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{{Short description|Variable associated with a specific object, and accessible for all its methods}} |
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⚫ | In [[ |
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In [[object-oriented programming]], a '''member variable''' (sometimes called a '''member [[Field (computer science)|field]]''') is a [[variable (programming)|variable]] that is associated with a specific [[Object (computer science)|object]], and accessible for all its [[method (computer science)|methods]] (''member functions''). |
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⚫ | In [[class-based programming]] languages, these are distinguished into two types: ''[[class variable]]s'' (also called ''static member variables''), where only one copy of the variable is shared with all [[instance (computer science)|instance]]s of the [[Class (computer programming)|class]]; and ''[[instance variable]]s'', where each instance of the class has its own independent copy of the variable.<ref>{{cite web | accessdate = 2011-08-12 | author = Richard G. Baldwin | date = 1999-03-10 | publisher = Richard G Baldwin Programming Tutorials | title = Q - What is a member variable? | quote = A member variable is a member of a class (class variable) or a member of an object instantiated from that class (instance variable). It must be declared within a class, but not within the body of a method of the class. | url = http://www.dickbaldwin.com/java/Java020.htm}}</ref> |
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=== C++ === |
=== C++ === |
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<syntaxhighlight lang="cpp"> |
<syntaxhighlight lang="cpp"> |
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=== Python === |
=== Python === |
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<syntaxhighlight lang="python"> |
<syntaxhighlight lang="python"> |
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class Foo |
class Foo: |
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def __init__(self): |
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self._bar = 0 |
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@property |
@property |
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def bar(self): |
def bar(self): |
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def bar(self, new_bar): |
def bar(self, new_bar): |
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self._bar = new_bar |
self._bar = new_bar |
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f = Foo() |
f = Foo() |
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f.bar = 100 |
f.bar = 100 |
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print(f.bar) |
print(f.bar) |
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</syntaxhighlight> |
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=== Common Lisp === |
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<syntaxhighlight lang="lisp"> |
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(defclass foo () (bar)) |
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(defvar f (make-instance 'foo)) |
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(setf (slot-value f 'bar) 100) |
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(print (slot-value f 'bar)) |
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</syntaxhighlight> |
</syntaxhighlight> |
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</syntaxhighlight> |
</syntaxhighlight> |
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=== PHP |
=== PHP === |
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<syntaxhighlight lang="php"> |
<syntaxhighlight lang="php"> |
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<?php |
<?php |
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// Prints 10. |
// Prints 10. |
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echo $example->foo; |
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</syntaxhighlight> |
</syntaxhighlight> |
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=== Lua |
=== Lua === |
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<syntaxhighlight lang="lua"> |
<syntaxhighlight lang="lua"> |
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--region example |
--region example |
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== References == |
== References == |
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{{Reflist |
{{Reflist}} |
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[[Category:Object-oriented programming]] |
[[Category:Object-oriented programming]] |
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[[Category:Variable (computer science)]] |
[[Category:Variable (computer science)]] |
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[[Category:Articles with example Python code]] |
[[Category:Articles with example Python (programming language) code]] |
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{{Compu-prog-stub}} |
Latest revision as of 18:02, 24 August 2022
In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (member functions).
In class-based programming languages, these are distinguished into two types: class variables (also called static member variables), where only one copy of the variable is shared with all instances of the class; and instance variables, where each instance of the class has its own independent copy of the variable.[1]
For Examples
[edit]C++
[edit]class Foo {
int bar; // Member variable
public:
void setBar(const int newBar) {
bar = newBar;
}
};
int main () {
Foo rect; // Local variable
return 0;
}
Java
[edit]public class Program
{
public static void main(String[] args)
{
// This is a local variable. Its lifespan
// is determined by lexical scope.
Foo foo;
}
}
public class Foo
{
/* This is a member variable - a new instance
of this variable will be created for each
new instance of Foo. The lifespan of this
variable is equal to the lifespan of "this"
instance of Foo
*/
int bar;
}
Python
[edit]class Foo:
def __init__(self):
self._bar = 0
@property
def bar(self):
return self._bar
@bar.setter
def bar(self, new_bar):
self._bar = new_bar
f = Foo()
f.bar = 100
print(f.bar)
Common Lisp
[edit](defclass foo () (bar))
(defvar f (make-instance 'foo))
(setf (slot-value f 'bar) 100)
(print (slot-value f 'bar))
Ruby
[edit]/*
Ruby has three member variable types: class, class instance, and instance.
*/
class Dog
# The class variable is defined within the class body with two at-signs
# and describes data about all Dogs *and* their derived Dog breeds (if any)
@@sniffs = true
end
mutt = Dog.new
mutt.class.sniffs #=> true
class Poodle < Dog
# The "class instance variable" is defined within the class body with a single at-sign
# and describes data about only the Poodle class. It makes no claim about its parent class
# or any possible subclass derived from Poodle
@sheds = false
# When a new Poodle instance is created, by default it is untrained. The 'trained' variable
# is local to the initialize method and is used to set the instance variable @trained
# An instance variable is defined within an instance method and is a member of the Poodle instance
def initialize(trained = false)
@trained = trained
end
def has_manners?
@trained
end
end
p = Poodle.new
p.class.sheds #=> false
p.has_manners? #=> false
PHP
[edit]<?php
class Example
{
/**
* Example instance member variable.
*
* Member variables may be public, protected or private.
*
* @var int
*/
public int $foo;
/**
* Example static member variable.
*
* @var bool
*/
protected static int $bar;
/**
* Example constructor method.
*
* @param int $foo
*/
public function __construct(int $foo)
{
// Sets foo.
$this->foo = $foo;
}
}
// Create a new Example object.
// Set the "foo" member variable to 5.
$example = new Example(5);
// Overwrite the "foo" member variable to 10.
$example->foo = 10;
// Prints 10.
echo $example->foo;
Lua
[edit]--region example
--- @class example_c
--- @field foo number Example "member variable".
local example_c = {}
local example_mt = {__index = example_c}
--- Creates an object from example.
--- @return example_c
function example_c.new(foo)
-- The first table argument is our object's member variables.
-- In a Lua object is a metatable and its member variables are table key-value pairs.
return setmetatable({
foo = foo
}, example_mt)
end
--endregion
-- Create an example object.
-- Set the "foo" member variable to 5.
local example = example_c.new(5)
-- Overwrite the "foo" member variable to 10.
example.foo = 10
-- Prints 10.
print(example.foo)
See also
[edit]References
[edit]- ^ Richard G. Baldwin (1999-03-10). "Q - What is a member variable?". Richard G Baldwin Programming Tutorials. Retrieved 2011-08-12.
A member variable is a member of a class (class variable) or a member of an object instantiated from that class (instance variable). It must be declared within a class, but not within the body of a method of the class.