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doesn't seem to have a mobile port? |
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| caption = Home computer cover art by Celal Kandemiroglu
| developer = [[Rainbow Arts]] <small>(C64)</small> <br />[[Factor 5]] <small>(Amiga, ST)</small> <br />[[Acclaim Cheltenham|Probe Software]] <small>(CPC, ZX)</small> <br />[[The Code Monkeys]] <small>(MD, PCE, GB)</small>
| publisher = {{vgrelease|EU|[[Rainbow Arts]]|NA|[[Innerprise Software|Innerprise]]}}[[Accolade,
| designer = [[Manfred Trenz]]
| composer = [[Chris Huelsbeck]]<br>[[Jochen Hippel]] (ST)
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}}
'''''Turrican''''' is a 1990 video game developed by [[Manfred Trenz]]. It was developed for the [[Commodore 64]] by [[Rainbow Arts]], and was [[
==Gameplay==
[[Image:Turrican-2.png|left|255px|thumb|Level 1 (Atari ST version)]]▼
''Turrican'' can be described as a cross between ''[[Metroid]]'' and ''[[Psycho-Nics Oscar]]''.<ref name="Turrican-inspirations">{{Cite web |url=http://www.nemmelheim.de/turrican/files/aff5.php |title=Interview about games that inspired Turrican (German) |access-date=September 10, 2015 |archive-url=https://web.archive.org/web/20160628135755/http://www.nemmelheim.de/turrican/files/aff5.php |archive-date=June 28, 2016 |url-status=live }}</ref> While the huge levels and the morph-ball function were inspired by ''Metroid'', the overall graphics design and weapons were inspired by ''Psycho-Nics Oscar''. Unlike many other action games of its time, ''Turrican'' did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.
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==Development==
▲[[Image:Turrican-2.png|left|255px|thumb|Level 1 (Atari ST version)]]
The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. ''Turrican'' became popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64. ''Turrican'' was developed mainly by Manfred Trenz and published by [[Rainbow Arts]].
''Turrican'' was released for the [[Amiga]], [[Atari ST]], [[Amstrad CPC]], [[ZX Spectrum]] and [[CDTV]]. [[Factor 5]] handled the Amiga, Atari ST and CDTV versions, while the Amstrad CPC and ZX Spectrum were developed by [[List of Acclaim Entertainment subsidiaries#Acclaim Studio Cheltenham|Probe Software]]. While all of these versions were published in Europe, the Commodore versions were the only computer versions to be published in North America, by [[Innerprise Software]]. The Spectrum version of the game went to number 2 in the UK sales charts, behind ''[[Ninja Gaiden (arcade game)|Shadow Warriors]]''.<ref>{{cite web |url=http://ysrnry.co.uk/ys59.htm |title=Archived copy |accessdate=June 15, 2014 |url-status=dead |archiveurl=https://web.archive.org/web/20140616004814/http://www.ysrnry.co.uk/ys59.htm |archivedate=June 16, 2014 }}</ref>
In 1991, console ports for the [[Sega Genesis|Sega Mega Drive/Genesis]], [[TurboGrafx-16]] and [[Game Boy]] were handled by [[The Code Monkeys]] and published by [[Accolade,
==Music==
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[[Category:1990 video games]]
[[Category:Accolade,
[[Category:Amiga games]]
[[Category:Amstrad CPC games]]
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[[Category:Commodore CDTV games]]
[[Category:Game Boy games]]
[[Category:Run and gun games]]
[[Category:Science fiction video games]]
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