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- ArticleJanuary 1987
Semantics of interactive rotations
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 259–269https://doi.org/10.1145/319120.319139We first outline an overall design philosophy for rigid geometric manipulations, then examine a manipulation's characteristics: nesting, scope, pivot constraints, and axis, constraints. We show how a mnemonic notation helps us explain how a simple ...
- ArticleJanuary 1987
Describing free-form 3D surfaces for animation
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 251–258https://doi.org/10.1145/319120.319138A system for interactively describing and modifying free-form surfaces is presented. The system is based on the use of bicubic patches. Although it is not a full-fledged mechanical CAD system, it has been used to construct complex surface descriptions. ...
- ArticleJanuary 1987
User interfaces for three-dimensional geometric modelling
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 237–249https://doi.org/10.1145/319120.319137One of the biggest obstacles to the wider adoption of geometric modelling systems for three-dimensional objects is the relatively poor state of user interfaces. In geometric design, two forms of interface are required: one which permits rapid evaluation ...
- ArticleJanuary 1987
Vision and the graphical simulation of spatial structure
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 197–235https://doi.org/10.1145/319120.319136One important message of this paper is that vision research is highly relevant to 3D graphics technology and that modern electronic graphical systems can and soon will strongly stimulate the further development of vision science. First an outline is ...
- ArticleJanuary 1987
Skitters and jacks: interactive 3D positioning tools
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 183–196https://doi.org/10.1145/319120.319135Let scene composition be the precise placement of shapes relative to each other, using affine transformations. By this definition, the steps of scene composition are the selection of objects to be moved, the choice of transformation, and the ...
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- ArticleJanuary 1987
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 151–169https://doi.org/10.1145/319120.319132A six degree-of-freedom input device presents some novel possibilities for manipulating and positioning three-dimensional objects. Some experiments in using such a device in conjunction with a real-time display are described. A particular problem which ...
- ArticleJanuary 1987
Interactive design of 3-D computer-animated legged animal motion
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 131–150https://doi.org/10.1145/319120.319131We present a visually interactive approach to the design of 3-D computer-animated legged animal motion in the context of the PODA computer animation system. The design process entails the interactive specification of parameters which drive a ...
- ArticleJanuary 1987
Constructing three-dimensional geometric objects defined by constraints
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 111–129https://doi.org/10.1145/319120.319130We developed a system for automatically building three-dimensional geometric objects that are defined by their topology and by geometric constraints. A solid modeller is used for sketching the object. The geometric constraints are first evaluated ...
- ArticleJanuary 1987
Constraints in constructive solid geometry
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 93–110https://doi.org/10.1145/319120.319129The success of solid modelling in industrial design depends on facilities for specifying and editing parameterized models of solids through user-friendly interaction with a graphical front-end. Systems based on a dual representation, which combines ...
- ArticleJanuary 1987
Interactive tools to support animation tasks
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 89–91https://doi.org/10.1145/319120.319128Interactive tools have long been important fundamental components of computer animation systems. Interactive tools in the form of electronic paint systems, cel painting systems, and in-betweening systems are major components of two-dimensional character ...
- ArticleJanuary 1987
Virtual environment display system
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 77–87https://doi.org/10.1145/319120.319127A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed for use as a multipurpose interface environment. The system provides a multisensory, interactive display environment in which a ...
- ArticleJanuary 1987
3D scan-conversion algorithms for voxel-based graphics
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 45–75https://doi.org/10.1145/319120.319126An assortment of algorithms, termed three-dimensional (3D) scan-conversion algorithms, is presented. These algorithms scan-convert 3D geometric objects into their discrete voxel-map representation within a Cubic Frame Buffer (CFB). The geometric objects ...
- ArticleJanuary 1987
Special purpose computer arrays for graphics and other applications (invited talk) (summary only)
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPage 43https://doi.org/10.1145/319120.319125Clark advocated quasi-general-purpose arrays of computers as the most cost-effective means to high-performance graphics and other applications as well. Such arrays can be quite inexpensive, offering orders of magnitude improvement over the cost of ...
- ArticleJanuary 1987
The virtual simulator
- Charles E. Mosher,
- George W. Sherouse,
- Peter H. Mills,
- Kevin L. Novins,
- Stephen M. Pizer,
- Julian G. Rosenman,
- Edward L. Chaney
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 37–42https://doi.org/10.1145/319120.319124We have undertaken to provide radiotherapists with Computer-Aided Design and 3D display tools to advance radiation treatment planning. A major part of this effort is a CAD tool for radiation treatment design that allows physicians to comfortably explore ...
- ArticleJanuary 1987
4-D display of meteorological data
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 23–36https://doi.org/10.1145/319120.319123The Man-computer Interactive Data Access System (McIDAS) developed at the University of Wisconsin-Madison Space Science and Engineering Center (UW-SSEC) collects large quantities of meteorological data in real time for storage, analysis and display on ...
- ArticleJanuary 1987
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPages 9–21https://doi.org/10.1145/319120.319122As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually “walking through” them in order to refine specifications.
Our first prototype simulated the ...
- ArticleJanuary 1987
Keynote address (summary only)
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphicsPage 7https://doi.org/10.1145/319120.319121Alan Kay asked us to remember the words of Bob Barton, “good ideas don't often scale”, with respect to using the same window paradigm for everything from Macintoshes to ultra-high resolution large screens. He further suggested that good user interfaces ...