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- ArticleJuly 2005
Sparse low-degree implicit surfaces with applications to high quality rendering, feature extraction, and smoothing
We propose a new surface representation delivering an accurate approximation to a set of points scattered over a smooth surface by Sparse Low-degree IMplicits (SLIM). The SLIM surface representation consists of a sparse multi-scale set of nonconforming ...
- ArticleJuly 2005
Progressive buffers: view-dependent geometry and texture LOD rendering
We introduce a view-dependent level of detail rendering system designed with modern GPU architectures in mind. Our approach keeps the data in static buffers and geomorphs between different LODs using per-vertex weights for seamless transition. Our method ...
- ArticleJuly 2005
Non-conforming surface representations
Surface geometry is commonly represented by a collection of primitives. Conforming representations consist of primitives meeting at their boundaries (e.g., in a triangle mesh two triangles are incident upon an edge). Without the restriction to conforming ...
- ArticleJuly 2005
Surface reconstruction from noisy point clouds
We show that a simple modification of the power crust algorithm for surface reconstruction produces correct outputs in presence of noise. This is proved using a fairly realistic noise model. Our theoretical results are related to the problem of computing ...
- ArticleJuly 2005
An adaptive MLS surface for reconstruction with guarantees
Recent work have shown that moving least squares (MLS) surfaces can be used effectively to reconstruct surfaces from possibly noisy point cloud data. Several variants of MLS surfaces have been suggested, some of which have been analyzed theoretically for ...
- ArticleJuly 2005
Atomic volumes for mesh completion
The increased use of scanned geometry for applications in computer graphics and 3D hardcopy output has highlighted the need for general, robust algorithms for reconstruction of watertight 3D models given partial polygonal meshes as input. We present an ...