Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- keynoteOctober 2018
Don't just Look -- Smell, Taste, and Feel the Interaction
MM '18: Proceedings of the 26th ACM international conference on MultimediaPage 182https://doi.org/10.1145/3240508.3267343While our understanding of the sensory modalities for human-computer interaction (HCI) is advancing, there is still a huge gap in our understanding of 'how' to best integrate different modalities into the interaction with technology. While we have ...
- abstractOctober 2018
TAGapp Visualization: An Application Based Visual Art Installation
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 2084–2086https://doi.org/10.1145/3240508.3264580"TAGapp Visualization" is an interactive visual art installation, which can be set up easily at any TAGapp related venue such as event, galleries and museum. The interaction of TAGapp visualization is mobile application, audiences can download the ...
- panelOctober 2018
Deep Learning for Multimedia: Science or Technology?
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1354–1355https://doi.org/10.1145/3240508.3243931Deep learning has been successfully explored in addressing different multimedia topics recent years, ranging from object detection, semantic classification, entity annotation, to multimedia captioning, multimedia question answering and storytelling. ...
- abstractOctober 2018
AltMM 2018 - 3rd International Workshop on Multimedia Alternate Realities
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 2109–2110https://doi.org/10.1145/3240508.3243718AltMM 2018 is the 3rd edition of the International Workshop on Multimedia Alternate Realities at ACM Multimedia. Our ambition remains to engage researchers and practitioners in discussions on how we can successfully create meaningful multimedia '...
- research-articleOctober 2018
Fluid Annotation: A Human-Machine Collaboration Interface for Full Image Annotation
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1957–1966https://doi.org/10.1145/3240508.3241916We introduce Fluid Annotation, an intuitive human-machine collaboration interface for annotating the class label and outline of every object and background region in an image. Fluid annotation is based on three principles:(I) Strong Machine-Learning ...
-
- research-articleOctober 2018
Harnessing AI for Speech Reconstruction using Multi-view Silent Video Feed
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1976–1983https://doi.org/10.1145/3240508.3241911Speechreading or lipreading is the technique of understanding and getting phonetic features from a speaker's visual features such as movement of lips, face, teeth and tongue. It has a wide range of multimedia applications such as in surveillance, ...
- demonstrationOctober 2018
An Implementation of a DASH Client for Browsing Networked Virtual Environment
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1263–1264https://doi.org/10.1145/3240508.3241398We demonstrate the use of DASH, a widely-deployed standard for streaming video content, for streaming 3D content in an NVE (Networked Virtual Environment) consisting of 3D geometry and associated textures. We have developed a DASH client for NVE to show ...
- demonstrationOctober 2018
IcooBook: When the Picture Book for Children Encounters Aesthetics of Interaction
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1260–1262https://doi.org/10.1145/3240508.3241397In this work, we propose a novel PCA (Perception & Cognition & Affection) model from the prospective of aesthetics in interaction. Based on PCA, we establish a new electronic interactive picture book for children, named IcooBook. At the first level of ...
- demonstrationOctober 2018
Meet AR-bot: Meeting Anywhere, Anytime with Movable Spatial AR Robot
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1242–1243https://doi.org/10.1145/3240508.3241390Many kinds of preparations are needed when meeting. For example, projector, laptop, cables and ETC. As such, this video have constructed Meet AR-bot, which helps users to keep meeting going smoothly, based on the projection of Augmented Reality(AR). Our ...
- demonstrationOctober 2018
AniDance: Real-Time Dance Motion Synthesize to the Song
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1237–1239https://doi.org/10.1145/3240508.3241388In this paper, we present a demo named AniDance that can synthesize dance motions with melody in real-time. When users sing a song or play one in their phone to AniDance, their melody will drive the 3D-space character to dance to create a lively dance ...
- demonstrationOctober 2018
AI Painting: An Aesthetic Painting Generation System
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1231–1233https://doi.org/10.1145/3240508.3241386There are many great works done in image generation. However, it is still an open problem how to generate a painting, which is meeting the aesthetic rules in specific style. Therefore, in this paper, we propose a demonstration to generate a specific ...
- research-articleOctober 2018
ChildAR-bot: Educational Playing Projection-based AR Robot for Children
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1278–1282https://doi.org/10.1145/3240508.3241362Children encounter a variety of experiences through play, which can improve their ability to form ideas and undergo multi-faceted development. Using Augmented Reality (AR) technology to integrate various digital learning elements with real environments ...
- research-articleOctober 2018
PAMI: Projection Augmented Meeting Interface for Video Conferencing
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1274–1277https://doi.org/10.1145/3240508.3241359Video conferencing, which helps gather opinions and make decisions quickly among employees who are not in the same location, is now a very important communication tool in the workplace. Our research is one of these video conferencing solutions, ...
- research-articleOctober 2018
The Effect of Foveation on High Dynamic Range Video Perception
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1769–1776https://doi.org/10.1145/3240508.3240703When watching a video, the viewer's eyes will fixate on a certain point within each frame. Areas far from the viewers gaze location are perceived with much lower visual acuity than those around the fixation point. This effect is known as foveation. In ...
- research-articleOctober 2018
DASH for 3D Networked Virtual Environment
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1910–1918https://doi.org/10.1145/3240508.3240701DASH is now a widely deployed standard for streaming video content due to its simplicity, scalability, and ease of deployment. In this paper, we explore the use of DASH for a different type of media content -- networked virtual environment (NVE), with ...
- research-articleOctober 2018
Drawing in a Virtual 3D Space - Introducing VR Drawing in Elementary School Art Education
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 337–345https://doi.org/10.1145/3240508.3240692Drawing is an important part of elementary school education, especially since it contributes to the development of spatial skills. Virtual reality enables us to draw not just on a flat 2D surface, but in 3D space. Our research aims at showing if and how ...
- research-articleOctober 2018
SLIONS: A Karaoke Application to Enhance Foreign Language Learning
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1679–1687https://doi.org/10.1145/3240508.3240691Singing songs can be an engaging and effective activity when learning a foreign language. In this paper, we describe a multi-language karaoke application called SLIONS: Singing and Listening to Improve Our Natural Speaking. When developing this ...
- research-articleOctober 2018
FoV-Aware Edge Caching for Adaptive 360° Video Streaming
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 173–181https://doi.org/10.1145/3240508.3240680In recent years, there has been growing popularity of Virtual Reality (VR), enabled by technologies like 360° video streaming. Streaming 360° video is extremely challenging due to high bandwidth and low latency requirements. Some VR solutions employ ...
- research-articleOctober 2018
Songle Sync: A Large-Scale Web-based Platform for Controlling Various Devices in Synchronization with Music
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 1697–1705https://doi.org/10.1145/3240508.3240619This paper presents Songle Sync, a web-based platform on which hundreds of Internet-connected devices - including smartphones, computers, and other physical computing devices - can be controlled to synchronize with music playback. It uses music-...
- research-articleOctober 2018
CSAN: Contextual Self-Attention Network for User Sequential Recommendation
MM '18: Proceedings of the 26th ACM international conference on MultimediaPages 447–455https://doi.org/10.1145/3240508.3240609The sequential recommendation is an important task for online user-oriented services, such as purchasing products, watching videos, and social media consumption. Recent work usually used RNN-based methods to derive an overall embedding of the whole ...