Jump to content

Pando Networks: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
→‎External links: categorization/tagging using AWB
JJMC89 bot (talk | contribs)
Removed WP:NFCC violation(s). No valid non-free use rationale for this page. See WP:NFC#Implementation. Questions? Ask here.
 
(43 intermediate revisions by 35 users not shown)
Line 1: Line 1:
{{Short description|Media distribution company in New York}}
{{Orphan|date=February 2009}}
{{Infobox company
{{Notability|date=October 2008}}
|name = Pando Networks
'''Pando Networks''', founded in [[2006]] in [[New York]], is a web technology company, best known for their [[Pando (application)|product of the same name]].
|logo =
|type = Private
|foundation = 2004
|location_city = [[New York, New York]]
|location_country = [[United States]]
|location =
|locations =
|key_people = [[Robert Levitan]] ([[Chief Executive Officer|CEO]] and co-founder)<br/>[[Yaron Samid]] (CMO, Co-Founder)<br/>Avi Cohen ([[Chief Operating Officer|COO]])<br/>Laird Popkin (CTO and co-founder)
|area_served =
|industry = [[Peer-to-peer|Peer]] Assisted Media Distribution
|products = [[Pando (application)|Pando]] consumer application
|services = Peer-assisted media distribution for game, software and video publishers
|revenue =
|operating_income =
|net_income =
|num_employees =
|parent = [[Microsoft Corporation]]
|divisions =
|subsid =
|homepage = {{url|pandonetworks.com}}{{dl|date=March 2019}}
|dissolved =
|footnotes =
}}
Founded in 2004 in New York City, '''Pando Networks''' was a managed [[peer-to-peer]] (P2P) media distribution company backed by [[Intel Capital]], BRM Capital and Wheatley Partners.<ref>{{Cite web
|url= http://sanjose.bizjournals.com/sanjose/stories/2006/05/15/daily27.html
|title=Intel Capital leads funding for Pando Networks
|work=sanjose.bizjournals.com
|date=May 15, 2006
}}</ref> The company specialized in [[cloud computing|cloud]] distribution of games, video and software for publishers and media distributors and also operated a [[freemium]] consumer business for sending large files.<ref>{{Cite news
|last1=Mossberg
|first1=Walter S
|last2=Boehret
|first2=Katherine
|newspaper=The Wall Street Journal
|title=An Easier Way to Send Large Email Attachments
|date=July 12, 2006
|url= http://solution.allthingsd.com/20060712/easier-email-attachments/
}}</ref>


Pando Network's technology was based on [[BitTorrent (protocol)|BitTorrent]] but with modifications. Its hybrid P2P- and server-based network included central control over file distribution, intelligent throttling between peers and servers, reporting/analytics and security.
==History==
In the summer of 2006 Pando launched the free consumer service [[Pando (application)|Pando]], which was designed to move large media files. The software and service was provided free of charge. As of [[2007]], 10 Million end-users have installed Pando <ref>http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070731005399&newsLang=en</ref>.


In the spring of 2006, the company publicly launched [[Pando (application)|Pando]], a small application that let consumers bypass email's attachment limits and send large files (up to 1GB) regardless of [[Mailbox provider|email service provider]].<ref>{{Cite news
In 2008, Pando Networks released a services enabling commercial content owners and distributors to add secure peer-assisted content delivery to their existing [[CDN]].
|last=Kelly
|first=David A.
|title=Video Catching Up to Photos When It Comes to Sharing
|newspaper=The New York Times
|date=June 29, 2006
|url= https://www.nytimes.com/2006/06/29/technology/29basics.html?_r=2&scp=1&sq=&st=nyt
|access-date=October 17, 2010
}}</ref> By late May 2009, over 30 million people had installed the Pando application.<ref>{{Cite web
|url= http://www.beet.tv/2009/05/pando-has-p2p-distibution-for-major-video-game-publishers.html
|title=Beet.TV: Pando Has P2P Distribution for Major Video Game Publishers
|last=Plessner
|first=Andy
|work=beet.tv
|date=May 23, 2009
|access-date=October 16, 2010
}}</ref>


