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{{Short description|Attribution of human traits, emotions, or intentions to non-human entities}}
{{About|the attribution of human traits, emotions, or intentions to non-human entities|the representation of a thing or abstraction as a person|Personification}}
{{pp-semi-indef}}
{{Use American English|date=December 2018}}
{{Use dmy dates|date=March 2017}}
[[File:The North Wind and the Sun - Wind - Project Gutenberg etext 19994.jpg|thumb|In this illustration by [[Milo Winter]] of [[Aesop]]'s fable, "[[The North Wind and the Sun]]", a [[personification|personified]] North Wind tries to strip the cloak off of a traveler.]]
[[File:Antonio Franchi - Personification of Music (St Cecilia) - WGA08164.jpg|thumb|upright|''[[Saint Cecilia|Personification of Music]]'' by [[Antonio Franchi]], {{Circa|1650}}]]
'''Anthropomorphism''' is the attribution of [[human]] traits, emotions, or intentions to non-human entities.<ref name="oed"/> It is considered to be an innate tendency of human psychology.<ref name=":0">{{cite book |title=The 7 Laws of Magical Thinking: How Irrational Beliefs Keep Us Happy, Healthy, and Sane |last=Hutson |first=Matthew |publisher=Hudson Street Press |year=2012 |isbn=978-1-101-55832-4 |location=New York |pages=165–81}}</ref> [[Personification]] is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.<ref name=Moss>{{cite news |last=Moss |first=Stephen |title=What you see in this picture says more about you than the kangaroo |url=https://www.theguardian.com/commentisfree/2016/jan/14/picture-kangaroo-empathy-sexual-exploitation-human-anthropomorphise |work=[[The Guardian]] |date=15 January 2016 |access-date=17 January 2016 |archive-date=18 September 2019 |archive-url=https://web.archive.org/web/20190918013810/https://www.theguardian.com/commentisfree/2016/jan/14/picture-kangaroo-empathy-sexual-exploitation-human-anthropomorphise |url-status=live }}</ref>
 
==Etymology==
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==In religion and mythology==
{{see also|Euhemerism|Anthropomorphism and corporealism in Islam}}
{{Main|Anthropotheism}}
 
In religion and mythology, anthropomorphism is the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.
 
Ancient mythologies frequently represented the divine as deities with human forms and qualities. They resemble human beings not only in appearance and personality; they exhibited many human behaviors that were used to explain natural phenomena, creation, and historical events. The deities fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic deities represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic deities exhibited human qualities such as [[beauty]], [[wisdom]], and [[Power (international relations)|power]], and sometimes human weaknesses such as [[greed]], [[hatred]], [[jealousy]], and [[Angeranger|uncontrollable anger]]. Greek deities such as [[Zeus]] and [[Apollo (god)|Apollo]] often were depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is, more specifically, [[anthropotheism]].<ref>{{cite web |title=anthropotheism |url=http://www.thefreedictionary.com/Anthropotheism |year=2008 |work=Ologies & -Isms |publisher=The Gale Group, Inc. |access-date=23 August 2009 |archive-date=6 June 2011 |archive-url=https://web.archive.org/web/20110606115040/http://www.thefreedictionary.com/Anthropotheism |url-status=live }}</ref>
 
From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered [[theomorphism]], or the giving of divine qualities to humans.
 
Anthropomorphism has cropped up as a [[Anthropomorphism (heresy)|Christian heresy]], particularly prominently with the [[Audianism|Audians]] in third -century Syria, but also in fourth -century Egypt and tenth -century Italy.<ref>{{Cite CE1913 |wstitle=Anthropomorphism |first=James Joseph |last=Fox |volume=1}}</ref> This often was based on a literal interpretation of the [[BookGenesis ofcreation Genesis|Genesismyth]] 1:27: "So God created humankind in his image, in the image of God he created them; male and female he created them".<ref name="1728Cyclopedia">{{1728|title=Anthropomorphite|url=http://digicoll.library.wisc.edu/cgi-bin/HistSciTech/HistSciTech-idx?type=turn&entity=HistSciTech.Cyclopaedia01.p0147&id=HistSciTech.Cyclopaedia01&isize=L|no-prescript=1}}</ref>
 
[[Hindus]] do not reject the concept of a deity in the abstract unmanifested, but note practical problems. The ''[[Bhagavad Gita]]'', Chapter 12, Verse 5, states that it is much more difficult for people to focus on a deity that is [[Nirguna|unmanifested]] than one with [[Saguna brahman|form]], remarking on the usage of anthropomorphic [[Icon|icons]] ([[Murti|murtis]]) that adherents can perceive with their senses.<ref>{{Cite book |last=Fowler |first=Jeanne D. |url=https://books.google.com/books?id=RmGKHu20hA0C&q=Hinduism+murtis+shiva+linga&pg=PA42 |title=Hinduism: Beliefs and Practices |publisher=Sussex Academic Press |year=1997 |isbn=978-1898723608 |pages=42–43}}{{Dead link|date=June 2023|bot=InternetArchiveBot|fix-attempted=yes}}</ref><ref>{{Cite book |last=Narayan |first=M. K. V. |url=https://books.google.com/books?id=ewRfp4qpvt4C&q=Hinduism+murtis+saligrama&pg=PA84 |title=Flipside of Hindu Symbolism |publisher=Fultus |year=2007 |isbn=978-1596821170 |pages=84–85 |access-date=8 November 2020 |archive-url=https://web.archive.org/web/20210813203006/https://books.google.com/books?id=ewRfp4qpvt4C&q=Hinduism+murtis+saligrama&pg=PA84 |archive-date=13 August 2021 |url-status=live}}</ref>
 
