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- posterOctober 2020
Dynamic Difficulty Adjustment via Fast User Adaptation
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 13–15https://doi.org/10.1145/3379350.3418578Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional DDA methods ...
- posterOctober 2020
FabricFit: Transforming Form-Fitting Fabrics
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 99–101https://doi.org/10.1145/3379350.3416198Textiles encompass a wide variety and rich characteristics that ranges from soft to tough, foldable to rigid, cuttable to stiff, elastic to plastic. On the other hand, 3D printing thermoplastic (e.g., PLA) materials exhibit controlled deformation at a ...
- posterOctober 2020
Towards Enabling Eye Contact and Perspective Control in Video Conference
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 96–98https://doi.org/10.1145/3379350.3416197Eye contact is an important part of in-person communication. However, in modern remote communication - video conference calls, non-verbal cues through eye contact are lost. This is because it is not possible to make eye contact in a video call; to make ...
- posterOctober 2020
WireTruss: A Fast-Modifiable Prototyping Method Through 3D Printing
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 93–95https://doi.org/10.1145/3379350.3416196Digital fabrication allows users to produce physical objects from digital models. However, conventional fabrication processes are mostly irreversible: once an object is fabricated, it is detached from its original virtual model and cannot be physically ...
- posterOctober 2020
Cody: An Interactive Machine Learning System for Qualitative Coding
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 90–92https://doi.org/10.1145/3379350.3416195Qualitative coding, the process of assigning labels to text as part of qualitative analysis, is time-consuming and repetitive, especially for large datasets. While available QDAS sometimes allows the semi-automated extension of annotations to unseen ...
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- posterOctober 2020
Swipe&Switch: Text Entry Using Gaze Paths and Context Switching
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 84–86https://doi.org/10.1145/3379350.3416193Swipe-based methods for text entry by gaze allow users to swipe through the letters of a word by gaze, analogous to how they can swipe with a finger on a touchscreen keyboard. Two challenges for these methods are: (1) gaze paths do not possess clear ...
- posterOctober 2020
PViMat: A Self-Powered Portable and Rollable Large Area Gestural Interface Using Indoor Light
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 80–83https://doi.org/10.1145/3379350.3416192We present PViMat, a portable photovoltaic mat that can recognise six unique useful dynamic hover gestures up to 30 cm above the surface over a large area with more than 97% accuracy. We utilised an off-the-shelf portable and rollable outdoor solar tape ...
- posterOctober 2020
Papercode: Generating Paper-Based User Interfaces for Code Review, Annotation, and Teaching
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 77–79https://doi.org/10.1145/3379350.3416191Paper can be a powerful and flexible user interface that lets programmers read through large amounts of code. Using off-the-shelf equipment, how can we generate a paper-based UI that supports code review, annotation, and teaching? To address this ...
- posterOctober 2020
Context-Based 3D Grids for Augmented Reality User Interfaces
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 73–76https://doi.org/10.1145/3379350.3416190Accurate 3D registration of real and virtual objects is a crucial step in AR, especially when manipulating those objects in space. Previous work simplifies mid-air 3D manipulations by removing one or more degrees of freedom by constraining motion using ...
- posterOctober 2020
The Virtual Reality Questionnaire Toolkit
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 68–69https://doi.org/10.1145/3379350.3416188In this work, we present the VRQuestionnaireToolkit, which enables the research community to easily collect subjective measures within virtual reality (VR). We contribute a highly customizable and reusable open-source toolkit which can be integrated in ...
- posterOctober 2020
FlashAttention: Data-centric Interaction for Data Transformation Using Programming-by-Example
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 65–67https://doi.org/10.1145/3379350.3416187Programming-by-example (PBE) can be a powerful tool for reducing manual work in repetitive data transformation tasks. However, having few examples often leaves ambiguity and may cause undesirable data transformation by the system. This ambiguity can be ...
- posterOctober 2020
ARCAR: On-Road Driving in Mixed Reality by Volvo Cars
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 62–64https://doi.org/10.1145/3379350.3416186ARCAR is a proof-of-concept headset-based mixed reality experience, for use by a driver in full control of a moving vehicle. The functional prototype has been implemented using a high end video pass-through mixed reality headset, and tested on roads (...
- posterOctober 2020
Pleasant Locomotion -- Towards Reducing Cybersickness using fNIRS during Walking Events in VR
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 56–58https://doi.org/10.1145/3379350.3416184Moving in virtual reality without causing cybersickness is still an unsolved and difficult problem, especially if the virtual space is much larger than the real space and the virtual reality environment asks for quick movements. Many methods to reduce ...
- posterOctober 2020
HaPouch: Soft and Wearable Haptic Display Devices using Liquid-to-gas Phase Change Actuator
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 53–55https://doi.org/10.1145/3379350.3416183Conventional pneumatic haptic displays need a complex and weight system because air is fed through a tube from an air compressor. To address this problem, we propose a haptic display that uses a liquid-to-gas phase change actuator and Peltier device. ...
- posterOctober 2020
Enhancing Vibrotactile Signal Propagation using Sub-Surface 3D-Printed Waveguides
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 49–52https://doi.org/10.1145/3379350.3416182The mediation of haptic feedback largely depends on physical properties of the surface of interaction and its internal structure. Most mobile devices today are assembled using a wide range of components with varied physical properties that can limit the ...
- posterOctober 2020
Scrapbook: Screenshot-based Bookmark for Effective Curation of Digital Resources
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 46–48https://doi.org/10.1145/3379350.3416181Modern users typically open multiple software, websites, and documents for daily tasks. Retrieving previously used digital resources, such as web pages, documents, local files, and software, for knowledge workers is inevitable, but can be time-...
- posterOctober 2020
Hydrauio: Extending Interaction Space on the Pen through Hydraulic Sensing and Haptic Output
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 43–45https://doi.org/10.1145/3379350.3416180We have explored a fluid-based interface(Hydrauio) on the pen body to extend interaction space of human-pen interaction. Users could perform finger gestures on the pen for input and also receive haptic feedback of different profiles from the fluid ...
- posterOctober 2020
Actuation Plate for Multi-Layered in-Vehicle Control Panel
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 40–42https://doi.org/10.1145/3379350.3416179High-fidelity localized feedback has the potential of providing new and unique levels of interaction with a given device. Achieving this in a cost-effective reproducible manner has been a challenge in modern technology. Past experiments have shown that ...
- posterOctober 2020
Tangible Web Layout Design for Blind and Visually Impaired People: An Initial Investigation
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 37–39https://doi.org/10.1145/3379350.3416178In this poster, we explore the potential of using a tangible user interface (TUI) to enable blind and visually impaired (BVI) developers to design web layouts without assistance. We conducted a semi-structured interview and a co-design session with a ...
- posterOctober 2020
Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 34–36https://doi.org/10.1145/3379350.3416177Compression-based haptics instrumented into soft, wearable systems have the potential to enhance/augment gaming and entertainment experiences. Here, we present a computer-mediated Shape Memory Alloy (SMA) garment capable of delivering spatially and ...