In late 2007, along with [[Verizon Communications]], Pando Networks co-founded the [[Proactive network Provider Participation for P2P|P4P]] (“Proactive network Provider Participation for P2P”) Working Group, to serve both P2P companies and [[Internet service provider]]s (ISPs), who were seeing as much of 70 percent of bandwidth go to P2P traffic.<ref>{{Cite web
Pando Networks is backed by [[Intel Capital]], [[BRM (company)|BRM]] and [[Wheatley Partners]].
|url= http://thefutureofthings.com/news/1213/p4p-next-generation-p2p.html
|title=P4P – Next Generation P2P
|last=Menon
|first=Anuradha
|work=thefutureofthings.com
|date=June 27, 2008
}}</ref> The P4P working group includes a mix of more than 50 P2P companies and ISPs including [[Telefónica]] and [[Comcast]]. A [[Yale]] computer science research team developed the P4P technical protocol, which they believed could speed P2P content delivery while lowering ISP network utilization.<ref>
{{Cite web
|url=http://opa.yale.edu/news/article.aspx?id=5859
|title=Yale Computer Scientists Devise a "P4P" System for Efficient Internet Usage
|work=opa.yale.edu
|date=May 27, 2008
|access-date=October 18, 2010
|archive-url=https://web.archive.org/web/20080923074654/http://opa.yale.edu/news/article.aspx?id=5859
|archive-date=September 23, 2008
|url-status=dead
|df=mdy-all
}}
</ref> In collaboration with Yale and the P4P working group, Pando Networks adopted the technology and Laird Popkin coordinated a test in the summer of 2008, showing promising results.<ref>{{Cite web
|url= http://www.technologyreview.com/web/23952/page1/
|title=P4P Remodels File Sharing
|last=Jonietz
|first=Erika
|work=technologyreview.com
|date=November 17, 2009
}}</ref><ref>{{Cite web
|url= https://arstechnica.com/old/content/2008/03/verizon-embraces-p4p-a-more-efficient-peer-to-peer-tech.ars
|title=Verizon embraces P4P, a more efficient peer-to-peer tech
|last=Paul
|first=Ryan
|work=arstechnica.com
|date=March 14, 2008
}}</ref><ref>{{Cite web
|url= https://arstechnica.com/old/content/2008/11/comcastic-p4p-trial-shows-80-speed-boost-for-p2p-downloads.ars
|title=Comcastic P4P trial shows 80% speed boost for P2P downloads
|last=Anderson
|first=Nate
|work=arstechnica.com
|date=November 3, 2008
}}</ref>
The company released its first commercial service in May 2008; media distributors could now plug Pando Networks' peer cloud into their existing [[content delivery network]]s (CDNs). The combination of a peer cloud plus a CDN allows files in high demand to be quickly and cost effectively delivered by the peers and [[The Long Tail|long tail]] content to be reliably served off the CDN.<ref>{{Cite web
|url= http://web2.sys-con.com/node/699682/
|title=Cloud Computing & Content Delivery Networks – Web 2.0 Journal
|work=web2.sys-con.com
|last=Cohen
|first=Reuven
|date=October 6, 2008
}}</ref>

[[NBC Universal]] incorporated Pando Networks’ technology later that year to deliver [[HDTV|high-definition]] TV episodes to consumers’ PCs.<ref>{{Cite web
|url= http://mashable.com/2008/02/27/nbc-direct-pando/
|title=NBC Direct To Get a Reboot With Help From Pando
|work=mashable.com
|last=Glazowski
|first=Paul
|date=February 7, 2008
}}</ref>

The game industry was Pando Networks’ largest customer segment. Installation files, particularly for [[massively multiplayer online games]] (MMOs), can reach well over 1GB. Pando Networks' game customers included [[Nexon Corporation|Nexon]],<ref>{{Cite web
|url= http://gamasutra.com/view/news/22574/Nexon_America_Chooses_Pando_For_Content_Delivery.php
|title=Nexon America Chooses Pando For Content Delivery
|last=Alexander
|first=Leigh
|date=March 5, 2009
|work=gamasutra.com
|access-date=October 16, 2010
}}</ref> [[Turbine, Inc.|Turbine]], [[Riot Games]], Gala-Net, and LevelUp.<ref>{{Cite web
|url= http://www.tmcnet.com/usubmit/2009/09/16/4373266.htm
|title=More Game Companies Select Pando Networks to Optimize Game Downloads
|work=tmcnet.com
|date=September 16, 2009
}}</ref> In May 2010, Pando Networks surpassed 30 million game downloads.
<ref>{{Cite web
|url= http://itmanagement.earthweb.com/mowi/article.php/3906086/7-Hot-Cloud-Computing-Innovations.htm
|title=7 Hot Cloud Computing Innovations
|last=Vance
|first=Jeff
|work=datamation.com
|date=September 30, 2010
}}</ref>

Pando Networks was acquired by [[Microsoft]] in March 2013.<ref>{{Cite web|title=Microsoft Acquires Pando – Next Xbox Uses Rumoured – TheSixthAxis|date=14 March 2013 |url=https://www.thesixthaxis.com/2013/03/14/microsoft-acquires-pando-next-xbox-uses-rumoured/|access-date=2020-12-04|language=en-US}}</ref>


== See also ==
== See also ==
* [[Pando (application)|Pando]].
* [[Pando (application)]]


== References ==
== References ==
Line 18: Line 154:


== External links ==
== External links ==
* [https://archive.today/20130217171537/http://www.uspto.gov/web/patents/patog/week34/OG/html/1381-3/US08250191-20120821.html US 8,250,191 B2 METHODS AND APPARATUS FOR COOPERATIVE FILE DISTRIBUTION WITH TARGET DATA DELIVERY RATE]
* [http://www.pandonetworks.com/ Official Pando Networks Site]



{{Uncategorized|date=September 2010}}


{{Microsoft}}


[[Category:Online mass media companies of the United States]]
{{US-company-stub}}
[[Category:Companies based in New York City]]
[[Category:Cloud computing providers]]
[[Category:Microsoft acquisitions]]
[[Category:Former Microsoft subsidiaries]]

