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- research-articleJune 2011
Opening "open" innovation
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and InterfacesArticle No.: 54, Pages 1–8https://doi.org/10.1145/2347504.2347563This investigation examines recent literature from management science, social computing and design to develop a framework for understanding the mechanisms that would enable open innovation platforms to more effectively address the most pressing areas of ...
- research-articleJune 2011
Natural fibre composites in product design: an investigation into material perception and acceptance
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and InterfacesArticle No.: 36, Pages 1–4https://doi.org/10.1145/2347504.2347543Natural fibres and their composites have significant untapped potential for product designers and are widely recognized as having good sustainability credentials. Nevertheless, applications for these materials are stifled because of low esteem and a ...
- research-articleJune 2011
The aesthetic of interaction with materials for design: the bioplastics' identity
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and InterfacesArticle No.: 33, Pages 1–8https://doi.org/10.1145/2347504.2347540Today, thinking on sustainable artifacts become an obligation for companies oriented to sensitive and cultured market. Particular attention should be addressed towards the selection of materials compatible with natural cycle in order to accomplish also ...
- research-articleJune 2011
Engaging users in the early phases of the design process: attitudes, concerns and challenges from industrial practice
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and InterfacesArticle No.: 13, Pages 1–8https://doi.org/10.1145/2347504.2347519Product design is no longer solely driven by functionality. Usability and pleasure increasingly determine the success of a product. To address these emerging consumer needs, design literature offers various tools and methods for engaging end-users in ...
- research-articleJune 2011
Board game brainstorm: pleasurable design solutions originate from pleasurable design process
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and InterfacesArticle No.: 12, Pages 1–8https://doi.org/10.1145/2347504.2347518Developing strategies to create products that can offer recognizable benefits for consumers has always been the core of the consumer electronics industry -- if not the core of most businesses in modern economies. When markets are saturated with similar ...