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{{Short description|1995 video game}}
{{Featured article}}
{{Use American English|date=
{{Use mdy dates|date=
{{Infobox video game
| title = Chrono Trigger
| image = Chrono Trigger.jpg
| caption = SNES cover art; designed by [[Akira Toriyama]]<ref>{{Cite book |last1=Toriyama |first1=Akira |title=The World of Akira Toriyama – Akira Toriyama Exhibition |year=1995 |publisher=Shueisha |isbn= |page= |language=ja}}</ref>
| developer = [[Square (video game company)|Square]]{{efn|Ported to [[PlayStation]] and [[Nintendo DS]] by [[Tose (company)|Tose]]. All subsequent versions of the game are developed by [[Square Enix]].}}
| publisher = Square{{efn|[[PlayStation]] version published by [[Square Electronic Arts]] in North America. All other releases of the game are published by [[Square Enix]].}}
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| composer = {{unbulleted list|[[Yasunori Mitsuda]]|[[Nobuo Uematsu]]}}
| series = ''[[Chrono (series)|Chrono]]''
| platforms = {{ubl|[[Super
| released = {{collapsible list|title={{nobold|March 11, 1995}}|
|'''Super NES'''{{vgrelease|JP|March 11, 1995|NA|August 11, 1995}}
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}}
{{nihongo|'''''Chrono Trigger'''''|クロノ・トリガー|Kurono Torigā|lead=yes}} is a 1995 [[role-playing video game]] developed and published by [[Square (video game company)|Square]]. It was originally released for the [[Super Nintendo Entertainment System]] as the first entry in the [[Chrono (series)|''Chrono'' series]]. The game's [[Video game development|development team]] included three [[Video game designer|designers]] that Square dubbed the "Dream Team": [[Hironobu Sakaguchi]], creator of Square's ''[[Final Fantasy]]'' series; [[Yuji Horii]], creator of [[Enix]]'s ''[[Dragon Quest]]'' series; and [[Akira Toriyama]], character designer of ''Dragon Quest'' and author of the ''[[Dragon Ball (manga)|Dragon Ball]]'' [[manga]] series. In addition, [[Takashi Tokita]] co-directed the game and co-wrote the scenario, [[Kazuhiko Aoki (video game designer)|Kazuhiko Aoki]] produced the game, while [[Masato Kato]] wrote most of the story. The game's plot follows a [[Characters of Chrono Trigger|group of adventurers]] who travel through time to prevent a global catastrophe.
''Chrono Trigger'' was a critical and commercial success upon release, receiving multiple accolades from [[Video game journalism|gaming publications]], and is considered one of [[Fourth generation of video game consoles|fourth-generation console gaming]]'s most significant titles and among the [[greatest video games ever made]]. ''[[Nintendo Power]]'' magazine described aspects of the game as revolutionary, including its [[multiple endings]], plot-related [[side-quest]]s focusing on [[Character arc|character development]], unique battle system, and detailed [[Video game graphics|graphics]]. The [[Music of Chrono Trigger|game's soundtrack]], scored by [[Yasunori Mitsuda]] with assistance
Distributed in the Japanese and North American markets in 1995, the game has been [[#Release|re-released on several other platforms]] with varying differences. Square published a [[Porting|ported version]] by [[Tose (company)|Tose]] in Japan for the [[PlayStation (console)|PlayStation]] in 1999, which was later repackaged with a ''[[Final Fantasy IV]]'' port as ''[[Final Fantasy Chronicles]]'' (2001) exclusively in North America. A slightly enhanced ''Chrono Trigger'', again ported by Tose, was released for the [[Nintendo DS]] in Japan and North America in 2008, and [[PAL region]]s in 2009. The game has also been ported to [[i-mode]], the [[Virtual Console]], the [[PlayStation Network]], [[iOS]], and [[Android (operating system)|Android]]. In 2018, a higher resolution version was released for [[Windows]] via [[Steam (service)|Steam]].
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Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of [[hit point]]s; successful attacks reduce that character's hit points, which can be restored with potions and spells. When a playable character loses all hit points, they faint; if all the player's characters fall in battle, the game ends and must be restored from a previously [[saved game|saved]] chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, a player can equip their characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in [[treasure chest (video games)|treasure chests]]. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger''{{'s}} story.
''Chrono Trigger'' uses an "[[Active Time Battle]]" system—a [[Recurring elements in the Final Fantasy series|recurring element]] of Square's ''[[Final Fantasy]]'' game series designed by [[Hiroyuki Ito]] for ''[[Final Fantasy IV]]''—named "Active Time Battle 2.0".<ref name="Battle 2.0">{{cite video game |title=Chrono Trigger |developer=Square Co. |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |quote='''Menu screen:''' Active Time Battle 2.0}}</ref> Each character can take action in battle once a personal timer dependent on the character's speed [[Attribute (role-playing games)|statistic]] counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's [[magic point]]s (a numerical meter similar to hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger''<nowiki>'</nowiki>s Tech system is that numerous cooperative techniques exist.<ref name="npreview2" /> Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning
''Chrono Trigger'' features several other distinct gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named ''Epoch''. The game contains twelve unique endings (thirteen in DS, iOS, Android and Steam versions); the ending the player receives depends on when and how they reach and complete the game's final battle.<ref name="nppreview">{{Cite magazine |volume=73 |date=June 1995 |magazine=[[Nintendo Power]] |title=Chrono Trigger: A New Standard for RPGs |page=37}}</ref><ref>{{Cite book |last1=Lebowitz |first1=Josiah |url=https://books.google.com/books?id=7cLcB_LdzegC&q=endings+chrono+trigger+ds&pg=PA158 |title=Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more |last2=Klug |first2=Chris |date=September 10, 2012 |publisher=Taylor & Francis |isbn=978-1-136-12733-5 |page=158
== Story ==
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=== Characters ===
{{Main|Characters of Chrono Trigger}}
''Chrono Trigger''<nowiki>'</nowiki>s six playable characters (plus one optional character) come from different eras of history. ''Chrono Trigger'' begins in 1000 AD with [[
The last two playable characters are [[
=== Plot ===
