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- research-articleFebruary 2012
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 397–398https://doi.org/10.1145/2148131.2148232Students with intellectual disabilities tend to be reliant on other people's opinions and attitudes, and fear taking initiatives. Thus, they are reluctant to independently undertake activities of exploratory learning -- a pedagogical approach ...
- research-articleFebruary 2012
Social contraptions as breaching environments
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 393–394https://doi.org/10.1145/2148131.2148230A major challenge for developers of tangible, embedded and embodied interfaces is the understanding of dynamic social contexts. To address this challenge, the concept of "social contraptions" is proposed. Social contraptions are interactive ...
- research-articleFebruary 2012
Jing Hua: interacting with virtual flowers in a physical garden
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 391–392https://doi.org/10.1145/2148131.2148229This paper presents a novel interactive installation "Jing Hua", which augments physical garden with virtual flowers. Visitors influence the growth of virtual flowers by manipulating a tangible interface: a white oversized bowl, on which the flowers are ...
- research-articleFebruary 2012
What I grasp is what I control: interacting through grasp releases
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 389–390https://doi.org/10.1145/2148131.2148228The idea of capitalizing on the hand's degrees of freedom while grasping for gesture-based control motivates my research. The question is: to what extent can users interact with grasped objects through tiny finger gestures that are performed whilst ...
- research-articleFebruary 2012
Peripheral interaction: facilitating interaction with secondary tasks
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 387–388https://doi.org/10.1145/2148131.2148227Working with digital devices, we often do not focus on one task but switch back and forth between several tasks. Usually some of these tasks are only small secondary tasks. But in contrast to the analog world, where we can carry out such tasks in the ...
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- research-articleFebruary 2012
Body-centric interaction with mobile devices
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 385–386https://doi.org/10.1145/2148131.2148226Most current mobile technologies require on-screen operations for interacting with devices' visual contents. However, as a trade-off for mobility, screens usually provide limited space for interactions. To address this problem, I explore Body-Centric ...
- research-articleFebruary 2012
Designing haptics
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 351–354https://doi.org/10.1145/2148131.2148215This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, ...
- research-articleFebruary 2012
Design fictions
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 347–350https://doi.org/10.1145/2148131.2148214This studio provides participants with an opportunity to engage in a hands-on exploration of the use of "design fictions" as a strategy for producing physical artifacts. The idea of design fictions blurs the boundaries between traditional design ...
- research-articleFebruary 2012
Giffi: a gift for future inventors
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 335–336https://doi.org/10.1145/2148131.2148209Giffi is a computationally enhanced construction kit that enables children to build kinetic forms through purposeful play and discovery.
- research-articleFebruary 2012
The memory of a tree: an interactive storytelling installation
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 331–332https://doi.org/10.1145/2148131.2148207Interactive art has emerged as a distinctive genre in media art that relies on digital contents to express the artist's message. Situated within this field, this work presents an approach to multimedia storytelling that allows audience members to ...
- research-articleFebruary 2012
SolarBurst
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 327–328https://doi.org/10.1145/2148131.2148205Using the wearer's natural interaction with the environment, the SolarBurst necklace imbues the wearer with a sense of power, of 'superhuman', with each random burst of light. Using a 3-dimensional configuration, the necklace is made up of solar cells ...
- research-articleFebruary 2012
Lovely Rita
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 325–326https://doi.org/10.1145/2148131.2148204"Lovely Rita" is a dress constructed solely out of variations on a single modular unit: a zipper and the embedded light array it controls. The zipper module is both the fundamental structural unit of the garment as well as a versatile interactive design ...
- research-articleFebruary 2012
Tessella: interactive origami light
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 317–318https://doi.org/10.1145/2148131.2148200We present an interactive origami light that transforms its shape in the user's hands and creates light patterns depending on the shape. Tessella, explores key themes of current Organic User Interface research. First, input and output are integrated in ...
- research-articleFebruary 2012
The Garden of Time: a tangible interactive video installation
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 315–316https://doi.org/10.1145/2148131.2148199In this paper we present the interactive video installation titled "The Garden of Time": a tangible interface designed specifically to emphasize the conceptual nature of the project and to provide a different and entertaining filmic experience to its ...
- research-articleFebruary 2012
La machine à Turlute (the Turlute Machine)
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 313–314https://doi.org/10.1145/2148131.2148198The Machine à Turlute (Turlute Machine) is a mobile musical unit that enables the general public to learn a traditional folk singing style and collectively compose unique musical pieces.
- research-articleFebruary 2012
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 309–312https://doi.org/10.1145/2148131.2148196Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is relatively new, early and low fidelity prototyping of these TUIs is crucial ...
- research-articleFebruary 2012
With a flick of the wrist: stretch sensors as lightweight input for mobile devices
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 307–308https://doi.org/10.1145/2148131.2148195With WristFlicker, we detect wrist movement through sets of stretch sensors embedded in clothing. Our system supports wrist rotation (pronation/supination), and both wrist tilts (flexion/extension and ulnar/radial deviation). Each wrist movement is ...
- research-articleFebruary 2012
Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 303–306https://doi.org/10.1145/2148131.2148194We present Vertibles, a set of Tangible User Interface (TUI) objects employing a vacuum-based adhesion effect. This effect allows attaching them to arbitrarily inclined surfaces, bringing the benefit of TUIs to vertical interactive surfaces. In contrast ...
- research-articleFebruary 2012
StaTube: facilitating state management in instant messaging systems
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 283–290https://doi.org/10.1145/2148131.2148191Instant messaging systems, such as Skype, offer text, audio and video channels for one-on-one and group conversations, both for personal and professional communication. They are commonly used at a distance, i.e., across countries and continents. To ...
- research-articleFebruary 2012
Situated modeling: a shape-stamping interface with tangible primitives
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied InteractionPages 275–282https://doi.org/10.1145/2148131.2148190Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents ...