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- research-articleOctober 2024JUST ACCEPTED
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly
ACM Transactions on Graphics (TOG), Just Accepted https://doi.org/10.1145/3702226Understanding the part composition and structure of 3D shapes is crucial for a wide range of 3D applications, including 3D part assembly and 3D assembly completion. Compared to 3D part assembly, 3D assembly completion is more complicated which involves ...
- research-articleOctober 2024
Speed-Aware Audio-Driven Speech Animation using Adaptive Windows
ACM Transactions on Graphics (TOG), Volume 44, Issue 1Article No.: 1, Pages 1–14https://doi.org/10.1145/3691341We present a novel method that can generate realistic speech animations of a 3D face from audio using multiple adaptive windows. In contrast to previous studies that use a fixed size audio window, our method accepts an adaptive audio window as input, ...
- research-articleAugust 2024
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
- Hyojoon Park,
- Sangeetha Grama Srinivasan,
- Matthew Cong,
- Doyub Kim,
- Byungsoo Kim,
- Jonathan Swartz,
- Ken Museth,
- Eftychios Sifakis
ACM Transactions on Graphics (TOG), Volume 43, Issue 5Article No.: 158, Pages 1–20https://doi.org/10.1145/3670687We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, real-time physics-based simulation to a level of detail that closely approximates that of a ...
- research-articleJuly 2024
Universal Facial Encoding of Codec Avatars from VR Headsets
- Shaojie Bai,
- Te-Li Wang,
- Chenghui Li,
- Akshay Venkatesh,
- Tomas Simon,
- Chen Cao,
- Gabriel Schwartz,
- Jason Saragih,
- Yaser Sheikh,
- Shih-En Wei
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 93, Pages 1–22https://doi.org/10.1145/3658234Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle expressions within ...
- research-articleJuly 2024
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
- Francis Williams,
- Jiahui Huang,
- Jonathan Swartz,
- Gergely Klar,
- Vijay Thakkar,
- Matthew Cong,
- Xuanchi Ren,
- Ruilong Li,
- Clement Fuji-Tsang,
- Sanja Fidler,
- Eftychios Sifakis,
- Ken Museth
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 133, Pages 1–15https://doi.org/10.1145/3658226We present fVDB, a novel GPU-optimized framework for deep learning on large-scale 3D data. fVDB provides a complete set of differentiable primitives to build deep learning architectures for common tasks in 3D learning such as convolution, pooling, ...
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- research-articleJuly 2024
Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 123, Pages 1–14https://doi.org/10.1145/3658218Metropolis Light Transport (MLT) is a global illumination algorithm that is well-known for rendering challenging scenes with intricate light paths. However, MLT methods tend to produce unpredictable correlation artifacts in images, which can introduce ...
- research-articleJuly 2024
Neural Slicer for Multi-Axis 3D Printing
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 85, Pages 1–15https://doi.org/10.1145/3658212We introduce a novel neural network-based computational pipeline as a representation-agnostic slicer for multi-axis 3D printing. This advanced slicer can work on models with diverse representations and intricate topology. The approach involves employing ...
- research-articleJuly 2024
Categorical Codebook Matching for Embodied Character Controllers
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 142, Pages 1–14https://doi.org/10.1145/3658209Translating motions from a real user onto a virtual embodied avatar is a key challenge for character animation in the metaverse. In this work, we present a novel generative framework that enables mapping from a set of sparse sensor signals to a full body ...
- research-articleJuly 2024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 114, Pages 1–21https://doi.org/10.1145/3658195Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, ...
- research-articleJuly 2024
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
- Daniel Duckworth,
- Peter Hedman,
- Christian Reiser,
- Peter Zhizhin,
- Jean-François Thibert,
- Mario Lučić,
- Richard Szeliski,
- Jonathan T. Barron
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 63, Pages 1–13https://doi.org/10.1145/3658193Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene ...
- research-articleJuly 2024
Learning Images Across Scales Using Adversarial Training
- Krzysztof Wolski,
- Adarsh Djeacoumar,
- Alireza Javanmardi,
- Hans-Peter Seidel,
- Christian Theobalt,
- Guillaume Cordonnier,
- Karol Myszkowski,
- George Drettakis,
- Xingang Pan,
- Thomas Leimkühler
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 131, Pages 1–13https://doi.org/10.1145/3658190The real world exhibits rich structure and detail across many scales of observation. It is difficult, however, to capture and represent a broad spectrum of scales using ordinary images. We devise a novel paradigm for learning a representation that ...
Neural Gaussian Scale-Space Fields
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 134, Pages 1–15https://doi.org/10.1145/3658163Gaussian scale spaces are a cornerstone of signal representation and processing, with applications in filtering, multiscale analysis, anti-aliasing, and many more. However, obtaining such a scale space is costly and cumbersome, in particular for ...
- research-articleJuly 2024
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 62, Pages 1–15https://doi.org/10.1145/3658160Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the ...
- research-articleJuly 2024
A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 118, Pages 1–12https://doi.org/10.1145/3658135We present a comprehensive neural network to model the deformation of human soft tissues including muscle, tendon, fat and skin. Our approach provides kinematic and active correctives to linear blend skinning [Magnenat-Thalmann et al. 1989] that enhance ...
- research-articleJuly 2024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 136, Pages 1–17https://doi.org/10.1145/3658134In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal communication, but ...
- research-articleJuly 2024
Mesh Neural Cellular Automata
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 122, Pages 1–16https://doi.org/10.1145/3658127Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more ...
- research-articleFebruary 2024
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks
ACM Transactions on Graphics (TOG), Volume 43, Issue 2Article No.: 20, Pages 1–21https://doi.org/10.1145/3641817We introduce NeuralVDB, which improves on an existing industry standard for efficient storage of sparse volumetric data, denoted VDB [Museth 2013], by leveraging recent advancements in machine learning. Our novel hybrid data structure can reduce the ...
- research-articleJanuary 2024
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation
ACM Transactions on Graphics (TOG), Volume 43, Issue 2Article No.: 16, Pages 1–18https://doi.org/10.1145/3635304This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair ...
- research-articleDecember 2023
Enhancing Diffusion Models with 3D Perspective Geometry Constraints
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 237, Pages 1–15https://doi.org/10.1145/3618389While perspective is a well-studied topic in art, it is generally taken for granted in images. However, for the recent wave of high-quality image synthesis methods such as latent diffusion models, perspective accuracy is not an explicit requirement. ...
- research-articleDecember 2023
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 210, Pages 1–13https://doi.org/10.1145/3618383K-surfaces are an interactive modeling technique for Bézier-spline surfaces. Inspired by k-curves by [Yan et al. 2017], each patch provides a single control point that is being interpolated at a local extremum of Gaussian curvature. The challenge is to ...