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{{Nihongo foot|'''''Super Mario Party'''''|スーパー マリオパーティ|Sūpā Mario Pāti|lead=yes|group=lower-alpha}} is a 2018 [[Party game|party video game]] developed by [[NDcube]] and published by [[Nintendo]] for the [[Nintendo Switch]]. It is the eleventh main installment in the ''[[Mario Party]]'' series, and the first for the Nintendo Switch. The game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them. The game was released worldwide on 5 October 2018, and sold 1.5 million copies by the end of the month.
''Super Mario Party'' includes four [[game board
== Gameplay ==
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}}
''Super Mario Party'' returns to the traditional turn-based ''[[Mario Party]]''-style of gameplay for the first time in over a decade. This format had remained absent from home console entries since ''[[Mario Party 9]]''. The game is played with one [[Joy-Con]] controller per player, with other players needing additional controllers for [[Multiplayer video game|multiplayer]]. In the game's story, Mario and his friends hold a party to determine who should be the Super Star. [[Bowser]] appears, with [[Bowser Jr.]], arguing that he could also be the Super Star. [[Toad (Mario)|Toad]], [[Toadette]] and [[Kamek]] are appointed as judges and the party begins.
The standard game mode, "Mario Party", features up to four players taking turns independently navigating the [[Board game|game board]]. Upon the player's turn, a [[dice]] block is rolled to determine how many spaces the player moves on the board, and
After each player takes their turn, everyone competes in a minigame that awards coins based on their placement. Minigames vary with rules and playstyle, such as 4-player free-for-alls, 2-on-2 or 1-on-3 matchups, or utilizing [[motion control]]s or [[HD Rumble]].<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2018-nintendo-reveals-super-mario-party-for-swi/1100-6459709 |archive-url=https://web.archive.org/web/20180619111141/https://www.gamespot.com/articles/e3-2018-nintendo-reveals-super-mario-party-for-swi/1100-6459709 |title=E3 2018: Nintendo Reveals Super Mario Party For Switch |last=Tran |first=Edmon |website=[[GameSpot]] |date=12 June 2018 |access-date=19 June 2018 |archive-date=19 June 2018 |url-status=live}}</ref> There are 80 minigames in total across all game modes where the objects are colored according to ''[[Mario Party 7]]''{{'}}s color code, and they can all be played independently of the game board in the Free Play section.
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Beyond the standard Mario Party mode, ''Super Mario Party'' features several secondary game modes for multiplayer. The second, known as "Partner Party", has two teams of two players also searching for stars, but the players are free to move in any direction and cross their path, similar to the "Toad Scramble" mode from the aforementioned ''Star Rush''.<ref name="Siliconera online" /> This mode features unique items and redesigned board layouts. In "River Survival", four players must work together to navigate through a series of white-water rapids under a time limit. This mode features exclusive minigames that focus on cooperation and reward the team with time bonuses. In "Sound Stage", players compete in a series of motion-controlled rhythm games in one of three difficulty settings, and the player with the highest score by the end wins.
The final multiplayer-focused game mode is "Toad's Rec Room", where players can take multiple Nintendo Switch consoles and arrange and synchronize them to create larger, [[multi-monitor]] environments. The minigames featured with this mode include an enhanced version of the "Shell Shocked" minigame from the Nintendo 64 entries, and a unique take on toy baseball.<ref>{{cite web |url=https://kotaku.com/super-mario-party-lets-you-combine-two-switches-1826764497 |title=Super Mario Party Lets You Combine Two Switches |last=Gach |first=Ethan |website=[[Kotaku]] |date=12 June 2018 |access-date=12 June 2018 |archive-date=1 March 2021 |archive-url=https://web.archive.org/web/20210301050733/https://kotaku.com/super-mario-party-lets-you-combine-two-switches-1826764497 |url-status=live }}</ref><ref>{{cite web |url=https://www.theverge.com/2018/6/12/17451550/super-mario-party-nintendo-switch-release-date-e3 |archive-url=https://web.archive.org/web/20180612201151/https://www.theverge.com/2018/6/12/17451550/super-mario-party-nintendo-switch-release-date-e3 |title=Super Mario Party might be the most creative Switch game yet |last=Gartenberg |first=Chaim |website=[[The Verge]] |date=12 June 2018 |access-date=12 June 2018 |archive-date=12 June 2018 |url-status=live |quote=But where things get really interesting is when you get multiple Switch tablets in the equation. Players will be able to pair off into teams, displaying content on each Switch instead of dividing up the screen for split-screen}}</ref><ref name="Polygon">{{cite web|last=Sarkar|first=Samit|url=https://www.polygon.com/e3/2018/6/12/17453106/super-mario-party-release-date-nintendo-switch|title=Super Mario Party announced for Nintendo Switch|website=[[Polygon (website)|Polygon]]|date=12 June 2018|access-date=12 June 2018|archive-date=14 June 2021|archive-url=https://web.archive.org/web/20210614034419/https://www.polygon.com/e3/2018/6/12/17453106/super-mario-party-release-date-nintendo-switch|url-status=live}}</ref><ref name="Siliconera online">{{cite web |url=http://www.siliconera.com/2018/06/14/super-mario-party-talks-partner-party-online-multiplayer |archive-url=https://web.archive.org/web/20180615130813/http://www.siliconera.com/2018/06/14/super-mario-party-talks-partner-party-online-multiplayer |title=Super Mario Party Talks About Partner Party, Online Multiplayer |author=Jenni |website=[[Siliconera]] |date=14 June 2018 |access-date=15 June 2018 |archive-date=15 June 2018 |url-status=live}}</ref> The last major game mode in ''Super Mario Party'' is "Challenge Road", essentially a single player campaign wherein the player participates in every single minigame featured in the game, including those from River Survival and Sound Stage, now with unique challenges associated to them. This mode is unlocked when all of the minigames have been played at least once in their respective modes.
