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{{update|date=May 2018}}
{{Italic title}}
{{Infobox
| title = Project V13
|
| caption =
| developer = [[Black Isle Studios]] | publisher = [[Interplay Entertainment]]
| director =
|designer =[[Christopher Taylor (game designer)|Chris Taylor]] <br> Mark O'Green <br> Chip Bumgardner <br> Jeff Clenndenning▼
| producer =
▲| designer = [[Christopher Taylor (game designer)|Chris Taylor]]
|
| artist = Jeff Clenndenning
|genre = [[Role-playing video game]]▼
| writer =
|modes = ▼
| composer =
|platforms = [[Microsoft Windows]]▼
| series =
| engine = [[Unity (game engine)|Unity]]
▲| platforms = [[Microsoft Windows]]
| released = <!-- {{Video game release|}} -->
▲| genre = [[Role-playing video game|Role-playing]]
}}
'''''Project V13''''' is a [[role-playing video game]] under development by the resurrected [[Black Isle Studios]]. The game is the successor to the
==Gameplay==
The player character is to be one of the last humans or a new breed of [[mutant (fiction)|mutant]]. The human class is split into three options, basic human, transhuman and cyborg. Each class has its own advantages and disadvantages. Transhumans used biological technologies to help evolve them and their
▲The player character is to be one of the last humans or a new breed of [[mutant]]. The human class is split into three options, basic human, transhuman and cyborg. Each class has its own advantages and disadvantages. Transhumans used biological technologies to help evolve them and their descendents, whereas cyborgs "hard" technological implants to change themselves. Nannites, tiny machines, work inside cyborgs to help create a sustaining cyborg race. To create the character, the player must select a race, sex, background and equip them with an item. Once a player character is created, they will be given a colony to create. The colony, which can be created over a deserted city, ruined military base or gas station, comes with a few tools and apocalypse survivors. Leading the colony, the player is able to choose where and when to make buildings and decide how they will be staffed. In order to staff buildings, the player must attract and recruit survivors to work in the colony.
To avoid being more than just a simulation game, the player will also have the option to travel around and experience adventures and go on quests. Said quests are self-contained, giving the player the option to do anything necessary to get the job done. The quests allows for players to gain experience and benefit the town. Missions range from traveling to scavenge lost technology, or fending the town off from a horde of evil villains. Doing missions benefits the colony, while forging the colony helps build missions.
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==Development==
To work on a new
In order to fund enough money to create a [[tech demo]] to attract investors for the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program,
▲To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by [[Masthead Studios]], Black Isle Studios began work on ''Project V13''. It scrapped most of the ideas and development made by Masthead, and decided to take ''PV13'' in a different direction.
Not able to gain the rights to make a ''Fallout'' game as they originally intended, they created ''Project V13'' to be a different post-apocalyptic strategy
▲In order to fund enough money to create a [[tech demo]] to attract investors for the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program, shortened as BIMAR. Similar to [[Kickstarter]], BIMAR has people give money to the company in the style of a fundraiser. Depending on the amount of money given to BIMAR, different rewards are given. Backers have access to a private forum where they are able to discuss the game and suggest ideas to the developers.<ref>{{cite web|url=http://www.kotaku.com.au/2012/12/what-the-hell-is-up-with-the-new-black-isle/ |title=What The Hell Is Up With The New Black Isle? | Kotaku Australia |publisher=Kotaku.com.au |date= |accessdate=2013-04-04}}</ref>
==See also==
▲Not able to gain the rights to make a Fallout game as they originally intended, they created Project V13 to be a different post-apocalyptic strategy RPG, <ref>{{cite web|author=by JC Fletcher on Dec 20th 2012 11:30AM |url=http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/ |title='Project V-13' kind of returning through Black Isle fund drive |publisher=Joystiq |date=2012-12-20 |accessdate=2013-08-25}}</ref> removing all references to Fallout in their game. <ref>{{cite web|url=http://www.gamasutra.com/view/news/183908/ |title=Black Isle resurrecting Project V13 with a crowdfunder |publisher=Gamasutra |date=2012-12-20 |accessdate=2013-08-25}}</ref>
* ''[[Wasteland 2]]'' (2014) – ''Project V13'' was derived from ''Fallout'', which was itself a spiritual successor to ''[[Wasteland (video game)|Wasteland]]'' (1988)
==References==
{{Reflist}}
[[Category:Role-playing video games]]
[[Category:Vaporware video games]]
[[Category:Windows games]]
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