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- research-articleMay 2021
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 439, Pages 1–14https://doi.org/10.1145/3411764.3445801Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical hits) to an ...
- research-articleMay 2021
Limited Control Over the Body as Intriguing Play Design Resource
- Florian 'Floyd' Mueller,
- Rakesh Patibanda,
- Richard Byrne,
- Zhuying Li,
- Yan Wang,
- Josh Andres,
- Xiang Li,
- Jonathan Marquez,
- Stefan Greuter,
- Jonathan Duckworth,
- Joe Marshall
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 435, Pages 1–16https://doi.org/10.1145/3411764.3445744Interest in combining interactive play and the human body, using “bodily play” systems, is increasing. While these systems primarily prioritize a player's control over their bodily actions, we see intriguing possibilities in the pursuit of “limited ...
- research-articleMay 2021Honorable Mention
“Constant Pressure of Having to Perform”: Exploring Player Health Concerns in Esports
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 324, Pages 1–14https://doi.org/10.1145/3411764.3445733Esports is a rapidly growing industry, generating interest from research disciplines including marketing, social sciences, and human-computer interaction. Despite its continued growth, there is a lack of studies surrounding the health of esports ...
- research-articleMay 2021
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
- Dmitry Alexandrovsky,
- Maximilian Achim Friehs,
- Jendrik Grittner,
- Susanne Putze,
- Max V. Birk,
- Rainer Malaka,
- Regan L Mandryk
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 113, Pages 1–18https://doi.org/10.1145/3411764.3445689Many serious games are most effective when played regularly; however, little is known about how individual game elements support player adherence over time. This work draws on evidence from existing frameworks and game design theories as well as from ...
- research-articleMay 2021
Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 119, Pages 1–8https://doi.org/10.1145/3411764.3445678The current study explores the relationship between perceived cognitive and physical demands of a simple video game, and the balance of reward and effort that results in flow states during gameplay. Cognitive demands and both exertion-based and ...
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- research-articleMay 2021
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
- George E. Raptis,
- Christina Katsini,
- Andrew Jian-lan Cen,
- Nalin Asanka Gamagedara Arachchilage,
- Lennart E. Nacke
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 112, Pages 1–17https://doi.org/10.1145/3411764.3445658Graphical user authentication (GUA) is a common alternative to text-based user authentication, where people are required to draw graphical passwords on background images. Such schemes are theoretically considered remarkably secure because they offer a ...
- research-articleMay 2021
Restraints as a Mechanic for Bodily Play
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 441, Pages 1–14https://doi.org/10.1145/3411764.3445622This paper presents restraints - directly imposed restrictions on players' bodily movements, as a mechanic for bodily play in HCI. While this is a familiar mechanic in non-digital movement-based games, its potential in designing bodily play experiences ...
- research-articleMay 2021
”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 121, Pages 1–13https://doi.org/10.1145/3411764.3445540Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like meaningful choice and expectations, it is largely theoretical. Few user studies ...
- research-articleMay 2021
Exploring Asymmetric Roles in Mixed-Ability Gaming
- David Gonçalves,
- André Rodrigues,
- Mike L. Richardson,
- Alexandra A. de Sousa,
- Michael J. Proulx,
- Tiago Guerreiro
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 114, Pages 1–14https://doi.org/10.1145/3411764.3445494The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving cross-ability ...
- research-articleMay 2021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 443, Pages 1–15https://doi.org/10.1145/3411764.3445492Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted ...
- research-articleMay 2021
Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 126, Pages 1–11https://doi.org/10.1145/3411764.3445463Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic ...
- research-articleMay 2021
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 118, Pages 1–12https://doi.org/10.1145/3411764.3445411Self-report assessment is important for research and game development, e.g., to gather data during play. Games can use dialogues with non-player characters (NPCs) to gather self-report data; however, players might respond differently to dialogues than ...
- research-articleMay 2021Best Paper
The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 325, Pages 1–13https://doi.org/10.1145/3411764.3445363Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these behaviours tends to ...
- research-articleMay 2021
Homecoming: Exploring Returns to Long-Term Single Player Games
- Noor Hammad,
- Owen Brierley,
- Zachary McKendrick,
- Sowmya Somanath,
- Patrick Finn,
- Jessica Hammer,
- Ehud Sharlin
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 116, Pages 1–13https://doi.org/10.1145/3411764.3445357We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games ...
- research-articleMay 2021
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 117, Pages 1–10https://doi.org/10.1145/3411764.3445348Video games are engaging multimedia experiences that require players’ cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by ...
- research-articleMay 2021
Player-AI Interaction: What Neural Network Games Reveal About AI as Play
- Jichen Zhu,
- Jennifer Villareale,
- Nithesh Javvaji,
- Sebastian Risi,
- Mathias Löwe,
- Rush Weigelt,
- Casper Harteveld
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 77, Pages 1–17https://doi.org/10.1145/3411764.3445307The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a ...
- research-articleMay 2021
- research-articleMay 2021
Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 328, Pages 1–15https://doi.org/10.1145/3411764.3445287Whereas past CHI-related work has paid attention to various elements of the esports industry, there exists a scarcity of such research on the increasing convergence between esports and gambling. This study, therefore, aimed to shed light on the emerging ...
- research-articleMay 2021
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 120, Pages 1–9https://doi.org/10.1145/3411764.3445286Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and ...
- research-articleMay 2021
Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 238, Pages 1–15https://doi.org/10.1145/3411764.3445256In Human-AI collaborative settings that are inherently interactive, direction of communication plays a role in how users perceive their AI partners. In an AI-driven cooperative game with partially observable information, players (be it the AI or the ...