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- research-articleJuly 2016
A Probabilistic Model for Exteriors of Residential Buildings
ACM Transactions on Graphics (TOG), Volume 35, Issue 5Article No.: 155, Pages 1–13https://doi.org/10.1145/2910578We propose a new framework to model the exterior of residential buildings. The main goal of our work is to design a model that can be learned from data that is observable from the outside of a building and that can be trained with widely available data ...
- research-articleMay 2016
Animated Mesh Approximation With Sphere-Meshes
ACM Transactions on Graphics (TOG), Volume 35, Issue 3Article No.: 30, Pages 1–13https://doi.org/10.1145/2898350Performance capture systems are used to acquire high-quality animated 3D surfaces, usually in form of a dense 3D triangle mesh. Extracting a more compact yet faithful representation is often desirable, but existing solutions for animated sequences are ...
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- research-articleNovember 2015
MeshHisto: collaborative modeling by sharing and retargeting editing histories
ACM Transactions on Graphics (TOG), Volume 34, Issue 6Article No.: 205, Pages 1–10https://doi.org/10.1145/2816795.2818110Current modeling packages have polished interfaces for editing polygonal meshes, where artists work individually on each mesh. A variety of recent cloud-based services have shown the benefits of editing documents in real-time collaboration with others. ...
- research-articleJuly 2015
WorldBrush: interactive example-based synthesis of procedural virtual worlds
ACM Transactions on Graphics (TOG), Volume 34, Issue 4Article No.: 106, Pages 1–11https://doi.org/10.1145/2766975We present a novel approach for the interactive synthesis and editing of virtual worlds. Our method is inspired by painting operations and uses methods for statistical example-based synthesis to automate content synthesis and deformation. Our real-time ...
- research-articleJuly 2014
Exploratory font selection using crowdsourced attributes
ACM Transactions on Graphics (TOG), Volume 33, Issue 4Article No.: 92, Pages 1–9https://doi.org/10.1145/2601097.2601110This paper presents interfaces for exploring large collections of fonts for design tasks. Existing interfaces typically list fonts in a long, alphabetically-sorted menu that can be challenging and frustrating to explore. We instead propose three ...
- research-articleApril 2014
Edit propagation using geometric relationship functions
ACM Transactions on Graphics (TOG), Volume 33, Issue 2Article No.: 15, Pages 1–15https://doi.org/10.1145/2591010We propose a method for propagating edit operations in 2D vector graphics, based on geometric relationship functions. These functions quantify the geometric relationship of a point to a polygon, such as the distance to the boundary or the direction to ...
- research-articleJuly 2013
Semantic decomposition and reconstruction of residential scenes from LiDAR data
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 66, Pages 1–10https://doi.org/10.1145/2461912.2461969We present a complete system to semantically decompose and reconstruct 3D models from point clouds. Different than previous urban modeling approaches, our system is designed for residential scenes, which consist of mainly low-rise buildings that do not ...
- research-articleJuly 2013
Sketch-based generation and editing of quad meshes
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 97, Pages 1–8https://doi.org/10.1145/2461912.2461955Coarse quad meshes are the preferred representation for animating characters in movies and video games. In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh. Despite the significant advances in ...
- research-articleJuly 2013
MeshGit: diffing and merging meshes for polygonal modeling
ACM Transactions on Graphics (TOG), Volume 32, Issue 4Article No.: 35, Pages 1–10https://doi.org/10.1145/2461912.2461942This paper presents MeshGit, a practical algorithm for diffing and merging polygonal meshes typically used in subdivision modeling workflows. Inspired by version control for text editing, we introduce the mesh edit distance as a measure of the ...
- research-articleJuly 2013
*Cages:: A multilevel, multi-cage-based system for mesh deformation
ACM Transactions on Graphics (TOG), Volume 32, Issue 3Article No.: 24, Pages 1–13https://doi.org/10.1145/2487228.2487232Cage-based deformation has been one of the main approaches for mesh deformation in recent years, with a lot of interesting and active research. The main advantages of cage-based deformation techniques are their simplicity, relative flexibility, and ...
- research-articleFebruary 2013
O-snap: Optimization-based snapping for modeling architecture
ACM Transactions on Graphics (TOG), Volume 32, Issue 1Article No.: 6, Pages 1–15https://doi.org/10.1145/2421636.2421642In this article, we introduce a novel reconstruction and modeling pipeline to create polygonal models from unstructured point clouds. We propose an automatic polygonal reconstruction that can then be interactively refined by the user. An initial model ...
- research-articleJuly 2012
Interactive images: cuboid proxies for smart image manipulation
ACM Transactions on Graphics (TOG), Volume 31, Issue 4Article No.: 99, Pages 1–11https://doi.org/10.1145/2185520.2185595Images are static and lack important depth information about the underlying 3D scenes. We introduce interactive images in the context of man-made environments wherein objects are simple and regular, share various non-local relations (e.g., coplanarity, ...
- research-articleJuly 2011
Converting 3D furniture models to fabricatable parts and connectors
ACM Transactions on Graphics (TOG), Volume 30, Issue 4Article No.: 85, Pages 1–6https://doi.org/10.1145/2010324.1964980Although there is an abundance of 3D models available, most of them exist only in virtual simulation and are not immediately usable as physical objects in the real world. We solve the problem of taking as input a 3D model of a man-made object, and ...
- research-articleApril 2011
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG), Volume 30, Issue 2Article No.: 14, Pages 1–15https://doi.org/10.1145/1944846.1944854We present an interactive procedural modeling system for the exterior of architectural models. Our modeling system is based on procedural extrusions of building footprints. The main novelty of our work is that we can model difficult architectural ...
- research-articleFebruary 2011
Shape google: Geometric words and expressions for invariant shape retrieval
ACM Transactions on Graphics (TOG), Volume 30, Issue 1Article No.: 1, Pages 1–20https://doi.org/10.1145/1899404.1899405The computer vision and pattern recognition communities have recently witnessed a surge of feature-based methods in object recognition and image retrieval applications. These methods allow representing images as collections of “visual words” and treat ...
- research-articleNovember 2010
ℓ1-Sparse reconstruction of sharp point set surfaces
ACM Transactions on Graphics (TOG), Volume 29, Issue 5Article No.: 135, Pages 1–12https://doi.org/10.1145/1857907.1857911We introduce an ℓ1-sparse method for the reconstruction of a piecewise smooth point set surface. The technique is motivated by recent advancements in sparse signal reconstruction. The assumption underlying our work is that common objects, even ...