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{{About|the video game|helicopter-equipped units in the United States Army|air cavalry}}{{more citations needed|date=October 2017}}
{{Infobox VG

{{Infobox video game
|title=Air Cavalry
|title=Air Cavalry
|image= [[File:Air cavalry snes.jpg|frameless|Air Cavalry]]
|image= Air cavalry snes.jpg
|caption= North American cover art
|caption= North American cover art
|developer=[[Synergistic Software]]
|developer=[[Synergistic Software]]
|publisher={{vgrelease|NA=[[Cybersoft (video game company)|Cybersoft]]|EU=[[GameTek]]}}
|publisher={{vgrelease|NA|[[Cybersoft (video game company)|Cybersoft]]|EU|[[GameTek]]}}
|composer = [[Chrisopher Barker]] <br> [[Craig Utterback]]
|composer = Christopher Barker <br> Craig Utterback
|programmer = Alan Clarke <br> Steve Coleman <br> Christopher Phillips
|programmer = Alan Clarke <br> Steve Coleman <br> Christopher Phillips
|released={{vgrelease|NA=June 1995|EU=1995}}
|released={{vgrelease|NA|June 1995|EU|1995}}
|genre=[[Flight simulation]] <br> [[Shoot 'em up]]
|genre=[[Flight simulation]] <br> [[Shoot 'em up]]
|modes=[[Single player]] <br> [[Multiplayer]]
|modes=[[Single player]] <br> [[Cooperative video game|2-player cooperative]]
|platforms=[[Super NES]]
|ratings=[[Entertainment Software Rating Board|ESRB]] : K-A
|platforms=[[Super Nintendo Entertainment System|Super NES]]
}}
}}
'''''Air Cavalry''''' is a [[flight simulation]] [[video game]] developed by [[Synergistic Software]]. It was released by [[Cybersoft (video game company)|Cybersoft]] and [[GameTek]] for the [[Super Nintendo Entertainment System|Super NES]] in 1995.
'''''Air Cavalry''''' is a [[flight simulation]] [[video game]] developed by [[Synergistic Software]]. It was released by [[Cybersoft (video game company)|Cybersoft]] and [[GameTek]] for the [[Super NES]] in 1995.


==Summary==
== Gameplay ==
[[File:SNES Air Cavalry.png|thumb|left|Gameplay screenshot.]]
In the game, players control an advanced helicopter gunship. Flying above multiple types of terrain, players have to complete a number of objectives using different types of helicopters with different uses for each. Players can select from three theatres of operations with six or more objectives that increase in difficulty. Players can also practice in the training mission.
In the game, players control an advanced helicopter gunship. Flying above multiple types of terrain, players have to complete a number of objectives using different types of helicopters with different uses for each. Players can select from three theatres of operations with six or more objectives that increase in difficulty. Players can also practice in the training mission.


==Reviews==
== Reception ==
{{Video game reviews
The game received generally mixed reviews and currently has an aggregate score of 58.7% on [[GameRankings]]. ''[[Electronic Gaming Monthly]]'' gave the game a 5.87 out of 10 rating. It also received a 2.5/5 star rating from [[Allgame]].
|CVG = 47/100<ref name="CVGac">{{cite magazine|last=Automatic|first=Rad|url=https://retrocdn.net/index.php?title=File%3ACVG_UK_163.pdf&page=58|title=CVG Review: Air Cavalry|magazine=[[Computer and Video Games]]|issue=163|publisher=[[EMAP]]|date=June 1995|page=58}}</ref>

|EGM = 5.875/10<ref name="EGMac">{{cite magazine|last1=Semrad|first1=Ed|last2=Carpenter|first2=Danyon|last3=Manuel|first3=Al|last4=Williams|first4=Ken|url=https://archive.org/stream/ElectronicGamingMonthly_71#page/n34/mode/1up|title=Review Crew: Air Cavalry|magazine=[[Electronic Gaming Monthly]]|issue=71|publisher=Sendai Publishing|date=June 1995|page=35}}</ref>
{{VG Reviews
|GP = 52%<ref name="GPac">{{cite magazine|last=Lundrigan|first=Jeff|url=https://archive.org/stream/Game_Players_Issue_54_July_1995#page/n67/mode/1up|title=Review: Air Cavalry|magazine=[[Game Players]]|issue=73|publisher=Signal Research|date=July 1995|page=64}}</ref>
| GR = 58.7%
|NGen = {{Rating|2|5}}<ref name="NGenac">{{cite magazine|url=https://archive.org/stream/nextgen-issue-005/Next_Generation_Issue_005_May_1995#page/n101/mode/1up|title=Finals - Air Cavalry|magazine=[[Next Generation (magazine)|Next Generation]]|issue=5|publisher=[[Imagine Media]]|date=May 1995|page=100}}</ref>
| EGM = 5.87 out of 10
|rev1 = ''[[Ação Games]]''
| Allgame = {{Rating|2.5|5}}
|rev1Score = {{Rating|3|5}}<ref name="AçGac">{{cite magazine|url=https://archive.org/stream/acao_games_50/acao_games_87#page/n33/mode/1up|title=SNES - Air Cavalry (Cybersoft)|magazine=[[Ação Games]]|issue=87|publisher=[[Editora Abril|Editora Azul]]|date=July 1995|page=34|lang=pt}}</ref>
}}
}}

