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- research-articleOctober 2008
Development of user-driven research methods as the starting point for living lab activities
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 589–590https://doi.org/10.1145/1463160.1463257The pedagogical starting point for developing instruction in digital media was to produce new competence. The outcome of the development work was a teaching model that follows the user-driven design process, with the aim of providing students with the ...
- research-articleOctober 2008
Accessible real-world tagging through audio-tactile location markers
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 551–554https://doi.org/10.1145/1463160.1463242Real-world tagging technologies, such as RFID or visual codes, have enabled new application scenarios that foster mobile interaction with the physical world. While the application scenarios are promising for many contexts, the technologies are currently ...
- research-articleOctober 2008
Talking about hearing: designing from users' problematisations
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 531–534https://doi.org/10.1145/1463160.1463237In this paper, we present a set of design explorations that are intended to reify issues that we have discovered in the course of design research project concerning technologies for the hearing impaired. We briefly describe the field studies we ...
- research-articleOctober 2008
Designing user interaction with robots swarms in emergency settings
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 519–522https://doi.org/10.1145/1463160.1463234In this paper, we describe the development processes adopted for effective human centred design in the context of developing a human robot interface. The human robot interaction context is that of a working with a swarm of autonomous robots being ...
- research-articleOctober 2008
Much undo about nothing?: investigating why email retraction is less popular than apologizing
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 431–434https://doi.org/10.1145/1463160.1463212This paper presents the results of a user study we performed to investigate users' appreciation of undo for email, also called retract, and their perception of the involved interactions and functionalities. A Computer Assisted Web Interview (CAWI) has ...
- research-articleOctober 2008
Designing and evaluating the tabletop game experience for senior citizens
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 403–406https://doi.org/10.1145/1463160.1463205In this paper, we report on the design and evaluation of a tabletop game especially created for senior citizens. The game is intended to provide leisure and fun and is played with four players on an augmented tabletop. It evolved from existing games and ...
- research-articleOctober 2008
Kuukkeli: design and evaluation of location-based service with touch UI for hikers
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 373–382https://doi.org/10.1145/1463160.1463201This paper presents the design and prototype implementation of a location-based service aimed for hikers. Maps and navigation in urban areas are already well-researched topics but it can be argued that greater demands are placed on location-based ...
- research-articleOctober 2008
Understanding the context of design: towards tactical user centered design
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 353–362https://doi.org/10.1145/1463160.1463199It is widely recognized that system usability requires active involvement of end-users in all phases of software development, and there is currently a broad consensus among researchers and practitioners in the field as to what constitutes a good user-...
- research-articleOctober 2008
Investigating touchscreen accessibility for people with visual impairments
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 298–307https://doi.org/10.1145/1463160.1463193Touchscreen computing devices such as the iPhone are becoming more common. However this technology is largely inaccessible to people with visual impairments. We present the results of a requirements capture study that illustrates the problems with ...
- research-articleOctober 2008
Threats or threads: from usable security to secure experience?
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 283–289https://doi.org/10.1145/1463160.1463191While the domain of security dependent technologies brings new challenges to HCI research it seems that the results and breakthroughs of HCI have not been used in design of security dependent technologies. With exceptions, work in the research field of ...
- research-articleOctober 2008
Undo for mobile phones: does your mobile phone need an undo key? do you?
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 274–282https://doi.org/10.1145/1463160.1463190The undo function is not accessory, but still it has not been introduced to mobile devices in an appropriate way. Undo is still shaped to fit text editing, and it has changed a little only for graphical editing so far. In this paper, we report the ...
- research-articleOctober 2008
Children's haptic experiences of tangible artifacts varying in hardness
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 221–228https://doi.org/10.1145/1463160.1463184In this paper we describe our investigations on the role of material hardness in the haptic experience of tangible artifacts.
Without seeing the artifacts children had to rank their experience on a scale of two antonyms while touching and holding these ...
- research-articleOctober 2008
User-centered design and fundamental need
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 211–219https://doi.org/10.1145/1463160.1463183This paper will discuss whether User-Centered Design (UCD) is capable and/or oriented towards satisfying users' fundamental needs. At face value, UCD is the advocate of the user in product development, but do its actual practices and values address what ...
- research-articleOctober 2008
Participation in e-home healthcare @ North Calotte
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 192–200https://doi.org/10.1145/1463160.1463181Participation and the contribution of participatory design methods and techniques are explored in the context of a Scandinavian Home Healthcare project. The project was undertaken during 2004--2005. Its aim was to introduce mobile ICT equipment to ...
- research-articleOctober 2008
Keeping up appearances: interpretation of tangible artifact design
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 162–171https://doi.org/10.1145/1463160.1463178The design and interaction of physical game artifacts is becoming increasingly important for the design of digital tabletop games. In this paper a study is described investigating the differences in interpretations of realistic and abstract game ...
- research-articleOctober 2008
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 83–92https://doi.org/10.1145/1463160.1463170This paper argues for new approaches to the design of sound for contemporary interactive technologies. We begin by presenting what we feel to be the key challenges as yet unaddressed by conventional auditory display research. Subsequently, we propose a ...
- research-articleOctober 2008
Interaction as learning process: incorporating domain knowledge into system use
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 73–82https://doi.org/10.1145/1463160.1463169While users increasingly need to obtain more knowledge for operating systems, knowledge of the domain of concern has been hidden behind system operation which may not reflect the reality of practice in the domain. As users' experience in system use is ...
- research-articleOctober 2008
OPOS: an observation scheme for evaluating head-up play
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 33–42https://doi.org/10.1145/1463160.1463165The concept of Head-Up Games [18] advocates that pervasive games of the future should be designed to evoke play patterns akin to those of traditional outdoor games. This tenet, while appealing, is ill defined without a clear description of these ...
- research-articleOctober 2008
Toward a best practice for laboratory-based usability evaluations of mobile ICT for hospitals
NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridgesPages 3–12https://doi.org/10.1145/1463160.1463162The dynamic nature of clinical work makes it challenging to assess the usability of mobile information and communication technology (ICT) for hospitals. To achieve some of the realism of field evaluations, combined with the control of laboratory-based ...