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| title = Chrono Trigger
| image = Chrono Trigger.jpg
| caption =
| developer = [[Square (video game company)|Square]]{{efn|Ported to [[PlayStation]] and [[Nintendo DS]] by [[Tose (company)|Tose]]. All subsequent versions of the game are developed by [[Square Enix]].}}
| publisher = Square{{efn|[[PlayStation]] version published by [[Square Electronic Arts]] in North America. All other releases of the game are published by [[Square Enix]].}}
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| composer = {{unbulleted list|[[Yasunori Mitsuda]]|[[Nobuo Uematsu]]}}
| series = ''[[Chrono (series)|Chrono]]''
| platforms = {{ubl|[[Super Nintendo Entertainment System|SNES]]|[[PlayStation (console)|PlayStation]]|[[Nintendo DS]]|[[i-mode]]|[[iOS]]|[[Android (operating system)|Android]]|[[Windows]]|[[Apple TV]]<ref>{{cite web|url=https://www.digitaltrends.com/gaming/best-apple-tv-games/|title=The best Apple TV games you need to play|date=20 March 2022|accessdate=2 September 2024|publisher=[[Digital Trends]]|author=Michael Archambault}}</ref>}}
| released = {{collapsible list|title={{nobold|March 11, 1995}}|
|'''Super NES'''{{vgrelease|JP|March 11, 1995|NA|August 11, 1995}}
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=== Plot ===
In 1000 AD, Crono and Marle watch Lucca and her father demonstrate her new [[Teleportation|teleporter]] at the Millennial Fair in the Kingdom of Guardia. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn.<ref name="portal">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Leene Square |quote='''Taban:''' What's going on Lucca? WHERE IS SHE? / '''Lucca:''' The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant...}}</ref> After Crono and Lucca separately recreate the portal and find themselves in 600 AD, they locate Marle, only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle (who is actually Princess Nadia of Guardia) for Queen Leene, an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a [[grandfather paradox]]. Crono and Lucca, with the help of Frog, restore history to normal by rescuing Leene. After the three part ways with Frog and return to the present, Crono is framed for kidnapping Marle and sentenced to death by the current chancellor of Guardia. Lucca and Marle help Crono escape prison, haphazardly using another time portal to evade their pursuers. This portal lands them in 2300 AD, where they learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 AD, and find the last remnants of humanity living in
The party discover that a powerful mage named Magus summoned Lavos into the world in 600 AD. To stop Magus, Frog requires the legendary sword, Masamune, to open the way to the mage's castle. In search of ore to re-forge the sword, the party travel to prehistoric times and meet Ayla, the chief of an ancient [[hunter-gatherer]] tribe. The subsequent battle with Magus disrupts his spell to summon Lavos, opening a temporal distortion that throws Crono and his friends to prehistory.<ref name="lavos-created">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Heckran Cave |quote='''Heckran:''' If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race!}}</ref> The party assist Ayla in battling the Reptites, enemies of prehistoric humans. The battle is cut short as the party witness the true origin of Lavos, who descends from deep space and crashes into the planet before burrowing to its core. Entering a time gate created by Lavos's impact, the party arrive in the ice age of 12,000 BC. There, the utopic Kingdom of Zeal resides on islands raised above the icy surface using energy harnessed from Lavos's body beneath the earth's crust via a machine housed on the ocean floor. The party are imprisoned by the Queen of Zeal on the orders of its mysterious Prophet, and are ultimately banished, with the time gate leading to 12,000 BC sealed by the Prophet. Seeking a way to return, the party discover a time machine in 2300 AD called the Wings of Time (or ''Epoch''), which can access any time period at will. The party return to 12,000 BC, where Zeal inadvertently awakens Lavos, leading the Prophet to reveal himself as Magus, who tries and fails to kill the creature.<ref name="magusrevealed">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Heckran Cave |quote='''Magus:''' I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! [...] / '''Magus:''' Aaah!! My powers are being drained!}}</ref> Lavos defeats Magus and kills Crono, before the remaining party are transported to the safety of the surface by Schala, Zeal’s princess. Lavos annihilates the Kingdom of Zeal, whose fallen continent causes devastating floods that submerge most of the world's landmass.
