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- research-articleOctober 2021
Wearable device in the form of glasses to assist the visually impaired in detecting obstacles
- Marcelo Martins da Silva,
- Letícia Saraiva Chaves,
- Carlos Alberto Ferreira Júnior,
- Camila Stéfany D. Guerra,
- Sávia Rafaella Lopes Fernandes,
- Paulo Armando Cavalcante Aguilar,
- Ingrid Teixeira Monteiro,
- Andréia Libório Sampaio
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 55, Pages 1–11https://doi.org/10.1145/3472301.3484376Data from the World Health Organization show that all over the world, 39 million people are blind and 246 million have low vision. In Brazil, according to research from the Brazilian Institute for Geography and Statistics, half a million people are ...
- research-articleOctober 2021
Omotenashi: A study about the cultural adaptation of an intelligent agent on Blip
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 41, Pages 1–7https://doi.org/10.1145/3472301.3484372The development and use of intelligent agents are currently growing vertiginously. This growth has raised awareness of big technology companies that launched platforms that ease chatbot development. However, chatbots still fail to meet users' social ...
- research-articleOctober 2021
Children's Participation in the Design of Digital Artifacts: Theoretical and Methodological Considerations
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 11, Pages 1–7https://doi.org/10.1145/3472301.3484371In user-centered design processes of digital artifacts, representatives of the target users are invited to participate, because they have knowledge of the problems to be solved by these artifacts. However, generally, the inclusion of these potential ...
- research-articleOctober 2021
Challenges of interaction design for counter-hegemonic contexts: highlighting and overcoming contradictions for social transformation and responsiveness
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 10, Pages 1–6https://doi.org/10.1145/3472301.3484370In some contexts of action, the differences between who conceive and who use an interactive system are evident, such as the peasant, quilombola and indigenous contexts, due to the distance in the social places of each pole, of development and use. That ...
- research-articleOctober 2021
Analyzing MoLIC's Applicability to Model the interaction of Conversational Agents: A case study on ANA Chatbot
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 5, Pages 1–7https://doi.org/10.1145/3472301.3484367Intelligent conversational agents, such as chatbots, are becoming increasingly popular in different domains of use. The use of this kind of technology offers challenges and opportunities for the Human-Computer Interaction (HCI) area, because it is based ...
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- research-articleOctober 2021
When just Ok, is not Ok: An Experimental Study through Sequential Chronological Cuts, with Prescriptive and Semantic Analyzes on the Dynamic Translation by VLibras Avatar
- André Luiz da Cunha Silva,
- Tatiane Militão de Sá,
- Ruan Sousa Diniz,
- Simone B. Leal Ferreira,
- Sean W. M. Siqueira,
- Saulo Cabral Bourguignon
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 56, Pages 1–12https://doi.org/10.1145/3472301.3484343Internet sites expose their content primarily in a textual form. Accessibility solutions that use avatars to translate from Portuguese into sign language aim to reduce accessibility barriers for deaf people who are literate only in Libras or have ...
- research-articleOctober 2021
Smart Cane: Laser guide as an inclusion tool for the visually impaired
- Johnny Marcos S. Soares,
- Camila Stéfany D. Guerra,
- Marcelo Martins da Silva,
- Letícia Saraiva Chaves,
- Andréia Libório Sampaio,
- Wagner Guimarães Al-Alam
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 45, Pages 1–10https://doi.org/10.1145/3472301.3484330Data from the 2010's Brazilian Institute of Geography and Statistics census show that at least 29 million Brazilians have visual impairment. The assistive technologies development and research advance to promote accessibility and inclusion of people ...
- research-articleOctober 2021
Applying Usability Heuristics in the Context of Data Labeling Systems
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 7, Pages 1–7https://doi.org/10.1145/3472301.3484374In recent times, Machine Learning (ML) techniques have been explored in everyday systems, such as banking systems, virtual assistants, and recommendation systems. To use ML techniques, it is necessary to perform some stages until the construction of the ...
- research-articleOctober 2021
Was This Helpful?: Analysis of Satisfaction Evaluation Instruments in Public Service Applications
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 53, Pages 1–7https://doi.org/10.1145/3472301.3484373With the expansion of digital public services, the need for understanding the quality of these services and the level of satisfaction of the citizens served grows. To this end, web and mobile applications have used various instruments that aim to ...
- research-articleOctober 2021
I Have a Twitter Profile: What Do I Want to Happen to It if I Die?
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 29, Pages 1–7https://doi.org/10.1145/3472301.3484369Settings to manage digital assets for digital legacy purposes are already offered by some social networks like Facebook and Instagram. However, Twitter does not offer this option yet, according to our analysis of its features and terms of use. But what ...
