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- ArticleNovember 2023
Real-Time Lighting Analysis for Design and Education Using a Game Engine
HCI International 2023 – Late Breaking PapersPages 70–81https://doi.org/10.1007/978-3-031-48060-7_6AbstractReal-time lighting analysis is a crucial aspect of architectural design, as it allows designers to evaluate the lighting conditions of a space and identify potential problems or issues that may impact the appearance or function of the space. In ...
- ArticleNovember 2023
Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store
HCI International 2023 – Late Breaking PapersPages 483–492https://doi.org/10.1007/978-3-031-48060-7_37AbstractTraining systems are well known as one practical usage for Virtual Reality. Previous works of hospitality services have mainly focused on some situations which target customers who are face-to-face or whose position is located at their seats in a ...
- ArticleNovember 2023
Data Collection and Feedback Preparation in Virtual Reality Training Systems
HCI International 2023 – Late Breaking PapersPages 34–46https://doi.org/10.1007/978-3-031-48060-7_3AbstractNowadays virtual reality (VR) technologies are considered an increasingly important part of the educational process, especially in areas where practical work in laboratories is essential. It even helps students test situations that are impossible ...
- ArticleNovember 2023
Case Study of Low-Code VR Platform for Training and Evaluating Employee’s Service Skills
- Tomohiro Tanikawa,
- Riku Fukaya,
- Takenori Hara,
- Haruka Maeda,
- Shigeru Komatsubara,
- Kazuma Aoyama,
- Tomohiro Amemiya,
- Michitaka Hirose
HCI International 2023 – Late Breaking PapersPages 267–279https://doi.org/10.1007/978-3-031-48060-7_21AbstractFor service industry, quality of customer service skills and customer satisfaction are very important topic. However, it is difficult to learn and master this kind of service skill without on-the-job-training (OJT). Thus, we propose a service VR ...
- ArticleNovember 2023
Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review
HCI International 2023 – Late Breaking PapersPages 240–251https://doi.org/10.1007/978-3-031-48060-7_19AbstractStudent engagement in higher education is strongly associated with positive learning outcomes; however, not all learning methods are equally engaging or stimulating. Recent technological developments hold the potential to make learning more ...
- ArticleNovember 2023
Extended Reality in Aviation Training: The Commercial Single Pilot Operations Case
HCI International 2023 – Late Breaking PapersPages 228–239https://doi.org/10.1007/978-3-031-48060-7_18AbstractSingle pilot operations (SiPO) of cargo aircraft are expected by the end of the 2020s, and commercial airline passenger flights around 2030. More sophisticated interfaces and state-of-the-art system autonomy will be required for both general ...
- ArticleNovember 2023
How to Design a Successful Training Application with Used Mobile Augmented Reality
HCI International 2023 – Late Breaking PapersPages 203–216https://doi.org/10.1007/978-3-031-48060-7_16AbstractAugmented Reality (AR) has been found useful and with strong affordances in education and training due to its potential to make the learning process easier, decrease the time for training, and increase motivation. Research has already highlighted ...
- ArticleNovember 2023
Training Comic Dialog in VR to Improve Presentation Skills
- Dohjin Miyamoto,
- Akira Ishida,
- Natsuo Kanai,
- Riku Fukaya,
- Saya Washikawa,
- Sota Tanaka,
- Hongil Yang,
- Tomohiro Tanikawa,
- Michitaka Hirose,
- Tomohiro Amemiya
HCI International 2023 – Late Breaking PapersPages 191–202https://doi.org/10.1007/978-3-031-48060-7_15AbstractManzai is traditional style of comedy in Japanese culture, in which two comedians—a straight man tsukkomi and a funny man boke—engage in humorous conversation to make the audience laugh. We developed a VR application that simulates Manzai using ...
- ArticleNovember 2023
Effect of Visual Support Information and Participant’s Personality on Training in Virtual Environments
HCI International 2023 – Late Breaking PapersPages 128–138https://doi.org/10.1007/978-3-031-48060-7_10AbstractIn recent years, augmented reality and virtual reality have emerged as powerful technologies for education and training. The basic concept of augmented reality involves overlaying additional information on real world. In contrast, training using ...