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- Work in ProgressMarch 2018
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 271–278https://doi.org/10.1145/3173225.3173280Serious games can improve the physical rehabilitation of patients with different conditions. By monitoring exercises and offering feedback, serious games promote the correct execution of exercises outside the clinic. Nevertheless, existing serious games ...
- research-articleMarch 2018
Sensory VR: Smelling, Touching, and Eating Virtual Reality
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 386–397https://doi.org/10.1145/3173225.3173241We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a ...
- research-articleMarch 2018
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 398–408https://doi.org/10.1145/3173225.3173238"You Better Eat to Survive" is a two-player virtual reality game that involves eating real food to survive and ultimately escape from a virtual island. We sense eating actions of players by analyzing chewing sounds captured by a low-cost microphone ...