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- ArticleJanuary 2005
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 67–74https://doi.org/10.1109/C5.2005.7We perform a general analysis of the game design process, the structure of digital games and investigate the requirements for the use of OpenCroquet as a platform for collaborative game design. Based on our experiences of using a Squeak/Tweak ...
- ArticleJanuary 2005
The Early Examples of Kedama, A Massively Parallel System in Squeak
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 93–100https://doi.org/10.1109/C5.2005.28This paper presents an overview of a massively parallel programming system that the author has been developing and also a few examples of the system. This system, named "Kedama", provides specialized programming construct to express particle simulation. ...
- ArticleJanuary 2005
Swimmy: A Framework of Multi-Agent Instruction System for Children
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 27–32https://doi.org/10.1109/C5.2005.26I developed a framework for an interactive programmed instruction system, named Swimmy, in the Squeak eToys. This system is based on a multi-agent architecture for adaptability and open-endedness. Therefore, Swimmy is flexible for complex situations in ...
- ArticleJanuary 2005
P2P e-Learning System and Its Squeak-Based User Interface
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 57–63https://doi.org/10.1109/C5.2005.22In this paper, we present a novel framework for asynchronous Web-based training. The proposed system has two distinguishing features. Firstly, it is based on P2P architecture for scalability and robustness. Secondly, all contents in the system are not ...
- ArticleJanuary 2005
Meta-Toys Workshop and Environment with Squeak
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 21–26https://doi.org/10.1109/C5.2005.20This paper discussed an idea of curriculum and the software project named Meta-toys. The first primary motivation of the curriculum was designed for learning way of media-art, but now the goal is more comprehensive for leading generic computer literacy. ...
- ArticleJanuary 2005
Integration of Multiple Heterogeneous Databases in Smalltalk
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 108–115https://doi.org/10.1109/C5.2005.16Providing integrated access to multiple, distributed, heterogeneous databases has become very important. Smalltalk can be used to achieve such an objectivity since Smalltalk can provide tools to connect commercial databases like Oracle and Sybase. We ...
- ArticleJanuary 2005
Incremental Construction of Delaunay Overlaid Network for Virtual Collaborative Space
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 75–82https://doi.org/10.1109/C5.2005.15This paper proposes an incremental algorithm for constructing the Delaunay overlaid network for virtual collaborative space. In our algorithm, every node uses Delaunay triangulation, by using its knowledge of other nodes and cooperatively exchanging ...
- ArticleJanuary 2005
Filters and Tasks in Croquet
C5 '05: Proceedings of the Third International Conference on Creating, Connecting and Collaborating through ComputingPages 50–56https://doi.org/10.1109/C5.2005.14Croquet is a collaborative 3D platform that allows users to work together to create and share ideas. From the beginning we have worked to ensure that the Croquet interface remain as modeless as possible. This allows the user to be most productive with ...