''Air Cavalry'' received generally mixed reviews. The four reviewers of ''[[Electronic Gaming Monthly]]'' commented that the low supply of ammunition and the unfailing accuracy of enemy fire make the game unpleasantly difficult, and that the [[Mode 7]] sequences look poor. They nonetheless assessed the game as "decent", and said that enthusiasts of military games would find it very appealing.<ref name="EGMac"/>

''[[GamePro]]'', in contrast, praised the Mode 7 sequences and remarked that "Easy targeting and non-moving enemies makes this a better game for rookies than veterans." While they criticized the slow-moving helicopter and simplistic gameplay compared to the ''[[Strike (video game series)|Strike]]'' series, they concluded that "if you're looking for a solid shooter, ''Air Cavalry'' comes to the rescue."<ref name="GameProac">{{cite magazine|last=Squideo|first=Captain|url=https://retrocdn.net/index.php?title=File:GamePro_US_072.pdf&page=67|title=ProReview: Air Cavalry|magazine=[[GamePro]]|issue=82|publisher=[[International Data Group|IDG]]|date=July 1995|page=65}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' reviewed the game, and stated that "Success is as much of luck as skill, which makes it frustrating as well as overly repetitive."<ref name="NGenac"/>

{{-}}

==References==
{{Reflist}}


==External links==
==External links==
* [http://www.mobygames.com/game/snes/air-cavalry ''Air Cavalry''] game information at [[MobyGames]]
{{gamefaqs|id=588191}}


[[Category:1995 video games]]
[[Category:1995 video games]]
[[Category:Cybersoft games]]
[[Category:Cybersoft (video game company) games]]
[[Category:Flight simulation video games]]
[[Category:Helicopter video games]]
[[Category:Shoot 'em ups]]
[[Category:Shoot 'em ups]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System games]]
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[[Category:Synergistic Software games]]
[[Category:Synergistic Software games]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in the Middle East]]

[[Category:Video games set in Indonesia]]
[[it:Air Cavalry]]
[[Category:GameTek games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Cooperative video games]]

Latest revision as of 14:50, 21 April 2023

Air Cavalry
North American cover art
Developer(s)Synergistic Software
Publisher(s)
Programmer(s)Alan Clarke
Steve Coleman
Christopher Phillips
Composer(s)Christopher Barker
Craig Utterback
Platform(s)Super NES
Release
  • NA: June 1995
  • EU: 1995
Genre(s)Flight simulation
Shoot 'em up
Mode(s)Single player
2-player cooperative

Air Cavalry is a flight simulation video game developed by Synergistic Software. It was released by Cybersoft and GameTek for the Super NES in 1995.

Gameplay

[edit]
Gameplay screenshot.

In the game, players control an advanced helicopter gunship. Flying above multiple types of terrain, players have to complete a number of objectives using different types of helicopters with different uses for each. Players can select from three theatres of operations with six or more objectives that increase in difficulty. Players can also practice in the training mission.

Reception

[edit]

Air Cavalry received generally mixed reviews. The four reviewers of Electronic Gaming Monthly commented that the low supply of ammunition and the unfailing accuracy of enemy fire make the game unpleasantly difficult, and that the Mode 7 sequences look poor. They nonetheless assessed the game as "decent", and said that enthusiasts of military games would find it very appealing.[2]

GamePro, in contrast, praised the Mode 7 sequences and remarked that "Easy targeting and non-moving enemies makes this a better game for rookies than veterans." While they criticized the slow-moving helicopter and simplistic gameplay compared to the Strike series, they concluded that "if you're looking for a solid shooter, Air Cavalry comes to the rescue."[6] Next Generation reviewed the game, and stated that "Success is as much of luck as skill, which makes it frustrating as well as overly repetitive."[4]

References

[edit]
  1. ^ Automatic, Rad (June 1995). "CVG Review: Air Cavalry". Computer and Video Games. No. 163. EMAP. p. 58.
  2. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken (June 1995). "Review Crew: Air Cavalry". Electronic Gaming Monthly. No. 71. Sendai Publishing. p. 35.
  3. ^ Lundrigan, Jeff (July 1995). "Review: Air Cavalry". Game Players. No. 73. Signal Research. p. 64.
  4. ^ a b "Finals - Air Cavalry". Next Generation. No. 5. Imagine Media. May 1995. p. 100.
  5. ^ "SNES - Air Cavalry (Cybersoft)". Ação Games (in Portuguese). No. 87. Editora Azul. July 1995. p. 34.
  6. ^ Squideo, Captain (July 1995). "ProReview: Air Cavalry". GamePro. No. 82. IDG. p. 65.
[edit]