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- research-articleNovember 2014
A Fourier model of periodic dynamic speech balloons
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 22, Page 1https://doi.org/10.1145/2668975.2669022In the paper, we propose a Fourier model to represent the dynamics of a speech balloon. Using this model, we can generate various dynamic speech balloons with different styles. Experimental results have demonstrated the effectiveness of the proposed ...
- research-articleNovember 2014
Object creation based on free virtual grid with ARGlass
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 41, Page 1https://doi.org/10.1145/2668975.2669019Object creation is popular in AR applications. People always load a model instead of creating models by themselves because loading a model is a simple replacement of creating people's own models if they lack the drawing skill or capability to use ...
- research-articleNovember 2014
3D object decomposition and super resolution
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 5, Page 1https://doi.org/10.1145/2668975.2669018In this paper we propose to address the problem of 3D object decomposition and super resolution. We model the 3D object as a set of Riemannian manifolds and propose metric tensor and Christoffel symbols as a novel set of features for 3D object ...
- research-articleNovember 2014
Figure-ground image generation using contour matching and rigid shape deformation
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 29, Page 1https://doi.org/10.1145/2668975.2669017Figure-ground perception is the perceptual experience by which human observers assign a contour separating two regions to one of regions. The region owning the contour is identified as figure which has definite shape and appears near to the observer ...
- research-articleNovember 2014
Lazy details for large high-resolution displays
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 44, Page 1https://doi.org/10.1145/2668975.2669016Rendering techniques for design evaluation and review or for visualizing large volume data often use computationally expensive ray-based methods. Due to the number of pixels and the amount of data, these methods often do not achieve interactive frame ...
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- research-articleNovember 2014
Multi-resolution bullet-time effect
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 30, Page 1https://doi.org/10.1145/2668975.2669015Bullet-Time is a camera work to make the observer feel like transitioning from side to side by switching multiple-view images capturing an object. Simple switching operation realizes Bullet-Time effect, if the position and orientation of the cameras are ...
- research-articleNovember 2014
Animated construction of ink-wash paintings
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 23, Page 1https://doi.org/10.1145/2668975.2669014Chinese ink-wash painting is a unique and fascinating form of art. Revealing the drawing process of an ink-wash artwork is visually intriguing and useful for training of painting skills. Recording the sequences of strokes by camera during the creation ...
- research-articleNovember 2014
Depth image based hole-filling algorithm for 2D to 3D conversion
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 10, Page 1https://doi.org/10.1145/2668975.26690122D to 3D conversion technologies had been researching with developing of 3D display. Existing 2D movies can be converted to 3D stereoscopic movies easily with low cost using conversion technology. Depth image-based rendering (DIBR) technique is applied ...
- research-articleNovember 2014
Aurora 3D-measurement and visualization using fish-eye stereo camera
- Hiromitsu Fujii,
- Takayuki Kubo,
- Atsushi Yamashita,
- Akira Takeuchi,
- Masayuki Tanaka,
- Ryuho Kataoka,
- Yoshizumi Miyoshi,
- Masatoshi Okutomi,
- Hajime Asama
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 24, Page 1https://doi.org/10.1145/2668975.2669011Three-dimensional analysis of the aurora which is an atmospheric phenomenon is significant because the shape of aurora reflects the electromagnetic relationship between the Earth and the Sun, which can influence electric equipments such as satellites. To ...
- research-articleNovember 2014
Extrinsic camera parameters estimation from arbitrary co-planar circles
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 28, Page 1https://doi.org/10.1145/2668975.2669010Projective properties of circular features have been widely researched as solutions for camera calibration in computer vision applications. Comparing to these researches, Chen et al. proposed a convenient method to estimate the camera position and ...
- research-articleNovember 2014
Wide area interaction using telephoto imaging
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 21, Page 1https://doi.org/10.1145/2668975.2669009Conventional interaction researches deal with relatively small spaces with physical proximity or completely distant spaces without physical proximity. However, there is an intermediate range of them. The distance to a target for interaction is longer ...
- research-articleNovember 2014
Object weathering simulation avoiding texture space stretching and discontinuities
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 37, Page 1https://doi.org/10.1145/2668975.2669008Real world objects are not immutable and free of blemishes, but tend to change in appearance over time when exposed to their environment. As such, simulating the weathering and ageing of objects can have a significant impact on the perceived realism of ...
- research-articleNovember 2014
Interaction study of digital shadow play using the Kinect
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 17, Page 1https://doi.org/10.1145/2668975.2669006Chinese traditional shadow play is a shining star in the long history of the folk culture. In the work, we want to combine the new computer and multimedia technology with traditional shadow play, bring new technical elements into the traditional one, ...
- research-articleNovember 2014
Creation support for Escher-like tiling patterns by interactive genetic algorithms
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 9, Page 1https://doi.org/10.1145/2668975.2669005A tiling of the plane is a collection of one or several types of shapes, or tiles, that cover the plane without any gaps and overlaps. Because an Escher like tiling is also very interesting for mathematical aspects, there has been many discussions as ...
- research-articleNovember 2014
Coupled motion capture and text analysis of Japanese folk dance
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 7, Page 1https://doi.org/10.1145/2668975.2669004Today, a number of attractive folk dances are existent in Japan. It is seen in recent years that their motion is analyzed by using motion capture (Mocap) data. On the other hand, many survey reports on Japanese folk dances have been compiled to record ...
- research-articleNovember 2014
Large-scale water simulation based on spherical projected grid (SPG)
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 35, Page 1https://doi.org/10.1145/2668975.2669002Although much progress was made in computer graphics for water simulation, large-scale complex water simulation is still a great challenge. This may be due to that the complicated physical mechanism, such as water dynamics and the complex interactions ...
- research-articleNovember 2014
A SPH-based dissolution behavior model for real-time fluid-solid interaction
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 14, Page 1https://doi.org/10.1145/2668975.2669000Interactions among fluids and solids are frequently observed around our daily life and simulated for various purposes. However, real-time simulation of dissolution phenomena, including erosion and liquefying, is restrictively allowed due to the ...
- research-articleNovember 2014
Sparsity-based color quantization with preserved image details
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 32, Page 1https://doi.org/10.1145/2668975.2668999Color quantization is a technique for decreasing the color depth of an image. Less number of color means less space is needed for storage. Such kind of algorithms ([Heckbert 1982], [Verevka and Buchanan 1995]) have invoked a big interest in the computer ...
- research-articleNovember 2014
Simple wavelength division rendering method for transparent objects using common 3DCG software
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 47, Page 1https://doi.org/10.1145/2668975.2668998Transparent objects, such as diamonds, show rainbow-like colors because of the dispersion of light that passes through such objects; white light is dispersed because it comprises light waves with different wavelengths. This phenomenon has been ...
- research-articleNovember 2014
Camera synchronization to imperceptible frames embedded in a displayed video sequence
SA '14: SIGGRAPH Asia 2014 PostersArticle No.: 25, Page 1https://doi.org/10.1145/2668975.2668997This paper proposes an image acquisition system for mobile augmented reality (AR) applications. We assume such scenarios that a passing-by user points a camera-equipped mobile device toward a digital signage displaying an advertisement movie and gets ...