===Criticism===
Some religions, scholars, and philosophers objected to anthropomorphic deities. The earliest known criticism was that of the Greek philosopher [[Xenophanes]] (570–480 BCE) who observed that people model their gods after themselves. He argued against the conception of deities as fundamentally anthropomorphic:
{{blockquote|But if cattle and horses and lions had hands<br />or could paint with their hands and create works such as men do,<br />horses like horses and cattle like cattle<br />also would depict the gods' shapes and make their bodies<br />of such a sort as the form they themselves have.<br />...<br />[[People of Ethiopia|Ethiopians]] say that their gods are snub–nosed [{{lang|grc|σιμούς}}] and black<br />[[Thracians]] that they are pale and red-haired.<ref>Diels-Kranz, ''Die Fragmente der Vorsokratiker'', Xenophanes frr. 15–16.</ref>{{efn|Many other translations of this passage have Xenophanes state that the Thracians were "blond".}}}} Xenophanes said that "the greatest god" resembles man "neither in form nor in mind".<ref name="Xenophanes god quote">[[Clement of Alexandria]], ''Miscellanies'' V xiv 109.1–3</ref>
 
Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension. Judaism's rejection of an anthropomorphic deity began with the [[Nevi'im|prophets]], who explicitly rejected any likeness of God to humans.<ref>{{Cite web |title=ANTHROPOMORPHISM - JewishEncyclopedia.com |url=https://www.jewishencyclopedia.com/articles/1574-anthropomorphism#anchor2 |access-date=2022-08-08 |website=www.jewishencyclopedia.com |archive-date=8 August 2022 |archive-url=https://web.archive.org/web/20220808205025/https://www.jewishencyclopedia.com/articles/1574-anthropomorphism#anchor2 |url-status=live }}</ref> Their rejection grew further after the [[Islamic Golden Age]] in the tenth century, which [[Maimonides]] codified in the twelfth century, in his thirteen principles of Jewish faith.{{efn|[[Moses Maimonides]] quoted [[Rabbi]] [[Abraham Ben David]]: "It is stated in the Torah and books of the prophets that God has no body, as stated 'Since G-d your God is the god ({{abbr|lit.|literally}} ''gods'') in the heavens above and in the earth below" and a body cannot be in both places. And it was said 'Since you have not seen any image' and it was said 'To who would you compare me, and I would be equal to them?' and if he was a body, he would be like the other bodies."<ref>{{citation |last=Maimonides |first=Moses |author-link=Moses Maimonides |title=Book of Science |contribution=Fundamentals of Torah, Ch. 1, § 8 }}</ref>}}
 
In the [[Isma'ilism|Ismaili]] interpretation of [[Islam]], assigning attributes to God as well as negating any attributes from God (''[[Apophatic theology|via negativa]]'') both qualify as anthropomorphism and are rejected, as God cannot be understood by either assigning attributes to Him or taking them away. The 10th-century Ismaili philosopher [[Abu Yaqub al-Sijistani]] suggested the method of double negation; for example: "God is not existent" followed by "God is not non-existent". This glorifies God from any understanding or human comprehension.<ref>{{Cite journal|last=Virani|first=Shafique N.|date=2010|title=The Right Path: A Post-Mongol Persian Ismaili Treatise|url=http://dx.doi.org/10.1080/00210860903541988|journal=Iranian Studies|volume=43|issue=2|pages=197–221|doi=10.1080/00210860903541988|s2cid=170748666|issn=0021-0862|access-date=17 November 2020|archive-date=13 August 2021|archive-url=https://web.archive.org/web/20210813203006/https://www.tandfonline.com/doi/abs/10.1080/00210860903541988|url-status=live}}</ref>
 
[[Hindus]] do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord [[Krishna]] said in the [[Bhagavad Gita]], Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic [[icon]]s ([[murti]]s), because people need to perceive with their senses.<ref>{{Cite book
| title=Hinduism: Beliefs and Practices
| first=Jeanne D.
| last=Fowler
| pages=42–43
| url=https://books.google.com/books?id=RmGKHu20hA0C&q=Hinduism+murtis+shiva+linga&pg=PA42
| publisher=Sussex Academic Press
| year=1997
| isbn=978-1898723608
}}{{Dead link|date=June 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{Cite book
| title=Flipside of Hindu Symbolism
| first=M. K. V.
| last=Narayan
| pages=84–85
| url=https://books.google.com/books?id=ewRfp4qpvt4C&q=Hinduism+murtis+saligrama&pg=PA84
| publisher=Fultus
| isbn=978-1596821170
| year=2007
| access-date=8 November 2020
| archive-date=13 August 2021
| archive-url=https://web.archive.org/web/20210813203006/https://books.google.com/books?id=ewRfp4qpvt4C&q=Hinduism+murtis+saligrama&pg=PA84
| url-status=live
}}</ref>
 
