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- research-articleMarch 2019
Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 749–753https://doi.org/10.1145/3294109.3302960Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established "mainstream'' interaction ...
- research-articleMarch 2019
Tangible Signals - Physical Representation of Sound and Haptic Control Feedback
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 741–744https://doi.org/10.1145/3294109.3302958This paper describes the Ph.D. research project "Tangible Signals" which is currently in its initial phase. This project investigates the dynamic physical representation and haptic feedback control of computer music and sound data using motorized and ...
- extended-abstractMarch 2019
IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 491–497https://doi.org/10.1145/3294109.3301266In this paper we explore human-environment interrelationships by utilizing both hybrid materially-oriented approaches and metaphorical representations. Inspired by the 'canary in a coalmine' metaphor we developed a tangible interface to sense the ...
- extended-abstractMarch 2019
Transference: A Hybrid Computational System for Improvised Violin Performance
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 541–546https://doi.org/10.1145/3294109.3301254Transference is a hybrid computational system for improvised violin performance. With hardware sensors and digital signal processing (DSP), the system shapes live acoustic input and computer-generated sound. An electromyographic (EMG) sensor ...
- Work in ProgressMarch 2019
Adding Friction to Frictionless Payments: A Haptic Interface for Digital Transactions
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 243–250https://doi.org/10.1145/3294109.3300999Over the past decades monetary transactions have become increasingly dematerialized. Nowadays payments should be "frictionless", as easy as possible, for example through NFC or biometric payment methods. Although frictionless payment methods hold ...
- Work in ProgressMarch 2019
Hand Puppet as Means for eTextile Synthesis
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 415–421https://doi.org/10.1145/3294109.3300987To situate the skills of the textile designer within the HCI-process, we present a case of a hand puppet with a purpose-woven smart textile pattern. The qualities found in traditional textile design are tacitly synthesized into the eTextile-design ...
- Work in ProgressMarch 2019
Extending Input Space of Tangible Dials and Sliders for Uncertain Input
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 189–196https://doi.org/10.1145/3294109.3300985Uncertainty is common when working with data and becomes more important as processing big data gains attention. However, no standard tangible interface element exists for inputting uncertain data. In this article, we extend the input space of two ...
- research-articleMarch 2019
Integrating Electronic Components into Deformable Objects Based on User Interaction Data
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 345–350https://doi.org/10.1145/3294109.3295629With an increased interest in Organic User Interface, it becomes more and more important to help designers create deformable devices. One current challenge is the integration of rigid and soft electronic components with the device. In this paper, we ...
- research-articleMarch 2019
WindyWall: Exploring Creative Wind Simulations
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 635–644https://doi.org/10.1145/3294109.3295624Wind simulations are typically one-off implementations for specific applications. We introduce WindyWall, a platform for creative design and exploration of wind simulations. WindyWall is a three-panel 90-fan array that encapsulates users with 270? of ...