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- ArticleApril 2003
Designing culturally situated technologies for the home
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1062–1063https://doi.org/10.1145/765891.766149As digital technologies proliferate in the home, the Human Computer Interaction (HCI) community has turned its attention from the workplace and productivity tools towards domestic design environments and non-utilitarian activities. In the workplace, ...
- ArticleApril 2003
Principles for mujltimodal user inteface desgin
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1058–1059https://doi.org/10.1145/765891.766147The goal of this workshop is to identify ten guiding principles for designing multimodal user interfaces. Researchers will use these principles to identify topics requiring further research. Practitioners will use these principles to generate guidelines ...
- ArticleApril 2003
HCI and security systems
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1056–1057https://doi.org/10.1145/765891.766146This workshop will seek to understand the roles and demands placed on users of security systems, and explore design solutions that can assist in making security systems usable and effective. In addition to examining end-users, this workshop will also ...
- ArticleApril 2003
Supporting intercultural computer-mediated discourse: methods, models, and architectures
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1054–1055https://doi.org/10.1145/765891.766145We use the term "intercultural" instead of "cultural" to emphasis the dialogical relationship of at least two participants from different cultures in computer-mediated communication and cooperation contexts. Supporting intercultural computer-mediated ...
- ArticleApril 2003
Scenarios in practice
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1046–1047https://doi.org/10.1145/765891.766141This one-day workshop focuses on how scenarios are being used in industrial projects effectively and efficiently. The scope includes the overlapping concerns of: (1) deployment (2) method integration (3) craft and quality, and (4) tailing to various ...
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- ArticleApril 2003
Perspectives on HCI patterns: concepts and tools
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1044–1045https://doi.org/10.1145/765891.766140This workshop will explore a diversity of perspectives on Patterns and Patterns Languages for HCI as well as the requirements for software tools needed to improve the effectiveness of both pattern creation and pattern use. Through discussion of ...
- ArticleApril 2003
Designing personalized user experiences for eCommerce: theory, methods, and research
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1040–1041https://doi.org/10.1145/765891.766138The present workshop aims to form a community of individuals interested in exploring the user implications of personalized eCommerce applications. People working in industry, academia, and government are welcomed to participate. The aim of the two-day ...
- ArticleApril 2003
A contextual inquiry of expert programmers in an event-based programming environment
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1036–1037https://doi.org/10.1145/765891.766135Event-based programming has been studied little, yet recent work suggests that language paradigm can predict programming strategies and performance. A contextual inquiry of four expert programmers using the Alice 3D programming environment was performed ...
- ArticleApril 2003
Location learning in Chinese versus English menu selection
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1034–1035https://doi.org/10.1145/765891.766134The orthography of Chinese is remarkably different from that of English. Does it have implications for human-computer interaction? This paper presents an empirical study in which location learning of Chinese menu items and location learning of English ...
- ArticleApril 2003
Framework for evaluating application adaptivity
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1032–1033https://doi.org/10.1145/765891.766133In the future, ubiquitous applications, services and environments will need adaptivity and context awareness in order to adapt to their users' requirements and needs. Before these kinds of applications can be developed, we need to know when adaptivity ...
- ArticleApril 2003
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1030–1031https://doi.org/10.1145/765891.766132We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that ...
- ArticleApril 2003
You're getting warmer!: how proximity information affects search behavior in physical spaces
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1028–1029https://doi.org/10.1145/765891.766131This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximity-sensing system designed to help end-users locate people, places, and things. BuddySystem uses distance estimation based on signal ...
- ArticleApril 2003
Take it to the next stage: the roles of role playing in the design process
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1012–1013https://doi.org/10.1145/765891.766123Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the moment and making shared activities physical rather than just mental, role ...
- ArticleApril 2003
The toilet entertainment system
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 1000–1001https://doi.org/10.1145/765891.766115A toilet is not only a place where people answer calls of nature. It is also a place for contemplation and reflection - and a place where people read information. But bringing things to read into a public toilet is not always socially accepted and it ...
- ArticleApril 2003
Hands on cooking: towards an attentive kitchen
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 996–997https://doi.org/10.1145/765891.766113To make human computer interaction more transparent, different modes of communication need to be explored. We present eyeCOOK, a multimodal attentive cookbook to help a non-expert computer user cook a meal. The user communicates using eye-gaze and ...
- ArticleApril 2003
Discovery point: enhancing the museum experience with technology
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 994–995https://doi.org/10.1145/765891.766112The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only four buttons and can be worn around the neck. It is a nearly invisible ...
- ArticleApril 2003
Are designers ready for ubiquitous computing?: a formative study
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 992–993https://doi.org/10.1145/765891.766111Ubiquitous computing is increasingly becoming reality, even for people outside of research. A group that will have to face the challenges of this new technology is product and industrial designers. To get a designer's view of ubiquitous computing, we ...
- ArticleApril 2003
iCAP: an informal tool for interactive prototyping of context-aware applications
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 974–975https://doi.org/10.1145/765891.766102iCAP is a system that assists users in prototyping context-aware applications. iCAP supports sketching for creating input and output devices, and using these devices to design interaction rules, which can be prototyped in a simulated or real context-...
- ArticleApril 2003
Nostalgia: an evocative tangible interface for elderly users
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 964–965https://doi.org/10.1145/765891.766096Nostalgia is a prototype which users can use for listening to old news and music from the twentieth century. The design of Nostalgia is an attempt to design an artefact that in a seamless and simple way can trigger the memory of past events both ...
- ArticleApril 2003
Integrating hardware and software: augmented reality based prototyping method for digital products
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsApril 2003, Pages 956–957https://doi.org/10.1145/765891.766092For digital products, the relationship between the hardware and the software is important but their integration is largely achieved in the later phase of the design process. This paper presents new prototyping methods that allow digital product ...