Content deleted Content added
m Change "the single player completes" -> "the player completes" for flow/grammar |
No edit summary |
||
Line 22:
Stander began working on ''Katana Zero'' in 2013. He had previously developed [[freeware]] games, such as ''[[Tower of Heaven]]'' (2009), and conceived ''Katana Zero'' as his first commercial game. Using [[GameMaker Studio 2]], Stander sought to make a difficult story-driven game that did not force the player to wait through dialogue and [[cutscene]]s. He focused on attention to detail and looked to films such as ''[[Sin City (film)|Sin City]]'' (2005) and ''[[John Wick (film)|John Wick]]'' (2014) for story inspiration. The development was prolonged and Stander worked mostly alone, although he recruited artists to design the visuals as well as musicians Bill Kiley and Thijs "LudoWic" Lodewijk to compose the [[synthwave]] soundtrack.
''Katana Zero'' was published by [[Devolver Digital]] for [[macOS]], the [[Nintendo Switch]], and [[Windows]] on April 18, 2019. It sold 500,000 copies in less than a year and received positive reviews. Critics praised the gameplay—which they favorably compared to Devolver's ''[[Hotline Miami]]'' (2012)—and the visuals, writing, and music. The story divided reviewers and the unresolved ending was criticized. Several critics cited ''Katana Zero'' as one of the best games of 2019 and it was nominated for numerous year-end accolades. A [[Porting|port]] for the [[Xbox One]] was released in 2020, while [[Android (operating system)|Android]] and [[iOS]] versions were released via [[Netflix Games]] and [[downloadable content]]
==Gameplay==
|