Dynasty Warriors 9: Difference between revisions

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The player can customize and decorate hideouts with furniture bought from merchants. Certain items have different effects; for example, placing a gong in the house and interacting with it will allow the player to change the background music.<ref>{{cite web | url=http://www.siliconera.com/2017/12/19/go-wild-decorations-dynasty-warriors-9s-hideout-housing-system/ | title=Go Wild With Decorations In Dynasty Warriors 9’s “Hideout” Housing System | work=[[Siliconera]] | date=January 1, 2018 | accessdate=December 19, 2017 | author=Sato }}</ref> Teahouses found in the game can advance time and provide food that can be used to temporarily raise the stats of playable characters, such as raising their attack strength or increasing the height of their jump.<ref>{{cite web | url=https://gematsu.com/2017/12/dynasty-warriors-9-details-yue-jin-lianshi-fa-zheng-guan-xing-zhong-hui-10-new-action-trailers | title=Dynasty Warriors 9 details Yue Jin, Lianshi, Fa Zheng, Guan Xing, and Zhong Hui; 10 new action trailers, more | work=Gematsu | date=January 1, 2018 | accessdate=December 28, 2017 | last=Romano | first=Sal }}</ref> The game also includes fishing, collecting resources to upgrade weapons and characters, camping, and other recreational events as well.<ref>{{cite web | last=Carter | first=Chris | url=https://www.destructoid.com/the-latest-dynasty-warriors-9-trailer-showcases-good-old-fashioned-open-world-screwing-around-483426.phtml | title=The latest Dynasty Warriors 9 trailer showcases good old fashioned open world screwing around | work=[[Destructoid]] | date=January 19, 2018 | accessdate=January 20, 2017 }}</ref>
 
=== Gameplay Mechanics ===
Each playable-character in the game has their own individual ending.
The gameplay mechanics of ''Dynasty Warriors 9'' is radically overhauled from its predecessors. Flow Attacks take the place of Normal Attacks from previous games, and in place of Charge Attacks are Trigger Attacks, which are performed by pressing the right trigger button and any face button. Trigger attacks allow players to stun an opponent, knock down an opponent, or send them airborne; each player also has a unique fourth reactive attack, known as a Special Attack, that has a longer cooldown before they may be used. Trigger attacks may be followed up by a flow attack combo, which can, in turn, combo into another trigger attack. Additionally, players have access to a Reactive Attack, used whenever the player presses the right button when prompted to do so; this attack allows players to charge into enemies, counter enemy attacks, or finish off weakened enemies. Musou attacks return from previous games, and their mechanics are identical to ''Dynasty Warriors'' series games prior to ''Dynasty Warriors 6''. Players also have access to an airborne Musou attack, which depletes only a small portion of the Musou gauge. New to ''Dynasty Warriors 9'' is the Stamina Gauge, a gauge that gradually replenishes until full. The stamina gauge is depleted upon double jumping, wall jumping, or in select other circumstances.
 
Characters will automatically draw their weapons when close to an enemy, or put away their weapons when they are no longer near them; however, players many manually draw or withdraw their weapon by pressing on the left analog stick. Some actions, such as initiating conversations in towns and villages, may only be done when their weapons are not drawn. When a character does not have their weapon drawn, players may also crouch and sneak behind groups of enemies.
 
All characters also have access to a bow, which they may access by pressing down on the directional pad. Players may acquire different types of ammunition over the course of the game, which may be selected by pressing left and right on the directional pad and fired by pressing the flow attack button. These come into play when sneaking into enemies, hunting wildlife, or initiating specialized attacks.
 
Horses return from previous games; players may buy horses and ride them to level up their attributes. While on a horse, players may have the horse automatically take them to the next recommended destination by pressing the left trigger button, or make their horse sprint by pressing the right shoulder button. Like characters, horses have their own stamina gauge, which depletes when sprinting but replenishes when they are not.
 
=== Story Mode ===
Story Mode in ''Dynasty Warriors 9'' retells the story of ''[[Romance of the Three Kingdoms]]'' in a series of 13 chapters, from the [[Yellow Turban Rebellion]] to the [[Conquest of Shu by Wei|fall of Shu]] in the final chapter. Each playable character has a story set within a subset of these chapters, corresponding roughly to the time in history where they were historically relevant; no character has a story that spans the full 13 chapters, and some characters will have longer stories than others. Each character has their own individual ending, roughly corresponding to their historical death or the point in which they were no longer historically relevant.
 
At the start of the game, players may only select the patriarchs of the three kingdoms: [[Liu Bei]], [[Cao Cao]], and [[Sun Jian]]; additional characters are unlocked for the most part by completing the first chapter a character is playable in with a different character. The progression of each character in their own story is kept separately, allowing players to switch between different characters at any time. All characters share a common pool of acquired weapons, items, and map knowledge, but must be leveled separately.
 
=== Free Mode ===
Free Mode in ''Dynasty Warriors 9'', unlocked once the story of any character is complete, allows a player to play as any character in any chapter that has been previously completed by any character, without regard to historical context. A player may only have either a Story Mode save or a Free Mode save for a particular character; if a character has a Free Mode save, they must replay their Story Mode from the beginning if a new Story Mode game is started with that character.
 
== Characters ==