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- technical-noteJuly 2014
Balancing performance, resource efficiency and energy efficiency for virtual machine deployment in DVFS-enabled clouds: an evolutionary game theoretic approach
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 1205–1212https://doi.org/10.1145/2598394.2605693This paper proposes and evaluates a multiobjective evolutionary game theoretic framework for adaptive and stable application deployment in clouds that support dynamic voltage and frequency scaling (DVFS) for CPUs. The proposed framework, called Cielo, ...
- technical-noteJuly 2014
Distributed optimization on super computers: case study on software architecture optimization framework
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 1125–1132https://doi.org/10.1145/2598394.2605686Nowadays advanced software systems need to satisfy large number of quality attributes at the same time. It is a very complex optimization problem which software architects must address. Evolutionary algorithms can help architects to find optimal ...
- technical-noteJuly 2014
A genetic based scheduling approach of real-time reconfigurable embedded systems
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 993–998https://doi.org/10.1145/2598394.2605440This paper deals with the problem of scheduling the mixed workload of both homogeneous multiprocessor on-line and off-line periodic tasks in a critical reconfigurable real-time environment by a genetic algorithm. Two forms of automatic reconfigurations ...
- posterJuly 2014
The structure of an 8-state finite transducer representation for prisoner's dilemma
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 159–160https://doi.org/10.1145/2598394.2598498The fingerprint operator generates a representation-independent functional signature of a game-playing strategy, which enables the automated analysis of evolved agents. With this, we attempt to study the structure of a relatively small representation - ...
- posterJuly 2014
A multi-population genetic algorithm for procedural generation of levels for platform games
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 45–46https://doi.org/10.1145/2598394.2598489This paper presents a multi-population genetic algorithm for procedural generation of levels for platform games such as Super Mario Bros (SMB). The algorithm evolves four aspects of the game during its generations: terrain, enemies, coins and blocks. ...
- posterJuly 2014
Evolutionary approaches to evolve AI scripts for a RTS game
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 47–48https://doi.org/10.1145/2598394.2598486This paper evaluates three different Evolutionary Algorithms (EAs) for generating non-player characters (NPCs) via Artificial Intelligence scripts for a Real Time Strategy (RTS) game. The first approach executes only a Genetic Algorithm (GA), while the ...
- posterJuly 2014
Assessing different architectures for evolutionary algorithms in javascript
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 119–120https://doi.org/10.1145/2598394.2598460JavaScript (JS) is nowadays the only language that can be used to develop web-based client-server applications in both tiers, client and server. This makes it an interesting choice for developing distributed evolutionary computation experiments, but the ...
- posterJuly 2014
Universal information distance for genetic programming
GECCO Comp '14: Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary ComputationPages 137–138https://doi.org/10.1145/2598394.2598440This paper presents a genotype-level distance metric for Genetic Programming (GP) based on the symmetric difference concept: first, the information contained in individuals is expressed as a set of symbols (the content of each node, its position inside ...