- research-articleOctober 2021
Conflicts in Metacommunication Messages in Alternating User and Designer Roles: a dialectical perspective
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 13, Pages 1–7https://doi.org/10.1145/3472301.3484368The recent growth in the use of customizable software and systems by users with little or no specific knowledge in the field of computing has encouraged collaboration between users and user adherence to a role previously assigned to the designer. The ...
- research-articleOctober 2021
Voice and touch interaction: a user experience comparison of elderly people in smartphones
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 52, Pages 1–7https://doi.org/10.1145/3472301.3484366The use of digital technologies has contributed to improve the quality of life in the human aging process in several aspects. However, most of these technologies are not designed for the elderly audience, which makes the user experience (UX) difficult. ...
- research-articleOctober 2021
Beyond Barriers: A Practical Analysis of the SIM-SR Method to Inspect the Communicability of Interactive Systems for Visually Impaired Users
- Lucas Pedroso Carvalho,
- Mariana Aparecida dos Santos,
- Joana Gabriela R. de Souza,
- Raquel Oliveira Prates,
- André Pimenta Freire
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 8, Pages 1–11https://doi.org/10.1145/3472301.3484365The availability and use of interactive systems have increased considerably. However, evaluating the accessibility and communicability of such systems for a range of users is essential to improve their quality. Human-Computer Interaction (HCI) ...
- research-articleOctober 2021
Jungle party: a game about loss and grief
- Aline Elias Cardoso Verhalen,
- Vinicius Carvalho Pereira,
- Silvia Amélia Bim,
- Ricardo M. de Mello de Picoli,
- Cristiano Maciel,
- Kamila Rios da Hora Rodrigues
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 33, Pages 1–7https://doi.org/10.1145/3472301.3484364Death is a theme discussed in various media, such as movies, games and books. In the real world it is hard for many people to talk about the theme, mostly with kids. A lot of researchers claim that hiding and masking the death can harm the process of ...
- research-articleOctober 2021
Perspectives on interaction with dead users' profiles on Facebook
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 42, Pages 1–11https://doi.org/10.1145/3472301.3484363With the Covid-19 pandemic, death has become an increasingly present and visible phenomenon on social networks. On Facebook, there is not a homogeneous treatment of death among deceased users' profiles: some remain active, whereas others are turned into ...
- research-articleOctober 2021
Communication and Personality: how COVID-19 government chatbots express themselves
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 12, Pages 1–10https://doi.org/10.1145/3472301.3484362With the COVID-19 pandemic, governments have used applications to help citizens to be informed about the disease. Some applications use chatbots, which despite the advances, still represent challenges for researchers and designers in the domain of human-...
- research-articleOctober 2021
Building an IOT programming environment with and for preschool children
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 9, Pages 1–11https://doi.org/10.1145/3472301.3484361Children are exposed to a set of Internet of Things (IOT) devices such as IOToys. Some of these devices are not only for use, but offer possibilities of customization through programming by children. Despite the existence of products and projects aimed ...
- research-articleOctober 2021
Analysis of the User Experience with a Multiperspective Tool for Explainable Machine Learning in Light of Interactive Principles
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 3, Pages 1–11https://doi.org/10.1145/3472301.3484360Machine Learning (ML) models have been widely used nowadays, as "magical black boxes", in many different domains and for distinct goals, but the way they generate their results is not fully understood yet, including by knowledgeable users. If users ...
- research-articleOctober 2021
Revisiting Empathy Games Concept from User Comments Perspective
- Tânia Saraiva de Melo Pinheiro,
- Caio Cesar Valério,
- Cristiano Maciel,
- Kamila Rios da Hora Rodrigues,
- Eunice P. dos Santos Nunes
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 44, Pages 1–11https://doi.org/10.1145/3472301.3484359Among the types of games, incipient concepts about empathy games are found in the literature. Empathy is associated with a human ability to put oneself in the other's place, in the case of games, it can be associated with the fact that the player puts ...
- research-articleOctober 2021
Posthumous data at stake: An Overview of Digital Immortality Issues
- Vinicius Ferreira Galvão,
- Cristiano Maciel,
- Vinicius Carvalho Pereira,
- Ana Cristina Bicharra Garcia,
- Roberto Pereira,
- José Viterbo
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 43, Pages 1–8https://doi.org/10.1145/3472301.3484358Who wants to be immortal? While this rhetorical question seems to haunt humans, digital immortality is already a reality. Social networks have allowed and facilitated our digital footprints to remain forever at reach of Internet users. We will all die, ...