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- ArticleNovember 2004
Tailor tools for interactive design of clothing in virtual environments
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 182–185https://doi.org/10.1145/1077534.1077572In this work, we present virtual tailor tools which allow the interactive design and modification of clothing in a 3D Virtual Environment. In particular, we propose algorithms and interaction techniques for sewing and cutting garments during a physical ...
- ArticleNovember 2004
The MORGAN framework: enabling dynamic multi-user AR and VR projects
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 166–169https://doi.org/10.1145/1077534.1077568The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability, platform independence, support of multiple users, distribution of ...
- ArticleNovember 2004
Huge texture mapping for real-time visualization of large-scale terrain
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 154–157https://doi.org/10.1145/1077534.1077564Texture mapping greatly influences the performance of visualization in many 3D applications. Sometimes the texture data is so large that it has to be stored in slower external storage, rather than fast texture memory or host memory. In these ...
- ArticleNovember 2004
An efficient representation of complex materials for real-time rendering
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 150–153https://doi.org/10.1145/1077534.1077563In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying ...
- ArticleNovember 2004
A CAVE system for interactive modeling of global illumination in car interior
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 137–145https://doi.org/10.1145/1077534.1077560Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an efficient global illumination solution specifically tailored for those CAVE ...
- ArticleNovember 2004
Scalable pedestrian simulation for virtual cities
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 65–72https://doi.org/10.1145/1077534.1077547Most of the common approaches for the pedestrian simulation, used in the Graphics/VR community, are bottom-up. The avatars are individually simulated in the space and the overall behavior emerges from their interactions. This can lead to interesting ...
- ArticleNovember 2004
Marker-free kinematic skeleton estimation from sequences of volume data
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 57–64https://doi.org/10.1145/1077534.1077546For realistic animation of an artificial character a body model that represents the character's kinematic structure is required. Hierarchical skeleton models are widely used which represent bodies as chains of bones with interconnecting joints. In video ...
- ArticleNovember 2004
A lightweight algorithm for real-time motion synthesis
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 49–56https://doi.org/10.1145/1077534.1077545This paper presents an algorithm for interactive character animation with kinematic constraints with limited computational time. In order to reduce necessary computation, the animation is not created by procedural algorithm but synthesized by deforming ...
- ArticleNovember 2004
Animating complex hairstyles in real-time
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 41–48https://doi.org/10.1145/1077534.1077544True real-time animation of complex hairstyles on animated characters is the goal of this work, and the challenge is to build a mechanical model of the hairstyle which is sufficiently fast for real-time performance while preserving the particular ...
- ArticleNovember 2004
Multi-layered deformable surfaces for virtual clothing
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 24–31https://doi.org/10.1145/1077534.1077541We propose a positional constraint method to solve the multi-layered deformable surface problem based on a master-slave scheme. This allows two or more deformable surfaces to be attached together in any orientation relative to each other for the purpose ...
- ArticleNovember 2004
Fast and reliable collision culling using graphics hardware
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technologyPages 2–9https://doi.org/10.1145/1077534.1077538We present a reliable culling algorithm that enables fast and accurate collision detection between triangulated models in a complex environment. Our algorithm performs fast visibility queries on the GPUs for eliminating a subset of primitives that are ...