In secular thought, one of the most notable criticisms began in 1600 with [[Francis Bacon]], who argued against [[Aristotle]]'s [[teleology]], which declared that everything behaves as it does in order to achieve some end, in order to fulfill itself.<ref name=":2">{{Cite book|title=Anthropomorphism, Anecdotes, and Animals|url=https://archive.org/details/anthropomorphism00mitc_634|url-access=limited|last1=Mitchell|first1=Robert|last2=Thompson|first2=Nicholas|last3=Miles|first3=Lyn|publisher=State University of New York Press|year=1997|isbn=978-0791431252|location=New York|pages=[https://archive.org/details/anthropomorphism00mitc_634/page/n71 51]}}</ref> Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike.<ref name=":2" /> Modern criticisms followed Bacon's ideas such as critiques of [[Baruch Spinoza]] and [[David Hume]]. The latter, for instance, embedded his arguments in his wider criticism of human religions and specifically demonstrated in what he cited as their "inconsistence" where, on one hand, the Deity is painted in the most sublime colors but, on the other, is degraded to nearly human levels by giving him human infirmities, passions, and prejudices.<ref>{{Cite book|title=Hume's Critique of Religion: 'Sick Men's Dreams'|last1=Bailey|first1=Alan|last2=O'Brien|first2=Dan|publisher=Springer Science+Business Media|year=2014|isbn=9789400766143|location=Dordrecht|pages=172}}</ref> In ''Faces in the Clouds'', anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena.<ref name="SE Guthrie religion ref">{{cite book
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| year = 1983
| url = https://scholarworks.iu.edu/dspace/bitstream/2022/125/1/Akan_Yankah.pdf
| journal =
| access-date = 6 May 2010
| archive-date = 10 December 2008
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{{cite news|title= Narnia triumphs over Harry Potter|author= Sophie Borland|newspaper= The Telegraph|date= 22 February 2008|url= https://www.telegraph.co.uk/news/uknews/1579456/Narnia-triumphs-over-Harry-Potter.html|access-date= 2 April 2018|archive-date= 6 December 2019|archive-url= https://web.archive.org/web/20191206042720/https://www.telegraph.co.uk/news/uknews/1579456/Narnia-triumphs-over-Harry-Potter.html|url-status= live}}</ref> examples being ''[[The Tale of Peter Rabbit]]'' (1901) and later books by [[Beatrix Potter]];{{efn|The [[Victoria and Albert Museum]] wrote: "Beatrix Potter is still one of the world's best-selling and best-loved children's authors. Potter wrote and illustrated a total of 28 books, including the 23 Tales, the 'little books' that have been translated into more than 35 languages and sold over 100 million copies."<ref>{{citation |contribution=Beatrix Potter |contribution-url=http://www.vam.ac.uk/collections/prints_books/features/potter/index.html |title=''Official website'' |url=http://www.vam.ac.uk |publisher=Victoria and Albert Museum |access-date=2 June 2010 |archive-date=23 February 2011 |archive-url=https://web.archive.org/web/20110223114502/http://www.vam.ac.uk/ |url-status=live }}</ref>}} ''[[The Wind in the Willows]]'' by [[Kenneth Grahame]] (1908); ''[[Winnie-the-Pooh (book)|Winnie-the-Pooh]]'' (1926) and ''[[The House at Pooh Corner]]'' (1928) by [[A. A. Milne]]; and ''[[The Lion, the Witch, and the Wardrobe]]'' (1950) and the subsequent books in ''[[The Chronicles of Narnia]]'' series by [[C. S. Lewis]].
 
In many of these stories the animals can be seen as representing facets of human personality and character.<ref name = "gamble">{{cite book|last1=Gamble|first1=Nikki|last2= Yates|first2= Sally|title=Exploring Children's Literature|year=2008|publisher=Sage Publications Ltd|isbn=978-1-4129-3013-0}}</ref> As [[John Rowe Townsend]] remarks, discussing ''The Jungle Book'' in which the boy [[Mowgli]] must rely on his new friends the bear [[Baloo]] and the black panther [[Bagheera]], "The world of the jungle is in fact both itself and our world as well".<ref name = "gamble" /> A notable work aimed at an adult audience is [[George Orwell]]'s ''[[Animal Farm]]'', in which all the main characters are anthropomorphic animals. Non-animal examples include [[Wilbert Awdry|Rev. W. Awdry]]'s children's'[[The storiesRailway ofSeries|Railway Series]]'' stories featuring [[Thomas the Tank Engine]]'' and other anthropomorphic [[locomotive]]s.
 
