Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level.
Developer(s) | UPL |
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Publisher(s) | UPL |
Platform(s) | Arcade |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, 2-player |
Story
Many years in the future, the Earth is threatened by alien invaders; a monstrously large space battle cruiser belonging to them is heading towards Earth with the intention of exterminating the human race. As the Earth’s last defense, players must fly forward and destroy the entire battle cruiser before it reaches Earth.
Gameplay
Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.