In 1000 AD, Crono and Marle watch Lucca and her father demonstrate her new [[Teleportation|teleporter]] at the Millennial Fair in the Kingdom of Guardia. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn.<ref name="portal">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Leene Square |quote='''Taban:''' What's going on Lucca? WHERE IS SHE? / '''Lucca:''' The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant...}}</ref> After Crono and Lucca separately recreate the portal and find themselves in 600 AD, they locate Marle, only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle (who is actually Princess Nadia of Guardia) for Queen Leene, an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a [[grandfather paradox]]. Crono and Lucca, with the help of Frog, restore history to normal by rescuing Leene. After the three part ways with Frog and return to the present, Crono is
The party discover that a powerful mage named Magus summoned Lavos into the world in 600 AD. To stop Magus, Frog requires the legendary sword, Masamune, to open the way to the mage's castle. In search of ore to re-forge the sword, the party travel to prehistoric times and meet Ayla, the chief of an ancient [[hunter-gatherer]] tribe. The subsequent battle with Magus disrupts his spell to summon Lavos, opening a temporal distortion that throws Crono and his friends to prehistory.<ref name="lavos-created">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Heckran Cave |quote='''Heckran:''' If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race!}}</ref> The party assist Ayla in battling the Reptites, enemies of prehistoric humans. The battle is cut short as the party witness the true origin of Lavos, who descends from deep space and crashes into the planet before burrowing to its core. Entering a time gate created by Lavos's impact, the party arrive in the ice age of 12,000 BC. There, the utopic Kingdom of Zeal resides on islands raised above the icy surface using energy harnessed from Lavos's body beneath the earth's crust via a machine housed on the ocean floor. The party are imprisoned by the Queen of Zeal on the orders of its mysterious Prophet, and are ultimately banished, with the time gate leading to 12,000 BC sealed by the Prophet. Seeking a way to return, the party discover a time machine in 2300 AD called the Wings of Time (or ''Epoch''), which can access any time period at will. The party return to 12,000 BC, where Zeal inadvertently awakens Lavos, leading the Prophet to reveal himself as Magus, who tries and fails to kill the creature.<ref name="magusrevealed">{{cite video game |title=Chrono Trigger |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |level=Heckran Cave |quote='''Magus:''' I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! [...] / '''Magus:''' Aaah!! My powers are being drained!}}</ref> Lavos defeats Magus and kills Crono, before the remaining party are transported to the safety of the surface by Schala, Zeal’s princess. Lavos annihilates the Kingdom of Zeal, whose fallen continent causes devastating floods that submerge most of the world's landmass.
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== Development ==
''Chrono Trigger'' was conceived in October 1992 by [[Hironobu Sakaguchi]], producer and creator of the ''[[Final Fantasy]]'' series; [[Yuji Horii]], writer, game designer and creator of the ''[[Dragon Quest]]'' series; and [[Akira Toriyama]], character designer of ''Dragon Quest'' and creator of the ''[[Dragon Ball]]'' manga series.<ref name="vjump1">{{cite video |date=1994 |url=http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |title=V Jump Festival 1994 |medium=VHS tape |location=Japan |publisher=Shueisha |url-status=live |archive-url=https://web.archive.org/web/20080103204100/http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html |archive-date=January 3, 2008}}</ref><ref name="vjumpplayersguide" /> Traveling to the United States to research computer graphics, the three, that Square dubbed the "Dream Team",<ref>{{cite video game |title=Chrono Trigger |developer=Square Co. |publisher=Square Soft |date=August 22, 1995 |platform=Super NES |quote='''Keizo Kokubo:''' Well then, open the Gates to the Dream Team! [...] / '''Developer's Ending:''' Cheers! You made it to one of the endings! You're now a member of the Dream Team!}}</ref> decided to create something that "no one had done before".<ref name="vjump1" /> Toriyama's editor, [[Kazuhiko Torishima]], later credited the concept to a fusion of "Dragon Quest plus Final Fantasy", and arranged for [[Enix]] to lend Yuji Horii to Squaresoft for development.<ref name="toshirama">{{cite web |url=https://news.denfaminicogamer.jp/projectbook/torishima/2 |date=April 4, 2016 |title=Interview with Kazuhiko Toshirama |website=Denfaminicogamer.jp |access-date=November 23, 2022 |archive-date=November 23, 2022 |archive-url=https://web.archive.org/web/20221123072150/https://news.denfaminicogamer.jp/projectbook/torishima/2 |url-status=live}}</ref> After spending over a year considering the difficulties of developing a new game, the three received a call from [[Kazuhiko Aoki (video game designer)|Kazuhiko Aoki]], who offered to produce.<ref name="vjump1" /> The four met and spent four days [[brainstorming]] ideas for the game.<ref name="vjump1" /> Square convened 50–60 developers, including scenario writer [[Masato Kato]], whom Square designated story planner;<ref name="dsultimania" /> development started in early 1993.<ref>{{cite magazine |magazine=[[Edge (magazine)|Edge]] |date=April 1995 |issue=19 |page=41 |title=Prescreen: Chrono Trigger |publisher=[[Future Publishing]] |location=Bath}}</ref> An uncredited Square employee suggested that the team develop a [[time travel in fiction|time travel]]-themed game, which Kato initially opposed, fearing repetitive, dull gameplay.<ref name="dsultimania" /> Kato and Horii then met several hours per day during the first year of development to write the game's plot; Horii desired a silent protagonist from the outset.<ref name="dsultimania" /><ref name="vjumpplayersguide" /> Square intended to license the work under the ''[[Mana (series)|Mana]]'' franchise and gave it the working title ''Maru Island''; [[Hiromichi Tanaka]] (the future producer of ''[[Chrono Cross]]'') monitored Toriyama's early designs.<ref name="seiken1">{{cite video |date=September 14, 2011 |url=http://www.squareenixmusic.com/features/liners/seikendensetsubox.shtml |title=Seiken Densetsu Music Complete Book Liner Notes (translated by Gerardo Iuliani) |publisher=Square Enix|archive-url=https://web.archive.org/web/20140809061646/http://www.squareenixmusic.com/features/liners/seikendensetsubox.shtml |archive-date=August 9, 2014}}</ref> The team hoped to release it on Nintendo's planned Super Famicom Disk Drive; when Nintendo canceled the project, Square reoriented the game for release on a Super Famicom [[ROM cartridge|cartridge]] and rebranded it as ''Chrono Trigger''.<ref name="seiken1" /> Tanaka credited the ROM cartridge platform for enabling seamless transition to battles on the field map.<ref name="seiken1" /> While ''Chrono Trigger'' had been planned for a 24-megabit cartridge, Square ultimately chose a 32-megabit platform, enabling additional graphics and music.<ref name="murakatsu">{{cite magazine |magazine=Marukatsu Famicom |date=September 9, 1994 |issue=14 |page=26 |title=We get a closer look at the real image of the new RPG "Chrono"! |url=https://www.chronocompendium.com/images/wiki/d/dc/20191016011640.jpg |access-date=November 23, 2022 |archive-date=November 23, 2022 |archive-url=https://web.archive.org/web/20221123073503/https://www.chronocompendium.com/images/wiki/d/dc/20191016011640.jpg |url-status=live}}</ref> Torishima later reflected that at least one early revision of the game had been scrapped.<ref name="toshirama" />
