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''Starfield'' takes place in the Settled Systems, a region of space extending outwards from the [[Sol System]] for approximately 50 light-years.<ref>{{Cite AV media|url=https://www.youtube.com/watch?v=zjh5DJCEpxY|title=''Starfield'' – The Settled Systems|date=October 22, 2021|language=en|publisher=[[Bethesda Softworks]]|access-date=October 21, 2021|via=[[YouTube]]|archive-date=February 13, 2022|archive-url=https://web.archive.org/web/20220213220441/https://www.youtube.com/watch?v=zjh5DJCEpxY|url-status=live}}</ref> In the 2050s, humanity [[Human mission to Mars|explores Mars]].<ref name="Zucarelli 2023">{{cite web | last=Zucarelli | first=Stephanie | title=Starfield lore & timeline explained | website=Charlie INTEL | date=September 11, 2023 | url=https://www.charlieintel.com/starfield/starfield-lore-timeline-explained-271640/ | access-date=September 16, 2023 | archive-date=October 13, 2023 | archive-url=https://web.archive.org/web/20231013040040/https://www.charlieintel.com/starfield/starfield-lore-timeline-explained-271640/ | url-status=live }}</ref><ref name="PCGamesN 2023">{{cite web | last=Smith | first=Nat | title=Starfield story and timeline explained | website=PCGamesN | date=September 5, 2023 | url=https://www.pcgamesn.com/starfield/timeline | access-date=September 16, 2023 | archive-date=September 19, 2023 | archive-url=https://web.archive.org/web/20230919233008/https://www.pcgamesn.com/starfield/timeline | url-status=live }}</ref> By the 2150s, a method of [[faster-than-light]] travel called the "Grav Drive" is invented; however, around this time, Earth's [[magnetosphere]] begins to destabilize, gradually rendering the planet uninhabitable. Humanity is forced to use the Grav Drive to settle other star systems, starting with [[Alpha Centauri]] in 2156, which leads to the founding of the United Colonies (UC) in 2159, the New Atlantis colony on Alpha Centauri's planet Jemison in 2160, and the colony's designation as the UC's capital in 2161.<ref name="Drumm 2023">{{cite web | last=Drumm | first=Chris | title=Starfield: How To Complete the Survey of Jemison (All Resources, Fauna, and Flora) | website=Game Rant | date=September 11, 2023 | url=https://gamerant.com/starfield-how-to-complete-the-survey-of-jemison-all-resources-fauna-and-flora/ | access-date=September 16, 2023 | archive-date=September 13, 2023 | archive-url=https://web.archive.org/web/20230913104733/https://gamerant.com/starfield-how-to-complete-the-survey-of-jemison-all-resources-fauna-and-flora/ | url-status=live }}</ref><ref name="PCGamesN 2023"/>
In 2189, the Freestar Collective breaks away from the United Colonies. Around the year 2310,
===Plot===
Twenty years after the Colony War, the United Colonies and Freestar Collective enjoy an uneasy peace. The player assumes the role of a [[Asteroid mining|space miner]] working for the company Argos Extractors, who has been commissioned by the enigmatic
Over the course of their journey, the player has the opportunity to join various factions throughout the Settled Systems, including among others the UC Vanguard, a volunteer force dedicated to protecting United Colonies space, and the Freestar Rangers, who defend the people of the Freestar Collective above all else.
