English: 4-sided (square) tile with eight entry points for paths. There are two entry points per side, spaced equidistant. The name of this file indicates which points are linked: AB-CD-EF-GH, where A and B are linked, C and D are linked, E and F are linked, and G and H are linked. Points are numbered from the left side of the bottom edge, moving anti-clockwise around the face, so points 1 and 2 are on the bottom edge, 3 and 4 are on the right edge, 5 and 6 are on the top edge, and 7 and 8 are on the left edge, with corners between points 2 and 3, 4 and 5, 6 and 7, and 8 and 1. These generically describe the tiles used for the game Tsuro. There are 35 possible combinations with this geometry; refer to https://blog.garritys.org/2012/01/path-tile-games.html
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