Aoki ultimately produced ''Chrono Trigger'', while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era.<ref name="vjump1" /> Masato Kato also contributed character ideas and designs.<ref name="dsultimania" /> Kato planned to feature Gaspar as a playable character and Toriyama sketched him, but he was cut early in development.<ref name="vjumpplayersguide">{{cite book |year=1995 |title=Chrono Trigger V Jump Player's Guide |page=189 |language=ja |publisher=V Jump}}</ref> The development staff studied the drawings of Toriyama to approximate his style.<ref name="perfectinterview" /> Sakaguchi and Horii supervised; Sakaguchi was responsible for the game's overall system and contributed several monster ideas.<ref name="vjump1" /><ref name="perfectinterview" /> Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.<ref name="creditscc">{{cite video game |title=Chrono Trigger (Credits) |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Credits.html |developer=Square Co |publisher=Square Soft |date=August 22, 1995 |platform=Super NES}}</ref> Yasuhiko Kamata programmed graphics, and cited [[Ridley Scott]]'s visual work in the film ''[[Alien (film)|Alien]]'' as an inspiration for the game's lighting.<ref name="gamest" /> Kamata made the game's luminosity and [[color theory|color choice]] lay between that of ''[[Secret of Mana]]'' and the ''Final Fantasy'' series.<ref name="gamest" /> Features originally intended to be used in ''[[Secret of Mana]]'' or ''[[Final Fantasy IV]]'', also under development at the same time, were appropriated by the ''Chrono Trigger'' team.<ref name="LEVELint">{{cite journal |journal=Level |issue=6 |pages=114–121 |language=sv |last=Schaulfelberger |first=Frederik |date=September 2006 |publisher=[[International Data Group|IDG]] |title=Sanningen om Mana}}</ref> According to Tanaka, ''Secret of Mana'' (which itself was originally intended to be ''Final Fantasy IV'') was codenamed "''Chrono Trigger''" during development before being called ''[[Seiken Densetsu 2]]'' (''Secret of Mana''), and then the name ''Chrono Trigger'' was adopted for a new project.<ref>{{cite web |title=インタビュー『ファイナルファンタジーIII』 |url=https://dengekionline.com/soft/interview/ff3/ |website=[[Dengeki]] |year=2006 |archive-url=https://web.archive.org/web/20140218213510/http://dengekionline.com//soft/interview/ff3/ |archive-date=February 18, 2014 |access-date=June 18, 2019 |url-status=live}} [https://legendsoflocalization.com/final-fantasy-iv-secret-of-mana-and-chrono-trigger-had-a-connection/ Alt URL] {{Webarchive|url=https://web.archive.org/web/20190419071941/https://legendsoflocalization.com/final-fantasy-iv-secret-of-mana-and-chrono-trigger-had-a-connection/ |date=April 19, 2019 }}</ref> After its release, the development team of ''Final Fantasy VI'' was folded into the ''Chrono Trigger'' team.<ref name="interview collection">{{cite web |url=http://shmuplations.com/chronotrigger2/ |title=Chrono Trigger – 1995 Developer Interview Collection |website=Shmuplations |access-date=August 5, 2021 |archive-date=November 24, 2018 |archive-url=https://web.archive.org/web/20181124172004/http://shmuplations.com/chronotrigger2/ |url-status=live}}</ref>
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''Chrono Trigger'' was scored primarily by [[Yasunori Mitsuda]], with contributions from veteran ''[[Final Fantasy]]'' composer [[Nobuo Uematsu]] and one track by [[Noriko Matsueda]]. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.<ref name="powerup">{{Cite book |year=2004 |first=Chris |last=Kohler |title=Power-Up: How Japanese Video Games Gave the World an Extra Life |publisher=DK Publishing |isbn=0-7440-0424-1}}</ref> Hironobu Sakaguchi suggested he score ''Chrono Trigger'', remarking, "maybe your salary will go up."<ref name="mitsuda2008" /> Mitsuda composed new music and drew on a personal collection of pieces composed over the previous two years.<ref name="dsultimania" /> He reflected, "I wanted to create music that wouldn't fit into any established genre [...] music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing."<ref name="powerup" /> Mitsuda slept in his studio several nights, and attributed certain pieces—such as the game's ending theme, "To Far Away Times"—to inspiring dreams.<ref name="mitsuda2008" /> He later attributed this song to an idea he was developing before ''Chrono Trigger'', reflecting that the tune was made in dedication to "a certain person with whom [he] wanted to share a generation".<ref name="ctdsmitsudainterview" /> He also tried to use [[leitmotif]]s of the ''Chrono Trigger'' main theme to create a sense of consistency in the soundtrack.<ref name="sekitopsx" /> Mitsuda wrote each tune to be around two minutes long before repeating, unusual for Square's games at the time.<ref name="gamest" /> Mitsuda suffered a [[hard drive]] crash that lost around forty in-progress tracks.<ref name="famitsujuly2008">{{cite magazine |year=2008 |magazine=[[Famitsu]] |title=Chrono Trigger DS |url=http://www.chronocompendium.com/Term/July_2008_Weekly_Famitsu_Interview_with_Yasunori_Mitsuda.html |pages=67–70 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20090613004048/http://www.chronocompendium.com/Term/July_2008_Weekly_Famitsu_Interview_with_Yasunori_Mitsuda.html |archive-date=June 13, 2009}}</ref> After Mitsuda contracted [[Peptic ulcer|stomach ulcers]], Uematsu joined the project to compose ten pieces and finish the score.<ref name="powerup" /> Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene.<ref name="famitsujuly2008" />
[[File:Yasunori Mitsuda (2019).jpg|thumb|upright|left|alt=A photograph of a thin, dark-haired Japanese man|[[Yasunori Mitsuda]] composed the bulk of the music for ''Chrono Trigger'' and would later serve as composer for ''[[Chrono Cross]]''.]]
