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- articleNovember 1999
Computer vision for computer interaction
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 33, Issue 4Pages 65–68https://doi.org/10.1145/345370.345417Figure 1 shows a vision of the future from the 1939 World's Fair. The human-machine interface that was envisioned is wonderful. Both machines are equipped with cameras; the woman interacts with the machine using an intuitive gesture. That degree of ...
- articleNovember 1999
Vision in film and special effects
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 33, Issue 4Pages 58–60https://doi.org/10.1145/345370.345412Computer vision techniques have become increasingly important in visual effects. When a digital artist inserts an effect into a live-action scene, the more information that they know about the scene, the better. In visual effects, we use vision ...
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- articleNovember 1999
Visual modeling for computer animation: Graphics with a vision
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 33, Issue 4Pages 42–45https://doi.org/10.1145/345370.345400Over the past decade, the Visual Modeling Research Program at the University of Toronto has consistently championed the concerted exploration of computer graphics and computer vision. Our premise has been this: graphics, the forward/synthesis/models-to-...
- articleNovember 1999
From range scans to 3D models
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 33, Issue 4Pages 38–41https://doi.org/10.1145/345370.345399Each year, we see a growing number of 3D range scanning products on the SIGGRAPH exhibition floor. You may find yourself asking "how do these technologies work?" and "how can I make use of the shape data they produce?" In this article, I will describe a ...
- articleFebruary 1995
Teaching computational geometry
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 29, Issue 1Pages 18–22https://doi.org/10.1145/216218.216224This paper describes a possible approach to teaching computational geometry to students. It gives a brief introduction in computational geometry, followed by three ways of treating the area: mathematically, algorithmically and application-oriented. Next ...
- articleAugust 1992
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 3Pages 194–201https://doi.org/10.1145/142413.142427Many computer graphics programmers are working in the area of scientific visualization. One of the most interesting and fast-growing areas in scientific visualization is volume visualization. Volume visualization systems are used to create high-quality ...
- articleJuly 1992
Smoothing polyhedra using implicit algebraic splines
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 2Pages 79–88https://doi.org/10.1145/142920.134014Also Published in:
SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques: ISBN 0897914791 - articleJuly 1991
An engineering graphics curriculum model with multidisciplinary implications
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 25, Issue 3Pages 191–195https://doi.org/10.1145/126640.126662This paper reports on a funded project to develop a conceptual model for an engineering graphics curriculum. The analysis lead to a framework that defined the body of knowledge appropriate for engineering graphics and and a model useful for ...
- articleJuly 1991
Convolution surfaces
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 25, Issue 4Pages 251–256https://doi.org/10.1145/127719.122757Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982] by using three-dimensional convolution with skeletons composed of ...
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SIGGRAPH '91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques: ISBN 0897914368 - articleSeptember 1990Seminal Paper
A language for shading and lighting calculations
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 24, Issue 4Pages 289–298https://doi.org/10.1145/97880.97911A shading language provides a means to extend the shading and lighting formulae used by a rendering system. This paper discusses the design of a new shading language based on previous work of Cook and Perlin. This language has various types of shaders ...
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SIGGRAPH '90: Proceedings of the 17th annual conference on Computer graphics and interactive techniques: ISBN 0897913442 - articleSeptember 1990
Comprehensible rendering of 3-D shapes
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 24, Issue 4Pages 197–206https://doi.org/10.1145/97880.97901We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are enhanced. To achieve this, we develop drawing algorithms for ...
Also Published in:
SIGGRAPH '90: Proceedings of the 17th annual conference on Computer graphics and interactive techniques: ISBN 0897913442