Beyond local play, ''Super Mario Party'' features [[online multiplayer]] for the first time in the ''Mario Party'' series. In the game's "Online Mariothon" mode, players are only able to play a selection of ten of the game's 80 minigames with other players online, independent of the board games. Here, players compete in five randomly selected minigames out of the aforementioned ten, aiming to get the highest combined score by the end. It also features leaderboards and a ranking system, as well as rewards that the player can receive for playing the mode.<ref name="Siliconera online" /><ref name="Nintendo Life">{{cite web |url=http://www.nintendolife.com/news/2018/06/super_mario_party_will_feature_online_play_with_friends_but_only_for_minigames |archive-url=https://web.archive.org/web/20180615130820/http://www.nintendolife.com/news/2018/06/super_mario_party_will_feature_online_play_with_friends_but_only_for_minigames |title=Super Mario Party Will Feature Online Play With Friends, But Only For Minigames |last=Craddock |first=Ryan |website=[[Nintendo Life]] |date=15 June 2018 |access-date=15 June 2018 |archive-date=15 June 2018 |url-status=live}}</ref> At launch, the two board game modes, Mario Party and Partner Party, were restricted to offline play.<ref>{{Cite news|url=https://www.polygon.com/2018/10/5/17942876/super-mario-party-minigames-online-play-nintendo-switch|title=Super Mario Party's online minigame mode is outrageously limited|work=Polygon|access-date=2018-10-05|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427162338/https://www.polygon.com/2018/10/5/17942876/super-mario-party-minigames-online-play-nintendo-switch|url-status=live}}</ref> However, on 27 April 2021, Nintendo released patch update 1.1.0, which allows for full access to Mario Party, Partner Party, and Free Play for online multiplayer. This update also allows for the use of the Nintendo Switch's built-in invite feature. All of these modes can be played with people on one's friend list or in lobbies protected by a passcode, and 70 of the 80 total minigames can be played online, with the ten omitted minigames being from the Sound Stage mode.<ref>{{cite web|url=https://www.eurogamer.net/articles/2021-04-27-super-mario-party-gets-online-play-in-free-update|title=Super Mario Party online play expanded in free update|work=[[Eurogamer]]|first=Emma|last=Kent|date=27 April 2021|access-date=27 April 2021|archive-date=29 April 2021|archive-url=https://web.archive.org/web/20210429054846/https://www.eurogamer.net/articles/2021-04-27-super-mario-party-gets-online-play-in-free-update|url-status=live}}</ref>
''Super Mario Party'' features
▲''Super Mario Party'' features the largest roster of playable characters in the ''Mario Party'' series to date. The roster includes [[Mario]], [[Luigi]], [[Yoshi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Rosalina (Mario)|Rosalina]], [[Wario]], [[Waluigi]], [[Donkey Kong (character)|Donkey Kong]], [[Koopa Troopa]], [[Hammer Bro]], [[Dry Bones (character)|Dry Bones]],<ref name="Polygon" /> [[Shy Guy (Mario)|Shy Guy]], [[Boo (character)|Boo]], [[Bowser]], and [[Bowser Jr.]], all of whom are returning characters, with Bowser being fully playable for the first time. New playable characters to the series include [[Diddy Kong]], who had only previously appeared as a playable character in handheld ''Mario Party'' games, Pom Pom, [[Goomba]],<ref name="Polygon" /> and Monty Mole, none of whom have previously been a playable character in ''Mario Party''; although this is the former's debut in the series, the latter two have appeared as NPCs throughout the series.<ref>{{cite web |url=https://nintendowire.com/news/2018/06/12/super-mario-party-announced-for-nintendo-switch |archive-url=https://web.archive.org/web/20180613210024/https://nintendowire.com/news/2018/06/12/super-mario-party-announced-for-nintendo-switch |title=Super Mario Party announced for Nintendo Switch |last=Dell-Cornejo |first=Daniel |website=Nintendo Wire |date=12 June 2018 |access-date=13 June 2018 |archive-date=13 June 2018 |url-status=live}}</ref>