The [[Juvenile fantasy|fantasy]] genre developed from mythological, fairy tale, and [[Romance (heroic literature)|Romance]] motifs<ref>John Grant and John Clute, ''[[The Encyclopedia of Fantasy]]'', p 621, {{ISBN|0-312-19869-8}}</ref> sometimes have anthropomorphic animals as characters. The [[Best selling books|best-selling]] examples of the genre are ''[[The Hobbit]]''<ref>100 million copies sold: [http://news.bbc.co.uk/2/hi/uk_news/england/dorset/7302101.stm BBC] {{Webarchive|url=https://web.archive.org/web/20110512175654/http://news.bbc.co.uk/2/hi/uk_news/england/dorset/7302101.stm |date=12 May 2011 }}: Tolkien's memorabilia go on sale. 18 March 2008</ref> (1937) and ''[[The Lord of the Rings]]''{{efn|150 million sold, a 2007 estimate of copies of the full story sold, whether published as one volume, three, or some other configuration.<ref>{{citation |url=https://www.thestar.com/entertainment/article/203389 |title=The Toronto Star |date=16 April 2007 |access-date=24 August 2017 |archive-url=https://web.archive.org/web/20110309035210/http://www.thestar.com/entertainment/article/203389 |archive-date=9 March 2011 |url-status=dead }}</ref>}} (1954–1955), both by [[J. R. R. Tolkien]], books peopled with talking creatures such as ravens, spiders, and the dragon [[Smaug]] and a multitude of anthropomorphic [[goblins]] and [[elves]]. John D. Rateliff calls this the "[[Doctor Dolittle]] Theme" in his book ''The History of the Hobbit''<ref>{{Cite book |title= The History of the Hobbit: Return to Bag-end|last= Rateliff|first= John D.|year= 2007|publisher= [[HarperCollins]]|location= London|isbn= 978-0-00-723555-1|page=654}}</ref> and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and [[myth]]: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was 'myth-woven and elf-patterned'."<ref>{{cite book | title = The Inklings: C. S. Lewis, J. R. R. Tolkien, Charles Williams and Their Friends | last = Carpenter | first = Humphrey | year = 1979 | isbn = 978-0-395-27628-0 | page = [https://archive.org/details/inklingscslewisj00carp/page/43 43] | publisher = Houghton Mifflin | location = Boston | url-access = registration | url = https://archive.org/details/inklingscslewisj00carp/page/43 }}</ref>
 
[[Richard Adams]] developed a distinctive take on anthropomorphic writing in the 1970s: his debut novel, ''[[Watership Down]]'' (1972), featured rabbits that could talk{{mdash}}with their own distinctive language ([[Lapine language|Lapine]]) and mythology{{mdash}}and included a [[police state|police-state]] warren, [[Efrafa]]. Despite this, Adams attempted to ensure his characters' behavior mirrored that of wild rabbits, engaging in fighting, copulating and defecating, drawing on [[Ronald Lockley]]'s study ''The Private Life of the Rabbit'' as research. Adams returned to anthropomorphic storytelling in his later novels ''[[The Plague Dogs (novel)]]'' (1977) and ''[[Traveller (novel)|Traveller]]'' (1988).<ref>{{cite encyclopedia |last=Pallardy |first=Richard |encyclopedia=[[Encyclopædia Britannica Online]] |title=Richard Adams |url=https://www.britannica.com/biography/Richard-Adams |access-date=24 June 2016 |date=14 January 2016 |publisher=[[Encyclopædia Britannica, Inc.]] |location=[[Chicago, IL]] |archive-date=22 April 2016 |archive-url=https://web.archive.org/web/20160422113918/https://www.britannica.com/biography/Richard-Adams |url-status=live }}</ref><ref>{{cite web |url=https://www.theguardian.com/books/booksblog/2013/dec/19/comfort-reading-richard-adams-watership-down |title=Watership Down by Richard Adams: A tale of courage, loyalty, language |last1=Levy |first1=Keren |date=19 December 2013 |website=[[theguardian.com]] |access-date=24 June 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820225903/https://www.theguardian.com/books/booksblog/2013/dec/19/comfort-reading-richard-adams-watership-down |url-status=live }}</ref>
 
By the 21st century, the children's [[picture book]] market had expanded massively.{{efn|It is estimated that the UK market for children's books was worth [[GBP|£]]672m in 2004.<ref>{{citation|url=http://www.businesswire.com/news/home/20051109005381/en/Childrens-Picture-Book-Market-UK-Declined-20 |title=''"The Value of the Children's Picture Book Market"'' |url-status=bot: unknowndead |archive-url=https://web.archive.org/web/20160609101641/http://www.businesswire.com/news/home/20051109005381/en/Childrens-Picture-Book-Market-UK-Declined-20 |archive-date=9 June 2016 |date=2005-11-09 }}</ref>}} Perhaps a majority of picture books have some kind of anthropomorphism,<ref name="top50" /><ref>{{cite news|title= Why we're all animal lovers|author= Ben Myers|newspaper= The Guardian|date= 10 June 2008|url= https://www.theguardian.com/books/booksblog/2008/jun/10/whywereallanimallovers|access-date= 11 December 2016|archive-date= 18 January 2017|archive-url= https://web.archive.org/web/20170118072535/https://www.theguardian.com/books/booksblog/2008/jun/10/whywereallanimallovers|url-status= live}}</ref> with popular examples being ''[[The Very Hungry Caterpillar]]'' (1969) by [[Eric Carle]] and ''[[The Gruffalo]]'' (1999) by [[Julia Donaldson]].
 
