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{{short description|Video game genre}}
{{about|the video game genre||Business simulation (disambiguation)}}
[[File:Openttd interface.png|thumb|upright=1.35|''[[OpenTTD]]'' (2004) is a business simulation game in which the player tries to earn money by transporting passengers and freight via road, rail, water and air.]]
{{Simulation VG}}
'''Business simulation games''',<ref name="capitalism2review">[https://web.archive.org/web/20020607112125/http://pc.ign.com/articles/167/167372p1.html Review – IGN: Trevor Chan's Capitalism II]</ref><ref name="Rollings">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Andrew Rollings and Ernest Adams on Game Design|publisher=New Riders Publishing|year=2003|pages=417–441|url=http://safari.adobepress.com/1592730019/ch14|isbn=1-59273-001-9|access-date=2008-05-23|archive-date=2008-09-15|archive-url=https://web.archive.org/web/20080915150839/http://safari.adobepress.com/1592730019/ch14|url-status=dead}}</ref> also known as '''tycoon games''' or '''economic simulation games''',<ref name="airbucks">[https://web.archive.org/web/20040428124104/http://pc.ign.com/objects/573/573181.html IGN: Air Bucks],</ref><ref name="bigbiz">[https://web.archive.org/web/20020612103626/http://pc.ign.com/articles/361/361101p1.html News
▲</ref> also known as '''economic simulation games'''<ref name="airbucks">[http://pc.ign.com/objects/573/573181.html IGN: Air Bucks],</ref><ref name="bigbiz">[http://pc.ign.com/articles/361/361101p1.html News - IGN: Big Biz Tycoon Ships]</ref> or '''tycoon games''', are games that focus on the management of [[economy|economic]] processes,<ref name="fundamentals">{{cite book|last=Rollings|first=Andrew|authorlink=|author2=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|location=|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html}}</ref> usually in the form of a [[business]]. Pure business simulations have been described as [[construction and management simulation]]s without a construction element,<ref name="Rollings"/> and can thus be called '''management simulations'''.<ref name="Rollings"/> Indeed, [[Micromanagement (gameplay)|micromanagement]] is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics.<ref name="Rollings"/> The interest in these games lies in accurate simulation of real-world events using algorithms,<ref name=gdp_fdl/> as well as the close tying of players' actions to expected or plausible consequences and outcomes.<ref name=gdp_fdl>{{cite book | last = Laramee | first = Francois Dominic | title = Game Design Perspectives: Advances in Computer Graphics and Game Development | publisher = [[Charles River Media]] | year = 2002 | isbn = 1-58450-090-5|url=https://books.google.com/books?id=T9kS82J5LG0C&printsec=frontcover&dq=game+design+perspectives | page = 117}}</ref><ref name=ewc_bms>{{cite book | last = Slator | first = Brian M. |author2=Richard T. Beckwith |author3=Harold Chaput | title = Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Classes | publisher = [[Teachers College Press]] | year = 2006 | url = https://books.google.com/books?id=CoBW2rJO7mkC&pg=PA61&dq=%22economic+simulation%22+game | isbn = 0-8077-4675-4 | page = 61}}</ref> An important facet of economic simulations is the [[emergence]] of artificial systems, gameplay and structures.<ref name=vgim_sn>{{cite book | last = Natkin | first = Stéphane | title = Video Games and Interactive Media: A Glimpse at New Digital Entertainment | publisher = [[A K Peters, Ltd.]] | year = 2006 | url = https://books.google.com/books?id=Huph6EeDVggC&pg=PA97&dq=%22economic+simulation%22+game | isbn = 1-56881-297-3 | page = 97}}</ref>
There are many games in this genre
[[Trevor Chan]] is a notable developer of business simulation games,<ref>[https://web.archive.org/web/20030629180115/http://pc.ign.com/articles/425/425910p1.html IGN: Joan of Arc Interview]</ref> having developed the 1995 game ''[[Capitalism (video game)|Capitalism]]'', which has been described as the "best business simulation game".<ref name="capitalism2review"/> A sequel, entitled ''[[Capitalism II]]'', was released in 2001. An expanded version of ''Capitalism II'', called ''Capitalism Lab'',<ref>{{cite web |url=https://www.capitalismlab.com |title = Capitalism Lab – Taking Business Simulation to a New Frontier}}</ref> was released in 2012 and continues to be updated regularly with new features and improvements.▼
Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations.<ref name="bizsims" /> There are many varieties of online business simulations
▲There are many games in this genre which have been designed around numerous different enterprises and different simulations. ''[[Theme Park (video game)|Theme Park]]'' can be called a business simulation because the goal of the game is to attract customers and make profits, but the game also involves a building aspect that makes it a [[construction and management simulation]].<ref name="Rollings"/> This genre also includes many of the "tycoon" games such as ''[[Railroad Tycoon]]'' and ''[[Transport Tycoon]]''. Another similar example of a business simulation (that models a startup business) is "[[SimVenture Classic]]".
▲[[Trevor Chan]] is a notable developer of business simulation games,<ref>[http://pc.ign.com/articles/425/425910p1.html IGN: Joan of Arc Interview]</ref> having developed the 1995 game ''[[Capitalism (video game)|Capitalism]]'' which has been described as the "best business simulation game".<ref name="capitalism2review"/>
▲Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations.<ref name="bizsims" /> There are many varieties of online business simulations - browser-based and downloadable, single-player and multiplayer, real-time and turn-based. Some online simulations are aimed primarily at the leisure market while others have real world applications in training, education and modelling.
== Real-world applications ==
Because [[business simulation]]s simulate real-world systems, they are often used in management, marketing, [[Simulations and games in economics education|economics]] and hospitality education.<ref name="bizsims">[http://www.bizsims.edu.au/ Online Business Simulations]</ref><ref name=ssl>{{cite book | last = Farkas | first = Meredith | title = Social Software in Libraries: Building Collaboration, Communication, and Community Online | publisher = [[Information Today, Inc.]] | year = 2007 |
== History ==
{{see also|List of business simulation video games}}▼
{{Expand section|date=January 2017}}
▲{{see also|List of business simulation video games}}
''[[The Sumerian Game]]'' (1964), a text-based [[early mainframe game]] designed by [[Mabel Addis]], based on the ancient [[Sumer]]ian city-state of [[Lagash]], was the first economic simulation game.<ref name="Rollinger">{{cite book |last1=Rollinger |first1=Christian |title=Classical Antiquity in Video Games: Playing with the Ancient World |date=9 January 2020 |publisher=[[Bloomsbury Publishing]] |isbn=978-1-350-06664-9 |page=29 |url=https://books.google.com/books?id=lLS9DwAAQBAJ&pg=PA29}}</ref> An early economic sim by [[Danielle Bunten Berry
== See also ==
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== References ==
{{reflist}}
{{VideoGameGenre}}
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