== Development ==
''Super Mario Party'' was developed by [[NDcube]], who have handled every ''[[Mario Party]]'' title since ''[[Mario Party 9]]'' (2012).<ref>{{cite web |url=http://www.classification.gov.au/Pages/View.aspx?sid=uNNBprW4u3SDf%2bEoCaGn1w%253d%253d&ncdctx=okzTfCb8OTKe0zl36CB08S6AthRvPQY3Q6nI5Zz62E5g3r34tKlwTh7UuKUI1kJ%2bscURO7bmfpScHgp1PojiNw%253d%253d |title=SUPER MARIO PARTY |author=<!--Not stated--> |website=[[Australian Classification Board]] |publisher=Government of Australia |access-date=22 June 2018 |archive-date=29 March 2019 |archive-url=https://web.archive.org/web/20190329124447/http://www.classification.gov.au/Pages/View.aspx?sid=uNNBprW4u3SDf+EoCaGn1w%3d%3d&ncdctx=okzTfCb8OTKe0zl36CB08S6AthRvPQY3Q6nI5Zz62E5g3r34tKlwTh7UuKUI1kJ+scURO7bmfpScHgp1PojiNw%3d%3d |url-status=dead }}</ref> [[Nintendo]] revealed ''Super Mario Party'' on 12 June 2018, during their [[Nintendo Direct]] presentation for [[E3 2018]],<ref>{{cite web|url=https://www.gamespot.com/articles/nintendo-e3-2018-press-conference-news-for-switch-/1100-6459746/|title=Nintendo E3 2018 Press Conference News For Switch - Super Smash Bros. Ultimate, Fortnite, Mario Party|first=Matt|last=Espineli|date=12 June 2018|website=[[GameSpot]]|access-date=12 June 2018}}</ref> where they also announced that the game would release on 5 October 2018, exclusively for the [[Nintendo Switch]].<ref>{{cite web|url=http://www.ign.com/articles/2018/06/12/e3-2018-super-mario-party-announced-with-release-date|title=E3 2018: Super Mario Party Announced with Release Date|first=Andrew|last=Goldfarb|date=12 June 2018|website=[[IGN]]|access-date=12 June 2018|archive-date=27 September 2019|archive-url=https://web.archive.org/web/20190927082404/https://www.ign.com/articles/2018/06/12/e3-2018-super-mario-party-announced-with-release-date|url-status=live}}</ref> In August 2018, Nintendo stated that ''Super Mario Party'' would not support the Nintendo Switch Pro Controller.<ref>{{Cite news|last=Doolan|first=Liam|url=http://www.nintendolife.com/news/2018/08/super_mario_party_on_switch_wont_include_pro_controller_support|title=Super Mario Party On Switch Won't Include Pro Controller Support|date=2018-08-24|work=Nintendo Life|access-date=2018-09-01|language=en-GB|archive-date=9 November 2020|archive-url=https://web.archive.org/web/20201109032724/https://www.nintendolife.com/news/2018/08/super_mario_party_on_switch_wont_include_pro_controller_support|url-status=live}}</ref> Later in September 2018, it was revealed that ''Super Mario Party'' would not support handheld mode, as the game supports one [[Joy-Con]] per player.<ref>{{Cite news|last=Doolan|first=Liam|url=http://www.nintendolife.com/news/2018/09/super_mario_party_for_nintendo_switch_wont_support_handheld_mode|title=Super Mario Party For Nintendo Switch Won't Support Handheld Mode|date=2018-09-22|work=Nintendo Life|access-date=2018-10-01|language=en-GB|archive-date=9 November 2020|archive-url=https://web.archive.org/web/20201109010615/https://www.nintendolife.com/news/2018/09/super_mario_party_for_nintendo_switch_wont_support_handheld_mode|url-status=live}}</ref>
== Reception ==
===Critical response===
{{Video game reviews
| MC = 76/100<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/super-mario-party/?ref=hp/critic-reviews/?platform=nintendo-switch|title=Super Mario Party for Switch Reviews|work=[[Metacritic]]|access-date=3 October 2018|archive-date=19 November 2021|archive-url=https://web.archive.org/web/20211119202942/https://www.metacritic.com/game/switch/super-mario-party?ref=hp|url-status=live}}</ref>
| Destruct = 7.5/10<ref name="destruct_review">{{cite web|url=https://www.destructoid.com/review-super-mario-party-523846.phtml|title=Review: Super Mario Party|work=[[Destructoid]]|first=Chris|last=Carter|date=3 October 2018|access-date=3 October 2018|archive-date=31 October 2020|archive-url=https://web.archive.org/web/20201031144208/https://www.destructoid.com/review-super-mario-party-523846.phtml|url-status=live}}</ref>