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=== PlayStation ===
Square released an enhanced [[porting|port]] of ''Chrono Trigger'' developed by [[Tose (company)|Tose]] in Japan for the Sony [[PlayStation (console)|PlayStation]] in 1999. Square timed its release before that of ''[[Chrono Cross]]'', the 1999 sequel to ''Chrono Trigger'', to familiarize new players with the story leading up to it.<ref name="ultimania" /> This version included [[anime]] cutscenes created by original character designer Akira Toriyama's [[Bird Studio]] and animated at [[Toei Animation]], as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to ''
=== Nintendo DS ===
On July 2, 2008, Square Enix announced that they were planning to bring ''Chrono Trigger'' to the [[Nintendo DS]] handheld platform.<ref>{{cite web |url=http://na.square-enix.com/ctds/ |title=Chrono Trigger for Nintendo DS |publisher=Square Enix |access-date=February 16, 2009|archive-url=https://web.archive.org/web/20130510035803/http://na.square-enix.com/ctds/ |archive-date=May 10, 2013}}</ref> Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it."<ref name="famitsujuly2008" /> Square retained Masato Kato to oversee the port, and [[Tose (company)|Tose]] to program it.<ref name="dsultimania" /> Kato explained, "I wanted it to be based on the original Super NES release rather than the PlayStation version. I thought we should look at the additional elements from the PlayStation version, re-examine and re-work them to make it a complete edition. That's how it struck me and I told the staff so later on."<ref name="dsultimania" /> Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 [[Tokyo Game Show]].<ref name="famitsutgs">{{cite web |title=【ブースリポート】スクウェア・エニックスブースでは『FFXIII』ほかの最新映像を上映 |publisher=Famitsu |date=October 9, 2008 |url=http://www.famitsu.com/event/tgs/2008/1218697_1829.html |access-date=October 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081012051722/http://www.famitsu.com/event/tgs/2008/1218697_1829.html |archive-date=October 12, 2008 |language=ja}}</ref>
The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.<ref>{{cite web |url=http://www.gamespot.com/ds/rpg/chronotriggerds/news.html?sid=6194298 |title=E3 2008: Chrono Trigger DS Hands-On |website=[[GameSpot]] |first=Sophia |last=Tong |date=July 16, 2008 |access-date=October 2, 2008|archive-url=https://web.archive.org/web/20120202035742/http://www.gamespot.com/chrono-trigger/previews/e3-2008-chrono-trigger-ds-hands-on-6194298/ |archive-date=February 2, 2012}}</ref> The added features include a more accurate and revised translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option.<ref name="test">{{Cite magazine |magazine=[[Nintendo Power]] |volume=233 |page=62 |date=October 2008 |title=The Big 15: Chrono Trigger |first=Justin |last=Cheng |publisher=[[Future US]]}}</ref> It also features the option to choose between two control schemes: one mirroring the original SNES controls, and the other making use of the DS's touch screen.<ref>{{cite video game |title=Chrono Trigger DS |developer=Square Enix |publisher=Square Enix |date=November 25, 2008 |platform=Nintendo DS}}</ref> Masato Kato participated in development, overseeing the addition of the monster-battling Arena,<ref>{{cite web |url=http://www.thegamingvault.com/2008/09/exclusive-chrono-trigger-ds-receives-monster-battling-addition/ |title=Chrono Trigger DS receives Monster Battling addition |publisher=The Gaming Vault |first=Michael |last=O'Connor |date=September 21, 2008 |access-date=October 1, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080924051624/http://www.thegamingvault.com/2008/09/exclusive-chrono-trigger-ds-receives-monster-battling-addition/ |archive-date=September 24, 2008}}</ref><ref name="multiplayer">{{cite web |year=2008 |title=Chrono Trigger Multiplayer Hands-on |url=http://ds.ign.com/articles/924/924699p1.html |access-date=May 4, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110626122243/http://ds.ign.com/articles/924/924699p1.html |archive-date=June 26, 2011}}</ref> two new areas, the Lost Sanctum and the Dimensional Vortex, and a new ending that further foreshadows the events of ''[[Chrono Cross]]''.<ref name="famitsuadditions">{{cite web |title=ニンテンドーDS版の追加要素が判明 『クロノ・トリガー』 |publisher=Famitsu |date=October 7, 2008 |url=http://www.famitsu.com/game/coming/1218561_1407.html |access-date=October 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081009234221/http://www.famitsu.com/game/coming/1218561_1407.html |archive-date=October 9, 2008}}</ref> One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original ''Chrono Trigger'' soundtrack. Additionally, one of the dungeons absent from the original game was remade within the Vortex. These new dungeons met with mixed reviews; [[GameSpot]] called them "frustrating" and "repetitive", while ''[[IGN]]'' noted that "the extra quests in the game connect extremely well."<ref name=ctdsreview>{{cite web |last=Anderson |first=Lark |title=Chrono Trigger Review |url=http://www.gamespot.com/reviews/chrono-trigger-review/1900-6201545/ |work=Gamespot.com |access-date=April 26, 2014 |date=November 21, 2008 |url-status=live |archive-url=https://web.archive.org/web/20140326114510/http://www.gamespot.com/reviews/chrono-trigger-review/1900-6201545/ |archive-date=March 26, 2014}}</ref><ref name="bozon1">{{cite web |last=Bozon |first=Mark |date=November 20, 2008 |title=Chrono Trigger for DS review |url=http://ds.ign.com/articles/932/932438p1.html |website=IGN |access-date=December 8, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081205110745/http://ds.ign.com/articles/932/932438p1.html |archive-date=December 5, 2008}}</ref> It was a nominee for "Best RPG for the Nintendo DS" in
=== Mobile ===
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| Allgame_SNES = {{rating|5|5}}<ref name=gameon>{{cite web|archive-url= https://web.archive.org/web/20141114103859/http://www.allgame.com/game.php?id=2470 |archive-date=November 14, 2014|access-date=June 16, 2020 |title=Chrono Trigger Synopsis |publisher=AllGame |date=January 1, 2014 |url=http://www.allgame.com/game.php?id=2470}}</ref>
| Allgame_DS = {{rating|4.5|5}}<ref>{{cite web |url=http://www.allgame.com/game.php?id=65796 |publisher=AllGame|access-date=June 16, 2020|archive-url= https://web.archive.org/web/20141114124313/http://www.allgame.com/game.php?id=65796 |archive-date=November 14, 2014 |title=Chrono Trigger DS |date=January 1, 2014}}</ref>
