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- demonstrationSeptember 2020
Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens
MuC '20: Proceedings of Mensch und Computer 2020Pages 519–522https://doi.org/10.1145/3404983.3410422In this submission, a new concept for the application of augmented reality in warehouse management is presented. The new tool offers the possibility to visualize the turnover rate of products in a warehouse and to optimize the location of products ...
- demonstrationSeptember 2020
Bathing in lightness: an interactive light and sound installation
MuC '20: Proceedings of Mensch und Computer 2020Pages 501–504https://doi.org/10.1145/3404983.3410421Bathing in Lightness is an interactive light and sound installation that seems to be enlivened by a swarm entity trying to explore its inner world and communicate with the outer one. Consisting of 52 filament light bulbs it visualizes the movement of a ...
- demonstrationSeptember 2020
A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks
MuC '20: Proceedings of Mensch und Computer 2020Pages 491–494https://doi.org/10.1145/3404983.3410420Learning and work-oriented assistive systems are often designed to fit the workflow of neurotypical workers. Neurodivergent workers and individuals with learning disabilities often present cognitive and sensorimotor characteristics that are better ...
- demonstrationSeptember 2020
Experiencing and programming the ENIAC in VR
MuC '20: Proceedings of Mensch und Computer 2020Pages 505–506https://doi.org/10.1145/3404983.3410419Virtual Reality (VR) applications are applied in various domains (e.g. education, training, engineering or entertainment) and offer new possibilities especially when it comes to training of complex tasks which are not suitable or available in a real ...
- demonstrationSeptember 2020
Virtual blox: when interlockable blocks meet the infinite possibilities of virtual reality
MuC '20: Proceedings of Mensch und Computer 2020Pages 515–518https://doi.org/10.1145/3404983.3410418There are a plethora of brick systems on the market these days. Children and young adults play very creatively with the interlocking bricks. Even adults like the colorful bricks and build models with them quickly and easily. In this paper we present our ...
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- demonstrationSeptember 2020
BikeVR: a virtual reality bicycle simulator towards sustainable urban space and traffic planning
MuC '20: Proceedings of Mensch und Computer 2020Pages 511–514https://doi.org/10.1145/3404983.3410417While becoming more and more aware of the ongoing climate change, eco-friendly means of transport for all citizens are moving further into focus. In order to be able to implement specific measures, it is necessary to better understand and emphasize ...
- demonstrationSeptember 2020
Exploration of medical volume data in projective augmented reality: an interactive demonstration
MuC '20: Proceedings of Mensch und Computer 2020Pages 507–509https://doi.org/10.1145/3404983.3410415This article describes the implementation and usage of a prototype to explore medical volume data in projective augmented reality (AR). To allow real-time rendering of the data, a volume ray casting algorithm is implemented on the GPU. Furthermore, the ...
- short-paperSeptember 2020
Learning software assistant that support senior citizen in creating contributions for a community app
MuC '20: Proceedings of Mensch und Computer 2020Pages 449–453https://doi.org/10.1145/3404983.3410023Participation and inclusion in social life, as well as social exchange and sharing, often take place on the Internet. The community app meinDorf55+ is designed to support senior citizens to strengthen their social participation. It has been shown that ...
- short-paperSeptember 2020
The cybersickness susceptibility questionnaire: predicting virtual reality tolerance
MuC '20: Proceedings of Mensch und Computer 2020Pages 115–118https://doi.org/10.1145/3404983.3410022In this paper we propose the Cybersickness Susceptibility Questionnaire (CSSQ), which predicts the likeliness of a user experiencing cybersickness related symptoms when exposed to virtual reality (VR). The items on this questionnaire were compiled from ...
- short-paperSeptember 2020
Prosodic addressee-detection: ensuring privacy in always-on spoken dialog systems
MuC '20: Proceedings of Mensch und Computer 2020Pages 195–198https://doi.org/10.1145/3404983.3410021We analyze the addressee detection task for complexity-identical dialog for both human conversation and device-directed speech. Our recurrent neural model performs at least as good as humans, who have problems with this task, even native speakers, who ...