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== Development ==
''Chrono Trigger'' was conceived in October 1992 by [[Hironobu Sakaguchi]], producer and creator of the ''[[Final Fantasy]]'' series; [[Yuji Horii]], writer, game designer and creator of the ''[[Dragon Quest]]'' series; and [[Akira Toriyama]], character designer of ''Dragon Quest'' and creator of the ''[[Dragon Ball]]'' manga series.<ref name="vjump1">{{cite video |date=1994 |url=http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |title=V Jump Festival 1994 |medium=VHS tape |location=Japan |publisher=Shueisha |url-status=live |archive-url=https://web.archive.org/web/20080103204100/http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |archive-date=January 3, 2008}}</ref><ref name="vjumpplayersguide" /> Traveling to the United States to research computer graphics, the three, that Square dubbed the "Dream Team",<ref>{{cite video game |title=Chrono Trigger |developer=Square Co. |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |quote='''Keizo Kokubo:''' Well then, open the Gates to the Dream Team! [...] / '''Developer's Ending:''' Cheers! You made it to one of the endings! You're now a member of the Dream Team!}}</ref> decided to create something that "no one had done before".<ref name="vjump1" /> Toriyama's editor, [[Kazuhiko Torishima]], later credited the concept to a fusion of "Dragon Quest plus Final Fantasy", and arranged for [[Enix]] to lend Yuji Horii to Squaresoft for development.<ref name="toshirama">{{cite web |url=https://news.denfaminicogamer.jp/projectbook/torishima/2 |date=April 4, 2016 |title=Interview with Kazuhiko Toshirama |website=Denfaminicogamer.jp |access-date=November 23, 2022 |archive-date=November 23, 2022 |archive-url=https://web.archive.org/web/20221123072150/https://news.denfaminicogamer.jp/projectbook/torishima/2 |url-status=live}}</ref> After spending over a year considering the difficulties of developing a new game, the three received a call from [[Kazuhiko Aoki (video game designer)|Kazuhiko Aoki]], who offered to produce.<ref name="vjump1" /> The four met and spent four days [[brainstorming]] ideas for the game.<ref name="vjump1" /> Square convened 50–60 developers, including scenario writer [[Masato Kato]], whom Square designated story planner;<ref name="dsultimania" /> development started in early 1993.<ref>{{cite magazine |magazine=[[Edge (magazine)|Edge]] |date=April 1995 |issue=19 |page=41 |title=Prescreen: Chrono Trigger |publisher=[[Future Publishing]] |location=Bath}}</ref> An uncredited Square employee suggested that the team develop a [[time travel in fiction|time travel]]-themed game, which Kato initially opposed, fearing repetitive, dull gameplay.<ref name="dsultimania" /> Kato and Horii then met several hours per day during the first year of development to write the game's plot; Horii desired a silent protagonist from the outset.<ref name="dsultimania" /><ref name="vjumpplayersguide" /> Square intended to license the work under the ''[[Mana (series)|Mana]]'' franchise and gave it the working title ''Maru Island''; [[Hiromichi Tanaka]] (the future producer of ''[[Chrono Cross]]'') monitored Toriyama's early designs.<ref name="seiken1">{{cite video |date=September 14, 2011 |url=http://www.squareenixmusic.com/features/liners/seikendensetsubox.shtml |title=Seiken Densetsu Music Complete Book Liner Notes (translated by Gerardo Iuliani) |publisher=Square Enix|archive-url=https://web.archive.org/web/20140809061646/http://www.squareenixmusic.com/features/liners/seikendensetsubox.shtml |archive-date=August 9, 2014}}</ref> The team hoped to release it on Nintendo's planned Super Famicom Disk Drive; when Nintendo canceled the project, Square reoriented the game for release on a Super Famicom [[ROM cartridge|cartridge]] and rebranded it as ''Chrono Trigger''.<ref name="seiken1" /> Tanaka credited the ROM cartridge platform for enabling seamless transition to battles on the field map.<ref name="seiken1" /> While ''Chrono Trigger'' had been planned for a 24-megabit cartridge, Square ultimately chose a 32-megabit platform, enabling additional graphics and music.<ref name="murakatsu">{{cite magazine |magazine=Marukatsu Famicom |date=September 9, 1994 |issue=14 |page=26 |title=We get a closer look at the real image of the new RPG "Chrono"! |url=https://www.chronocompendium.com/images/wiki/d/dc/20191016011640.jpg |access-date=November 23, 2022 |archive-date=November 23, 2022 |archive-url=https://web.archive.org/web/20221123073503/https://www.chronocompendium.com/images/wiki/d/dc/20191016011640.jpg |url-status=live}}</ref> Torishima later reflected that at least one early revision of the game had been scrapped.<ref name="toshirama" />
Aoki ultimately produced ''Chrono Trigger'', while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era.<ref name="vjump1" /> Masato Kato also contributed character ideas and designs.<ref name="dsultimania" /> Kato planned to feature Gaspar as a playable character and Toriyama sketched him, but he was cut early in development.<ref name="vjumpplayersguide">{{cite book |year=1995 |title=Chrono Trigger V Jump Player's Guide |page=189 |language=ja |publisher=V Jump}}</ref> The development staff studied the drawings of Toriyama to approximate his style.<ref name="perfectinterview" /> Sakaguchi and Horii supervised; Sakaguchi was responsible for the game's overall system and contributed several monster ideas.<ref name="vjump1" /><ref name="perfectinterview" /> Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.<ref name="creditscc">{{cite video game |title=Chrono Trigger (Credits) |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Credits.html |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES}}</ref> Yasuhiko Kamata programmed graphics, and cited [[Ridley Scott]]'s visual work in the film ''[[Alien (film)|Alien]]'' as an inspiration for the game's lighting.