| Edge_SNES = 7/10<ref name="Edge">{{cite magazine |url=https://retrocdn.net/images/a/af/Edge_UK_026.pdf |title=Testscreen: Chrono Trigger |magazine=[[Edge (magazine)|Edge]] |issue=26 |pages=71 |date=November 1995|access-date=March 29, 2024|archive-date=September 25, 2023|archive-url=https://web.archive.org/web/20230925172413/https://retrocdn.net/images/a/af/Edge_UK_026.pdf|url-status=live}}</ref>
| EGM_SNES = 37/40<ref name="EGMSNrev">{{cite magazine |
| EGM_DS = A<ref>{{cite magazine |last=Pfister |first=Andrew |date=December 2008 |title=Timeless |magazine=Electronic Gaming Monthly |issue=235 |page=84 |issn=1058-918X}}</ref>
| EuroG_DS = 10/10<ref>{{cite web |last=Parkin |first=Simon |date=November 28, 2008 |title=Chrono Trigger Review |url=http://www.eurogamer.net/articles/chrono-trigger-review?page=2 |website=Eurogamer |access-date=January 7, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090201174903/http://www.eurogamer.net/articles/chrono-trigger-review?page=2 |archive-date=February 1, 2009}}</ref>
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| ONM_DS = 93%<ref name=GR-DS />
| ONM_WII = 90%<ref>{{cite web |last=Jackson |first=Mike |title=Chrono Trigger: Square's masterpiece finally arrives in UK in its original 16-bit form |url=http://www.officialnintendomagazine.co.uk/26405/chrono-trigger-virtual-console-review/ |work=[[Official Nintendo Magazine]]|access-date=February 11, 2012 |date=May 20, 2011|archive-url=https://web.archive.org/web/20141027013847/http://www.officialnintendomagazine.co.uk/26405/chrono-trigger-virtual-console-review/ |archive-date=October 27, 2014}}</ref>
| XPlay_DS = {{Rating|5|5}}<ref>{{cite web |
| award1Pub = ''[[Electronic Gaming Monthly]]''<ref name="egmbuyersguide1996" />
| award1 = [[List of Game of the Year awards|Best Super NES Game]], <br /> Best Role-Playing Game, <br /> Best Music in a Cartridge-Based Game
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}}
The game was a best-seller in Japan,<ref>[[Dengeki PlayStation]] sales chart, January 2000, published in [[Official UK PlayStation Magazine]] issue 54</ref> where two million copies were sold in only two months.<ref name="nppreview2">{{Cite magazine |magazine=[[Nintendo Power]] |issue=73 |date=June 1995 |title=Chrono Trigger: A New Standard for RPGs |pages=36–37 |url=https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20073%20June%201995/page/n41/mode/2up}}</ref> It ended the year as the second best-selling [[1995 in video games|game of 1995]] in Japan, below ''[[Dragon Quest VI: Realms of Revelation]]''.<ref name="1995 sales">{{cite web |title=1995 Top 100 |url=https://sites.google.com/site/gamedatalibrary/games-by-year/1995-top-100 |website=Game Data Library |publisher=[[Famitsu]] |access-date=September 17, 2021 |archive-date=September 17, 2021 |archive-url=https://web.archive.org/web/20210917102733/https://sites.google.com/site/gamedatalibrary/games-by-year/1995-top-100 |url-status=live}}</ref> ''Chrono Trigger'' was also met with substantial success upon release in North America, and its re-release on the PlayStation as part of the ''Final Fantasy Chronicles'' package topped the [[NPD Group|NPD]] TRSTS PlayStation sales charts for over six weeks.<ref name="gamerankings">{{cite web |editor=GameRankings staff |title=Chrono Trigger Reviews |url=http://www.gamerankings.com/htmlpages2/563538.asp |publisher=[[GameRankings]] |access-date=May 7, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060519045221/http://www.gamerankings.com/htmlpages2/563538.asp |archive-date=May 19, 2006}}</ref><ref name="ign-review">{{cite web |date=July 4, 2001 |author=IGN staff |title=IGN: Final Fantasy Chronicles Review |url=http://psx.ign.com/articles/166/166322p1.html |website=IGN |access-date=May 7, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20110805230122/http://psx.ign.com/articles/166/166322p1.html |archive-date=August 5, 2011}}</ref><ref name="FFC-Sales">{{cite web |date=August 15, 2001 |last=Wollenschlaeger |first=Alex |title=Final Fantasy Chronicles Tops Sales Charts Six Weeks in a Row |url=http://www.rpgamer.com/news/Q3-2001/081501d.html |publisher=RPGamer |access-date=May 8, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20050307181456/http://www.rpgamer.com/news/Q3-2001/081501d.html |archive-date=March 7, 2005}}</ref> By March 2003, the game's SNES and PS1 iterations had shipped {{nowrap|2.65 million}} copies worldwide, including 2.36 million in Japan and 290,000 abroad.<ref name="square-sales">{{cite web |url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=February 2, 2004 – February 4, 2004 |date=February 9, 2004 |access-date=November 24, 2021 |publisher=[[Square Enix]] |page=27 |format=PDF |url-status=live |archive-url=https://web.archive.org/web/20120213144948/http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=February 13, 2012}}</ref> The PS1 version was re-released in 2003 as part of Sony's [[List of Sony Greatest Hits games|Greatest Hits]] line. The original SNES version had sold 2.5 million copies by 2006.<ref>{{Cite web |url=https://www.jp.playstation.com/software/title/slpm87395.html|archive-url=https://web.archive.org/web/20060828215733/https://www.jp.playstation.com/software/title/slpm87395.html|archive-date=August 28, 2006 |website=PlayStation Official Site |title=アルティメット ヒッツ クロノ・クロス|trans-title=Ultimate Hits Chrono Cross |language=