Anthropomorphism in literature and other media led to a sub-culture known as [[furry fandom]], which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism. This can often be shortened in searches as "anthro", used by some as an alternative term to "furry".<ref>{{cite book|last=Patten|first=Fred|author-link= Fred Patten|year=2006|title=Furry! The World's Best Anthropomorphic Fiction|pages=427–436|publisher=ibooks|isbn=978-1-59687-319-3}}</ref>
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Some of the most notable examples are the [[Walt Disney]] characters [[Aladdin's Magic Carpet|the Magic Carpet from Disney's Aladdin franchise]], [[Mickey Mouse]], [[Donald Duck]], [[Goofy]], and [[Oswald the Lucky Rabbit]]; the [[Looney Tunes]] characters [[Bugs Bunny]], [[Daffy Duck]], and [[Porky Pig]]; and an array of others from the 1920s to present day.
 
In the [[Pixar|Disney/Pixar]] franchises [[Cars (franchise)|''Cars'']] and [[Planes (franchise)|''Planes'']], all the characters are anthropomorphic vehicles,<ref name="Laurie 2015">{{Citation | title= Becoming-Animal Is A Trap For Humans | first= Timothy | last= Laurie | journal= Deleuze and the Non-Human | year= 2015 | url= https://www.academia.edu/10912960 | access-date= 23 June 2015 | archive-date= 13 August 2021 | archive-url= https://web.archive.org/web/20210813203008/https://www.academia.edu/10912960 | url-status= live }} eds. Hannah Stark and Jon Roffe.</ref> while in [[Toy Story (franchise)|''Toy Story'']], they are anthropomorphic toys. Other Pixar franchises like [[Monsters, Inc. (franchise)|''Monsters, Inc.'']] features anthropomorphic monsters, and [[Finding Nemo (franchise)|''Finding Nemo'']] features anthropomorphic marinesea life creaturesanimals (like fish, sharks, and whales). Discussing anthropomorphic animals from [[DreamWorks Animation|DreamWorks]] franchise [[Madagascar (franchise)|''Madagascar'']], {{Non sequitur | text =Timothy Laurie | date = November 2021 }} suggests that "{{Clarify | text = social differences based on conflict and contradiction are naturalized and made less 'contestable' through the classificatory matrix of human and nonhuman relations | date = November 2021 | reason = This sentence incorporating quote seems totally out of context. It's probably easier just to drop, but perhaps expanding discussion from the source would work.}}".<ref name="Laurie 2015"/> Other DreamWorks franchises like [[Shrek (franchise)|''Shrek'']] features fairy tale characters, and [[Blue Sky Studios]] of [[20th Century Fox]] franchises like [[Ice Age (franchise)|''Ice Age'']] features anthropomorphic extinct animals. Other characters in ''[[SpongeBob SquarePants (franchise)|SpongeBob SquarePants]]'' features anthropomorphic sea animals as well (like sea sponges, starfish, octopus, crabs, whales, puffer fish, lobsters, and zooplankton).
 
All of the characters in [[Walt Disney Animation Studios]]' ''[[Zootopia]]'' (2016) are anthropomorphic animals, that is an entirely nonhuman civilization.<ref>{{cite magazine|last=McNary|first=Dave|title=Watch: Disney's 'Zootopia' Trailer Introduces Animal-Run World|url=https://variety.com/2015/film/news/disneys-zootopia-teaser-trailer-1201517794/|magazine=Variety|access-date=18 June 2016|date=11 June 2015|archive-date=5 March 2016|archive-url=https://web.archive.org/web/20160305051904/http://variety.com/2015/film/news/disneys-zootopia-teaser-trailer-1201517794/|url-status=dead}}</ref>
 
The live-action/computer-animated franchise ''[[Alvin and the Chipmunks in film|Alvin and the Chipmunks]]'' by 20th Century Fox centers around anthropomorphic talkative and singing [[chipmunk]]s. The female singing chipmunks called [[The Chipettes]] are also centered in some of the franchise's films.
 
==In television==
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The [[PBS Kids]] animated series ''[[Let's Go Luna!]]'' centers on an anthropomorphic female Moon who speaks, sings, and dances. She comes down out of the sky to serve as a tutor of international culture to the three main characters: a boy frog and wombat and a girl butterfly, who are supposed to be preschool children traveling a world populated by anthropomorphic animals with a circus run by their parents.
 
The French-Belgian animated series ''Mush-Mush & the Mushables'' takes place in a world inhabited by Mushables, which are anthropomrphicanthropomorphic fungi, along with other critters such as [[beetle]]s, [[snail]]s, and [[frog]]s.
 
