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- research-articleNovember 2011
"interacumos": an interactive digital cubic kaleidoscope
- Junichi Kanebako,
- Masafumi Oda,
- Kanako Matsuo,
- Keisuke Shuto,
- Takenori Hara,
- Goro Motai,
- Minori Yamazaki,
- Hiroko Uchiyama
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 84, Pages 1–2https://doi.org/10.1145/2071423.2071525We developed a new digital kaleidoscope called "interacumos," which generates interactive videos with depth perception based on the infinite reflections of a six-sided mirrored cubic kaleidoscope. We installed OLED panels and pressure sensors in a cubic ...
- research-articleNovember 2011
Difficulty in videogames: an experimental validation of a formal definition
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 49, Pages 1–8https://doi.org/10.1145/2071423.2071484This paper synthetically presents a reliable and generic way to evaluate the difficulty of video games, and an experiment testing its accuracy and concordance with subjective assessments of difficulty. We propose a way to split the gameplay into ...
- research-articleNovember 2011
Creating interactive driver experiences with the scenario markup language
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 41, Pages 1–7https://doi.org/10.1145/2071423.2071474Serious games became an important device for increasing the awareness of issues that are important to society. One such issue is the environmental impact of driving. To support the training and wide promotion of eco-friendly driving, an appropriate ...