''Chrono Trigger'' garnered much critical praise in addition to its brisk sales. ''[[Famicom Tsūshin]]'' gave ''Chrono Trigger'' first an 8 out of 10<ref>読者 クロスレビュー: クロノ・トリガー. Weekly Famicom Tsūshin. No.332. Pg.32. April 28, 1995.</ref> and later a 9 out of 10 in their Reader Cross Review.<ref>読者 クロスレビュー: クロノ・トリガー. Weekly Famicom Tsūshin. No.335. Pg.30. May 12–19, 1995.</ref> ''[[Nintendo Power]]'' compared it favorably with ''[[Secret of Mana]]'', ''[[Final Fantasy]]'', and ''[[The Legend of Zelda: A Link to the Past]]'', citing improved graphics, sound, story and gameplay.<ref name="NP">{{cite magazine |last=Swan |first=Leslie |date=August 1995 |title=Chrono Trigger review |magazine=Nintendo Power |issue=75 |pages=52–63, 103, 107}}</ref> ''[[GamePro]]'' praised the varied gameplay, the humor, the ability to replay the game with previously built-up characters, and the graphics, which they said far exceed even those of ''[[Final Fantasy VI]]''. They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over a hundred more complicated, but less developed, fantasy role-playing adventures." They gave the game a perfect 5 out of 5 in all four categories: graphics, sound, control, and fun factor.<ref name="gamepro74">{{cite magazine |author=Scary Larry |title=Chrono Trigger |magazine=[[GamePro]] |issue=74 |publisher=[[International Data Group|IDG]] |date=September 1995 |pages=78–80 |issn=1042-8658}}</ref> ''[[Electronic Gaming Monthly]]'' gave it their "Game of the Month" award, with their four reviewers praising the graphics, story, and music.<ref name="EGMSNrev" /> ''Chrono Trigger'' won multiple awards from ''Electronic Gaming Monthly''{{'s}} 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and [[List of Game of the Year awards|Best Super NES Game]].<ref name="egmbuyersguide1996">''Electronic Gaming Monthly's Buyer's Guide'' 1996</ref> ''[[Official U.S. PlayStation Magazine]]'' described ''Trigger'' as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.<ref name="npreview1" /><ref name="loadtime">{{Cite magazine |date=August 2001 |editor=Sam Kennedy |magazine=[[Official U.S. PlayStation Magazine]] |issue=47 |page=107 |title=Chrono Trigger |publisher=Ziff Davis Media Inc.}}</ref> ''IGN'' commented that "it may be filled with every imaginable console RPG cliché, but ''Chrono Trigger'' manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious {{sic}}" and "one of the best videogame soundtracks ever produced".<ref name="ign-review" /> Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.<ref name="FFC-Sales" /><ref name="playtime2">{{cite web |date=October 30, 2001 |author=Bahamut |title=RPGFan Reviews – Chrono Trigger |url=http://www.rpgfan.com/reviews/chronotrigger/Chrono_Trigger-6.html |publisher=RPGFan |access-date=July 22, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060329192445/http://www.rpgfan.com/reviews/chronotrigger/Chrono_Trigger-6.html |archive-date=March 29, 2006}}</ref> Peter Tieryas of [[Kotaku]] praised the character interactions, explaining how the dialogue lets the characters express the emotions they would rather hide, and the game's emphasis on character interaction leads to great emotional investment in Crono and Marle's relationship, Frog's struggles for redemption, and even Magus's eons-long fight for revenge against Lavos.<ref>{{Cite web |last=Tieryas |first=Peter |title=''Chrono Trigger''{{'}}s Campfire Scene Is A Meditation On Friendship, Regrets, And Time Itself |url=https://kotaku.com/chrono-trigger-s-campfire-scene-is-a-meditation-on-frie-1820571536|access-date=December 3, 2020 |work=[[Kotaku]]
Overall, critics lauded ''Chrono Trigger'' for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high [[replay value]] afforded by multiple endings. Online score aggregator [[GameRankings]] lists the original Super NES version as the 2nd highest scoring RPG and 24th highest scoring game ever reviewed.<ref name="kotaku_rpgs">{{cite web |first=Mike |last=Fahey |url=http://kotaku.com/5546807/a-visual-guide-to-the-role+playing-game |title=A Visual Guide To The Role-Playing Game |work=[[Kotaku]] |date=May 25, 2010 |access-date=September 12, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100619204055/http://kotaku.com/5546807/a-visual-guide-to-the-role%20playing-game |archive-date=June 19, 2010}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' reviewed the Super NES version of the game, rating it four stars out of five, and stated that "it [...] easily qualifies as one of the best RPGs ever made".<ref name="NG">{{cite magazine |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |issue=9 |publisher=[[Future US|Imagine Media]] |date=September 1995 |page=105}}</ref> In 2009, Guinness World Records listed it as the 32nd most influential video game in history.<ref>{{cite web |date=February 26, 2009 |author=Brian Crecente |title=Super Mario Kart: Most Influential Video Game in History |url=http://kotaku.com/5160745/super-mario-kart-most-influential-video-game-in-history |work=[[Kotaku]] |access-date=February 27, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090228050332/http://kotaku.com/5160745/super-mario-kart-most-influential-video-game-in-history |archive-date=February 28, 2009}}</ref> ''Nintendo Power'' listed the ending to ''Chrono Trigger'' as one of the greatest endings in Nintendo history, due to over a dozen endings that players can experience.<ref>{{cite book |title=Nintendo Power 250th issue! |year=2010 |publisher=[[Future US]] |location=[[South San Francisco, California]] |page=46}}</ref> The Virtual Console release received a perfect score of 10 out 10 on ''[[IGN]]''.<ref name="ign_vc">{{cite web |last=Thomas |first=Lucas |title=Chrono Trigger Review |url=http://wii.ign.com/articles/117/1170454p1.html |work=IGN |access-date=May 26, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110528133828/http://wii.ign.com/articles/117/1170454p1.html |archive-date=May 28, 2011}}</ref>
''Chrono Trigger'' is frequently listed among the [[List of video games considered the best|greatest video games of all time]]. In 1997 ''Electronic Gaming Monthly'' ranked it the 29th best console video game of all time; while noting that it was not as good as ''Final Fantasy VI'' (which ranked 9th), they gave superlative praise to its handling of time travel and its combat engine.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]] |issue=100 |publisher=[[Ziff Davis]] |date=November 1997 |pages=140–141}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> It has placed highly on all six of multimedia website