==In video games==
{{cleanup section|reason=Needs more examples and less generally obvious human-comparisons|date=May 2019}}
{{see also|Animals in video games}}
[[File:Armello - 'Horrors & Heroes' Trailer.webm|thumb|thumbtime=89|In ''[[Armello]]'', anthropomorphic animals battle for control of the animal kingdom.]]
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== Animals ==
{{Section expand|date=July 2016}}
{{see also|Talking animal|Talking animals in fiction}}
[[File:Fernand Khnopff - Caresses - Google Art Project.jpg|upright=2|thumb|right|''[[Caress of the Sphinx]]''|alt=The painting ''The Caress'' depicting a creature with a woman's head and a cheetah's body]]
Other examples of anthropomorphism include the attribution of human traits to animals, especially domesticated pets such as dogs and cats. Examples of this include thinking a dog is smiling simply because it is showing his teeth,<ref>{{cite web |last1=Woods |first1=John |title=Do Dogs Really Smile? The Science Explained |url=https://www.allthingsdogs.com/do-dogs-smile/ |website=AllThingsDogs |date=28 September 2018 |access-date=18 March 2021 |archive-date=11 April 2021 |archive-url=https://web.archive.org/web/20210411021021/https://www.allthingsdogs.com/do-dogs-smile/ |url-status=live }}</ref> or a cat mourns for a dead owner.<ref>{{cite web |last1=Filion |first1=Daniel |title=Anthropomorphism: when we love our pets too much |url=https://educhateur.com/en/anthropomorphism/ |website=Educator |access-date=18 March 2021 |archive-date=4 March 2021 |archive-url=https://web.archive.org/web/20210304162341/https://educhateur.com/en/anthropomorphism/ |url-status=live }}</ref>
Other examples of anthropomorphism include the attribution of human traits to animals, especially domesticated pets such as dogs and cats. Examples of this include thinking a dog is smiling simply because it is showing his teeth,<ref>{{cite web |last1=Woods |first1=John |title=Do Dogs Really Smile? The Science Explained |url=https://www.allthingsdogs.com/do-dogs-smile/ |website=AllThingsDogs |date=28 September 2018 |access-date=18 March 2021 |archive-date=11 April 2021 |archive-url=https://web.archive.org/web/20210411021021/https://www.allthingsdogs.com/do-dogs-smile/ |url-status=live }}</ref> or a cat mourns for a dead owner.<ref>{{cite web |last1=Filion |first1=Daniel |title=Anthropomorphism: when we love our pets too much |url=https://educhateur.com/en/anthropomorphism/ |website=Educator |date=22 January 2020 |access-date=18 March 2021 |archive-date=4 March 2021 |archive-url=https://web.archive.org/web/20210304162341/https://educhateur.com/en/anthropomorphism/ |url-status=live }}</ref> Anthropomorphism may be beneficial to the welfare of animals. A 2012 study by Butterfield ''et al.'' found that utilizing anthropomorphic language when describing dogs created a greater willingness to help them in situations of distress.<ref>{{cite journal |last1=Butterfield |first1=M. E. |last2=Hill |first2=S. E. |last3=Lord |first3=C. G. |year=2012 |title=Mangy mutt or furry friend? Anthropomorphism promotes animal welfare |journal=Journal of Experimental Social Psychology |volume=48 |issue=4 |pages=957–960 |doi=10.1016/j.jesp.2012.02.010 }}</ref> Previous studies have shown that individuals who attribute human characteristics to animals are less willing to eat them,<ref>{{cite journal |last1=Bastian |first1=B. |last2=Loughnan |first2=S. |last3=Haslam |first3=N. |last4=Radke |first4=H. R. |s2cid=22757046 |year=2012 |title=Don't mind meat? The denial of mind to animals used for human consumption |journal=Personality and Social Psychology Bulletin |volume=38 |issue=2 |pages=247–256 |doi=10.1177/0146167211424291 |pmid=21980158 }}</ref> and that the degree to which individuals perceive minds in other animals predicts the moral concern afforded to them.<ref>{{cite journal |last1=Gray |first1=H. M. |last2=Gray |first2=K. |last3=Wegner |first3=D. M. |s2cid=31773170 |year=2007 |title=Dimensions of Mind Perception |journal=[[Science (journal)|Science]] |volume=315 |issue=5812 |page=619 |doi=10.1126/science.1134475 |pmid=17272713 |bibcode=2007Sci...315..619G }}</ref> It is possible that anthropomorphism leads humans to like non-humans more when they have apparent human qualities, since perceived similarity has been shown to increase prosocial behavior toward other humans.<ref>{{cite journal |last1=Burger |first1=J. M. |last2=Messian |first2=N. |last3=Patel |first3=S. |last4=del Prado |first4=A. |last5=Anderson |first5=C. |s2cid=2109021 |year=2004 |title=What a coincidence! The effects of incidental similarity on compliance |journal=Personality and Social Psychology Bulletin |volume=30 |issue=1 |pages=35–43 |doi=10.1177/0146167203258838 |pmid=15030641 }}</ref> A study of how animal behaviors were discussed on the television series ''Life'' found that the script very often used anthropomorphisms.<ref>{{cite journal |last1=Sealey, |first1=Alison, and|last2=Oakley |first2=Lee Oakley.|date=24 "May 2013 |title=Anthropomorphic grammar? Some linguistic patterns in the wildlife documentary series Life |url=https://www."degruyter.com/document/doi/10.1515/text-2013-0017/html ''|journal=Text & Talk'' |language=en |volume=33, no. |issue=3 (|pages=399–420 |doi=10.1515/text-2013):-0017 399|issn=1860-420.7349}}</ref>
 
