ a b スクエニ、Tokyo RPG Factoryを吸収合併 Tokyo RPG Factoryは解散 『いけにえと雪のセツナ』『鬼ノ哭ク邦』『LOST SPHEAR』を開発. GameBiz.jp (in Japanese). January 31, 2024. Archived from the original on January 31, 2024. Retrieved January 31, 2024.
  4. ^ Handrahan, Matthew (March 26, 2013). "Yoichi Wada steps down as Square Enix CEO". GamesIndustry.biz. Gamer Network. Archived from the original on October 31, 2020. Retrieved July 14, 2021.
  5. ^ Nunneley, Stephany (October 5, 2013). "Square Enix president Yosuke Matsuda feels the company must "reform with urgency"". VG247. Archived from the original on January 2, 2019. Retrieved July 14, 2021.
  6. ^ a b c "Square Enix President & CEO Yosuke Matsuda interview – 'it's better to be a leader than a follower'". Metro. January 15, 2018. Archived from the original on January 15, 2018. Retrieved June 2, 2020.
  7. ^ a b c d e f 『いけにえと雪のセツナ』の魅力に迫る連載企画! スクウェア・エニックス社長の松田氏をはじめ、開発のキーマンへのインタビューも掲載【特集第1回/電撃PS】. PlayStation Blog (in Japanese). Sony Computer Entertainment. January 29, 2016. Archived from the original on July 11, 2021. Retrieved July 14, 2021.
  8. ^ スクウェア・エニックス・グループについて (in Japanese). Square Enix. Archived from the original on October 1, 2023. Retrieved February 3, 2024.
  9. ^ McCarthy, Caty (June 27, 2019). "Tokyo RPG Factory on How the Studio's Classic RPG Inspiration Fuels the Action-RPG Oninaki". US Gamer. Gamer Network. Archived from the original on July 2, 2019. Retrieved April 21, 2020.
  10. ^ a b c d [E3 2019]“命の物語”を描くRPG「鬼ノ哭ク邦」のインタビューをお届け。気になる世界観やアクションバトルについて制作メンバーに聞いた. 4Gamer.net (in Japanese). Aetas Inc. June 15, 2019. Archived from the original on June 29, 2019. Retrieved September 7, 2019.
  11. ^ LOST SPHEAR 完全攻略ガイド+ビジュアルアート集 ~記憶が紡ぐ神話の書~ (in Japanese). Square Enix. October 26, 2017. ISBN 978-4757555174.
  12. ^ Romano, Sal (February 20, 2019). "Oninaki creative producer is Chrono Trigger director Takashi Tokita". Gematsu. Archived from the original on February 20, 2019. Retrieved September 7, 2019.
  13. ^ a b c d e "Tokyo RPG Factory Shares a Closer Look at Oninaki". PlayStation Blog. Sony Computer Entertainment. April 24, 2019. Archived from the original on April 30, 2019. Retrieved September 7, 2019.
  14. ^ Karmali, Luke (June 16, 2015). "E3 2015: Square Enix Announces New Studio and RPG Project Setsuna". IGN. Ziff Davis. Archived from the original on September 26, 2015. Retrieved September 16, 2015.
  15. ^ a b Takasue, Kaori (June 3, 2016). "15 Things to Know About I Am Setsuna, Out July 19 on PS4". PlayStation Blog. Sony Computer Entertainment. Archived from the original on June 3, 2016. Retrieved June 3, 2016.
  16. ^ Te, Zorine (July 21, 2015). "New Square Enix RPG Project Setsuna Will Be Themed Around Sadness". GameSpot. Archived from the original on July 25, 2015. Retrieved February 19, 2022.
  17. ^ a b Romano, Sal (December 22, 2016). "I am Setsuna staff discuss concept, CGI, internal reception, and what's next in fan interview video". Gematsu. Archived from the original on December 24, 2016. Retrieved July 14, 2021.
  18. ^ とりもどそう、ぼくたちのRPG。スクエニ×TRFが『いけにえと雪のセツナ』を作った理由. Dengeki Online (in Japanese). ASCII Media Works. September 28, 2015. Archived from the original on September 29, 2015. Retrieved November 17, 2015. Translation Archived 2015-11-18 at the Wayback Machine
  19. ^ Farokhmanesh, Megan (March 15, 2016). "I Am Setsuna dev ditched Vita version in the US to focus on 'big screen' immersion". Polygon. Vox Media. Archived from the original on March 15, 2016. Retrieved March 16, 2016.
  20. ^ Frye, Brendan (August 3, 2016). "Tokyo RPG Factory Ends Year in $2.4 Million Deficit". CG Magazine. Archived from the original on August 6, 2016. Retrieved July 14, 2021.
  21. ^ スクエニHD子会社のTokyo RPG Factory、17年3月期の最終利益は2億3600万円と黒字転換に成功…『いけにえと雪のセツナ』で知られる. GameBiz.jp (in Japanese). July 24, 2017. Archived from the original on September 24, 2017. Retrieved July 14, 2021.
  22. ^ Webster, Andrew (July 25, 2017). "How Lost Sphear continues the surprise revival of classic Japanese RPGs". The Verge. Vox Media. Archived from the original on February 3, 2018. Retrieved July 14, 2021.
  23. ^ Hertzog, Clara (November 9, 2017). "Lost Sphear Q&A: Looking to the Past to Create a Modern RPG". PlayStation Blog. Sony Computer Entertainment. Archived from the original on May 31, 2020. Retrieved July 14, 2021.
  24. ^ a b スクウェア・エニックスの新作RPG「LOST SPHEAR」,発売日が2017年10月12日に決定。価格は5800円+税。特典情報の公開も. 4Gamer.net (in Japanese). Aetas Inc. July 25, 2017. Archived from the original on September 29, 2020. Retrieved July 14, 2021.
  25. ^ a b Gilyadov, Alex (July 25, 2017). "Lost Sphear Release Date Announced". IGN. Ziff Davis. Archived from the original on August 9, 2017. Retrieved July 25, 2017.
  26. ^ スクエニHD子会社のTokyo RPG Factory、2018年3月期の最終利益は65%減の8300万円…第2弾タイトル『LOST SPHEAR』を発売. GameBiz.jp (in Japanese). July 30, 2018. Archived from the original on July 31, 2018. Retrieved July 14, 2021.
  27. ^ 開発者インタビュー. Famitsu (in Japanese). No. 1578. Enterbrain. February 21, 2019. pp. 50–51.
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Notes

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  1. ^ Known as Ikenie to Yuki no Setsuna (いけにえと雪のセツナ, lit. "Setsuna of Sacrifice and Snow") in Japan
  2. ^ Known as Oni no Naku Kuni (鬼ノ哭ク邦, lit. "Country Where the Ogre Cries", translated in-game as "The Wailing Land") in Japan
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