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- abstractFebruary 2019
Changing Teaching Assistant's Behavior Based on Learning Support Strategies for Programming Exercise
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1260https://doi.org/10.1145/3287324.3293857In this research, we devised learning support strategies to change how teaching assistants (TAs) for basic university courses in information technology (IT) behave toward students during programming classes. Based on learning support strategies, we ...
- abstractFebruary 2019
Towards Learning Analytics in Cybersecurity Capture the Flag Games
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1255https://doi.org/10.1145/3287324.3293816Capture the Flag games are software applications designed to exercise cybersecurity concepts, practice using security tools, and understand cyber attacks and defense. We develop and employ these games at our university for training purposes, unlike in ...
- abstractFebruary 2019
Historical High School Computer Science Curriculum and Current K-12 Initiatives
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1287https://doi.org/10.1145/3287324.3293772It's an exciting time in computer science education on the K-12 landscape. Educational jurisdictions around the world are incorporating computer science concepts, as well as related computational thinking components, into their mandatory, K-12 ...
- abstractFebruary 2019
Academic Cybersecurity Disciplinary Foundations and Accreditation
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1248https://doi.org/10.1145/3287324.3293728This session is designed to attract participants with an interest in post-secondary academic cybersecurity programs. Despite the extraordinary interest in cybersecurity due to the job market, relatively little consensus exists on how to design academic ...
- abstractFebruary 2019
Analyzing User Interactions with Cybersecurity Games
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1295https://doi.org/10.1145/3287324.3293717Capture the Flag games are software applications designed to exercise cybersecurity concepts, practice using security tools, and understand cyber attacks and defense. We develop and employ these games at our university for training purposes, unlike in ...
- abstractFebruary 2019
Competency-Based Education: The Future of Learning
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1238https://doi.org/10.1145/3287324.3287555Competency-based education (CBE) has been the focus of much attention lately - from institutions, employers, and policymakers alike. Institutions - from ivy leagues to community colleges to K-12 - are incorporating some form of CBE. In computer science, ...
- abstractFebruary 2019
Using Subgoal Labeling in Teaching CS1
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPage 1237https://doi.org/10.1145/3287324.3287540Subgoal labeling is an instructional design framework for breaking down problems into pieces that are small enough for novices to grasp, and often difficult for instructors (i.e., experts) to articulate. Subgoal labels have been shown to improve student ...
- research-articleFebruary 2019
A Module-based Approach to Teaching Big data and Cloud Computing Topics at CS Undergraduate Level
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPages 2–8https://doi.org/10.1145/3287324.3287494Big data and cloud computing collectively offer a paradigm shift in the way businesses are now acquiring, using and managing information technology. This creates the need for every CS student to be equipped with foundational knowledge in this collective ...