- short-paperSeptember 2020
Affinity for technology interaction and fields of study: implications for human-centered design of applications for public administration
MuC '20: Proceedings of Mensch und Computer 2020Pages 383–386https://doi.org/10.1145/3404983.3410020Affinity for Technology Interaction (ATI) describes whether a person approaches or avoids interaction with technology [1], making it an important variable in human-centered design.
To determine whether ATI will likely remain an important variable in the ...
- short-paperSeptember 2020
A head-in-hand metaphor for user-centric direct camera control in virtual reality
MuC '20: Proceedings of Mensch und Computer 2020Pages 129–132https://doi.org/10.1145/3404983.3410019The explorative examination of constructed 3D models in immersive environments requires suitable user-centric interaction methods. Especially novel concepts for virtual camera control can offer advantages, e.g. for the analysis of model details. We ...
- short-paperSeptember 2020
Navigation in desktop 3D games with gamepads: comparison of two approaches for inexperienced players
MuC '20: Proceedings of Mensch und Computer 2020Pages 165–168https://doi.org/10.1145/3404983.3410018Common approaches for gamepad-based navigation in desktop 3D games are often not suited for inexperienced players. In particular, novices have difficulties in simultaneously controlling movement and viewing direction in a virtual 3D scene. Here, we ...
- short-paperSeptember 2020
Exploring the effect of transient cognitive load on bodily arousal and secondary task performance
MuC '20: Proceedings of Mensch und Computer 2020Pages 7–10https://doi.org/10.1145/3404983.3410017Human failure constitutes a major cause for accidents of all kinds. Especially drowsiness or situations of cognitive overload impair the ability to react quickly and appropriately to critical events. The present study applies brief periods of monotonous ...
- short-paperSeptember 2020
Innovation enabling: automated documentation and moderation of brainstorming sessions in small groups
MuC '20: Proceedings of Mensch und Computer 2020Pages 387–391https://doi.org/10.1145/3404983.3410016Using the term Innovation Enabling this paper introduces a holistic concept to support interdisciplinary teams in creative and innovative problem-solving tasks. The concept supports both facilitators and participants and is based on implicit ...
- short-paperSeptember 2020
Lost in 3D: orientation in virtual worlds
MuC '20: Proceedings of Mensch und Computer 2020Pages 133–136https://doi.org/10.1145/3404983.3410013Due to the increasing spread of immersive virtual reality applications, such as adventure and sandbox games, good orientational skills in virtual worlds are also becoming more important. In this paper, we present a prototype to investigate orientational ...
- short-paperSeptember 2020
CoFind: a browser plugin for investigating co-located collaborative web search
MuC '20: Proceedings of Mensch und Computer 2020Pages 425–429https://doi.org/10.1145/3404983.3410012Group awareness is a prominent challenge in the field of co-located collaboration in Multi-display Environments (MDE), where several personal and shared devices are operated simultaneously by multiple users. With a focus on Collaborative Information ...
- short-paperSeptember 2020
eHMI visualization on the entire car body: results of a comparative evaluation of concepts for the communication between AVs and manual drivers
MuC '20: Proceedings of Mensch und Computer 2020Pages 79–83https://doi.org/10.1145/3404983.3410011Automated driving, in particular in mixed traffic, comes with the problem of partially missing face-to-face interaction between driver and other road users when in automated mode (SAE L3+). The lack of confirmation from a driver-passenger of an ...
- short-paperSeptember 2020
On the materiality of boundary objects in knowledge management
MuC '20: Proceedings of Mensch und Computer 2020Pages 109–113https://doi.org/10.1145/3404983.3410010In most health systems, patient information is available in both analog and digital formats and helps to simplify collaboration across disciplinary and departmental boundaries. Based on data from ethnographic fieldwork on patient information management (...
- short-paperSeptember 2020
Multi-layered interdependency?: the role of assistive technologies for knowledge workers with visual impairment
MuC '20: Proceedings of Mensch und Computer 2020Pages 479–483https://doi.org/10.1145/3404983.3410009Knowledge work has become unimaginable without information and communication technology. Assistive technology (AT) is intended to provide knowledge workers with visual impairments (theoretically) the same access to the different "Main-stream"-technology ...