==In science==
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Computers overturn the childhood hierarchical taxonomy of "stones (non-living) → plants (living) → animals (conscious) → humans (rational)", by introducing a non-human "actor" that appears to regularly behave rationally. Much of computing terminology derives from anthropomorphic metaphors: computers can "read", "write", or "catch a virus". Information technology presents no clear correspondence with any other entities in the world besides humans; the options are either to leverage an emotional, imprecise human metaphor, or to reject imprecise metaphor and make use of more precise, domain-specific technical terms.<ref name="metaphor-model" />
 
People often grant an unnecessary social role to computers during interactions. The underlying causes are debated; [[Youngme Moon]] and [[Clifford Nass]] propose that humans are emotionally, intellectually and physiologically biased toward social activity, and so when presented with even tiny social cues, deeply infused social responses are triggered automatically.<ref name="metaphor-model" /><ref>Moon, Youngme, and Clifford Nass. "How 'real' are computer personalities? Psychological responses to personality types in human-computer interaction." Communication research 23.6 (1996): 651–674.</ref> This may allow incorporation of anthropomorphic features into computers/robots to enable more familiar "social" interactions, making them easier to use.<ref>{{cite journal|last1=Duffy|first1=Brian R.|title=Anthropomorphism and the social robot|journal=Robotics and Autonomous Systems|date=March 2003|volume=42|issue=3–4|pages=177–190|doi=10.1016/S0921-8890(02)00374-3|citeseerx=10.1.1.59.9969|s2cid=1959145 }}</ref>
 
Alleged examples of anthropomorphism toward AI have included: Google engineer Blake Lemoine's widely derided 2022 claim that the Google [[LaMDA]] chatbot was [[artificial consciousness|sentient]];<ref>{{cite news |last1=Metz |first1=Rachel |title=No, Google's AI is not sentient |url=https://www.cnn.com/2022/06/13/tech/google-ai-not-sentient/index.html |access-date=5 January 2023 |work=CNN |date=13 June 2022 |language=en |archive-date=15 June 2022 |archive-url=https://web.archive.org/web/20220615113732/https://www.cnn.com/2022/06/13/tech/google-ai-not-sentient/index.html |url-status=live }}</ref> the 2017 granting of honorary Saudi Arabian citizenship to the robot [[Sophia (robot)|Sophia]]; and the reactions to the chatbot [[ELIZA]] in the 1960s.<ref>{{cite news |last1=Smith |first1=Gary N. |title=An AI that can "write" is feeding delusions about how smart artificial intelligence really is |url=https://www.salon.com/2023/01/01/an-ai-that-can-write-is-feeding-delusions-about-how-smart-artificial-intelligence-really-is/ |access-date=5 January 2023 |work=Salon |date=2 January 2023 |language=en |archive-date=5 January 2023 |archive-url=https://web.archive.org/web/20230105065932/https://www.salon.com/2023/01/01/an-ai-that-can-write-is-feeding-delusions-about-how-smart-artificial-intelligence-really-is/ |url-status=live }}</ref>
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In psychology, the first [[Empirical research|empirical study]] of anthropomorphism was conducted in 1944 by [[Fritz Heider]] and [[Marianne Simmel]].<ref>{{cite web|title = Fritz Heider & Marianne Simmel: An Experimental Study of Apparent Behavior|url = http://www.all-about-psychology.com/fritz-heider.html|website = Psychology|access-date = 16 November 2015|archive-date = 10 December 2015|archive-url = https://web.archive.org/web/20151210174452/http://www.all-about-psychology.com/fritz-heider.html|url-status = live}}</ref> In the first part of this experiment, the researchers showed a 2-and-a-half-minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they gave detailed accounts of the intentions and personalities of the shapes. For instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they view these objects as intentional agents (individuals that deliberately make choices to achieve goals).
 
Modern psychologists generally characterize anthropomorphism as a [[cognitive bias]]. That is, anthropomorphism is a cognitive process by which people use their [[Social cognition#Social schemas|schemas]] about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate.<ref name=":0" /> Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory.<ref name=":1">{{Cite journal|title = On seeing human: A three-factor theory of anthropomorphism|journal = Psychological Review|pages = 864–886|volume = 114|issue = 4|doi = 10.1037/0033-295x.114.4.864|pmid = 17907867|first1 = Nicholas|last1 = Epley|first2 = Adam|last2 = Waytz|first3 = John T.|last3 = Cacioppo|year = 2007|citeseerx = 10.1.1.457.4031| s2cid=6733517 }}</ref> Anthropomorphism can also function as a strategy to cope with [[loneliness]] when other human connections are not available.<ref>{{Cite journal|title = Social Connection and Seeing Human – Oxford Handbooks|journal = The Oxford Handbook of Social Exclusion|url = http://oxfordhandbooks.com/view/10.1093/oxfordhb/9780195398700.001.0001/oxfordhb-9780195398700-e-23|doi = 10.1093/oxfordhb/9780195398700.013.0023|first = Adam|last = Waytz|year = 2013|isbn = 978-0-19-539870-0|access-date = 16 November 2015|archive-date = 17 November 2015|archive-url = https://web.archive.org/web/20151117031124/http://www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780195398700.001.0001/oxfordhb-9780195398700-e-23|url-status = live}}</ref>
 
=== Three-factor theory ===
Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about a person and their environment are true. Psychologist Adam Waytz and his colleagues created a three-factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize.<ref name=":1" /> The three factors are:
* ''Elicited agent knowledge'', or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind.
* ''Effectance'', or the drive to interact with and understand one's environment.
* ''Sociality'', the need to establish social connections.
When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as [[need for cognition]], social disconnection, cultural ideologies, [[uncertainty avoidance]], etc.
 