Latest revision as of 17:25, 4 February 2024

Pando Networks
Company typePrivate
IndustryPeer Assisted Media Distribution
Founded2004
Headquarters,
Key people
Robert Levitan (CEO and co-founder)
Yaron Samid (CMO, Co-Founder)
Avi Cohen (COO)
Laird Popkin (CTO and co-founder)
ProductsPando consumer application
ServicesPeer-assisted media distribution for game, software and video publishers
ParentMicrosoft Corporation
Websitepandonetworks.com[dead link]

Founded in 2004 in New York City, Pando Networks was a managed peer-to-peer (P2P) media distribution company backed by Intel Capital, BRM Capital and Wheatley Partners.[1] The company specialized in cloud distribution of games, video and software for publishers and media distributors and also operated a freemium consumer business for sending large files.[2]

Pando Network's technology was based on BitTorrent but with modifications. Its hybrid P2P- and server-based network included central control over file distribution, intelligent throttling between peers and servers, reporting/analytics and security.

In the spring of 2006, the company publicly launched Pando, a small application that let consumers bypass email's attachment limits and send large files (up to 1GB) regardless of email service provider.[3] By late May 2009, over 30 million people had installed the Pando application.[4]

In late 2007, along with Verizon Communications, Pando Networks co-founded the P4P (“Proactive network Provider Participation for P2P”) Working Group, to serve both P2P companies and Internet service providers (ISPs), who were seeing as much of 70 percent of bandwidth go to P2P traffic.[5] The P4P working group includes a mix of more than 50 P2P companies and ISPs including Telefónica and Comcast. A Yale computer science research team developed the P4P technical protocol, which they believed could speed P2P content delivery while lowering ISP network utilization.[6] In collaboration with Yale and the P4P working group, Pando Networks adopted the technology and Laird Popkin coordinated a test in the summer of 2008, showing promising results.[7][8][9]

The company released its first commercial service in May 2008; media distributors could now plug Pando Networks' peer cloud into their existing content delivery networks (CDNs). The combination of a peer cloud plus a CDN allows files in high demand to be quickly and cost effectively delivered by the peers and long tail content to be reliably served off the CDN.[10]

NBC Universal incorporated Pando Networks’ technology later that year to deliver high-definition TV episodes to consumers’ PCs.[11]

The game industry was Pando Networks’ largest customer segment. Installation files, particularly for massively multiplayer online games (MMOs), can reach well over 1GB. Pando Networks' game customers included Nexon,[12] Turbine, Riot Games, Gala-Net, and LevelUp.[13] In May 2010, Pando Networks surpassed 30 million game downloads. [14]

Pando Networks was acquired by Microsoft in March 2013.[15]

See also

[edit]

References

[edit]
  1. ^ "Intel Capital leads funding for Pando Networks". sanjose.bizjournals.com. May 15, 2006.
  2. ^ Mossberg, Walter S; Boehret, Katherine (July 12, 2006). "An Easier Way to Send Large Email Attachments". The Wall Street Journal.
  3. ^ Kelly, David A. (June 29, 2006). "Video Catching Up to Photos When It Comes to Sharing". The New York Times. Retrieved October 17, 2010.
  4. ^ Plessner, Andy (May 23, 2009). "Beet.TV: Pando Has P2P Distribution for Major Video Game Publishers". beet.tv. Retrieved October 16, 2010.
  5. ^ Menon, Anuradha (June 27, 2008). "P4P – Next Generation P2P". thefutureofthings.com.
  6. ^ "Yale Computer Scientists Devise a "P4P" System for Efficient Internet Usage". opa.yale.edu. May 27, 2008. Archived from the original on September 23, 2008. Retrieved October 18, 2010.
  7. ^ Jonietz, Erika (November 17, 2009). "P4P Remodels File Sharing". technologyreview.com.
  8. ^ Paul, Ryan (March 14, 2008). "Verizon embraces P4P, a more efficient peer-to-peer tech". arstechnica.com.
  9. ^ Anderson, Nate (November 3, 2008). "Comcastic P4P trial shows 80% speed boost for P2P downloads". arstechnica.com.
  10. ^ Cohen, Reuven (October 6, 2008). "Cloud Computing & Content Delivery Networks – Web 2.0 Journal". web2.sys-con.com.
  11. ^ Glazowski, Paul (February 7, 2008). "NBC Direct To Get a Reboot With Help From Pando". mashable.com.
  12. ^ Alexander, Leigh (March 5, 2009). "Nexon America Chooses Pando For Content Delivery". gamasutra.com. Retrieved October 16, 2010.
  13. ^ "More Game Companies Select Pando Networks to Optimize Game Downloads". tmcnet.com. September 16, 2009.
  14. ^ Vance, Jeff (September 30, 2010). "7 Hot Cloud Computing Innovations". datamation.com.
  15. ^ "Microsoft Acquires Pando – Next Xbox Uses Rumoured – TheSixthAxis". 14 March 2013. Retrieved 2020-12-04.
[edit]