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- abstractMarch 2018
Internet of Tangibles: Exploring the Interaction-Attention Continuum
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 740–743https://doi.org/10.1145/3173225.3173334There is an increasing interest in the HCI research community to design richer user interactions with the Internet of Things (IoT). This studio will allow exploring the design of tangible interaction with the IoT, what we call Internet of Tangibles. In ...
- abstractMarch 2018
The Bronze Key: Performing Data Encryption
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 549–554https://doi.org/10.1145/3173225.3173306The Bronze Key art installation is the result of performative re-materializations of bodily data. This collaborative experiment in data encryption expands research into practices of archiving and critical discourses around open data. It integrates ...
- abstractMarch 2018
Nettle: An Exploration of Communication Interface Design for Older Adults
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 506–510https://doi.org/10.1145/3173225.3173298Telecommunication with family and friends is often offered as a solution for aging adults facing social isolation. While strengthening existing ties is important, it fails to address the importance of spontaneous community interactions. This paper ...
- Work in ProgressMarch 2018
Designing the Interaction with the Internet of Tangible Things: A Card Set
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 299–306https://doi.org/10.1145/3173225.3173288Current interactions for the Internet of Things are often constrained behind a screen. With the Internet of Tangible Things (IoTT) we aim at promoting the design of richer interactions, embodied in physical IoT objects. To this purpose, we propose a ...
- Work in ProgressMarch 2018
The Evolving Design of Tangibles for Graph Algorithmic Thinking
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 65–72https://doi.org/10.1145/3173225.3173270Algorithmic thinking is at the core of computational thinking. Tangible interactive solutions can help children develop algorithmic thinking skills. This paper focusses on exploratory research concerning tangibles for graph algorithmic thinking for ...
- research-articleMarch 2018
Understanding Transformations through Design: Can Resilience Thinking Help?
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 694–702https://doi.org/10.1145/3173225.3173261The interaction design community increasingly addresses how digital technologies may contribute to societal transformations. This paper aims at understanding transformation ignited by a particular constructive design research project. This ...
- research-articleMarch 2018
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 211–220https://doi.org/10.1145/3173225.3173253This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the ...
- research-articleMarch 2018
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 476–486https://doi.org/10.1145/3173225.3173252Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established "mainstream" interaction ...
- research-articleMarch 2018
Come and Play: Interactive Theatre For Early Years
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 376–385https://doi.org/10.1145/3173225.3173251The convergence of theatre and digital technologies can play a valuable role in theatre for early years, but, how an audience of under-5's experiences and engages with these spaces is largely unexplored. We present an interactive performance ...
- research-articleMarch 2018
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 368–375https://doi.org/10.1145/3173225.3173248Social learning curricula teach children social norms for managing conversations, such as the norm of not overlapping in talking turns. Interactive tangible objects (briefly, tangibles) can help teachers in the scaffolding of such norms. Such tangibles ...
- research-articleMarch 2018
Cohousing IoT: Design Prototyping for Community Life
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 667–673https://doi.org/10.1145/3173225.3173244Cohousing IoT uses research through design to both probe alternative modes of living and prototype speculative domestic Internet of Things devices. These prototype technologies are informed by a public design process that works in two ways. First, it ...
- research-articleMarch 2018
Sensory VR: Smelling, Touching, and Eating Virtual Reality
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 386–397https://doi.org/10.1145/3173225.3173241We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a ...