=== Developmental perspective ===
Children appear to anthropomorphize and use [[Egocentrism|egocentric reasoning]] from an early age and use it more frequently than adults.<ref>{{Cite book|title = The Child's Conception of the World: A 20th-Century Classic of Child Psychology|last = Piaget|first = Jean|publisher = Routledge|year = 1929|isbn = 978-0-415-16887-8|location = New York, NY}}</ref> Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of [[socialization]], but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment.<ref name=":1" /> In contrast, [[Autism|autistic children]] may tend to describe anthropomorphized objects in purely mechanical terms (that is, in terms of what they do) because they have difficulties with [[theory of mind]] (ToM) according to past research.<ref>{{Cite journal|title = Autism, Asperger syndrome and brain mechanisms for the attribution of mental states to animated shapes|journal = Brain|date = 1 August 2002|issn = 0006-8950|pmid = 12135974|pages = 1839–1849|volume = 125|issue = 8|doi = 10.1093/brain/awf189|first1 = Fulvia|last1 = Castelli|first2 = Chris|last2 = Frith|first3 = Francesca|last3 = Happé|first4 = Uta|last4 = Frith|doi-access = free}}</ref><ref>{{Cite journal |lastlast1=Baron-Cohen |firstfirst1=Simon |last2=Leslie |first2=Alan M. |last3=Frith |first3=Uta |date=1985-10-01 |title=Does the autistic child have a "theory of mind" ? |url=https://wwwdx.sciencedirectdoi.comorg/science10.1016/article/pii/00100277859002280010-0277%2885%2990022-8 |journal=Cognition |language=en |volume=21 |issue=1 |pages=37–46 |doi=10.1016/0010-0277(85)90022-8 |pmid=2934210 |s2cid=14955234 |issn=0010-0277 |access-date=22 March 2023 |archive-date=8 January 2019 |archive-url=https://web.archive.org/web/20190108040022/https://www.sciencedirect.com/science/article/pii/0010027785900228 |url-status=live }}</ref> A 2018 study has shown that autistic people are more prone to object personification, suggesting that autistic [[empathy]] and ToM may be not only more complex but also more all-encompassing.<ref>{{Cite journal |lastlast1=White |firstfirst1=Rebekah C |last2=Remington |first2=Anna |date=2018 |title=Object personification in autism: This paper will be very sad if you don’tdon't read it |url=http://journals.sagepub.com/doi/10.1177/1362361318793408 |journal=Autism |language=en |volume=23 |issue=4 |pages=1042–1045 |doi=10.1177/1362361318793408 |pmid=30101594 |s2cid=51969215 |issn=1362-3613 |access-date=22 March 2023 |archive-date=14 May 2023 |archive-url=https://web.archive.org/web/20230514100033/https://journals.sagepub.com/doi/10.1177/1362361318793408 |url-status=live }}</ref> The [[double empathy problem]] challenges the notion that autistic people have difficulties with ToM.<ref>{{Cite journal |last=Milton |first=Damian E.M. |date=2012-10-01 |title=On the ontological status of autism: the ‘double'double empathy problem’problem' |url=https://doi.org/10.1080/09687599.2012.710008 |journal=Disability & Society |volume=27 |issue=6 |pages=883–887 |doi=10.1080/09687599.2012.710008 |s2cid=54047060 |issn=0968-7599}}</ref>
 
=== Effect on learning ===
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* [[Anthropomorphic maps]]
* [[Anthropopathism]]
* [[Anthropomorphized food]]
* [[Cynocephaly]]
* [[Furry fandom]]
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* [[Pareidolia]] – seeing faces in everyday objects
* [[Pathetic fallacy]]
* [[Personification]]
* [[Prosopopoeia]]
* [[Speciesism]]
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==External links==
{{Sister project links|wikt=anthropomorphism|commons=Category:Anthropomorphism}}
* [https://web.archive.org/web/20100415150207/http://crl.ucsd.edu/~ahorowit/Encyclopedia-anthrop.pdf "Anthropomorphism" entry] in the ''Encyclopedia of Human-Animal Relationships]'' (Horowitz A., 2007)
* [http://www.daviddarling.info/encyclopedia/A/anthropomorphism.html "Anthropomorphism" entry in the Encyclopedia of Astrobiology, Astronomy, and Spaceflight]
* [http://gogd.tjs-labs.com/gallery-view?keyword=anthropomorphism "Anthropomorphism" in mid-century American print advertising.] {{Webarchive|url=https://web.archive.org/web/20211201002923/http://gogd.tjs-labs.com/gallery-view?keyword=anthropomorphism |date=1 December 2021 }} Collection at The Gallery of Graphic Design.
{{Personal names}}
{{Authority control}}