In contrast to the critical acclaim of ''Chrono Trigger'''s original SNES release, the 2018 Windows port of ''Chrono Trigger'' was critically panned. Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically intrusive sprite filters, an unattractive [[GUI]] carried over from the 2011 mobile release, a lack of graphic customization options, and the inability to remap controls. In describing the port, ''[[Forbes]]'' commented: "From pretty awful graphical issues, such as tiling textures and quite a painful menu system, this port really doesn't do this classic game justice."<ref name="ForbesPC"/> ''[[USGamer]]'' characterized the Windows release as carrying "all the markings of a project farmed out to the lowest bidder. It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port."<ref>{{cite web |first=Nadia |last=Oxford |date=March 1, 2018 |title=Chrono Trigger Deserves Better Than This Flaccid PC Port |url=https://www.usgamer.net/articles/chrono-trigger-deserves-better-than-this-flaccid-pc-port |website=[[USGamer]] |access-date=March 1, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180302012921/https://www.usgamer.net/articles/chrono-trigger-deserves-better-than-this-flaccid-pc-port |archive-date=March 2, 2018}}</ref> In a [[Twitter]] post detailing his experiences with the Windows version, [[indie developer]] Fred Wood derisively compared the port to "someone's first attempt at an [[RPG Maker]] game", a comment which was republished across numerous articles addressing the poor quality of the rerelease.<ref name="vg247pc"/><ref name="PolygonPCPort"/><ref name="thenextwebpc">{{cite web |first=Rachel |last=Kaiser |date=February 28, 2018 |title=Classic SNES game Chrono Trigger gets godawful PC port |url=https://thenextweb.com/gaming/2018/02/28/classic-snes-game-chrono-trigger-gets-godawful-pc-port/ |publisher=The Next Web |access-date=March 1, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180302014545/https://thenextweb.com/gaming/2018/02/28/classic-snes-game-chrono-trigger-gets-godawful-pc-port/ |archive-date=March 2, 2018}}</ref> Square Enix released six major updates to address the complaints, thus improving its overall reception;<ref name="Update5" /><ref name="EurogamerMarch2022"/><ref name="PCGamerMarch2022"/><ref name="USATodayMarch2022"/><ref>{{cite web |url=https://kotaku.com/chrono-trigger-pc-looks-way-better-now-1825171895 |title=''Chrono Trigger'' PC Looks Way Better Now |last=Schreier |first=Jason |authorlink=Jason Schreier |work=[[Kotaku]] |date=April 11, 2018 |access-date=March 31, 2021 |archive-date=April 12, 2018 |archive-url=https://web.archive.org/web/20180412122857/https://kotaku.com/chrono-trigger-pc-looks-way-better-now-1825171895 |url-status=live}}</ref> Alex Donaldson of ''[[VG247]]'', commenting on the improvements, wrote that "Square Enix took the criticism to heart and over the course of a string of hefty patches have slowly turned this into something that actually could be argued as the best version of ''Chrono Trigger''."<ref name="Rescued" />▼
▲In contrast to the critical acclaim of ''Chrono Trigger'''s original SNES release, the 2018 Windows port of ''Chrono Trigger'' was critically panned. Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically intrusive sprite filters, an unattractive [[GUI]] carried over from the 2011 mobile release, a lack of graphic customization options, and the inability to remap controls. In describing the port, ''[[Forbes]]'' commented: "From pretty awful graphical issues, such as tiling textures and quite a painful menu system, this port really doesn't do this classic game justice."<ref name="ForbesPC" /> ''[[USGamer]]'' characterized the Windows release as carrying "all the markings of a project farmed out to the lowest bidder. It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port."<ref>{{cite web |first=Nadia |last=Oxford |date=March 1, 2018 |title=Chrono Trigger Deserves Better Than This Flaccid PC Port |url=https://www.usgamer.net/articles/chrono-trigger-deserves-better-than-this-flaccid-pc-port |website=[[USGamer]] |access-date=March 1, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180302012921/https://www.usgamer.net/articles/chrono-trigger-deserves-better-than-this-flaccid-pc-port |archive-date=March 2, 2018}}</ref> In a [[Twitter]] post detailing his experiences with the Windows version, [[indie developer]] Fred Wood derisively compared the port to "someone's first attempt at an [[RPG Maker]] game", a comment which was republished across numerous articles addressing the poor quality of the rerelease.<ref name="vg247pc" /><ref name="PolygonPCPort" /><ref name="thenextwebpc">{{cite web |first=Rachel |last=Kaiser |date=February 28, 2018 |title=Classic SNES game Chrono Trigger gets godawful PC port |url=https://thenextweb.com/gaming/2018/02/28/classic-snes-game-chrono-trigger-gets-godawful-pc-port/ |publisher=The Next Web |access-date=March 1, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180302014545/https://thenextweb.com/gaming/2018/02/28/classic-snes-game-chrono-trigger-gets-godawful-pc-port/ |archive-date=March 2, 2018}}</ref> Square Enix released six major updates to address the complaints, thus improving its overall reception;<ref name="Update5" /><ref name="EurogamerMarch2022" /><ref name="PCGamerMarch2022" /><ref name="USATodayMarch2022" /><ref>{{cite web |url=https://kotaku.com/chrono-trigger-pc-looks-way-better-now-1825171895 |title=''Chrono Trigger'' PC Looks Way Better Now |last=Schreier |first=Jason |authorlink=Jason Schreier |work=[[Kotaku]] |date=April 11, 2018 |access-date=March 31, 2021 |archive-date=April 12, 2018 |archive-url=https://web.archive.org/web/20180412122857/https://kotaku.com/chrono-trigger-pc-looks-way-better-now-1825171895 |url-status=live}}</ref> Alex Donaldson of ''[[VG247]]'', commenting on the improvements, wrote that "Square Enix took the criticism to heart and over the course of a string of hefty patches have slowly turned this into something that actually could be argued as the best version of ''Chrono Trigger''."<ref name="Rescued" />
== Legacy ==
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=== Fangames ===