<ref name="gamest" /> Kamata made the game's luminosity and [[color theory|color choice]] lay between that of ''[[Secret of Mana]]'' and the ''Final Fantasy'' series.<ref name="gamest" /> Features originally intended to be used in ''[[Secret of Mana]]'' or ''[[Final Fantasy IV]]'', also under development at the same time, were appropriated by the ''Chrono Trigger'' team.<ref name="LEVELint">{{cite journal |journal=Level |issue=6 |pages=114–121 |language=sv |last=Schaulfelberger |first=Frederik |date=September 2006 |publisher=[[International Data Group|IDG]] |title=Sanningen om Mana}}</ref> According to Tanaka, ''Secret of Mana'' (which itself was originally intended to be ''Final Fantasy IV'') was codenamed "''Chrono Trigger''" during development before being called ''[[Seiken Densetsu 2]]'' (''Secret of Mana''), and then the name ''Chrono Trigger'' was adopted for a new project.<ref>{{cite web |title=インタビュー『ファイナルファンタジーIII』 |url=https://dengekionline.com/soft/interview/ff3/ |website=[[Dengeki]] |year=2006 |archive-url=https://web.archive.org/web/20140218213510/http://dengekionline.com//soft/interview/ff3/ |archive-date=February 18, 2014 |access-date=June 18, 2019 |url-status=live}} [https://legendsoflocalization.com/final-fantasy-iv-secret-of-mana-and-chrono-trigger-had-a-connection/ Alt URL] {{Webarchive|url=https://web.archive.org/web/20190419071941/https://legendsoflocalization.com/final-fantasy-iv-secret-of-mana-and-chrono-trigger-had-a-connection/ |date=April 19, 2019 }}</ref> After its release, the development team of ''Final Fantasy VI'' was folded into the ''Chrono Trigger'' team.<ref name="interview collection">{{cite web |url=http://shmuplations.com/chronotrigger2/ |title=Chrono Trigger – 1995 Developer Interview Collection |website=Shmuplations |access-date=August 5, 2021 |archive-date=November 24, 2018 |archive-url=https://web.archive.org/web/20181124172004/http://shmuplations.com/chronotrigger2/ |url-status=live}}</ref>
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Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web |date=January 6, 2000 |first=Andrew |last=Vestal |title=Chrono Cross Review |url=http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |website=[[GameSpot]] |access-date=April 26, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20131203083234/http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |archive-date=December 3, 2013}}</ref> Presenting a theme of [[parallel universe (fiction)|parallel worlds]], the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web |date=December 18, 2000 |title=Chrono Cross OST Liner Notes |url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html |publisher=Chrono Compendium |access-date=July 24, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060705222749/http://www.chronocompendium.com/Term/Music_%28Chrono_Cross%29.html |archive-date=July 5, 2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? [...] / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game |title=Chrono Cross |developer=Square Co |publisher=Square EA |date=August 15, 2000 |platform=PlayStation}}</ref> ''Chrono Cross'' shipped 1.5 million copies and was widely praised by critics.<ref name="square-sales" /><ref name="gamerankings-cross">{{cite web |title=GameRankings: Chrono Cross |url=http://www.gamerankings.com/htmlpages4/196917.asp |publisher=[[GameRankings]] |access-date=July 27, 2007 |url-status=live |archive-url=https://web.archive.org/web/20071020052718/http://www.gamerankings.com/htmlpages4/196917.asp |archive-date=October 20, 2007}}</ref><ref name="tomato-cross">{{cite web |title=Rotten Tomatoes: Chrono Cross |url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ |website=[[Rotten Tomatoes]] | access-date=July 27, 2007| archive-url=https://web.archive.org/web/20070320044123/http://www.rottentomatoes.com/g/playstation/chrono_cross/| archive-date = March 20, 2007}}</ref>
There are no plans {{as of
In July 2010, [[Obsidian Entertainment]] designer [[Feargus Urquhart]], replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a ''Chrono Trigger'' game. At the time, Obsidian was making ''[[Dungeon Siege III]]'' for Square Enix. Urquhart said: "You make RPGs, we make RPGs, it would be great to see what we could do together. And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together."<ref>{{cite web |author=Siliconera Staff |title=Square: Obsidian Would Like To Work On Chrono Trigger |date=July 6, 2010 |url=http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |website=Siliconera |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100711143200/http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |archive-date=July 11, 2010}}</ref><ref>{{cite web |last=Sterling |first=James Stephanie |title=Square: Obsidian wants to make Chrono Trigger |date=July 6, 2010 |url=http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100709015726/http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |website=[[Destructoid]] |archive-date=July 9, 2010}}</ref> Yoshinori Kitase stated that he used the time travel mechanics of ''Chrono Trigger'' as a starting point for that of ''[[Final Fantasy XIII-2]]''.<ref name="kitaseffxiii2">{{cite magazine |last=Lees |first=Matt |title=Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel |url=http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3| access-date=April 21, 2013 |date=November 2011|archive-url=https://web.archive.org/web/20120102122314/http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3 |magazine=[[Official Xbox Magazine]]|archive-date=January 2, 2012}}</ref>
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== External links ==
* {{Wikiquote-inline}}▼
▲* {{Commons-inline}}
* {{Official website|https://www.chronotriggergame.com/}}
▲* {{Wikiquote-inline}}
{{Chrono series}}
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[[Category:Video games set in the Mesozoic]]
[[Category:Windows games]]
[[Category:Apple TV games]]
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