| EGM = 9/10<ref name="egm_review">{{cite magazine|url=http://www.egmnow.com/articles/reviews/super-mario-party-review/|title=Super Mario Party review|magazine=[[Electronic Gaming Monthly]]|first=Evan|last=Slead|date=3 October 2018|access-date=3 October 2018|archive-date=18 July 2019|archive-url=https://web.archive.org/web/20190718171310/http://www.egmnow.com/articles/reviews/super-mario-party-review/|url-status=live}}</ref>
| Fam = 34/40<ref name="famitsu">{{cite web |last1=Romano |first1=Sal |title=Famitsu Review Scores: Issue 1556 |url=https://www.gematsu.com/2018/09/famitsu-review-scores-issue-1556 |website=Gematsu |access-date=May 4, 2021 |date=September 26, 2018 |archive-date=6 May 2021 |archive-url=https://web.archive.org/web/20210506033642/https://www.gematsu.com/2018/09/famitsu-review-scores-issue-1556 |url-status=live }}</ref>
| GI = 7.25/10<ref name="gi_review">{{cite magazine|url=https://www.gameinformer.com/review/super-mario-party/same-party-new-decorations|archive-url=https://web.archive.org/web/20181003183338/https://www.gameinformer.com/review/super-mario-party/same-party-new-decorations|url-status=dead|archive-date=3 October 2018|title=Super Mario Party Review|magazine=[[Game Informer]]|first=Brian|last=Shea|date=3 October 2018|access-date=3 October 2018}}</ref>
| GSpot = 7/10<ref name="gamespot_review">{{cite web|url=https://www.gamespot.com/reviews/super-mario-party-review-friend-and-foe-unite/1900-6417004/|title=Super Mario Party Review - Friend and Foe Unite|work=[[GameSpot]]|first=Jordan|last=Ramée|date=5 October 2018|access-date=8 October 2018|archive-date=8 October 2018|archive-url=https://web.archive.org/web/20181008175218/https://www.gamespot.com/reviews/super-mario-party-review-friend-and-foe-unite/1900-6417004/|url-status=live}}</ref>
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''Super Mario Party'' received "generally favorable reviews" according to [[review aggregator]] [[Metacritic]],<ref name="metacritic"/> becoming the highest-rated game in the series at the time since ''[[Mario Party 2]]''. In Japan, four critics from ''[[Famitsu]]'' gave the game a total score of 34 out of 40.<ref name="famitsu"/>
Samuel Claiborn of ''[[IGN]]'' claimed that "''Super Mario Party'' is the best Party in two console generations," and that "it delivers the couch multiplayer experience the series is famous for".<ref name="ign_review" /> Jordan Ramée of ''[[GameSpot]]'' particularly praised the inclusion of character-specific dice blocks, stating they "added small moments of strategy into a series that has for too long solely relied on randomness".<ref name="gamespot_review" /> Evan Slead of ''[[Electronic Gaming Monthly]]'', like Ramée, emphatically welcomed the removal of the car mechanic from the two previous home console entries, ''[[Mario Party 9]]'' and ''[[Mario Party 10]]''.<ref name="egm_review" /> Alex Olney of ''[[Nintendo Life]]'', like Slead and Claiborn, not only welcomed the omission of the car but also commended the game's overall presentation. Olney particularly singled out the new hub world as a point of praise, noting that it added charm to the game even if it was not truly a necessary inclusion.<ref name="nlife_review" /> While the game was praised for its wide variety of game modes and characters, some of the highest praise has gone to the minigames, with ''[[Game Informer]]''{{'}}s Brian Shea claiming that "the highlights shine bright enough that when the occasional dud pops up, I don't mind".<ref name="gi_review" /> Two common points of criticism were that there were only four boards for both Mario Party and Partner Party, severely limiting the game's replayability according to many outlets, and the restriction of only being able to play with one "half" of a [[Joy-Con]] controller per player. ===Sales===
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