There have been two notable attempts by ''Chrono Trigger'' fans to unofficially [[Video game remake|remake]] parts of the game for [[personal computer|PC]] with a [[3D computer graphics|3D graphics]] engine. ''[[Chrono Resurrection]]'', an attempt at remaking ten small interactive cutscenes from ''Chrono Trigger'', and ''Chrono Trigger Remake Project'', which sought to remake the entire game,<ref name="resurrection">{{cite web |date=September 6, 2004 |author=Chrono Trigger: Resurrection staff |title=Project discontinued |url=http://www.opcoder.com/projects/chrono/ |publisher=Chrono Trigger: Resurrection |access-date=May 7, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060507142747/http://www.opcoder.com/projects/chrono/ |archive-date=May 7, 2006}}</ref><ref name="remake">{{cite web |author=Chrono Trigger Remake Project staff |title=CTRP Closes its doors |url=http://www.chrono-trigger.com/ |publisher=Chrono Trigger Remake Project | access-date=May 7, 2006 | url-status=dead | archive-url=https://web.archive.org/web/20060503221829/http://www.chrono-trigger.com/ | archive-date=May 3, 2006}}</ref> were forcibly terminated by Square Enix by way of a [[cease and desist]] order.<ref>{{Cite book |date=October 2004 |author=Jones, Darran |title=Games; issue 24 |publisher=Highbury Publishing |page=130}}</ref><ref>{{Cite magazine |author=Baker, Chris |magazine=[[Electronic Gaming Monthly]] |date=February 2005 |title=Chrono Resurrection |publisher=Ziff Davis Media}}</ref><ref>{{cite web |date=March 20, 2006 |author=Ragan, Jess |title=Singin' the Brews: The History and Philosophy of Homebrew Game Development |url=http://www.1up.com/do/feature?pager.offset=6&cId=3148820 |website=[[1UP.com]] |access-date=November 9, 2006 |url-status=live |archive-url=https://archive.today/20120629135142/http://www.1up.com/do/feature?pager.offset=6&cId=3148820 |archive-date=June 29, 2012}}</ref><ref>{{cite web |date=April 17, 2006 |author=Shoemaker, Brad |title=The Greatest Games of All Time: Chrono Trigger |url=http://www.gamespot.com/features/6147770/index.html |website=IGN | access-date=November 9, 2006|archive-url=https://web.archive.org/web/20110830220701/http://www.gamespot.com/features/6147770/index.html |archive-date=August 30, 2011}}</ref> Another group of fans created a sequel via a [[ROM hack]] of ''Chrono Trigger'' called ''[[Chrono Trigger: Crimson Echoes]]''; developed from 2004 to 2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also
This was followed by a more complete ROM leak in January 2011, which allowed the game to be played from beginning to end.<ref name="Leak2">{{Cite web |title=Fan-made Chrono Trigger sequel finds release |date=January 18, 2011 |last=Schramm |first=Mike |website=joystiq.com| archive-url =https://web.archive.org/web/20150131112645/http://www.joystiq.com/2011/01/18/fan-made-chrono-trigger-sequel-finds-release/ |archive-date=January 31, 2015 |url=http://www.joystiq.com/2011/01/18/fan-made-chrono-trigger-sequel-finds-release/| url-status=dead}}</ref>
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Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web |date=January 6, 2000 |first=Andrew |last=Vestal |title=Chrono Cross Review |url=http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |website=[[GameSpot]] |access-date=April 26, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20131203083234/http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |archive-date=December 3, 2013}}</ref> Presenting a theme of [[parallel universe (fiction)|parallel worlds]], the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web |date=December 18, 2000 |title=Chrono Cross OST Liner Notes |url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html |publisher=Chrono Compendium |access-date=July 24, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060705222749/http://www.chronocompendium.com/Term/Music_%28Chrono_Cross%29.html |archive-date=July 5, 2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? [...] / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game |title=Chrono Cross |developer=Square Co |publisher=Square EA |date=August 15, 2000 |platform=PlayStation}}</ref> ''Chrono Cross'' shipped 1.5 million copies and was widely praised by critics.<ref name="square-sales" /><ref name="gamerankings-cross">{{cite web |title=GameRankings: Chrono Cross |url=http://www.gamerankings.com/htmlpages4/196917.asp |publisher=[[GameRankings]] |access-date=July 27, 2007 |url-status=live |archive-url=https://web.archive.org/web/20071020052718/http://www.gamerankings.com/htmlpages4/196917.asp |archive-date=October 20, 2007}}</ref><ref name="tomato-cross">{{cite web |title=Rotten Tomatoes: Chrono Cross |url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ |website=[[Rotten Tomatoes]] | access-date=July 27, 2007| archive-url=https://web.archive.org/web/20070320044123/http://www.rottentomatoes.com/g/playstation/chrono_cross/| archive-date = March 20, 2007}}</ref>
There are no plans {{as of
In July 2010, [[Obsidian Entertainment]] designer [[Feargus Urquhart]], replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a ''Chrono Trigger'' game. At the time, Obsidian was making ''[[Dungeon Siege III]]'' for Square Enix. Urquhart said: "You make RPGs, we make RPGs, it would be great to see what we could do together. And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together."<ref>{{cite web |author=Siliconera Staff |title=Square: Obsidian Would Like To Work On Chrono Trigger |date=July 6, 2010 |url=http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |website=Siliconera |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100711143200/http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |archive-date=July 11, 2010}}</ref><ref>{{cite web |last=Sterling |first=James Stephanie |title=Square: Obsidian wants to make Chrono Trigger |date=July 6, 2010 |url=http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100709015726/http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |website=[[Destructoid]] |archive-date=July 9, 2010}}</ref> Yoshinori Kitase stated that he used the time travel mechanics of ''Chrono Trigger'' as a starting point for that of ''[[Final Fantasy XIII-2]]''.<ref name="kitaseffxiii2">{{cite magazine |last=Lees |first=Matt |title=Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel |url=http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3| access-date=April 21, 2013 |date=November 2011|archive-url=https://web.archive.org/web/20120102122314/http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3 |magazine=[[Official Xbox Magazine]]|archive-date=January 2, 2012}}</ref>
== Notes ==
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== External links ==
* {{Wikiquote-inline}}▼
▲* {{Commons-inline}}
* {{Official website|https://www.chronotriggergame.com/}}
▲* {{Wikiquote-inline}}
{{Chrono series}}
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[[Category:Video games set in the Mesozoic]]
[[Category:Windows games]]
[[Category:Apple TV games]]
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