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Players noted a number of [[Software bug|bugs]] present in ''Starfield'', with many frustrated with their variety, frequency and severity.<ref>{{Cite web |last=Miller |first=Christian |date=December 12, 2023 |title=Major Starfield Bugs Still Persist After New Update |url=https://gamerant.com/starfield-bugs-persist-after-update-1-8-88/ |access-date=January 30, 2024 |website=Game Rant |language=en}}</ref><ref>{{Cite web |author1=Jordan Gerblick |date=January 19, 2024 |title=Bethesda is already promising more Starfield changes after the RPG's biggest patch yet was met with loads of player requests |url=https://www.gamesradar.com/bethesda-is-already-promising-more-starfield-changes-after-the-rpgs-biggest-patch-yet-was-met-with-loads-of-player-requests/ |access-date=January 30, 2024 |website=[[GamesRadar+]] |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130052901/https://www.gamesradar.com/bethesda-is-already-promising-more-starfield-changes-after-the-rpgs-biggest-patch-yet-was-met-with-loads-of-player-requests/ |url-status=live }}</ref><ref>{{Cite web |last=Andrews |first=Hayley |date=November 13, 2023 |title=Some Starfield quests are still blocked behind bugs months after launch |url=https://dotesports.com/starfield/news/some-starfield-quests-are-still-blocked-behind-bugs-months-after-launch |access-date=January 30, 2024 |website=Dot Esports |language=en-US}}</ref> This criticism was exacerbated by the speed with which private individuals managed to fix these bugs in third-party [[Video game modding|mods]], with community manager Robert O'Neill commenting that the delays to [[Patch (computing)|patches]] were due to the "lengthy certification and localisation processes" they must go through before being implemented.<ref>{{Cite web |author1=Dustin Bailey |date=January 19, 2024 |title=Bethesda responds to complaints that modders are fixing Starfield faster than the actual devs |url=https://www.gamesradar.com/bethesda-responds-to-complaints-that-modders-are-fixing-starfield-faster-than-the-actual-devs/ |access-date=January 30, 2024 |website=[[GamesRadar+]] |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130052901/https://www.gamesradar.com/bethesda-responds-to-complaints-that-modders-are-fixing-starfield-faster-than-the-actual-devs/ |url-status=live }}</ref> Bethesda's head of global publishing Pete Hines defended the game, responding to the reaction from players by saying "[Bethesda] could make a safer, less buggy, less risky game if we wanted to. But what we try to lean into is player freedom."<ref>{{Cite web |last=Dinsdale |first=Ryan |date=September 1, 2023 |title=Bethesda Exec Defends Starfield's Bugs: 'We Embrace Chaos' |url=https://www.ign.com/articles/bethesda-exec-defends-starfields-bugs-we-embrace-chaos |access-date=January 30, 2024 |website=IGN |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130054304/https://www.ign.com/articles/bethesda-exec-defends-starfields-bugs-we-embrace-chaos |url-status=live }}</ref>
Bethesda received some criticism due to their responses made on negative Steam reviews criticizing various aspects of the game.<ref>{{cite web |last1=Randall |first1=Harvey |title=Bethesda's still responding to negative Starfield reviews with cheesy taglines, and at this point I just want the studio's reply brigade to log off |url=https://www.pcgamer.com/bethesdas-still-responding-to-negative-starfield-reviews-with-cheesy-taglines-and-at-this-point-i-just-want-the-studios-reply-brigade-to-log-off/ |website=PC Gamer |access-date=February 16, 2024 |date=November 28, 2023 |archive-date=February 16, 2024 |archive-url=https://web.archive.org/web/20240216222734/https://www.pcgamer.com/bethesdas-still-responding-to-negative-starfield-reviews-with-cheesy-taglines-and-at-this-point-i-just-want-the-studios-reply-brigade-to-log-off/ |url-status=live }}</ref><ref>{{Cite web |last=Tassi |first=Paul |title=Here Are Bethesda's Weird Responses To Negative 'Starfield' Steam Reviews |url=https://www.forbes.com/sites/paultassi/2023/11/28/here-are-bethesdas-weird-responses-to-negative-starfield-steam-reviews/ |access-date=January 30, 2024 |website=Forbes |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130061526/https://www.forbes.com/sites/paultassi/2023/11/28/here-are-bethesdas-weird-responses-to-negative-starfield-steam-reviews/ |url-status=live }}</ref><ref>{{Cite web |author1=Demi Williams |date=November 28, 2023 |title=Bethesda has been responding to negative Starfield reviews on Steam for some reason |url=https://www.techradar.com/gaming/consoles-pc/bethesda-has-been-responding-to-negative-starfield-reviews-on-steam-for-some-reason |access-date=January 30, 2024 |website=TechRadar |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130061526/https://www.techradar.com/gaming/consoles-pc/bethesda-has-been-responding-to-negative-starfield-reviews-on-steam-for-some-reason |url-status=live }}</ref> IGN's Wesley Yin-Poole commented that it was "noteworthy", as "big publishers like Bethesda rarely get stuck in [reviews]", and speculated it was a response from Bethesda management due to ''Starfield'' being the lowest-rated Bethesda game ever on Valve's platform.<ref>{{Cite web |last=Yin-Poole |first=Wesley |date=November 28, 2023 |title=Bethesda Is Responding to Negative Reviews of Starfield on Steam |url=https://www.ign.com/articles/bethesda-is-responding-to-negative-reviews-of-starfield-on-steam |access-date=January 30, 2024 |website=IGN |language=en |archive-date=January 30, 2024 |archive-url=https://web.archive.org/web/20240130061526/https://www.ign.com/articles/bethesda-is-responding-to-negative-reviews-of-starfield-on-steam |url-status=live }}</ref> In December 2023, ''Starfield''<nowiki/>'s lead studio design director, [[Emil Pagliarulo]], posted a thread on social media platform [[Twitter|X]] in response to negative criticism aimed at game developers. He stated it was "funny how disconnected some players are from the realities of game development, and yet they speak with complete authority". He went on to emphasise that "nobody sets out to make a bad game" and
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