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- ArticleOctober 2002
Case study: visualization and analysis of high Rayleigh number --- 3D convection in the Earth's mantle
Data sets from large-scale simulations (up to 5013 grid points) of mantle convection are analyzed with volume rendering of the temperature field and a new critical point analysis of the velocity field. As the Rayleigh number Ra is increased the thermal ...
- ArticleOctober 2002
Scalable alignment of large-format multi-projector displays using camera homography trees
This paper presents a vision-based geometric alignment system for aligning the projectors in an arbitrarily large display wall. Existing algorithms typically rely on a single camera view and degrade in accuracy1 as the display resolution exceeds the ...
- ArticleOctober 2002
Sea of images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the ...
- ArticleOctober 2002
A new object-order ray-casting algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, like low-quality images, a small viewport size or a fixed classification. In ...
- ArticleOctober 2002
Probabilistic surfaces: point based primitives to show surface uncertainty
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pollution borderline identification, identification of the limits of an oil ...
- ArticleOctober 2002
Interactive translucent volume rendering and procedural modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. Many common ...